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134
CONTRIBUTING.md
134
CONTRIBUTING.md
@@ -1,47 +1,3 @@
|
|||||||
Coding conventions
|
|
||||||
------------------
|
|
||||||
|
|
||||||
* Use tabs to indent, spaces to align.
|
|
||||||
* Specifically, spaces should not appear at the beginning of a line, and tabs should not appear _except_ at the beginning of a line.
|
|
||||||
* The sole exception is in a multiline `if` statement; the initial `if` should have four spaces before it to align it with an `elseif` on the next line. For example:
|
|
||||||
|
|
||||||
```lua
|
|
||||||
---- 4 spaces
|
|
||||||
if self.level < 900 then return 12
|
|
||||||
elseif self.level < 1200 then return 8
|
|
||||||
else return 6 end
|
|
||||||
```
|
|
||||||
|
|
||||||
* Comments at the end of lines of code must be one line long. Multi-line comments must appear in their own block.
|
|
||||||
|
|
||||||
```lua
|
|
||||||
if self.piece:isDropBlocked(self.grid) then
|
|
||||||
-- this is a comment that appears in a block of its own, separate from any code
|
|
||||||
-- consecutive multiline comments must have the same indentation level and
|
|
||||||
-- not appear next on the same line as actual code
|
|
||||||
self.drop_bonus = math.min(self.drop_bonus - 1, 0) -- comments at the end of a line must stay on that line
|
|
||||||
else
|
|
||||||
if piece_dy >= 1 then -- basically
|
|
||||||
self.drop_bonus = self.drop_bonus + piece_dy * 20 -- this sort of
|
|
||||||
end -- multiline comment
|
|
||||||
self.drop_bonus = self.drop_bonus + 1 -- is completely
|
|
||||||
end -- unacceptable
|
|
||||||
```
|
|
||||||
|
|
||||||
* Use `snake_case` for variables, `camelCase` for functions.
|
|
||||||
|
|
||||||
```lua
|
|
||||||
function MyGameMode:on_activate_bleep_bloop()
|
|
||||||
-- no, bad, use "onActivateBleepBloop"
|
|
||||||
local bleepBloopFrames = 240
|
|
||||||
-- this is also bad, use "bleep_bloop_frames"
|
|
||||||
local bleep_bloop_bonus = self.lock_delay * 150
|
|
||||||
self.bleepBloopSubscore = self.bleepBloopSubscore + bleep_bloop_bonus
|
|
||||||
-- member variables are also variables, this should be "bleep_bloop_subscore"
|
|
||||||
end
|
|
||||||
```
|
|
||||||
|
|
||||||
|
|
||||||
Contributor's License Agreement
|
Contributor's License Agreement
|
||||||
-------------------------------
|
-------------------------------
|
||||||
|
|
||||||
@@ -50,3 +6,93 @@ By contributing source code or other assets (e.g. music, artwork, graphics) to C
|
|||||||
You also waive all moral rights to your contributions insofar as they are used in the Cambridge repository or in any code or works deriving therefrom.
|
You also waive all moral rights to your contributions insofar as they are used in the Cambridge repository or in any code or works deriving therefrom.
|
||||||
|
|
||||||
(Notwithstanding the above clause, I will still make my best effort to provide sufficient attribution to all contributions. At the very least you'll get documentation of your contributions under SOURCES, and probably a special place in the credit roll as well.)
|
(Notwithstanding the above clause, I will still make my best effort to provide sufficient attribution to all contributions. At the very least you'll get documentation of your contributions under SOURCES, and probably a special place in the credit roll as well.)
|
||||||
|
|
||||||
|
|
||||||
|
Git / Repo conventions
|
||||||
|
----------------------
|
||||||
|
|
||||||
|
In general, use `kebab-case` for branch names. Also, make sure they're concise and descriptive - like 2 or 3 words is usually good.
|
||||||
|
|
||||||
|
```
|
||||||
|
* badbeef (badBranchName) This branch name is bad.
|
||||||
|
| * defaced (another_bad_branch_name) This branch name is also bad because it uses snake case.
|
||||||
|
|/
|
||||||
|
| * deadcab (generic) This branch name isn't very descriptive.
|
||||||
|
|/
|
||||||
|
| * bac0040 (this-long-winded-branch-name-that-could-be-its-own-commit-message) Self-explanatory.
|
||||||
|
|/
|
||||||
|
| * 600db01 (good-branch-name) This branch name is good.
|
||||||
|
|/
|
||||||
|
* 0000420 (HEAD -> master, tag: v0.6.9) This is a sexy root commit.
|
||||||
|
```
|
||||||
|
|
||||||
|
The top line of a commit message should generally be one full sentence long, without too many subordinate clauses. Don't sweat 50/72, but try not go over about 100 characters either.
|
||||||
|
* If the message starts with a verb, it should be written in the past tense, as a description of what the commit _did_ to the commit tree. (e.g. _Made_ a change, _Fixed_ a bug, _Added_ a feature)
|
||||||
|
* Alternatively, include a description (in the present tense) of what is now true thanks to this commit. (e.g. "The Puyo Puyo mode can now support up to 50 players.")
|
||||||
|
|
||||||
|
```
|
||||||
|
* 800000d (message-too-long) Made multiplayer stuff play well with the new v0.2.5 server by fixing a problem the client was having with sending multiple 4-KB packets within 2 milliseconds of each other.
|
||||||
|
| * defaced (not-descriptive-enough) Fixed stuff.
|
||||||
|
|/
|
||||||
|
| * bad0003 (present-tense) Lengthens the retry period of the server connection to 15 seconds.
|
||||||
|
|/
|
||||||
|
| * bad0004 (imperative-mood) Force the credit roll to end after 67 seconds if no input is detected.
|
||||||
|
|/
|
||||||
|
| * 600d001 (good-commit-summary) Made the Jenny Marathon mode not top out randomly at level 600.
|
||||||
|
| * 600d002 (also-good) Backgrounds don't suck anymore.
|
||||||
|
|/
|
||||||
|
* 1234567 (HEAD -> master, tag: v0.4.2) Updated docs in preparation for a new release.
|
||||||
|
```
|
||||||
|
|
||||||
|
When making pull requests, always include:
|
||||||
|
|
||||||
|
* A title that works well as a commit title, since that's what's going to appear when it's merged.
|
||||||
|
* A full description of the problem that the pull request solves or the feature that it implements.
|
||||||
|
* If the whole purpose of the pull request is to resolve a particular issue and nothing else, "Fixes #[issue number]" counts as a full description. Otherwise if there's anything else in the pull request, make a short note of "also [did this other thing]".
|
||||||
|
|
||||||
|
|
||||||
|
Coding conventions
|
||||||
|
------------------
|
||||||
|
|
||||||
|
Use tabs to indent, spaces to align.
|
||||||
|
|
||||||
|
* Specifically, spaces should not appear at the beginning of a line, and tabs should not appear _except_ at the beginning of a line.
|
||||||
|
* The sole exception is in a multiline `if` statement; the initial `if` should have four spaces before it to align it with an `elseif` on the next line. For example:
|
||||||
|
|
||||||
|
```lua
|
||||||
|
---- 4 spaces
|
||||||
|
if self.level < 900 then return 12
|
||||||
|
elseif self.level < 1200 then return 8
|
||||||
|
else return 6 end
|
||||||
|
```
|
||||||
|
|
||||||
|
Comments at the end of lines of code must be one line long. Multi-line comments must appear in their own block.
|
||||||
|
|
||||||
|
```lua
|
||||||
|
if not self.piece:isDropBlocked(self.grid) then
|
||||||
|
-- this is a comment that appears in a block of its own, separate from any code
|
||||||
|
-- consecutive multiline comments must have the same indentation level and
|
||||||
|
-- not appear next on the same line as actual code
|
||||||
|
self.drop_bonus = 0 -- comments at the end of a line must stay on that line
|
||||||
|
else
|
||||||
|
if piece_dy >= 1 then -- basically
|
||||||
|
self.drop_bonus = self.drop_bonus + piece_dy * 20 -- this sort of
|
||||||
|
end -- multiline comment
|
||||||
|
self.drop_bonus = self.drop_bonus + 1 -- is completely
|
||||||
|
end -- unacceptable
|
||||||
|
```
|
||||||
|
|
||||||
|
Use `snake_case` for variables, `camelCase` for functions.
|
||||||
|
|
||||||
|
```lua
|
||||||
|
function MyGameMode:on_activate_bleep_bloop()
|
||||||
|
-- no, bad, use "onActivateBleepBloop"
|
||||||
|
|
||||||
|
local bleepBloopFrames = 240
|
||||||
|
-- this is also bad, use "bleep_bloop_frames"
|
||||||
|
|
||||||
|
local bleep_bloop_bonus = self.lock_delay * 150
|
||||||
|
self.bleepBloopSubscore = self.bleepBloopSubscore + bleep_bloop_bonus
|
||||||
|
-- this should be self."bleep_bloop_subscore", member variables are also variables
|
||||||
|
end
|
||||||
|
```
|
||||||
|
|||||||
12
README.md
12
README.md
@@ -3,6 +3,14 @@ Cambridge
|
|||||||
|
|
||||||
Welcome to Cambridge, the next open-source falling-block game engine!
|
Welcome to Cambridge, the next open-source falling-block game engine!
|
||||||
|
|
||||||
|
This fork is written and maintained exclusively by [SashLilac](https://github.com/SashLilac) and [Oshisaure](https://github.com/oshisaure)!
|
||||||
|
|
||||||
|
Credits
|
||||||
|
-------
|
||||||
|
|
||||||
|
- [Lilla Oshisaure](https://www.youtube.com/user/LeSpyroshisaure) for their amazing contributions to my life in general!
