mirror of
https://github.com/SashLilac/cambridge.git
synced 2025-05-13 20:21:25 -05:00
Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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e3b038b5a7 | ||
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083693496e | ||
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ba576dfc77 | ||
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e195ccd721 | ||
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70f703eb2f | ||
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dc4d4a8259 | ||
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565510c7b2 | ||
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c26a3f37de | ||
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0c1ce2f717 | ||
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f14ab2a328 |
@@ -81,6 +81,8 @@ It should run automatically!
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||||
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Simply drag your mode, ruleset, and randomizer Lua files into their respective [directory](https://love2d.org/wiki/love.filesystem), and they should appear automatically.
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**WARNING:** The .exe / .love files and the bleeding edge releases have different save directories. Read the above link carefully!
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For more detailed instructions, install [this](https://github.com/SashLilac/cambridge-modpack) mod pack to get a taste of the mod potential.
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License
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@@ -45,7 +45,7 @@ Other sounds from:
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Music
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-----
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1. TGM3 credit roll music.
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1. Second Reality opening scene music (1993).
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2. The FitnessGram™ Pacer Test.
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All background music is (currently) only unofficially included. In later releases they may be replaced with specifically licensed music as applicable.
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@@ -20,6 +20,7 @@ backgrounds = {
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love.graphics.newImage("res/backgrounds/1800.png"),
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love.graphics.newImage("res/backgrounds/1900.png"),
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title = love.graphics.newImage("res/backgrounds/title.png"),
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snow = love.graphics.newImage("res/backgrounds/snow.png"),
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input_config = love.graphics.newImage("res/backgrounds/options-input.png"),
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game_config = love.graphics.newImage("res/backgrounds/options-game.png"),
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}
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@@ -84,4 +85,5 @@ misc_graphics = {
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go = love.graphics.newImage("res/img/go.png"),
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select_mode = love.graphics.newImage("res/img/select_mode.png"),
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strike = love.graphics.newImage("res/img/strike.png"),
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santa = love.graphics.newImage("res/img/santa.png")
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}
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5
main.lua
5
main.lua
@@ -20,7 +20,7 @@ function love.load()
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if not config.sfx_volume then config.sfx_volume = 0.5 end
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if not config.bgm_volume then config.bgm_volume = 0.5 end
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if config.secret == nil then config.secret = false
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if config.secret == nil then config.secret = false
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elseif config.secret == true then playSE("welcome") end
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if not config.gamesettings then
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@@ -129,6 +129,7 @@ function love.keypressed(key, scancode)
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love.window.setFullscreen(config["fullscreen"])
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elseif scancode == "f2" and scene.title ~= "Input Config" and scene.title ~= "Game" then
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scene = InputConfigScene()
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switchBGM(nil)
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-- secret sound playing :eyes:
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elseif scancode == "f8" and scene.title == "Title" then
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config.secret = not config.secret
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@@ -251,7 +252,7 @@ function love.joystickhat(joystick, hat, direction)
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end
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function love.focus(f)
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if f then
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if f and (scene.title ~= "Game" or not scene.paused) then
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resumeBGM()
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else
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pauseBGM()
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@@ -1,2 +1,2 @@
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tar -a -c -f cambridge.zip libs/binser.lua libs/classic.lua libs/discordRPC.lua load res scene tetris conf.lua main.lua scene.lua funcs.lua
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tar -a -c -f cambridge.zip libs/binser.lua libs/classic.lua libs/simple-slider.lua libs/discordRPC.lua load res scene tetris conf.lua main.lua scene.lua funcs.lua
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rename cambridge.zip cambridge.love
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BIN
res/backgrounds/snow.png
Normal file
BIN
res/backgrounds/snow.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 1.7 MiB |
BIN
res/bgm/non-loop.ogg
Normal file
BIN
res/bgm/non-loop.ogg
Normal file
Binary file not shown.
BIN
res/bgm/non-start.ogg
Normal file
BIN
res/bgm/non-start.ogg
Normal file
Binary file not shown.
Binary file not shown.
