mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-24 11:59:02 -06:00
445 lines
11 KiB
Lua
445 lines
11 KiB
Lua
--- A 2 component vector.
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-- @module vec2
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local modules = (...):gsub('%.[^%.]+$', '') .. "."
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local vec3 = require(modules .. "vec3")
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local precond = require(modules .. "_private_precond")
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local private = require(modules .. "_private_utils")
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local acos = math.acos
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local atan2 = math.atan2 or math.atan
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local sqrt = math.sqrt
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local cos = math.cos
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local sin = math.sin
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local vec2 = {}
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local vec2_mt = {}
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-- Private constructor.
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local function new(x, y)
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return setmetatable({
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x = x or 0,
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y = y or 0
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}, vec2_mt)
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end
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-- Do the check to see if JIT is enabled. If so use the optimized FFI structs.
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local status, ffi
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if type(jit) == "table" and jit.status() then
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status, ffi = pcall(require, "ffi")
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if status then
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ffi.cdef "typedef struct { double x, y;} cpml_vec2;"
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new = ffi.typeof("cpml_vec2")
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end
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end
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--- Constants
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-- @table vec2
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-- @field unit_x X axis of rotation
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-- @field unit_y Y axis of rotation
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-- @field zero Empty vector
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vec2.unit_x = new(1, 0)
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vec2.unit_y = new(0, 1)
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vec2.zero = new(0, 0)
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--- The public constructor.
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-- @param x Can be of three types: </br>
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-- number X component
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-- table {x, y} or {x = x, y = y}
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-- scalar to fill the vector eg. {x, x}
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-- @tparam number y Y component
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-- @treturn vec2 out
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function vec2.new(x, y)
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-- number, number
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if x and y then
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precond.typeof(x, "number", "new: Wrong argument type for x")
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precond.typeof(y, "number", "new: Wrong argument type for y")
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return new(x, y)
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-- {x, y} or {x=x, y=y}
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elseif type(x) == "table" or type(x) == "cdata" then -- table in vanilla lua, cdata in luajit
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local xx, yy = x.x or x[1], x.y or x[2]
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precond.typeof(xx, "number", "new: Wrong argument type for x")
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precond.typeof(yy, "number", "new: Wrong argument type for y")
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return new(xx, yy)
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-- number
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elseif type(x) == "number" then
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return new(x, x)
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else
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return new()
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end
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end
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--- Convert point from polar to cartesian.
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-- @tparam number radius Radius of the point
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-- @tparam number theta Angle of the point (in radians)
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-- @treturn vec2 out
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function vec2.from_cartesian(radius, theta)
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return new(radius * cos(theta), radius * sin(theta))
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end
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--- Clone a vector.
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-- @tparam vec2 a Vector to be cloned
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-- @treturn vec2 out
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function vec2.clone(a)
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return new(a.x, a.y)
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end
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--- Add two vectors.
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-- @tparam vec2 a Left hand operand
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-- @tparam vec2 b Right hand operand
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-- @treturn vec2 out
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function vec2.add(a, b)
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return new(
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a.x + b.x,
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a.y + b.y
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)
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end
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--- Subtract one vector from another.
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-- Order: If a and b are positions, computes the direction and distance from b
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-- to a.
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-- @tparam vec2 a Left hand operand
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-- @tparam vec2 b Right hand operand
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-- @treturn vec2 out
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function vec2.sub(a, b)
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return new(
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a.x - b.x,
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a.y - b.y
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)
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end
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--- Multiply a vector by another vector.
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-- Component-size multiplication not matrix multiplication.
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-- @tparam vec2 a Left hand operand
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-- @tparam vec2 b Right hand operand
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-- @treturn vec2 out
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function vec2.mul(a, b)
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return new(
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a.x * b.x,
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a.y * b.y
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)
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end
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--- Divide a vector by another vector.
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-- Component-size inv multiplication. Like a non-uniform scale().
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-- @tparam vec2 a Left hand operand
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-- @tparam vec2 b Right hand operand
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-- @treturn vec2 out
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function vec2.div(a, b)
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return new(
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a.x / b.x,
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a.y / b.y
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)
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end
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--- Get the normal of a vector.
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-- @tparam vec2 a Vector to normalize
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-- @treturn vec2 out
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function vec2.normalize(a)
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if a:is_zero() then
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return new()
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end
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return a:scale(1 / a:len())
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end
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--- Trim a vector to a given length.
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-- @tparam vec2 a Vector to be trimmed
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-- @tparam number len Length to trim the vector to
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-- @treturn vec2 out
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function vec2.trim(a, len)
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return a:normalize():scale(math.min(a:len(), len))
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end
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--- Get the cross product of two vectors.
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-- Order: Positive if a is clockwise from b. Magnitude is the area spanned by
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-- the parallelograms that a and b span.