|
||||||
|
- [The Tetra Legends Discord](http://discord.com/invite/7hMx5r2) for supporting me and playtesting!
|
||||||
|
- [joezeng](https://github.com/joezeng) for the original project.
|
||||||
|
|
||||||
Installation instructions
|
Installation instructions
|
||||||
-------------------------
|
-------------------------
|
||||||
@@ -15,7 +23,7 @@ Unzip the exe file and run it directly. All assets are currently bundled inside
|
|||||||
|
|
||||||
### macOS
|
### macOS
|
||||||
|
|
||||||
For the time being, the file `cambridge.love` only works on the command line. Install `love` with [https://brew.sh/](Homebrew), and run:
|
For the time being, the file `cambridge.love` only works on the command line. Install `love` with [Homebrew](https://brew.sh), and run:
|
||||||
|
|
||||||
$ love cambridge.love
|
$ love cambridge.love
|
||||||
|
|
||||||
@@ -35,7 +43,7 @@ If you haven't already, install `love` with your favourite package manager (Home
|
|||||||
|
|
||||||
Clone the repository in git:
|
Clone the repository in git:
|
||||||
|
|
||||||
git clone https://github.com/joezeng/cambridge
|
git clone https://github.com/SashLilac/cambridge
|
||||||
|
|
||||||
Then, navigate to the root directory that you just cloned, and type:
|
Then, navigate to the root directory that you just cloned, and type:
|
||||||
|
|
||||||
|
|||||||
2
conf.lua
2
conf.lua
@@ -1,6 +1,8 @@
|
|||||||
function love.conf(t)
|
function love.conf(t)
|
||||||
t.identity = "cambridge"
|
t.identity = "cambridge"
|
||||||
|
|
||||||
|
t.console = true
|
||||||
|
|
||||||
t.window.title = "Cambridge"
|
t.window.title = "Cambridge"
|
||||||
t.window.width = 640
|
t.window.width = 640
|
||||||
t.window.height = 480
|
t.window.height = 480
|
||||||
|
|||||||
@@ -1,13 +1,26 @@
|
|||||||
Game modes
|
Game modes
|
||||||
==========
|
==========
|
||||||
|
|
||||||
There are several classes of game modes.
|
There are several classes of game modes. The modes that originate from other games are organized by suffix:
|
||||||
|
|
||||||
|
* The "C" series stand for "Classic" games, games that were produced before around 1992-1993 and generally have no wallkicks or lock delay.
|
||||||
|
* C84 - The original version from the Electronika 60.
|
||||||
|
* C88 - Sega Tetris.
|
||||||
|
* C89 - Nintendo / NES Tetris.
|
||||||
|
* The "A" series stand for "Arika" games, or games in the Tetris the Grand Master series.
|
||||||
|
* A1 - Tetris The Grand Master (the original from 1998).
|
||||||
|
* A2 - Tetris The Absolute The Grand Master 2 PLUS.
|
||||||
|
* A3 - Tetris The Grand Master 3 Terror-Instinct.
|
||||||
|
* AX - Tetris The Grand Master ACE (X for Xbox).
|
||||||
|
* The "G" series stand for "Guideline" games, or games that follow the Tetris Guideline.
|
||||||
|
* GF - Tetris Friends (2007-2019)
|
||||||
|
* GJ - Tetris Online Japan (2005-2011)
|
||||||
|
* N stands for Nullpomino, only used for Phantom Mania N.
|
||||||
|
|
||||||
MARATHON
|
MARATHON
|
||||||
--------
|
--------
|
||||||
|
|
||||||
Modes in which the goal is to play as well as possible over a limited game interval, to ultimately achieve the title of Grand Master.
|
Modes in which the goal is to play as well as possible over a limited game interval.
|
||||||
|
|
||||||
* **MARATHON 2020**: 2020 levels of pure pain. Can you make it all the way?
|
* **MARATHON 2020**: 2020 levels of pure pain. Can you make it all the way?
|
||||||
|
|
||||||
@@ -15,6 +28,8 @@ From other games:
|
|||||||
* **MARATHON A1**: Tetris the Grand Master 1.
|
* **MARATHON A1**: Tetris the Grand Master 1.
|
||||||
* **MARATHON A2**: Tetris the Grand Master 2 (TAP Master).
|
* **MARATHON A2**: Tetris the Grand Master 2 (TAP Master).
|
||||||
* **MARATHON A3**: Tetris the Grand Master 3 (no exams).
|
* **MARATHON A3**: Tetris the Grand Master 3 (no exams).
|
||||||
|
* **MARATHON AX4**: Another mode from TGM Ace.
|
||||||
|
* **MARATHON C89**: Nintendo NES Tetris. Can you transition and make it to the killscreen?
|
||||||
|
|
||||||
|
|
||||||
SURVIVAL
|
SURVIVAL
|
||||||
@@ -30,6 +45,14 @@ From other games:
|
|||||||
* **SURVIVAL A3**: Ti Shirase.
|
* **SURVIVAL A3**: Ti Shirase.
|
||||||
|
|
||||||
|
|
||||||
|
RACE
|
||||||
|
----
|
||||||
|
|
||||||
|
Modes with no levels, just a single timed goal.
|
||||||
|
|
||||||
|
* **Race 40**: How fast can you clear 40 lines? No limits, no holds barred.
|
||||||
|
|
||||||
|
|
||||||
PHANTOM MANIA
|
PHANTOM MANIA
|
||||||
-------------
|
-------------
|
||||||
|
|
||||||
@@ -40,6 +63,7 @@ Modes where pieces turn invisible as soon as you lock them. One of Cambridge's s
|
|||||||
* **Phantom Mania 2**: Phantom Mania but way faster! Can you face a mode where even the garbage and the next preview turn invisible?
|
* **Phantom Mania 2**: Phantom Mania but way faster! Can you face a mode where even the garbage and the next preview turn invisible?
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
OTHER MODES
|
OTHER MODES
|
||||||
-----------
|
-----------
|
||||||
|
|
||||||
@@ -47,4 +71,6 @@ OTHER MODES
|
|||||||
|
|
||||||
* **TetrisGram™ Pacer Test**: is a multi-stage piece-placing ability test that progressively gets more difficult as it continues.
|
* **TetrisGram™ Pacer Test**: is a multi-stage piece-placing ability test that progressively gets more difficult as it continues.
|
||||||
|
|
||||||
* **Interval Training**: 30 seconds per section. 20G. 15 frames of lock delay. How long can you last?
|
* **Interval Training**: 30 seconds per section. 20G. 15 frames of lock delay. How long can you last?
|
||||||
|
|
||||||
|
* **Demon Mode**: An original mode from Oshisaure! Can you push through the ever faster levels and not get denied?
|
||||||
27
funcs.lua
27
funcs.lua
@@ -1,4 +1,5 @@
|
|||||||
function copy(t)
|
function copy(t)
|
||||||
|
-- returns deep copy of t (as opposed to the shallow copy you get from var = t)
|
||||||
if type(t) ~= "table" then return t end
|
if type(t) ~= "table" then return t end
|
||||||
local meta = getmetatable(t)
|
local meta = getmetatable(t)
|
||||||
local target = {}
|
local target = {}
|
||||||
@@ -7,7 +8,8 @@ function copy(t)
|
|||||||
return target
|
return target
|
||||||
end
|
end
|
||||||
|
|
||||||
function st(tbl)
|
function strTrueValues(tbl)
|
||||||
|
-- returns a concatenation of all the keys in tbl with value true, separated with spaces
|
||||||
str = ""
|
str = ""
|
||||||
for k, v in pairs(tbl) do
|
for k, v in pairs(tbl) do
|
||||||
if v == true then
|
if v == true then
|
||||||
@@ -17,14 +19,16 @@ function st(tbl)
|
|||||||
return str
|
return str
|
||||||
end
|
end
|
||||||
|
|
||||||
function sp(m, s, f)
|
function frameTime(min, sec, hth)
|
||||||
if m == nil then m = 0 end
|
-- returns a time in frames from a time in minutes-seconds-hundredths format
|
||||||
if s == nil then s = 0 end
|
if min == nil then min = 0 end
|
||||||
if f == nil then f = 0 end
|
if sec == nil then sec = 0 end
|
||||||
return m*3600 + s*60 + math.ceil(f * 0.6)
|
if hth == nil then hth = 0 end
|
||||||
|
return min*3600 + sec*60 + math.ceil(hth * 0.6)
|
||||||
end
|
end
|
||||||
|
|
||||||
function vAdd(v1, v2)
|
function vAdd(v1, v2)
|
||||||
|
-- returns the sum of vectors v1 and v2
|
||||||
return {
|
return {
|
||||||
x = v1.x + v2.x,
|
x = v1.x + v2.x,
|
||||||
y = v1.y + v2.y
|
y = v1.y + v2.y
|
||||||
@@ -32,6 +36,7 @@ function vAdd(v1, v2)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function vNeg(v)
|
function vNeg(v)
|
||||||
|
-- returns the opposite of vector v
|
||||||
return {
|
return {
|
||||||
x = -v.x,
|
x = -v.x,
|
||||||
y = -v.y
|
y = -v.y
|
||||||
@@ -39,14 +44,18 @@ function vNeg(v)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function formatTime(frames)
|
function formatTime(frames)
|
||||||
|
-- returns a mm:ss:hh (h=hundredths) representation of the time in frames given
|
||||||
if frames < 0 then return formatTime(0) end
|
if frames < 0 then return formatTime(0) end
|
||||||
str = string.format("%02d", math.floor(frames / 3600)) .. ":"
|
local min, sec, hund
|
||||||
.. string.format("%02d", math.floor(frames / 60) % 60) .. "."