BIN
res/img/santa.png
Normal file
BIN
res/img/santa.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 75 KiB |
@@ -4,13 +4,17 @@ CreditsScene.title = "Credits"
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function CreditsScene:new()
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self.frames = 0
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switchBGM("credit_roll", "gm3")
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end
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function CreditsScene:update()
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self.frames = self.frames + 1
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if self.frames >= 2200 then
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if self.frames >= 4200 then
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playSE("mode_decide")
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scene = TitleScene()
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switchBGM(nil)
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elseif self.frames == 3600 then
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fadeoutBGM(2)
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end
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end
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@@ -23,34 +27,35 @@ function CreditsScene:render()
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)
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love.graphics.setFont(font_3x5_4)
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love.graphics.print("Cambridge Credits", 320, 500 - self.frames)
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love.graphics.print("THANK YOU\nFOR PLAYING!", 320, math.max(1500 - self.frames, 240))
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love.graphics.print("Cambridge Credits", 320, 500 - self.frames / 2)
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love.graphics.print("THANK YOU\nFOR PLAYING!", 320, math.max(1500 - self.frames / 2, 240))
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love.graphics.setFont(font_3x5_3)
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love.graphics.print("Game Developers", 320, 550 - self.frames)
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love.graphics.print("Project Heads", 320, 640 - self.frames)
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love.graphics.print("Other Game Developers", 320, 730 - self.frames)
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love.graphics.print("Special Thanks", 320, 900 - self.frames)
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love.graphics.print("- SashLilac / SpinTriple", 320, math.max(2000 - self.frames, 320))
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love.graphics.print("Game Developers", 320, 550 - self.frames / 2)
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love.graphics.print("Project Heads", 320, 640 - self.frames / 2)
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love.graphics.print("Other Game Developers", 320, 730 - self.frames / 2)
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love.graphics.print("Special Thanks", 320, 900 - self.frames / 2)
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love.graphics.print("- SashLilac / SpinTriple", 320, math.max(2000 - self.frames / 2, 320))
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love.graphics.setFont(font_3x5_2)
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love.graphics.print("Oshisaure\nJoe Zeng", 320, 590 - self.frames)
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love.graphics.print("Mizu\nHailey", 320, 680 - self.frames)
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love.graphics.print("Axel Fox - Multimino\nMine - Tetra Online\nDr Ocelot - Tetra Legends\nFelicity / nightmareci - Shiromino\n2Tie - TGMsim\nPhoenix Flare - Master of Blocks", 320, 770 - self.frames)
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love.graphics.print("Oshisaure\nJoe Zeng", 320, 590 - self.frames / 2)
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love.graphics.print("Mizu\nHailey", 320, 680 - self.frames / 2)
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love.graphics.print("Axel Fox - Multimino\nMine - Tetra Online\nDr Ocelot - Tetra Legends\nFelicity / nightmareci - Shiromino\n2Tie - TGMsim\nPhoenix Flare - Master of Blocks", 320, 770 - self.frames / 2)
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love.graphics.print(
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"RocketLanterns\nCylinderKnot\nHammrTime\nKirby703\nMattMayuga\nMyPasswordIsWeak\n" ..
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"Nikki Karissa\noffwo\nsinefuse\nTetro48\nTimmSkiller\nuser74003\nAgentBasey\n" ..
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"CheeZed_Fish\neightsixfivezero\nEricICX\ngizmo4487\nM1ssing0\nMarkGamed7794\n" ..
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"pokemonfan1937\nSimon\nstratus\nZaptorZap\nThe Absolute PLUS Discord\nTetra Legends Discord\n" ..
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"Tetra Online Discord\nMultimino Discord\nCambridge Discord\nAnd to you, the player!",
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320, 940 - self.frames
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320, 940 - self.frames / 2
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)
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end
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||||
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function CreditsScene:onInputPress(e)
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if e.input == "menu_decide" or e.scancode == "return" or
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e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
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scene = TitleScene()
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scene = TitleScene()
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switchBGM(nil)
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end
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||||
end
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||||
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||||
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||||
@@ -36,9 +36,8 @@ function GameScene:update()
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||||
inputs[input] = value
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||||
end
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self.game:update(inputs, self.ruleset)
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self.game.grid:update()
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||||
end
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||||
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||||
self.game.grid:update()
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||||
end
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||||
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function GameScene:render()
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||||
@@ -87,9 +86,9 @@ function GameScene:onInputPress(e)
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||||
elseif e.input == "retry" then
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scene = GameScene(self.retry_mode, self.retry_ruleset)
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elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
|
||||
if not self.paused then pauseBGM()
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||||
else resumeBGM() end
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||||
self.paused = not self.paused
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||||
if self.paused then pauseBGM()
|
||||
else resumeBGM() end
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||||
elseif e.input == "menu_back" then
|
||||
scene = ModeSelectScene()
|
||||
elseif e.input and string.sub(e.input, 1, 5) ~= "menu_" then
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||||
|
||||
@@ -7,14 +7,17 @@ require 'libs.simple-slider'
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||||
|
||||
ConfigScene.options = {
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||||
-- this serves as reference to what the options' values mean i guess?
