The next open-source falling-block game engine!
 
 
 
 
 
Go to file
Oshisaure 05230ac046 Game settings screen, and minor fix on discordRPC
- Uses BG previously from the input config screen, which has gotten a new BG
- Minor tweak on the input config screen to display all inputs names regardless of if they are bound or not
- Added Mod1 function to `funcs.lua`, may be useful again sometime
- Added game settings
  * Manual locking (per gamemode, per ruleset, on harddrop or on softdrop)
  * Piece colours (per ruleset, TTC or Arika)
  * World Reverse toggle
- Moved the discordRPC `libs/` directory, as it's a third party library
- Edited the `discordRPC.lua` file to look for the dll at the right place regardless of how you run the game (until we fuse it that is)

This should have probably been done in several commits, sorry about that
2020-10-11 00:42:56 +01:00
dist Turns out I corrected some of the delays too far the other way. 2019-05-29 21:50:14 -04:00
docs Refactored the "Ligne" modes. (#21) 2019-06-16 22:24:06 -04:00
libs Game settings screen, and minor fix on discordRPC 2020-10-11 00:42:56 +01:00
load Game settings screen, and minor fix on discordRPC 2020-10-11 00:42:56 +01:00
res Game settings screen, and minor fix on discordRPC 2020-10-11 00:42:56 +01:00
scene Game settings screen, and minor fix on discordRPC 2020-10-11 00:42:56 +01:00
tetris Game settings screen, and minor fix on discordRPC 2020-10-11 00:42:56 +01:00
.gitignore First bundled release. 2019-05-23 00:35:11 -04:00
CONTRIBUTING.md Added conventions for code submission / review. 2019-06-15 23:28:53 -04:00
LICENSE.md Fixed up the docs. 2019-05-31 23:59:04 -04:00
README.md Update README.md 2020-10-10 10:30:31 -04:00
SOURCES.md First bundled release. 2019-05-23 00:35:11 -04:00
conf.lua Added Big Mode as a piece type. (#20) 2019-06-16 22:16:09 -04:00
funcs.lua Game settings screen, and minor fix on discordRPC 2020-10-11 00:42:56 +01:00
main.lua Game settings screen, and minor fix on discordRPC 2020-10-11 00:42:56 +01:00
package First bundled release. 2019-05-23 00:35:11 -04:00
release First bundled release. 2019-05-23 00:35:11 -04:00
scene.lua Game settings screen, and minor fix on discordRPC 2020-10-11 00:42:56 +01:00

README.md

Cambridge

Welcome to Cambridge, the next open-source falling-block game engine!

This fork is written and maintained exclusively by SashLilac and Oshisaure!

Credits

Installation instructions

Pre-built releases are available on the releases page.

Windows

Unzip the exe file and run it directly. All assets are currently bundled inside the executable.

macOS

For the time being, the file cambridge.love only works on the command line. Install love with Homebrew, and run:

$ love cambridge.love

Linux

Same as macOS, except install love with your favourite package manager.

Running from source

If you want the bleeding-edge release, you can also clone the code straight from this repository.

macOS, Linux

If you haven't already, install love with your favourite package manager (Homebrew on macOS, your system's default on Linux). Make sure you're using LÖVE 11, because it won't work with earlier versions!

Clone the repository in git:

git clone https://github.com/SashLilac/cambridge

Then, navigate to the root directory that you just cloned, and type:

love .

It should run automatically!

License

The Cambridge project is licensed under the MIT license (included in LICENSE.md).

Some code and assets in this repository are contributed by members of the community, as well as borrowed from other places, either with licensing or as placeholders until suitable material can be found that is properly licensed. Their original sources, and copyright notices if applicable, are listed in the file SOURCES.