|
min = math.floor(frames/3600)
|
||||||
.. string.format("%02d", math.floor(frames / 0.6) % 100)
|
sec = math.floor(frames/60) % 60
|
||||||
|
hund = math.floor(frames/.6) % 100
|
||||||
|
str = string.format("%02d:%02d.%02d", min, sec, hund)
|
||||||
return str
|
return str
|
||||||
end
|
end
|
||||||
|
|
||||||
function formatBigNum(number)
|
function formatBigNum(number)
|
||||||
|
-- returns a string representing a number with commas as thousands separator (e.g. 12,345,678)
|
||||||
local s = string.format("%d", number)
|
local s = string.format("%d", number)
|
||||||
local pos = string.len(s) % 3
|
local pos = string.len(s) % 3
|
||||||
if pos == 0 then pos = 3 end
|
if pos == 0 then pos = 3 end
|
||||||
|
|||||||
@@ -20,6 +20,7 @@ backgrounds = {
|
|||||||
love.graphics.newImage("res/backgrounds/1800-railways.png"),
|
love.graphics.newImage("res/backgrounds/1800-railways.png"),
|
||||||
love.graphics.newImage("res/backgrounds/1900-world-wide-web.png"),
|
love.graphics.newImage("res/backgrounds/1900-world-wide-web.png"),
|
||||||
title = love.graphics.newImage("res/backgrounds/title_v0.1.png"),
|
title = love.graphics.newImage("res/backgrounds/title_v0.1.png"),
|
||||||
|
input_config = love.graphics.newImage("res/backgrounds/options-gears.png")
|
||||||
}
|
}
|
||||||
|
|
||||||
blocks = {
|
blocks = {
|
||||||
@@ -49,6 +50,12 @@ blocks = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for name, blockset in pairs(blocks) do
|
||||||
|
for shape, image in pairs(blockset) do
|
||||||
|
image:setFilter("nearest")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
misc_graphics = {
|
misc_graphics = {
|
||||||
frame = love.graphics.newImage("res/img/frame.png"),
|
frame = love.graphics.newImage("res/img/frame.png"),
|
||||||
ready = love.graphics.newImage("res/img/ready.png"),
|
ready = love.graphics.newImage("res/img/ready.png"),
|
||||||
|
|||||||
BIN
res/backgrounds/options-gears.png
Normal file
BIN
res/backgrounds/options-gears.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.9 MiB |
@@ -7,6 +7,7 @@ function Scene:update() end
|
|||||||
function Scene:render() end
|
function Scene:render() end
|
||||||
function Scene:onKeyPress() end
|
function Scene:onKeyPress() end
|
||||||
|
|
||||||
|
ExitScene = require "scene.exit"
|
||||||
GameScene = require "scene.game"
|
GameScene = require "scene.game"
|
||||||
ModeSelectScene = require "scene.mode_select"
|
ModeSelectScene = require "scene.mode_select"
|
||||||
InputConfigScene = require "scene.input_config"
|
InputConfigScene = require "scene.input_config"
|
||||||
|
|||||||
23
scene/exit.lua
Normal file
23
scene/exit.lua
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
local ExitScene = Scene:extend()
|
||||||
|
require 'load.save'
|
||||||
|
|
||||||
|
ExitScene.title = "Exit Game"
|
||||||
|
|
||||||
|
function ExitScene:new()
|
||||||
|
end
|
||||||
|
|
||||||
|
function ExitScene:update()
|
||||||
|
love.event.quit()
|
||||||
|
end
|
||||||
|
|
||||||
|
function ExitScene:render()
|
||||||
|
end
|
||||||
|
|
||||||
|
function ExitScene:changeOption(rel)
|
||||||
|
end
|
||||||
|
|
||||||
|
function ExitScene:onKeyPress(e)
|
||||||
|
end
|
||||||
|
|
||||||
|
return ExitScene
|
||||||
|
|
||||||
@@ -57,11 +57,21 @@ end
|
|||||||
|
|
||||||
function GameScene:onKeyPress(e)
|
function GameScene:onKeyPress(e)
|
||||||
if (self.game.completed) and
|
if (self.game.completed) and
|
||||||
e.scancode == "return" and e.isRepeat == false then
|
(e.scancode == "return" or e.scancode == "escape") and e.isRepeat == false then
|
||||||
highscore_entry = self.game:getHighscoreData()
|
highscore_entry = self.game:getHighscoreData()
|
||||||
highscore_hash = self.game.hash .. "-" .. self.ruleset.hash
|
highscore_hash = self.game.hash .. "-" .. self.ruleset.hash
|
||||||
submitHighscore(highscore_hash, highscore_entry)
|
submitHighscore(highscore_hash, highscore_entry)
|
||||||
scene = ModeSelectScene()
|
scene = ModeSelectScene()
|
||||||
|
elseif (e.scancode == config.input.retry) then
|
||||||
|
-- fuck this, this is hacky but the way this codebase is setup prevents anything else
|
||||||
|
-- it seems like all the values that get touched in the child gamemode class
|
||||||
|
-- stop being linked to the values of the GameMode superclass because of how `mt.__index` works
|
||||||
|
-- not even sure this is the actual problem, but I don't want to have to rebuild everything about
|
||||||
|
-- the core organisation of everything. this hacky way will have to do until someone figures out something.
|
||||||
|
love.keypressed("escape", "escape", false)
|
||||||
|
love.keypressed("return", "return", false)
|
||||||
|
elseif e.scancode == "escape" then
|
||||||
|
scene = ModeSelectScene()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ local configurable_inputs = {
|
|||||||
"rotate_right2",
|
"rotate_right2",
|
||||||
"rotate_180",
|
"rotate_180",
|
||||||
"hold",
|
"hold",
|
||||||
|
"retry",
|
||||||
}
|
}
|
||||||
|
|
||||||
function ConfigScene:new()
|
function ConfigScene:new()
|
||||||
@@ -27,6 +28,13 @@ function ConfigScene:update()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function ConfigScene:render()
|
function ConfigScene:render()
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
love.graphics.draw(
|
||||||
|
backgrounds["input_config"],
|
||||||
|
0, 0, 0,
|
||||||
|
0.5, 0.5
|
||||||
|
)
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_2)
|
love.graphics.setFont(font_3x5_2)
|
||||||
for i, input in pairs(configurable_inputs) do
|
for i, input in pairs(configurable_inputs) do
|
||||||
if config.input[input] then
|
if config.input[input] then
|
||||||
|
|||||||
20
scene/mode_select.lua
Normal file → Executable file
20
scene/mode_select.lua
Normal file → Executable file
@@ -8,27 +8,33 @@ current_ruleset = 1
|
|||||||
game_modes = {
|
game_modes = {
|
||||||
require 'tetris.modes.marathon_2020',
|
require 'tetris.modes.marathon_2020',
|
||||||
require 'tetris.modes.survival_2020',
|
require 'tetris.modes.survival_2020',
|
||||||
require 'tetris.modes.strategy',
|
--require 'tetris.modes.strategy',
|
||||||
require 'tetris.modes.interval_training',
|
--require 'tetris.modes.interval_training',
|
||||||
require 'tetris.modes.pacer_test',
|
--require 'tetris.modes.pacer_test',
|
||||||
require 'tetris.modes.demon_mode',
|
--require 'tetris.modes.demon_mode',
|
||||||
require 'tetris.modes.phantom_mania',
|
require 'tetris.modes.phantom_mania',
|
||||||
require 'tetris.modes.phantom_mania2',
|
require 'tetris.modes.phantom_mania2',
|
||||||
require 'tetris.modes.phantom_mania_n',
|
require 'tetris.modes.phantom_mania_n',
|
||||||
require 'tetris.modes.ligne',
|
require 'tetris.modes.race_40',
|
||||||
require 'tetris.modes.marathon_a1',
|
require 'tetris.modes.marathon_a1',
|
||||||
require 'tetris.modes.marathon_a2',
|
require 'tetris.modes.marathon_a2',
|
||||||
require 'tetris.modes.marathon_a3',
|
require 'tetris.modes.marathon_a3',
|
||||||
|
require 'tetris.modes.marathon_ax4',
|
||||||
|
require 'tetris.modes.marathon_c89',
|
||||||
require 'tetris.modes.survival_a1',
|
require 'tetris.modes.survival_a1',
|
||||||
require 'tetris.modes.survival_a2',
|
require 'tetris.modes.survival_a2',
|
||||||
require 'tetris.modes.survival_a3',
|
require 'tetris.modes.survival_a3',
|
||||||
require 'tetris.modes.marathon_l1',
|
require 'tetris.modes.big_a2',
|
||||||
|
require 'tetris.modes.konoha',
|
||||||
}
|
}
|
||||||
|
|
||||||
rulesets = {
|
rulesets = {
|
||||||
require 'tetris.rulesets.cambridge',
|
require 'tetris.rulesets.cambridge',
|
||||||
require 'tetris.rulesets.arika',
|
require 'tetris.rulesets.arika',
|
||||||
require 'tetris.rulesets.arika_ti',
|
require 'tetris.rulesets.arika_ti',
|
||||||
|
require 'tetris.rulesets.ti_srs',
|
||||||
|
require 'tetris.rulesets.arika_ace',
|
||||||
|
require 'tetris.rulesets.arika_srs',
|
||||||
require 'tetris.rulesets.standard_exp',
|
require 'tetris.rulesets.standard_exp',
|
||||||
--require 'tetris.rulesets.bonkers',
|
--require 'tetris.rulesets.bonkers',
|
||||||
--require 'tetris.rulesets.shirase',
|
--require 'tetris.rulesets.shirase',
|
||||||
@@ -95,6 +101,8 @@ function ModeSelectScene:onKeyPress(e)
|
|||||||
elseif (e.scancode == config.input["left"] or e.scancode == "left") or
|
elseif (e.scancode == config.input["left"] or e.scancode == "left") or
|
||||||
(e.scancode == config.input["right"] or e.scancode == "right") then
|
(e.scancode == config.input["right"] or e.scancode == "right") then
|
||||||
self:switchSelect()
|
self:switchSelect()
|
||||||
|
elseif e.scancode == "escape" then
|
||||||
|
scene = TitleScene()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ local TitleScene = Scene:extend()
|
|||||||
local main_menu_screens = {
|
local main_menu_screens = {
|
||||||
ModeSelectScene,
|
ModeSelectScene,
|
||||||