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||||
{"manlock", "Manual Locking",{"Per ruleset","Per gamemode","Harddrop", "Softdrop"}},
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||||
{"piece_colour", "Piece Colours", {"Per ruleset","Arika" ,"TTC"}},
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{"world_reverse","A Button Rotation", {"Left" ,"Auto" ,"Right"}},
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||||
{"display_gamemode", "Display Gamemode", {"On", "Off"}},
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||||
{"das_last_key", "DAS Switch", {"Default", "Instant"}},
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||||
{"smooth_movement", "Smooth Piece Drop", {"On", "Off"}},
|
||||
{"synchroes_allowed", "Synchroes", {"Per ruleset", "On", "Off"}},
|
||||
{"diagonal_input", "Diagonal Input", {"On", "Off"}}
|
||||
-- Format: {name in config, displayed name, uses slider?, options OR slider name}
|
||||
{"manlock", "Manual Locking", false, {"Per ruleset", "Per gamemode", "Harddrop", "Softdrop"}},
|
||||
{"piece_colour", "Piece Colours", false, {"Per ruleset", "Arika", "TTC"}},
|
||||
{"world_reverse", "A Button Rotation", false, {"Left", "Auto", "Right"}},
|
||||
{"display_gamemode", "Display Gamemode", false, {"On", "Off"}},
|
||||
{"das_last_key", "DAS Switch", false, {"Default", "Instant"}},
|
||||
{"smooth_movement", "Smooth Piece Drop", false, {"On", "Off"}},
|
||||
{"synchroes_allowed", "Synchroes", false, {"Per ruleset", "On", "Off"}},
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{"diagonal_input", "Diagonal Input", false, {"On", "Off"}},
|
||||
{"sfx_volume", "SFX", true, "sfxSlider"},
|
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{"bgm_volume", "BGM", true, "bgmSlider"},
|
||||
}
|
||||
local optioncount = #ConfigScene.options
|
||||
|
||||
@@ -45,27 +48,35 @@ function ConfigScene:render()
|
||||
0, 0, 0,
|
||||
0.5, 0.5
|
||||
)
|
||||
|
||||
love.graphics.setFont(font_3x5_3)
|
||||
love.graphics.print("SFX Volume: " .. math.floor(self.sfxSlider:getValue()) .. "%", 75, 325)
|
||||
love.graphics.print("BGM Volume: " .. math.floor(self.bgmSlider:getValue()) .. "%", 375, 325)
|
||||
|
||||
love.graphics.setFont(font_3x5_4)
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love.graphics.print("GAME SETTINGS", 80, 40)
|
||||
|
||||
--Lazy check to see if we're on the SFX or BGM slider. Probably will need to be rewritten if more options get added.
|
||||
love.graphics.setColor(1, 1, 1, 0.5)
|
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love.graphics.rectangle("fill", 20, 98 + self.highlight * 20, 170, 22)
|
||||
if not ConfigScene.options[self.highlight][3] then
|
||||
love.graphics.rectangle("fill", 20, 98 + self.highlight * 20, 170, 22)
|
||||
else
|
||||
love.graphics.rectangle("fill", 65 + (1+self.highlight-#self.options) * 300, 322, 215, 33)
|
||||
end
|
||||
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
for i, option in ipairs(ConfigScene.options) do
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
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love.graphics.printf(option[2], 40, 100 + i * 20, 150, "left")
|
||||
for j, setting in ipairs(option[3]) do
|
||||
love.graphics.setColor(1, 1, 1, config.gamesettings[option[1]] == j and 1 or 0.5)
|
||||
love.graphics.printf(setting, 100 + 110 * j, 100 + i * 20, 100, "center")
|
||||
if not option[3] then
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.printf(option[2], 40, 100 + i * 20, 150, "left")
|
||||
for j, setting in ipairs(option[4]) do
|
||||
love.graphics.setColor(1, 1, 1, config.gamesettings[option[1]] == j and 1 or 0.5)
|
||||
love.graphics.printf(setting, 100 + 110 * j, 100 + i * 20, 100, "center")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.setFont(font_3x5_3)
