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v0.3-beta5
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10
README.md
10
README.md
@@ -5,7 +5,7 @@ Cambridge
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Welcome to Cambridge, the next open-source falling-block game engine!
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The project is written and maintained exclusively by [SashLilac](https://github.com/SashLilac), [joezeng](https://github.com/joezeng) and [Oshisaure](https://github.com/oshisaure)!
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The project is written and maintained exclusively by [Milla](https://github.com/MillaBasset), [joezeng](https://github.com/joezeng) and [Oshisaure](https://github.com/oshisaure)!
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The Discord server has been reopened! https://discord.gg/AADZUmgsph
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@@ -32,13 +32,13 @@ You do not need LÖVE on Windows, as it comes bundled with the program.
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#### Stable release
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To get the stable release, simply download either `cambridge-win32.zip` (32-bit) or `cambridge-windows.zip` (64-bit) in the [latest release](https://github.com/sashlilac/cambridge/releases/latest).
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To get the stable release, simply download either `cambridge-win32.zip` (32-bit) or `cambridge-windows.zip` (64-bit) in the [latest release](https://github.com/MillaBasset/cambridge/releases/latest).
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All assets needed are bundled with the executable.
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#### Bleeding edge
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If you want the bleeding edge version, download [this](https://github.com/SashLilac/cambridge/archive/master.zip).
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If you want the bleeding edge version, download [this](https://github.com/MillaBasset/cambridge/archive/master.zip).
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Extract the ZIP, open a Command Prompt at the folder you extracted Cambridge to, then run this command:
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@@ -66,7 +66,7 @@ You can download the .love file in the latest release, and run it with:
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Clone the repository in git:
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git clone https://github.com/SashLilac/cambridge
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git clone https://github.com/MillaBasset/cambridge
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Alternatively, download the source code ZIP in the latest release.
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@@ -78,7 +78,7 @@ It should run automatically!
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## Installing modpacks
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For instructions on how to install modpacks, go to [this](https://github.com/SashLilac/cambridge-modpack) mod pack to get a taste of the mod potential.
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For instructions on how to install modpacks, go to [this](https://github.com/MillaBasset/cambridge-modpack) mod pack to get a taste of the mod potential.
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License
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-------
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@@ -1,8 +1,17 @@
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local binser = require 'libs.binser'
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function loadSave()
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config = loadFromFile('config.sav')
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highscores = loadFromFile('highscores.sav')
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local info = love.filesystem.getInfo(love.filesystem.getSaveDirectory())
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if not info or info.type ~= "directory" then
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love.filesystem.remove(love.filesystem.getSaveDirectory())
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love.filesystem.createDirectory(love.filesystem.getSaveDirectory())
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end
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config = loadFromFile(
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love.filesystem.getSaveDirectory() .. '/config.sav'
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)
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highscores = loadFromFile(
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love.filesystem.getSaveDirectory() .. '/highscores.sav'
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)
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end
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function loadFromFile(filename)
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@@ -40,9 +49,13 @@ function initConfig()
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end
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function saveConfig()
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binser.writeFile('config.sav', config)
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binser.writeFile(
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love.filesystem.getSaveDirectory() .. '/config.sav', config
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)
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end
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function saveHighscores()
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binser.writeFile('highscores.sav', highscores)
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binser.writeFile(
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love.filesystem.getSaveDirectory() .. '/highscores.sav', highscores
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)
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end
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@@ -1 +1 @@
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version = "v0.3-beta5.1"
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version = "v0.3-beta5.2"
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@@ -37,7 +37,7 @@ function CreditsScene:render()
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love.graphics.print("Project Heads", 320, 640 - self.frames / 2)
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love.graphics.print("Other Game Developers", 320, 730 - self.frames / 2)
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love.graphics.print("Special Thanks", 320, 950 - self.frames / 2)
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love.graphics.print("- SashLilac / TS3 / Milla", 320, math.max(1850 - self.frames / 2, 320))
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love.graphics.print("- Milla", 320, math.max(1850 - self.frames / 2, 320))
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love.graphics.setFont(font_3x5_2)
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love.graphics.print("Oshisaure\nJoe Zeng", 320, 590 - self.frames / 2)
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@@ -206,14 +206,14 @@ function GameMode:update(inputs, ruleset)
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self.piece.last_rotated = false
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self:onPieceMove(self.piece, self.grid, piece_dx)
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end
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if (piece_drot ~= 0) then
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self.piece.last_rotated = true
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self:onPieceRotate(self.piece, self.grid, piece_drot)
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end
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if (piece_dy ~= 0) then
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self.piece.last_rotated = false
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self:onPieceDrop(self.piece, self.grid, piece_dy)
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end
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if (piece_drot ~= 0) then
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self.piece.last_rotated = true
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self:onPieceRotate(self.piece, self.grid, piece_drot)
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end
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if inputs["up"] == true and
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self.piece:isDropBlocked(self.grid) and
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@@ -242,7 +242,8 @@ function GameMode:update(inputs, ruleset)
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if self.piece.locked == true then
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-- spin detection, immobile only for now
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if self.immobile_spin_bonus and (
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if self.immobile_spin_bonus and
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self.piece.last_rotated and (
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self.piece:isDropBlocked(self.grid) and
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self.piece:isMoveBlocked(self.grid, { x=-1, y=0 }) and
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self.piece:isMoveBlocked(self.grid, { x=1, y=0 }) and
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