InputConfigScene,
|
InputConfigScene,
|
||||||
|
ExitScene,
|
||||||
}
|
}
|
||||||
|
|
||||||
function TitleScene:new()
|
function TitleScene:new()
|
||||||
@@ -43,6 +44,8 @@ function TitleScene:onKeyPress(e)
|
|||||||
self:changeOption(-1)
|
self:changeOption(-1)
|
||||||
elseif (e.scancode == config.input["down"] or e.scancode == "down") and e.isRepeat == false then
|
elseif (e.scancode == config.input["down"] or e.scancode == "down") and e.isRepeat == false then
|
||||||
self:changeOption(1)
|
self:changeOption(1)
|
||||||
|
elseif e.scancode == "escape" and e.isRepeat == false then
|
||||||
|
love.event.quit()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ local Object = require 'libs.classic'
|
|||||||
local Grid = Object:extend()
|
local Grid = Object:extend()
|
||||||
|
|
||||||
local empty = { skin = "", colour = "" }
|
local empty = { skin = "", colour = "" }
|
||||||
|
local oob = { skin = "", colour = "" }
|
||||||
|
|
||||||
function Grid:new()
|
function Grid:new()
|
||||||
self.grid = {}
|
self.grid = {}
|
||||||
@@ -26,8 +27,15 @@ function Grid:clear()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function Grid:getCell(x, y)
|
||||||
|
if x < 1 or x > 10 or y > 24 then return oob
|
||||||
|
elseif y < 1 then return empty
|
||||||
|
else return self.grid[y][x]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function Grid:isOccupied(x, y)
|
function Grid:isOccupied(x, y)
|
||||||
return self.grid[y+1][x+1] ~= empty
|
return self:getCell(x+1, y+1) ~= empty
|
||||||
end
|
end
|
||||||
|
|
||||||
function Grid:isRowFull(row)
|
function Grid:isRowFull(row)
|
||||||
@@ -38,11 +46,32 @@ function Grid:isRowFull(row)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Grid:canPlacePiece(piece)
|
function Grid:canPlacePiece(piece)
|
||||||
|
if piece.big then
|
||||||
|
return self:canPlaceBigPiece(piece)
|
||||||
|
end
|
||||||
|
|
||||||
local offsets = piece:getBlockOffsets()
|
local offsets = piece:getBlockOffsets()
|
||||||
for index, offset in pairs(offsets) do
|
for index, offset in pairs(offsets) do
|
||||||
local x = piece.position.x + offset.x
|
local x = piece.position.x + offset.x
|
||||||
local y = piece.position.y + offset.y
|
local y = piece.position.y + offset.y
|
||||||
if x >= 10 or x < 0 or y >= 24 or y < 0 or self.grid[y+1][x+1] ~= empty then
|
if self:isOccupied(x, y) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function Grid:canPlaceBigPiece(piece)
|
||||||
|
local offsets = piece:getBlockOffsets()
|
||||||
|
for index, offset in pairs(offsets) do
|
||||||
|
local x = piece.position.x + offset.x
|
||||||
|
local y = piece.position.y + offset.y
|
||||||
|
if (
|
||||||
|
self:isOccupied(x * 2 + 0, y * 2 + 0)
|
||||||
|
or self:isOccupied(x * 2 + 1, y * 2 + 0)
|
||||||
|
or self:isOccupied(x * 2 + 0, y * 2 + 1)
|
||||||
|
or self:isOccupied(x * 2 + 1, y * 2 + 1)
|
||||||
|
) then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -50,11 +79,16 @@ function Grid:canPlacePiece(piece)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Grid:canPlacePieceInVisibleGrid(piece)
|
function Grid:canPlacePieceInVisibleGrid(piece)
|
||||||
|
if piece.big then
|
||||||
|
return self:canPlaceBigPiece(piece)
|
||||||
|
-- forget canPlaceBigPieceInVisibleGrid for now
|
||||||
|
end
|
||||||
|
|
||||||
local offsets = piece:getBlockOffsets()
|
local offsets = piece:getBlockOffsets()
|
||||||
for index, offset in pairs(offsets) do
|
for index, offset in pairs(offsets) do
|
||||||
local x = piece.position.x + offset.x
|
local x = piece.position.x + offset.x
|
||||||
local y = piece.position.y + offset.y
|
local y = piece.position.y + offset.y
|
||||||
if x >= 10 or x < 0 or y >= 24 or y < 4 or self.grid[y+1][x+1] ~= empty then
|
if y < 4 or self:isOccupied(x, y) ~= empty then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -116,17 +150,84 @@ function Grid:copyBottomRow()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Grid:applyPiece(piece)
|
function Grid:applyPiece(piece)
|
||||||
|
if piece.big then
|
||||||
|
self:applyBigPiece(piece)
|
||||||
|
return
|
||||||
|
end
|
||||||
offsets = piece:getBlockOffsets()
|
offsets = piece:getBlockOffsets()
|
||||||
for index, offset in pairs(offsets) do
|
for index, offset in pairs(offsets) do
|
||||||
x = piece.position.x + offset.x
|
x = piece.position.x + offset.x
|
||||||
y = piece.position.y + offset.y
|
y = piece.position.y + offset.y
|
||||||
self.grid[y+1][x+1] = {
|
if y + 1 > 0 then
|
||||||
skin = piece.skin,
|
self.grid[y+1][x+1] = {
|
||||||
colour = piece.shape
|
skin = piece.skin,
|
||||||
}
|
colour = piece.shape
|
||||||
|
}
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function Grid:applyBigPiece(piece)
|
||||||
|
offsets = piece:getBlockOffsets()
|
||||||
|
for index, offset in pairs(offsets) do
|
||||||
|
x = piece.position.x + offset.x
|
||||||
|
y = piece.position.y + offset.y
|
||||||
|
for a = 1, 2 do
|
||||||
|
for b = 1, 2 do
|
||||||
|
if y*2+a > 0 then
|
||||||
|
self.grid[y*2+a][x*2+b] = {
|
||||||
|
skin = piece.skin,
|
||||||
|
colour = piece.shape
|
||||||
|
}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Grid:checkForBravo(cleared_row_count)
|
||||||
|
for i = 0, 23 - cleared_row_count do
|
||||||
|
for j = 0, 9 do
|
||||||
|
if self:isOccupied(j, i) then return false end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function Grid:checkSecretGrade()
|
||||||
|
local sgrade = 0
|
||||||
|
for i=23,5,-1 do
|
||||||
|
local validLine = true
|
||||||
|
local emptyCell = 0
|
||||||
|
if i > 13 then
|
||||||
|
emptyCell = 23-i
|
||||||
|
end
|
||||||
|
if i <= 13 then
|
||||||
|
emptyCell = i-5
|
||||||
|
end
|
||||||
|
for j=0,9 do
|
||||||
|
if (not self:isOccupied(j,i) and j ~= emptyCell) or (j == emptyCell and self:isOccupied(j,i)) then
|
||||||
|
validLine = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if not self:isOccupied(emptyCell,i-1) then
|
||||||
|
validLine = false
|
||||||
|
end
|
||||||
|
if(validLine) then
|
||||||
|
sgrade = sgrade + 1
|
||||||
|
else
|
||||||
|
-- return sgrade
|
||||||
|
end
|
||||||
|
end
|
||||||
|
--[[
|
||||||
|
if(sgrade == 0) then return ""
|
||||||
|
elseif(sgrade < 10) then return 10-sgrade
|
||||||
|
elseif(sgrade < 19) then return "S"..(sgrade-9) end
|
||||||
|
return "GM"
|
||||||
|
--]]
|
||||||
|
return sgrade
|
||||||
|
end
|
||||||
|
|
||||||
function Grid:update()
|
function Grid:update()
|
||||||
for y = 1, 24 do
|
for y = 1, 24 do
|
||||||
for x = 1, 10 do
|
for x = 1, 10 do
|
||||||
@@ -148,19 +249,21 @@ function Grid:draw()
|
|||||||
love.graphics.setColor(0.5, 0.5, 0.5, 1)
|
love.graphics.setColor(0.5, 0.5, 0.5, 1)
|
||||||
love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
|
love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
|
||||||
end
|
end
|
||||||
love.graphics.setColor(0.8, 0.8, 0.8, 1)
|
if self.grid[y][x].skin ~= "bone" then
|
||||||
love.graphics.setLineWidth(1)
|
love.graphics.setColor(0.8, 0.8, 0.8, 1)
|
||||||
if y > 1 and self.grid[y-1][x] == empty then
|
love.graphics.setLineWidth(1)
|
||||||
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
|
if y > 1 and self.grid[y-1][x] == empty then
|
||||||
end
|
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
|
||||||
if y < 24 and self.grid[y+1][x] == empty then
|
end
|
||||||
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
|
if y < 24 and self.grid[y+1][x] == empty then
|
||||||
end
|
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
|
||||||
if x > 1 and self.grid[y][x-1] == empty then
|
end
|
||||||
love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
|
if x > 1 and self.grid[y][x-1] == empty then
|
||||||
end
|
love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
|
||||||
if x < 10 and self.grid[y][x+1] == empty then
|
end
|
||||||
love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
|
if x < 10 and self.grid[y][x+1] == empty then
|
||||||
|
love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ local Object = require 'libs.classic'
|
|||||||
|
|
||||||
local Piece = Object:extend()
|
local Piece = Object:extend()
|
||||||
|
|
||||||
function Piece:new(shape, rotation, position, block_offsets, gravity, lock_delay, skin)
|
function Piece:new(shape, rotation, position, block_offsets, gravity, lock_delay, skin, big)
|
||||||
self.shape = shape
|
self.shape = shape
|
||||||
self.rotation = rotation
|
self.rotation = rotation
|
||||||
self.position = position
|
self.position = position
|
||||||
@@ -12,6 +12,7 @@ function Piece:new(shape, rotation, position, block_offsets, gravity, lock_delay
|
|||||||
self.skin = skin
|
self.skin = skin
|
||||||
self.ghost = false
|
self.ghost = false
|
||||||
self.locked = false
|
self.locked = false
|
||||||
|
self.big = big
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Functions that return a new piece to test in rotation systems.