|
||||
love.graphics.print("SFX Volume: " .. math.floor(self.sfxSlider:getValue()) .. "%", 75, 325)
|
||||
love.graphics.print("BGM Volume: " .. math.floor(self.bgmSlider:getValue()) .. "%", 375, 325)
|
||||
|
||||
love.graphics.setColor(1, 1, 1, 0.75)
|
||||
self.sfxSlider:draw()
|
||||
self.bgmSlider:draw()
|
||||
@@ -83,13 +94,25 @@ function ConfigScene:onInputPress(e)
|
||||
playSE("cursor")
|
||||
self.highlight = Mod1(self.highlight+1, optioncount)
|
||||
elseif e.input == "left" or e.scancode == "left" then
|
||||
playSE("cursor_lr")
|
||||
local option = ConfigScene.options[self.highlight]
|
||||
config.gamesettings[option[1]] = Mod1(config.gamesettings[option[1]]-1, #option[3])
|
||||
if not self.options[self.highlight][3] then
|
||||
playSE("cursor_lr")
|
||||
local option = ConfigScene.options[self.highlight]
|
||||
config.gamesettings[option[1]] = Mod1(config.gamesettings[option[1]]-1, #option[4])
|
||||
else
|
||||
playSE("cursor")
|
||||
sld = self[self.options[self.highlight][4]]
|
||||
sld.value = math.max(sld.min, math.min(sld.max, (sld:getValue() - 3) / (sld.max - sld.min)))
|
||||
end
|
||||
elseif e.input == "right" or e.scancode == "right" then
|
||||
playSE("cursor_lr")
|
||||
local option = ConfigScene.options[self.highlight]
|
||||
config.gamesettings[option[1]] = Mod1(config.gamesettings[option[1]]+1, #option[3])
|
||||
if not self.options[self.highlight][3] then
|
||||
playSE("cursor_lr")
|
||||
local option = ConfigScene.options[self.highlight]
|
||||
config.gamesettings[option[1]] = Mod1(config.gamesettings[option[1]]+1, #option[4])
|
||||
else
|
||||
playSE("cursor")
|
||||
sld = self[self.options[self.highlight][4]]
|
||||
sld.value = math.max(sld.min, math.min(sld.max, (sld:getValue() + 3) / (sld.max - sld.min)))--math.max(0, (math.floor(sld:getValue())+2)/(sld.max-sld.min))
|
||||
end
|
||||
elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
|
||||
loadSave()
|
||||
scene = SettingsScene()
|
||||
|
||||
@@ -27,6 +27,11 @@ local mainmenuidle = {
|
||||
|
||||
function TitleScene:new()
|
||||
self.main_menu_state = 1
|
||||
self.frames = 0
|
||||
self.snow_bg_opacity = 0
|
||||
self.y_offset = 0
|
||||
self.text = ""
|
||||
self.text_flag = false
|
||||
DiscordRPC:update({
|
||||
details = "In menus",
|
||||
state = mainmenuidle[math.random(#mainmenuidle)],
|
||||
@@ -34,17 +39,39 @@ function TitleScene:new()
|
||||
end
|
||||
|
||||
function TitleScene:update()
|
||||
if self.text_flag then
|
||||
self.frames = self.frames + 1
|
||||
self.snow_bg_opacity = self.snow_bg_opacity + 0.01
|
||||
end
|
||||
if self.frames < 125 then self.y_offset = self.frames
|
||||
elseif self.frames < 185 then self.y_offset = 125
|
||||
else self.y_offset = 310 - self.frames end
|
||||
end
|
||||
|
||||
function TitleScene:render()
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
|
||||
love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity)
|
||||
love.graphics.draw(
|
||||
backgrounds["title"],
|
||||
0, 0, 0,
|
||||
0.5, 0.5
|
||||
)
|
||||
|
||||
love.graphics.setColor(1, 1, 1, self.snow_bg_opacity)
|
||||
love.graphics.draw(
|
||||
backgrounds["snow"],
|
||||
0, 0, 0,
|
||||
0.5, 0.5
|
||||
)
|
||||
|
||||
love.graphics.draw(
|
||||
misc_graphics["santa"],
|
||||
400, -205 + self.y_offset,
|
||||
0, 0.5, 0.5
|
||||
)
|
||||
love.graphics.print("Happy Holidays!", 320, -100 + self.y_offset)
|
||||
|
||||
love.graphics.print(self.restart_message and "Restart Cambridge..." or "", 0, 0)
|
||||
|
||||
love.graphics.setColor(1, 1, 1, 0.5)
|
||||
@@ -74,6 +101,11 @@ function TitleScene:onInputPress(e)
|
||||
playSE("cursor")
|
||||
