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Rulesets
A ruleset is a set of rules that apply to any game mode.
A ruleset consists of the following things:
- A rotation system, which defines how pieces move and rotate.
- A lock delay reset system, which defines how pieces lock when they can no longer move or rotate.
If you're used to Nullpomino, you may notice a few things missing from that definition. For example, piece previews, hold queues, and randomizers have been moved to being game-specific rules, rather than rules that are changeable with the ruleset you use. Soft and hard drop behaviour is also game-specific now, so that times can be more plausibly compared across rulesets.
There are six rulesets currently supported:
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Cambridge - a ruleset original to Cambridge, used for all custom modes. Supports 180-degree rotations!
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SRS - the rotation system used in the Tetris Guideline games. Supports 180-degree rotations!
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Ti-SRS - SRS but with no 180-degree rotations.
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ARS - the rotation system from the original Tetris the Grand Master.
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Ti-ARS - ARS with floorkicks! From TGM3: Terror Instinct.
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Ace-ARS - ARS with floorkicks and move reset! From TGM ACE.