|
-- Functions that return a new piece to test in rotation systems.
|
||||||
@@ -20,7 +21,7 @@ function Piece:withOffset(offset)
|
|||||||
return Piece(
|
return Piece(
|
||||||
self.shape, self.rotation,
|
self.shape, self.rotation,
|
||||||
{x = self.position.x + offset.x, y = self.position.y + offset.y},
|
{x = self.position.x + offset.x, y = self.position.y + offset.y},
|
||||||
self.block_offsets, self.gravity, self.lock_delay, self.skin
|
self.block_offsets, self.gravity, self.lock_delay, self.skin, self.big
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -30,7 +31,7 @@ function Piece:withRelativeRotation(rot)
|
|||||||
while new_rot >= 4 do new_rot = new_rot - 4 end
|
while new_rot >= 4 do new_rot = new_rot - 4 end
|
||||||
return Piece(
|
return Piece(
|
||||||
self.shape, new_rot, self.position,
|
self.shape, new_rot, self.position,
|
||||||
self.block_offsets, self.gravity, self.lock_delay, self.skin
|
self.block_offsets, self.gravity, self.lock_delay, self.skin, self.big
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -96,7 +97,7 @@ end
|
|||||||
|
|
||||||
function Piece:dropToBottom(grid)
|
function Piece:dropToBottom(grid)
|
||||||
local piece_y = self.position.y
|
local piece_y = self.position.y
|
||||||
self:dropSquares(20, grid)
|
self:dropSquares(24, grid)
|
||||||
self.gravity = 0
|
self.gravity = 0
|
||||||
if self.position.y > piece_y then
|
if self.position.y > piece_y then
|
||||||
-- if it got dropped any, also reset lock delay
|
-- if it got dropped any, also reset lock delay
|
||||||
@@ -138,14 +139,25 @@ function Piece:draw(opacity, brightness, grid, partial_das)
|
|||||||
love.graphics.setColor(brightness, brightness, brightness, opacity)
|
love.graphics.setColor(brightness, brightness, brightness, opacity)
|
||||||
local offsets = self:getBlockOffsets()
|
local offsets = self:getBlockOffsets()
|
||||||
local gravity_offset = 0
|
local gravity_offset = 0
|
||||||
if grid ~= nil and not self:isDropBlocked(grid) then
|
--if grid ~= nil and not self:isDropBlocked(grid) then
|
||||||
gravity_offset = self.gravity * 16
|
-- gravity_offset = self.gravity * 16
|
||||||
end
|
--end
|
||||||
if partial_das == nil then partial_das = 0 end
|
if partial_das == nil then partial_das = 0 end
|
||||||
for index, offset in pairs(offsets) do
|
for index, offset in pairs(offsets) do
|
||||||
local x = self.position.x + offset.x
|
local x = self.position.x + offset.x
|
||||||
local y = self.position.y + offset.y
|
local y = self.position.y + offset.y
|
||||||
love.graphics.draw(blocks[self.skin][self.shape], 64+x*16+partial_das, 16+y*16+gravity_offset)
|
if self.big then
|
||||||
|
love.graphics.draw(
|
||||||
|
blocks[self.skin][self.shape],
|
||||||
|
64+x*32+partial_das*2, 16+y*32+gravity_offset*2,
|
||||||
|
0, 2, 2
|
||||||
|
)
|
||||||
|
else
|
||||||
|
love.graphics.draw(
|
||||||
|
blocks[self.skin][self.shape],
|
||||||
|
64+x*16+partial_das, 16+y*16+gravity_offset
|
||||||
|
)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|||||||
365
tetris/modes/big_a2.lua
Executable file
365
tetris/modes/big_a2.lua
Executable file
@@ -0,0 +1,365 @@
|
|||||||
|
require 'funcs'
|
||||||
|
|
||||||
|
local GameMode = require 'tetris.modes.gamemode'
|
||||||
|
local Piece = require 'tetris.components.piece'
|
||||||
|
|
||||||
|
local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls'
|
||||||
|
|
||||||
|
local MarathonA2Game = GameMode:extend()
|
||||||
|
|
||||||
|
MarathonA2Game.name = "Big A2"
|
||||||
|
MarathonA2Game.hash = "BigA2"
|
||||||
|
MarathonA2Game.tagline = "The points don't matter! Can you reach the invisible roll? Big mode too!"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
function MarathonA2Game:new()
|
||||||
|
self.super:new()
|
||||||
|
self.big_mode = true
|
||||||
|
self.roll_frames = 0
|
||||||
|
self.combo = 1
|
||||||
|
self.randomizer = History6RollsRandomizer()
|
||||||
|
self.grade = 0
|
||||||
|
self.grade_points = 0
|
||||||
|
self.grade_point_decay_counter = 0
|
||||||
|
self.section_start_time = 0
|
||||||
|
self.section_times = { [0] = 0 }
|
||||||
|
self.section_tetrises = { [0] = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
|
||||||
|
|
||||||
|
self.randomizer = History6RollsRandomizer()
|
||||||
|
|
||||||
|
self.lock_drop = false
|
||||||
|
self.enable_hold = false
|
||||||
|
self.next_queue_length = 1
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonA2Game:getARE()
|
||||||
|
if self.level < 700 then return 27
|
||||||
|
elseif self.level < 800 then return 18
|
||||||
|
else return 14 end
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonA2Game:getLineARE()
|
||||||
|
if self.level < 600 then return 27
|
||||||
|
elseif self.level < 700 then return 18
|
||||||
|
elseif self.level < 800 then return 14
|
||||||
|
else return 8 end
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonA2Game:getDasLimit()
|
||||||
|
if self.level < 500 then return 15
|
||||||
|
elseif self.level < 900 then return 9
|
||||||
|
else return 7 end
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonA2Game:getLineClearDelay()
|
||||||
|
if self.level < 500 then return 40
|
||||||
|
elseif self.level < 600 then return 25
|
||||||
|
elseif self.level < 700 then return 16
|
||||||
|
elseif self.level < 800 then return 12
|
||||||
|
else return 6 end
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonA2Game:getLockDelay()
|
||||||
|
if self.level < 900 then return 30
|
||||||
|
else return 17 end
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonA2Game:getGravity()
|
||||||
|
if (self.level < 30) then return 4/256
|
||||||
|
elseif (self.level < 35) then return 6/256
|
||||||
|
elseif (self.level < 40) then return 8/256
|
||||||
|
elseif (self.level < 50) then return 10/256
|
||||||
|
elseif (self.level < 60) then return 12/256
|
||||||
|
elseif (self.level < 70) then return 16/256
|
||||||
|
elseif (self.level < 80) then return 32/256
|
||||||
|
elseif (self.level < 90) then return 48/256
|
||||||
|
elseif (self.level < 100) then return 64/256
|
||||||
|
elseif (self.level < 120) then return 80/256
|
||||||
|
elseif (self.level < 140) then return 96/256
|
||||||
|
elseif (self.level < 160) then return 112/256
|
||||||
|
elseif (self.level < 170) then return 128/256
|
||||||
|
elseif (self.level < 200) then return 144/256
|
||||||
|
elseif (self.level < 220) then return 4/256
|
||||||
|
elseif (self.level < 230) then return 32/256
|
||||||
|
elseif (self.level < 233) then return 64/256
|
||||||
|
elseif (self.level < 236) then return 96/256
|
||||||
|
elseif (self.level < 239) then return 128/256
|
||||||
|
elseif (self.level < 243) then return 160/256
|
||||||
|
elseif (self.level < 247) then return 192/256
|
||||||
|
elseif (self.level < 251) then return 224/256
|
||||||
|
elseif (self.level < 300) then return 1
|
||||||
|
elseif (self.level < 330) then return 2
|
||||||
|
elseif (self.level < 360) then return 3
|
||||||
|
elseif (self.level < 400) then return 4
|
||||||
|
elseif (self.level < 420) then return 5
|
||||||
|
elseif (self.level < 450) then return 4
|
||||||
|
elseif (self.level < 500) then return 3
|
||||||
|
else return 20
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonA2Game:advanceOneFrame()
|
||||||
|
if self.clear then
|
||||||
|
self.roll_frames = self.roll_frames + 1
|
||||||
|
if self.roll_frames > 3694 then
|
||||||
|
self.completed = true