elseif e.input == "menu_back" or e.scancode == "backspace" or e.scancode == "delete" then
|
||||
love.event.quit()
|
||||
else
|
||||
self.text = self.text .. e.scancode
|
||||
if self.text == "ffffff" then
|
||||
self.text_flag = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -5,11 +5,20 @@ TuningScene.title = "Tuning Settings"
|
||||
require 'load.save'
|
||||
require 'libs.simple-slider'
|
||||
|
||||
TuningScene.options = {
|
||||
-- Serves as a reference for the options available in the menu. Format: {name in config, name as displayed if applicable, slider name}
|
||||
{"das", "DAS", "dasSlider"},
|
||||
{"arr", "ARR", "arrSlider"},
|
||||
}
|
||||
|
||||
local optioncount = #TuningScene.options
|
||||
|
||||
function TuningScene:new()
|
||||
DiscordRPC:update({
|
||||
details = "In menus",
|
||||
state = "Changing tuning settings",
|
||||
})
|
||||
self.highlight = 1
|
||||
|
||||
self.dasSlider = newSlider(290, 225, 400, config.das, 0, 20, function(v) config.das = math.floor(v) end, {width=20})
|
||||
self.arrSlider = newSlider(290, 325, 400, config.arr, 0, 6, function(v) config.arr = math.floor(v) end, {width=20})
|
||||
@@ -27,6 +36,11 @@ function TuningScene:render()
|
||||
0, 0, 0,
|
||||
0.5, 0.5
|
||||
)
|
||||
|
||||
love.graphics.setColor(1, 1, 1, 0.5)
|
||||
love.graphics.rectangle("fill", 75, 73 + self.highlight * 100, 400, 33)
|
||||
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
|
||||
love.graphics.setFont(font_3x5_4)
|
||||
love.graphics.print("TUNING SETTINGS", 80, 40)
|
||||
@@ -48,6 +62,20 @@ function TuningScene:onInputPress(e)
|
||||
playSE("mode_decide")
|
||||
saveConfig()
|
||||
scene = SettingsScene()
|
||||
elseif e.input == "up" or e.scancode == "up" then
|
||||
playSE("cursor")
|
||||
self.highlight = Mod1(self.highlight-1, optioncount)
|
||||
elseif e.input == "down" or e.scancode == "down" then
|
||||
playSE("cursor")
|
||||
self.highlight = Mod1(self.highlight+1, optioncount)
|
||||
elseif e.input == "left" or e.scancode == "left" then
|
||||
playSE("cursor")
|
||||
sld = self[self.options[self.highlight][3]]
|
||||
sld.value = math.max(sld.min, math.min(sld.max, (sld:getValue() - 1) / (sld.max - sld.min)))
|
||||
elseif e.input == "right" or e.scancode == "right" then
|
||||
playSE("cursor")
|
||||
sld = self[self.options[self.highlight][3]]
|
||||
sld.value = math.max(sld.min, math.min(sld.max, (sld:getValue() + 1) / (sld.max - sld.min)))
|
||||
elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
|
||||
loadSave()
|
||||
scene = SettingsScene()
|
||||
|
||||
@@ -194,7 +194,7 @@ function Grid:applyPiece(piece)
|
||||
for index, offset in pairs(offsets) do
|
||||
x = piece.position.x + offset.x
|
||||
y = piece.position.y + offset.y
|
||||
if y + 1 > 0 then
|
||||
if y + 1 > 0 and y < 24 then
|
||||
self.grid[y+1][x+1] = {
|
||||
skin = piece.skin,
|
||||
colour = piece.colour
|
||||
|
||||
@@ -27,7 +27,7 @@ function MarathonA3Game:new()
|
||||
self.section_cool_grade = 0
|
||||
self.section_status = { [0] = "none" }
|
||||
self.section_start_time = 0
|
||||
self.section_70_times = { [0] = 0 }
|
||||
self.secondary_section_times = { [0] = 0 }
|
||||
self.section_times = { [0] = 0 }
|
||||
self.section_cool = false
|
||||
|
||||
@@ -163,8 +163,8 @@ function MarathonA3Game:onLineClear(cleared_row_count)
|
||||
self:updateSectionTimes(self.level, self.level + advanced_levels)
|
||||
if not self.clear then
|
||||
self.level = math.min(self.level + advanced_levels, 999)
|
||||
self.speed_level = self.speed_level + advanced_levels
|
||||
end
|
||||
self.speed_level = self.speed_level + advanced_levels
|
||||
if self.level == 999 and not self.clear then
|
||||
self.clear = true
|
||||
self.grid:clear()
|
||||
@@ -194,7 +194,7 @@ function MarathonA3Game:updateSectionTimes(old_level, new_level)