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-- @tparam vec2 a Left hand operand
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-- @tparam vec2 b Right hand operand
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-- @treturn number magnitude
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function vec2.cross(a, b)
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return a.x * b.y - a.y * b.x
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end
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--- Get the dot product of two vectors.
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-- @tparam vec2 a Left hand operand
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-- @tparam vec2 b Right hand operand
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-- @treturn number dot
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function vec2.dot(a, b)
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return a.x * b.x + a.y * b.y
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end
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--- Get the length of a vector.
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-- @tparam vec2 a Vector to get the length of
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-- @treturn number len
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function vec2.len(a)
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return sqrt(a.x * a.x + a.y * a.y)
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end
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--- Get the squared length of a vector.
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-- @tparam vec2 a Vector to get the squared length of
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-- @treturn number len
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function vec2.len2(a)
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return a.x * a.x + a.y * a.y
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end
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--- Get the distance between two vectors.
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-- @tparam vec2 a Left hand operand
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-- @tparam vec2 b Right hand operand
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-- @treturn number dist
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function vec2.dist(a, b)
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local dx = a.x - b.x
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local dy = a.y - b.y
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return sqrt(dx * dx + dy * dy)
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end
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--- Get the squared distance between two vectors.
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-- @tparam vec2 a Left hand operand
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-- @tparam vec2 b Right hand operand
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-- @treturn number dist
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function vec2.dist2(a, b)
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local dx = a.x - b.x
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local dy = a.y - b.y
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return dx * dx + dy * dy
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end
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--- Scale a vector by a scalar.
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-- @tparam vec2 a Left hand operand
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-- @tparam number b Right hand operand
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-- @treturn vec2 out
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function vec2.scale(a, b)
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return new(
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a.x * b,
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a.y * b
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)
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end
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--- Rotate a vector.
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-- @tparam vec2 a Vector to rotate
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-- @tparam number phi Angle to rotate vector by (in radians)
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-- @treturn vec2 out
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function vec2.rotate(a, phi)
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local c = cos(phi)
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local s = sin(phi)
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return new(
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c * a.x - s * a.y,
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s * a.x + c * a.y
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)
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end
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--- Get the perpendicular vector of a vector.
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-- @tparam vec2 a Vector to get perpendicular axes from
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-- @treturn vec2 out
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function vec2.perpendicular(a)
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return new(-a.y, a.x)
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end
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--- Signed angle from one vector to another.
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-- Rotations from +x to +y are positive.
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-- @tparam vec2 a Vector
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-- @tparam vec2 b Vector
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-- @treturn number angle in (-pi, pi]
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function vec2.angle_to(a, b)
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if b then
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local angle = atan2(b.y, b.x) - atan2(a.y, a.x)
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-- convert to (-pi, pi]
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if angle > math.pi then
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angle = angle - 2 * math.pi
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elseif angle <= -math.pi then
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angle = angle + 2 * math.pi
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end
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return angle
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end
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return atan2(a.y, a.x)
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end
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--- Unsigned angle between two vectors.
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-- Directionless and thus commutative.
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-- @tparam vec2 a Vector
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-- @tparam vec2 b Vector
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-- @treturn number angle in [0, pi]
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function vec2.angle_between(a, b)
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if b then
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if vec2.is_vec2(a) then
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return acos(a:dot(b) / (a:len() * b:len()))
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end
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return acos(vec3.dot(a, b) / (vec3.len(a) * vec3.len(b)))
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end
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return 0
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end
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--- Lerp between two vectors.
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-- @tparam vec2 a Left hand operand
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-- @tparam vec2 b Right hand operand
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-- @tparam number s Step value
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-- @treturn vec2 out
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function vec2.lerp(a, b, s)
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return a + (b - a) * s
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end
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--- Unpack a vector into individual components.
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-- @tparam vec2 a Vector to unpack
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-- @treturn number x
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-- @treturn number y
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function vec2.unpack(a)
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return a.x, a.y
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end
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--- Return the component-wise minimum of two vectors.
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-- @tparam vec2 a Left hand operand
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-- @tparam vec2 b Right hand operand
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-- @treturn vec2 A vector where each component is the lesser value for that component between the two given vectors.
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function vec2.component_min(a, b)
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return new(math.min(a.x, b.x), math.min(a.y, b.y))
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end
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--- Return the component-wise maximum of two vectors.
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-- @tparam vec2 a Left hand operand
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-- @tparam vec2 b Right hand operand
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-- @treturn vec2 A vector where each component is the lesser value for that component between the two given vectors.
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function vec2.component_max(a, b)
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return new(math.max(a.x, b.x), math.max(a.y, b.y))
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end
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--- Return a boolean showing if a table is or is not a vec2.