|
||||||
|
if self.grade == 32 then
|
||||||
|
self.grade = 33
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif self.ready_frames == 0 then
|
||||||
|
self.frames = self.frames + 1
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonA2Game:onPieceEnter()
|
||||||
|
if (self.level % 100 ~= 99 and self.level ~= 998) and not self.clear and self.frames ~= 0 then
|
||||||
|
self.level = self.level + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonA2Game:onLineClear(cleared_row_count)
|
||||||
|
cleared_row_count = cleared_row_count / 2
|
||||||
|
self:updateSectionTimes(self.level, self.level + cleared_row_count)
|
||||||
|
self.level = math.min(self.level + cleared_row_count, 999)
|
||||||
|
if self.level == 999 and not self.clear then
|
||||||
|
self.clear = true
|
||||||
|
if self:qualifiesForMRoll() then
|
||||||
|
self.grade = 32
|
||||||
|
end
|
||||||
|
self.grid:clear()
|
||||||
|
self.roll_frames = -150
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonA2Game:updateScore(level, drop_bonus, cleared_lines)
|
||||||
|
cleared_lines = cleared_lines / 2
|
||||||
|
self:updateGrade(cleared_lines)
|
||||||
|
if cleared_lines > 0 then
|
||||||
|
self.score = self.score + (
|
||||||
|
(math.ceil((level + cleared_lines) / 4) + drop_bonus) *
|
||||||
|
cleared_lines * (cleared_lines * 2 - 1) * (self.combo * 2 - 1)
|
||||||
|
)
|
||||||
|
self.lines = self.lines + cleared_lines
|
||||||
|
self.combo = self.combo + cleared_lines - 1
|
||||||
|
else
|
||||||
|
self.drop_bonus = 0
|
||||||
|
self.combo = 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonA2Game:updateSectionTimes(old_level, new_level)
|
||||||
|
if self.clear then return end
|
||||||
|
if math.floor(old_level / 100) < math.floor(new_level / 100) or
|
||||||
|
new_level >= 999 then
|
||||||
|
-- record new section
|
||||||
|
section_time = self.frames - self.section_start_time
|
||||||
|
self.section_times[math.floor(old_level / 100)] = section_time
|
||||||
|
self.section_start_time = self.frames
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local grade_point_bonuses = {
|
||||||
|
{10, 20, 40, 50},
|
||||||
|
{10, 20, 30, 40},
|
||||||
|
{10, 20, 30, 40},
|
||||||
|
{10, 15, 30, 40},
|
||||||
|
{10, 15, 20, 40},
|
||||||
|
{5, 15, 20, 30},
|
||||||
|
{5, 10, 20, 30},
|
||||||
|
{5, 10, 15, 30},
|
||||||
|
{5, 10, 15, 30},
|
||||||
|
{5, 10, 15, 30},
|
||||||
|
{2, 12, 13, 30},
|
||||||
|
{2, 12, 13, 30},
|
||||||
|
{2, 12, 13, 30},
|
||||||
|
{2, 12, 13, 30},
|
||||||
|
{2, 12, 13, 30},
|
||||||
|
{2, 12, 13, 30},
|
||||||
|
{2, 12, 13, 30},
|
||||||
|
{2, 12, 13, 30},
|
||||||
|
{2, 12, 13, 30},
|
||||||
|
{2, 12, 13, 30},
|
||||||
|
{2, 12, 13, 30},
|
||||||
|
{2, 12, 13, 30},
|
||||||
|
{2, 12, 13, 30},
|
||||||
|
{2, 12, 13, 30},
|
||||||
|
{2, 12, 13, 30},
|
||||||
|
{2, 12, 13, 30},
|
||||||
|
{2, 12, 13, 30},
|
||||||
|
{2, 12, 13, 30},
|
||||||
|
{2, 12, 13, 30},
|
||||||
|
{2, 12, 13, 30},
|
||||||
|
{2, 12, 13, 30},
|
||||||
|
{2, 12, 13, 30},
|
||||||
|
}
|
||||||
|
|
||||||
|
local grade_point_decays = {
|
||||||
|
125, 80, 80, 50, 45, 45, 45,
|
||||||
|
40, 40, 40, 40, 40, 30, 30, 30,
|
||||||
|
20, 20, 20, 20, 20,
|
||||||
|
15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
|
||||||
|
10, 10
|
||||||
|
}
|
||||||
|
|
||||||
|
local combo_multipliers = {
|
||||||
|
{1.0, 1.0, 1.0, 1.0},
|
||||||
|
{1.2, 1.4, 1.5, 1.0},
|
||||||
|
{1.2, 1.5, 1.8, 1.0},
|
||||||
|
{1.4, 1.6, 2.0, 1.0},
|
||||||
|
{1.4, 1.7, 2.2, 1.0},
|
||||||
|
{1.4, 1.8, 2.3, 1.0},
|
||||||
|
{1.4, 1.9, 2.4, 1.0},
|
||||||
|
{1.5, 2.0, 2.5, 1.0},
|
||||||
|
{1.5, 2.1, 2.6, 1.0},
|
||||||
|
{2.0, 2.5, 3.0, 1.0},
|
||||||
|
}
|
||||||
|
|
||||||
|
local grade_conversion = {
|
||||||
|
[0] = 0,
|
||||||
|
1, 2, 3, 4, 5, 5, 6, 6, 7, 7,
|
||||||
|
7, 8, 8, 8, 9, 9, 9, 10, 11, 12,
|
||||||
|
12, 12, 13, 13, 14, 14, 15, 15, 16, 16,
|
||||||
|
17, 18, 19
|
||||||
|
}
|
||||||
|
|
||||||
|
function MarathonA2Game:updateGrade(cleared_lines)
|
||||||
|
if self.clear then return end
|
||||||
|
if cleared_lines == 0 then
|
||||||
|
self.grade_point_decay_counter = self.grade_point_decay_counter + 1
|
||||||
|
if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
|
||||||
|
self.grade_point_decay_counter = 0
|
||||||
|
self.grade_points = math.max(0, self.grade_points - 1)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
self.grade_points = self.grade_points + (
|
||||||
|
math.ceil(
|
||||||
|
grade_point_bonuses[self.grade + 1][cleared_lines] *
|
||||||
|
combo_multipliers[math.min(self.combo, 10)][cleared_lines]
|
||||||
|
) * (1 + math.floor(self.level / 250))
|
||||||
|
)
|
||||||
|
if self.grade_points >= 100 and self.grade < 31 then
|
||||||
|
self.grade_points = 0
|
||||||
|
self.grade = self.grade + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local tetris_requirements = { [0] = 2, 2, 2, 2, 2, 1, 1, 1, 1, 1 }
|
||||||
|
|
||||||
|
function MarathonA2Game:qualifiesForMRoll()
|
||||||
|
if not self.clear then return false end
|
||||||
|
-- tetris requirements
|
||||||
|
for section = 0, 9 do
|
||||||
|
if self.section_tetrises[section] < tetris_requirements[section] then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- section time requirements
|
||||||
|
local section_average = 0
|
||||||
|
for section = 0, 4 do
|
||||||
|
section_average = section_average + self.section_times[section]
|
||||||
|
if self.section_times[section] > frameTime(1,05) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- section time average requirements
|
||||||
|
if self.section_times[5] > section_average / 5 then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
for section = 6, 9 do
|
||||||
|
if self.section_times[section] > self.section_times[section - 1] + 120 then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if self.grade < 17 or self.frames > frameTime(8,45) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonA2Game:getLetterGrade()
|
||||||
|
local grade = grade_conversion[self.grade]
|
||||||
|
if grade < 9 then
|
||||||
|
return tostring(9 - grade)
|
||||||
|
elseif grade < 18 then
|
||||||
|
return "S" .. tostring(grade - 8)
|
||||||
|
elseif grade == 18 then
|
||||||
|
return "M"
|
||||||
|
else
|
||||||
|
return "GM"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
MarathonA2Game.rollOpacityFunction = function(age)
|
||||||
|
if age < 240 then return 1
|
||||||
|
elseif age > 300 then return 0
|
||||||
|
else return 1 - (age - 240) / 60 end
|
||||||
|
end
|
||||||
|
|
||||||
|
MarathonA2Game.mRollOpacityFunction = function(age)
|
||||||
|
if age > 4 then return 0
|
||||||
|
else return 1 - age / 4 end
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonA2Game:drawGrid(ruleset)
|
||||||
|
if self.clear and not (self.completed or self.game_over) then
|
||||||
|
if self:qualifiesForMRoll() then
|
||||||
|
self.grid:drawInvisible(self.mRollOpacityFunction)
|
||||||
|
else
|
||||||
|
self.grid:drawInvisible(self.rollOpacityFunction)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
self.grid:draw()
|
||||||
|
if self.piece ~= nil and self.level < 100 then
|
||||||
|
self:drawGhostPiece(ruleset)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonA2Game:drawScoringInfo()
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_2)
|
||||||
|
love.graphics.print(
|
||||||
|
self.das.direction .. " " ..
|
||||||
|
self.das.frames .. " " ..