|
||||
-- record new section
|
||||
section_time = self.frames - self.section_start_time
|
||||
table.insert(self.section_times, section_time)
|
||||
self.section_start_time = self.frames
|
||||
if new_level < 999 then self.section_start_time = self.frames end
|
||||
|
||||
self.speed_level = self.section_cool and self.speed_level + 100 or self.speed_level
|
||||
|
||||
@@ -214,15 +214,15 @@ function MarathonA3Game:updateSectionTimes(old_level, new_level)
|
||||
elseif old_level % 100 < 70 and new_level % 100 >= 70 then
|
||||
-- record section 70 time
|
||||
section_70_time = self.frames - self.section_start_time
|
||||
table.insert(self.section_70_times, section_70_time)
|
||||
table.insert(self.secondary_section_times, section_70_time)
|
||||
|
||||
if section <= 9 and self.section_status[section - 1] == "cool" and
|
||||
self.section_70_times[section] < self.section_70_times[section - 1] + 120 then
|
||||
self.secondary_section_times[section] < self.secondary_section_times[section - 1] + 120 then
|
||||
self.section_cool = true
|
||||
self.coolregret_message = "COOL!!"
|
||||
self.coolregret_timer = 300
|
||||
elseif self.section_status[section - 1] == "cool" then self.section_cool = false
|
||||
elseif section <= 9 and self.section_70_times[section] < cool_cutoffs[section] then
|
||||
elseif section <= 9 and self.secondary_section_times[section] < cool_cutoffs[section] then
|
||||
self.section_cool = true
|
||||
self.coolregret_message = "COOL!!"
|
||||
self.coolregret_timer = 300
|
||||
@@ -395,6 +395,16 @@ MarathonA3Game.mRollOpacityFunction = function(age)
|
||||
else return 1 - age / 4 end
|
||||
end
|
||||
|
||||
function MarathonA3Game:sectionColourFunction(section)
|
||||
if self.section_status[section] == "cool" then
|
||||
return { 0, 1, 0, 1 }
|
||||
elseif self.section_status[section] == "regret" then
|
||||
return { 1, 0, 0, 1 }
|
||||
else
|
||||
return { 1, 1, 1, 1 }
|
||||
end
|
||||
end
|
||||
|
||||
function MarathonA3Game:drawScoringInfo()
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
|
||||
@@ -415,6 +425,8 @@ function MarathonA3Game:drawScoringInfo()
|
||||
|
||||
-- draw section time data
|
||||
current_section = math.floor(self.level / 100) + 1
|
||||
self:drawSectionTimesWithSecondary(current_section)
|
||||
--[[
|
||||
|
||||
section_x = 530
|
||||
section_70_x = 440
|
||||
@@ -425,21 +437,22 @@ function MarathonA3Game:drawScoringInfo()
|
||||
end
|
||||
end
|
||||
|
||||
for section, time in pairs(self.section_70_times) do
|
||||
for section, time in pairs(self.secondary_section_times) do
|
||||
if section > 0 then
|
||||
love.graphics.printf(formatTime(time), section_70_x, 40 + 20 * section, 90, "left")
|
||||
end
|
||||
end
|
||||
|
||||
local current_x
|
||||
if table.getn(self.section_times) < table.getn(self.section_70_times) then
|
||||
if table.getn(self.section_times) < table.getn(self.secondary_section_times) then
|
||||
current_x = section_x
|
||||
else
|
||||
current_x = section_70_x
|
||||
end
|
||||
|
||||
if not self.clear then love.graphics.printf(formatTime(self.frames - self.section_start_time), current_x, 40 + 20 * current_section, 90, "left") end
|
||||
|
||||
]]--
|
||||
|
||||
if(self.coolregret_timer > 0) then
|
||||
love.graphics.printf(self.coolregret_message, 64, 400, 160, "center")
|
||||
self.coolregret_timer = self.coolregret_timer - 1
|
||||
@@ -475,7 +488,7 @@ function MarathonA3Game:getSectionEndLevel()
|
||||
end
|
||||
|
||||
function MarathonA3Game:getBackground()
|
||||
return math.floor(self.level / 100)
|
||||
return math.floor(self.speed_level / 100)
|
||||
end
|
||||
|
||||
return MarathonA3Game
|
||||
|
||||
Reference in New Issue
Block a user