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-- @tparam vec2 a Vector to be tested
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-- @treturn boolean is_vec2
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function vec2.is_vec2(a)
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if type(a) == "cdata" then
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return ffi.istype("cpml_vec2", a)
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end
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return
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type(a) == "table" and
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type(a.x) == "number" and
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type(a.y) == "number"
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end
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--- Return a boolean showing if a table is or is not a zero vec2.
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-- @tparam vec2 a Vector to be tested
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-- @treturn boolean is_zero
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function vec2.is_zero(a)
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return a.x == 0 and a.y == 0
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end
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--- Return whether either value is NaN
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-- @tparam vec2 a Vector to be tested
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-- @treturn boolean if x or y is nan
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function vec2.has_nan(a)
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return private.is_nan(a.x) or
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private.is_nan(a.y)
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end
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--- Convert point from cartesian to polar.
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-- @tparam vec2 a Vector to convert
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-- @treturn number radius
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-- @treturn number theta
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function vec2.to_polar(a)
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local radius = sqrt(a.x^2 + a.y^2)
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local theta = atan2(a.y, a.x)
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theta = theta > 0 and theta or theta + 2 * math.pi
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return radius, theta
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end
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-- Round all components to nearest int (or other precision).
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-- @tparam vec2 a Vector to round.
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-- @tparam precision Digits after the decimal (integer if unspecified)
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-- @treturn vec2 Rounded vector
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function vec2.round(a, precision)
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return vec2.new(private.round(a.x, precision), private.round(a.y, precision))
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end
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-- Negate x axis only of vector.
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-- @tparam vec2 a Vector to x-flip.
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-- @treturn vec2 x-flipped vector
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function vec2.flip_x(a)
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return vec2.new(-a.x, a.y)
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end
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-- Negate y axis only of vector.
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-- @tparam vec2 a Vector to y-flip.
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-- @treturn vec2 y-flipped vector
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function vec2.flip_y(a)
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return vec2.new(a.x, -a.y)
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end
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-- Convert vec2 to vec3.
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-- @tparam vec2 a Vector to convert.
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-- @tparam number the new z component, or nil for 0
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-- @treturn vec3 Converted vector
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function vec2.to_vec3(a, z)
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return vec3(a.x, a.y, z or 0)
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end
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--- Return a formatted string.
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-- @tparam vec2 a Vector to be turned into a string
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-- @treturn string formatted
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function vec2.to_string(a)
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return string.format("(%+0.3f,%+0.3f)", a.x, a.y)
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end
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vec2_mt.__index = vec2
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vec2_mt.__tostring = vec2.to_string
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function vec2_mt.__call(_, x, y)
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return vec2.new(x, y)
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end
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function vec2_mt.__unm(a)
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return new(-a.x, -a.y)
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end
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function vec2_mt.__eq(a, b)
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if not vec2.is_vec2(a) or not vec2.is_vec2(b) then
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return false
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end
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return a.x == b.x and a.y == b.y
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end
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function vec2_mt.__add(a, b)
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precond.assert(vec2.is_vec2(a), "__add: Wrong argument type '%s' for left hand operand. (<cpml.vec2> expected)", type(a))
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precond.assert(vec2.is_vec2(b), "__add: Wrong argument type '%s' for right hand operand. (<cpml.vec2> expected)", type(b))
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return a:add(b)
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end
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function vec2_mt.__sub(a, b)
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precond.assert(vec2.is_vec2(a), "__add: Wrong argument type '%s' for left hand operand. (<cpml.vec2> expected)", type(a))
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precond.assert(vec2.is_vec2(b), "__add: Wrong argument type '%s' for right hand operand. (<cpml.vec2> expected)", type(b))
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return a:sub(b)
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end
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function vec2_mt.__mul(a, b)
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precond.assert(vec2.is_vec2(a), "__mul: Wrong argument type '%s' for left hand operand. (<cpml.vec2> expected)", type(a))
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assert(vec2.is_vec2(b) or type(b) == "number", "__mul: Wrong argument type for right hand operand. (<cpml.vec2> or <number> expected)")
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if vec2.is_vec2(b) then
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return a:mul(b)
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end
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return a:scale(b)
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end
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function vec2_mt.__div(a, b)
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precond.assert(vec2.is_vec2(a), "__div: Wrong argument type '%s' for left hand operand. (<cpml.vec2> expected)", type(a))
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assert(vec2.is_vec2(b) or type(b) == "number", "__div: Wrong argument type for right hand operand. (<cpml.vec2> or <number> expected)")
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if vec2.is_vec2(b) then
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return a:div(b)
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end
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return a:scale(1 / b)
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end
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if status then
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xpcall(function() -- Allow this to silently fail; assume failure means someone messed with package.loaded
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ffi.metatype(new, vec2_mt)
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end, function() end)
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end
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return setmetatable({}, vec2_mt)
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