|
||||||
|
strTrueValues(self.prev_inputs)
|
||||||
|
)
|
||||||
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
||||||
|
love.graphics.printf("GRADE", 240, 120, 40, "left")
|
||||||
|
love.graphics.printf("SCORE", 240, 200, 40, "left")
|
||||||
|
love.graphics.printf("LEVEL", 240, 320, 40, "left")
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_3)
|
||||||
|
love.graphics.printf(self:getLetterGrade(), 240, 140, 90, "left")
|
||||||
|
love.graphics.printf(self.score, 240, 220, 90, "left")
|
||||||
|
love.graphics.printf(self.level, 240, 340, 40, "right")
|
||||||
|
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right")
|
||||||
|
|
||||||
|
love.graphics.setFont(font_8x11)
|
||||||
|
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonA2Game:getHighscoreData()
|
||||||
|
return {
|
||||||
|
grade = grade_conversion[self.grade],
|
||||||
|
score = self.score,
|
||||||
|
level = self.level,
|
||||||
|
frames = self.frames,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonA2Game:getSectionEndLevel()
|
||||||
|
if self.level >= 900 then return 999
|
||||||
|
else return math.floor(self.level / 100 + 1) * 100 end
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonA2Game:getBackground()
|
||||||
|
return math.floor(self.level / 100)
|
||||||
|
end
|
||||||
|
|
||||||
|
return MarathonA2Game
|
||||||
@@ -104,7 +104,7 @@ function DemonModeGame:advanceOneFrame()
|
|||||||
if self.clear then
|
if self.clear then
|
||||||
self.roll_frames = self.roll_frames + 1
|
self.roll_frames = self.roll_frames + 1
|
||||||
if self.roll_frames < 0 then
|
if self.roll_frames < 0 then
|
||||||
return
|
return false
|
||||||
elseif self.roll_frames >= 1337 then
|
elseif self.roll_frames >= 1337 then
|
||||||
self.completed = true
|
self.completed = true
|
||||||
end
|
end
|
||||||
@@ -159,7 +159,7 @@ function DemonModeGame:updateSectionTimes(old_level, new_level)
|
|||||||
end
|
end
|
||||||
elseif old_level < 100 then
|
elseif old_level < 100 then
|
||||||
-- If section time is under cutoff, skip to level 500.
|
-- If section time is under cutoff, skip to level 500.
|
||||||
if self.frames < sp(1,00) then
|
if self.frames < frameTime(1,00) then
|
||||||
self.level = 500
|
self.level = 500
|
||||||
self.grade = 5
|
self.grade = 5
|
||||||
self.section_tries = 0
|
self.section_tries = 0
|
||||||
@@ -226,7 +226,7 @@ function DemonModeGame:drawScoringInfo()
|
|||||||
love.graphics.print(
|
love.graphics.print(
|
||||||
self.das.direction .. " " ..
|
self.das.direction .. " " ..
|
||||||
self.das.frames .. " " ..
|
self.das.frames .. " " ..
|
||||||
st(self.prev_inputs)
|
strTrueValues(self.prev_inputs)
|
||||||
)
|
)
|
||||||
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
||||||
love.graphics.printf("GRADE", 240, 120, 40, "left")
|
love.graphics.printf("GRADE", 240, 120, 40, "left")
|
||||||
|
|||||||
@@ -36,8 +36,10 @@ function GameMode:new()
|
|||||||
self.enable_hold = false
|
self.enable_hold = false
|
||||||
self.enable_hard_drop = true
|
self.enable_hard_drop = true
|
||||||
self.next_queue_length = 1
|
self.next_queue_length = 1
|
||||||
|
self.additive_gravity = true
|
||||||
self.draw_section_times = false
|
self.draw_section_times = false
|
||||||
self.draw_secondary_section_times = false
|
self.draw_secondary_section_times = false
|
||||||
|
self.big_mode = false
|
||||||
-- variables related to configurable parameters
|
-- variables related to configurable parameters
|
||||||
self.drop_locked = false
|
self.drop_locked = false
|
||||||
self.hard_drop_locked = false
|
self.hard_drop_locked = false
|
||||||
@@ -48,13 +50,6 @@ function GameMode:new()
|
|||||||
self.secondary_section_times = { [0] = 0 }
|
self.secondary_section_times = { [0] = 0 }
|
||||||
end
|
end
|
||||||
|
|
||||||
function GameMode:initialize()
|
|
||||||
-- after all the variables are initialized, run initialization procedures
|
|
||||||
for i = 1, 30 do
|
|
||||||
table.insert(self.next_queue, self:getNextPiece(ruleset))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function GameMode:getARR() return 1 end
|
function GameMode:getARR() return 1 end
|
||||||
function GameMode:getDropSpeed() return 1 end
|
function GameMode:getDropSpeed() return 1 end
|
||||||
function GameMode:getARE() return 25 end
|
function GameMode:getARE() return 25 end
|
||||||
@@ -73,6 +68,7 @@ end
|
|||||||
|
|
||||||
function GameMode:initialize(ruleset)
|
function GameMode:initialize(ruleset)
|
||||||
-- generate next queue
|
-- generate next queue
|
||||||
|
self:new()
|
||||||
for i = 1, self.next_queue_length do
|
for i = 1, self.next_queue_length do
|
||||||
table.insert(self.next_queue, self:getNextPiece(ruleset))
|
table.insert(self.next_queue, self:getNextPiece(ruleset))
|
||||||
end
|
end
|
||||||
@@ -119,7 +115,8 @@ function GameMode:update(inputs, ruleset)
|
|||||||
ruleset:processPiece(
|
ruleset:processPiece(
|
||||||
inputs, self.piece, self.grid, self:getGravity(), self.prev_inputs,
|
inputs, self.piece, self.grid, self:getGravity(), self.prev_inputs,
|
||||||
self.move, self:getLockDelay(), self:getDropSpeed(),
|
self.move, self:getLockDelay(), self:getDropSpeed(),
|
||||||
self.drop_locked, self.hard_drop_locked, self.enable_hard_drop
|
self.drop_locked, self.hard_drop_locked,
|
||||||
|
self.enable_hard_drop, self.additive_gravity
|
||||||
)
|
)
|
||||||
|
|
||||||
local piece_dy = self.piece.position.y - piece_y
|
local piece_dy = self.piece.position.y - piece_y
|
||||||
@@ -298,7 +295,7 @@ function GameMode:initializeNextPiece(inputs, ruleset, piece_data, generate_next
|
|||||||
inputs, piece_data, self.grid, gravity,
|
inputs, piece_data, self.grid, gravity,
|
||||||
self.prev_inputs, self.move,
|
self.prev_inputs, self.move,
|
||||||
self:getLockDelay(), self:getDropSpeed(),
|
self:getLockDelay(), self:getDropSpeed(),
|
||||||
self.lock_drop, self.lock_hard_drop
|
self.lock_drop, self.lock_hard_drop, self.big_mode
|
||||||
)
|
)
|
||||||
if self.lock_drop then
|
if self.lock_drop then
|
||||||
self.drop_locked = true
|
self.drop_locked = true
|
||||||
@@ -345,8 +342,8 @@ end
|
|||||||
function GameMode:drawNextQueue(ruleset)
|
function GameMode:drawNextQueue(ruleset)
|
||||||
function drawPiece(piece, skin, offsets, pos_x, pos_y)
|
function drawPiece(piece, skin, offsets, pos_x, pos_y)
|
||||||
for index, offset in pairs(offsets) do
|
for index, offset in pairs(offsets) do
|
||||||
local x = ruleset.spawn_positions[piece].x + offset.x
|
local x = offset.x + ruleset.spawn_positions[piece].x
|
||||||
local y = ruleset.spawn_positions[piece].y + offset.y
|
local y = offset.y + 4.7
|
||||||
love.graphics.draw(blocks[skin][piece], pos_x+x*16, pos_y+y*16)
|
love.graphics.draw(blocks[skin][piece], pos_x+x*16, pos_y+y*16)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -389,7 +386,7 @@ function GameMode:drawScoringInfo()
|
|||||||
love.graphics.print(
|
love.graphics.print(
|
||||||
self.das.direction .. " " ..
|
self.das.direction .. " " ..
|
||||||
self.das.frames .. " " ..
|
self.das.frames .. " " ..
|
||||||
st(self.prev_inputs) ..
|
strTrueValues(self.prev_inputs) ..
|
||||||
self.drop_bonus
|
self.drop_bonus
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|||||||
@@ -120,7 +120,7 @@ function IntervalTrainingGame:drawScoringInfo()
|
|||||||
love.graphics.print(
|
love.graphics.print(
|
||||||
self.das.direction .. " " ..
|
self.das.direction .. " " ..
|
||||||
self.das.frames .. " " ..
|
self.das.frames .. " " ..
|
||||||
st(self.prev_inputs)
|
strTrueValues(self.prev_inputs)
|
||||||
)
|
)
|
||||||
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
||||||
love.graphics.printf("TIME LEFT", 240, 250, 80, "left")
|
love.graphics.printf("TIME LEFT", 240, 250, 80, "left")
|
||||||
@@ -134,7 +134,7 @@ function IntervalTrainingGame:drawScoringInfo()
|
|||||||
|
|
||||||
-- draw time left, flash red if necessary
|
-- draw time left, flash red if necessary
|
||||||
local time_left = self.section_time_limit - math.max(self:getSectionTime(), 0)
|
local time_left = self.section_time_limit - math.max(self:getSectionTime(), 0)
|
||||||
if not self.game_over and not self.clear and time_left < sp(0,10) and time_left % 4 < 2 then
|
if not self.game_over and not self.clear and time_left < frameTime(0,10) and time_left % 4 < 2 then
|
||||||
love.graphics.setColor(1, 0.3, 0.3, 1)
|
love.graphics.setColor(1, 0.3, 0.3, 1)
|
||||||
end
|
end
|
||||||
love.graphics.printf(formatTime(time_left), 240, 270, 160, "left")
|
love.graphics.printf(formatTime(time_left), 240, 270, 160, "left")
|
||||||
|
|||||||
190
tetris/modes/konoha.lua
Executable file
190
tetris/modes/konoha.lua
Executable file
@@ -0,0 +1,190 @@
|
|||||||
|
require 'funcs'
|
||||||
|
|
||||||
|
local GameMode = require 'tetris.modes.gamemode'
|
||||||
|
local Piece = require 'tetris.components.piece'
|
||||||
|
|
||||||
|
local KonohaRandomizer = require 'tetris.randomizers.bag_konoha'
|
||||||
|
|
||||||
|
local KonohaGame = GameMode:extend()
|
||||||
|
|
||||||
|
KonohaGame.name = "All Clear A4"
|
||||||
|
KonohaGame.hash = "AllClearA4"
|
||||||
|
KonohaGame.tagline = "Get as many bravos as you can under the time limit!"
|
||||||
|
|
||||||
|
function KonohaGame:new()
|
||||||
|
KonohaGame.super:new()
|
||||||
|
|
||||||
|
self.randomizer = KonohaRandomizer()
|
||||||
|
self.bravos = 0
|
||||||
|
self.last_bonus_amount = 0
|
||||||
|
self.last_bonus_display_time = 0
|
||||||
|
self.time_limit = 10800
|
||||||
|
self.big_mode = true
|
||||||
|
|
||||||
|
self.enable_hold = true
|
||||||
|
self.next_queue_length = 3
|
||||||
|
end
|
||||||
|
|
||||||
|
function KonohaGame:getARE()
|
||||||
|
if self.level < 300 then return 30
|
||||||
|
elseif self.level < 400 then return 25
|
||||||
|
elseif self.level < 500 then return 20
|
||||||
|
elseif self.level < 600 then return 17
|
||||||
|
elseif self.level < 800 then return 15
|
||||||
|
elseif self.level < 900 then return 13
|
||||||
|
elseif self.level < 1000 then return 10
|
||||||
|
elseif self.level < 1300 then return 8
|
||||||
|
else return 6 end
|
||||||
|
end
|
||||||
|
|
||||||
|
function KonohaGame:getLineARE()
|
||||||
|
return self:getARE()
|
||||||
|
end
|
||||||
|
|
||||||
|
function KonohaGame:getDasLimit()
|
||||||
|
if self.level < 500 then return 10
|
||||||
|
elseif self.level < 800 then return 9
|
||||||
|
elseif self.level < 1000 then return 8
|
||||||
|
else return 7 end
|
||||||
|
end
|
||||||
|
|
||||||
|
function KonohaGame:getLineClearDelay()
|
||||||
|
if self.level < 200 then return 14
|
||||||
|
elseif self.level < 500 then return 9
|
||||||
|
elseif self.level < 800 then return 8
|
||||||
|
elseif self.level < 1000 then return 7
|
||||||
|
else return 6 end
|
||||||
|
end
|
||||||
|
|
||||||
|
function KonohaGame:getLockDelay()
|
||||||
|
if self.level < 500 then return 30
|
||||||
|
elseif self.level < 600 then return 25
|
||||||
|
elseif self.level < 700 then return 23
|
||||||
|
elseif self.level < 800 then return 20
|
||||||
|
elseif self.level < 900 then return 17
|
||||||
|
elseif self.level < 1000 then return 15
|
||||||
|
elseif self.level < 1200 then return 13
|
||||||
|
elseif self.level < 1300 then return 10
|
||||||
|
else return 8 end
|
||||||
|
end
|
||||||
|
|
||||||
|
function KonohaGame:getGravity()
|
||||||
|
if (self.level < 30) then return 4/256
|
||||||
|
elseif (self.level < 35) then return 8/256
|
||||||
|
elseif (self.level < 40) then return 12/256
|
||||||
|
elseif (self.level < 50) then return 16/256
|
||||||
|
elseif (self.level < 60) then return 32/256
|
||||||
|
elseif (self.level < 70) then return 48/256
|
||||||
|
elseif (self.level < 80) then return 64/256
|
||||||
|
elseif (self.level < 90) then return 128/256
|
||||||
|
elseif (self.level < 100) then return 192/256
|
||||||
|
elseif (self.level < 120) then return 1
|
||||||
|
elseif (self.level < 140) then return 2
|
||||||
|
elseif (self.level < 160) then return 3
|
||||||
|
elseif (self.level < 170) then return 4
|
||||||
|
elseif (self.level < 200) then return 5
|
||||||
|
else return 20 end
|
||||||
|
end
|
||||||
|
|
||||||
|
function KonohaGame:getSection()
|
||||||
|
return math.floor(level / 100) + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
function KonohaGame:getSectionEndLevel()
|
||||||
|
return math.floor(self.level / 100 + 1) * 100
|
||||||
|
end
|
||||||
|
|
||||||
|
function KonohaGame:advanceOneFrame()
|
||||||
|
if self.ready_frames == 0 then
|
||||||
|
self.time_limit = self.time_limit - 1
|
||||||
|
self.frames = self.frames + 1
|
||||||
|
end
|
||||||
|
if self.time_limit <= 0 then
|
||||||
|
self.game_over = true
|
||||||
|
end
|
||||||
|
self.last_bonus_display_time = self.last_bonus_display_time - 1
|
||||||
|
end
|
||||||
|
|
||||||
|
function KonohaGame:onPieceEnter()
|
||||||
|
if (self.level % 100 ~= 99) and self.frames ~= 0 then
|
||||||
|
self.level = self.level + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function KonohaGame:drawGrid(ruleset)
|
||||||
|
self.grid:draw()
|
||||||
|
if self.piece ~= nil and self.level < 100 then
|
||||||
|
self:drawGhostPiece(ruleset)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local cleared_row_levels = {2, 4, 6, 12}
|
||||||
|
local bravo_bonus = {300, 480, 660, 900}
|
||||||
|
local non_bravo_bonus = {0, 0, 20, 40}
|
||||||
|
local bravo_ot_bonus = {0, 60, 120, 180}
|
||||||
|
|
||||||
|
function KonohaGame:onLineClear(cleared_row_count)
|
||||||
|
local oldtime = self.time_limit
|
||||||
|
|
||||||
|
self.level = self.level + cleared_row_levels[cleared_row_count / 2]
|
||||||
|
if self.grid:checkForBravo(cleared_row_count) then
|
||||||
|
self.bravos = self.bravos + 1
|
||||||
|
if self.level < 1000 then self.time_limit = self.time_limit + bravo_bonus[cleared_row_count / 2]
|
||||||
|
else self.time_limit = self.time_limit + bravo_ot_bonus[cleared_row_count / 2]
|
||||||
|
end
|
||||||
|
if self.bravos == 11 then self.randomizer.allowrepeat = true end
|
||||||
|
elseif self.level < 1000 then
|
||||||
|
self.time_limit = self.time_limit + non_bravo_bonus[cleared_row_count / 2]
|
||||||
|
end
|
||||||
|
|
||||||
|
local bonus = self.time_limit - oldtime
|
||||||
|
if bonus > 0 then
|
||||||
|
self.last_bonus_amount = bonus
|
||||||
|
self.last_bonus_display_time = 120
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function KonohaGame:getBackground()
|
||||||
|
return math.floor(self.level / 100)
|
||||||
|
end
|
||||||
|
|
||||||
|
function KonohaGame:drawScoringInfo()
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_2)
|
||||||
|
love.graphics.print(
|
||||||
|
self.das.direction .. " " ..
|
||||||
|
self.das.frames .. " " ..
|
||||||
|
strTrueValues(self.prev_inputs)
|
||||||
|
)
|
||||||
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
||||||
|
love.graphics.printf("TIME LIMIT", 240, 120, 120, "left")
|
||||||
|
love.graphics.printf("BRAVOS", 240, 200, 50, "left")
|
||||||
|
love.graphics.printf("LEVEL", 240, 320, 40, "left")
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_3)
|
||||||
|
if not self.game_over and self.time_limit < frameTime(0,10) and self.time_limit % 4 < 2 then
|
||||||
|
love.graphics.setColor(1, 0.3, 0.3, 1)
|
||||||
|
end
|
||||||
|
love.graphics.printf(formatTime(self.time_limit), 240, 140, 120, "right")
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
if self.last_bonus_display_time > 0 then
|
||||||
|
love.graphics.printf("+"..formatTime(self.last_bonus_amount), 240, 160, 120, "right")
|
||||||
|
end
|
||||||
|
love.graphics.printf(self.bravos, 240, 220, 90, "left")
|
||||||
|
love.graphics.printf(self.level, 240, 340, 50, "right")
|
||||||
|
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 50, "right")
|
||||||
|
|
||||||
|
love.graphics.setFont(font_8x11)
|
||||||
|
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
||||||
|
end
|
||||||
|
|
||||||
|
function KonohaGame:getHighscoreData()
|
||||||
|
return {
|
||||||
|
bravos = self.bravos,
|
||||||
|
level = self.level,
|
||||||
|
frames = self.frames,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
return KonohaGame
|
||||||
@@ -151,11 +151,11 @@ function Marathon2020Game:advanceOneFrame()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local cool_cutoffs = {
|
local cool_cutoffs = {
|
||||||
sp(0,45,00), sp(0,41,50), sp(0,38,50), sp(0,35,00), sp(0,32,50),
|
frameTime(0,45,00), frameTime(0,41,50), frameTime(0,38,50), frameTime(0,35,00), frameTime(0,32,50),
|
||||||
sp(0,29,20), sp(0,27,20), sp(0,24,80), sp(0,22,80), sp(0,20,60),
|
frameTime(0,29,20), frameTime(0,27,20), frameTime(0,24,80), frameTime(0,22,80), frameTime(0,20,60),
|
||||||
sp(0,19,60), sp(0,19,40), sp(0,19,40), sp(0,18,40), sp(0,18,20),
|
frameTime(0,19,60), frameTime(0,19,40), frameTime(0,19,40), frameTime(0,18,40), frameTime(0,18,20),
|
||||||
sp(0,16,20), sp(0,16,20), sp(0,16,20), sp(0,16,20), sp(0,16,20),
|
frameTime(0,16,20), frameTime(0,16,20), frameTime(0,16,20), frameTime(0,16,20), frameTime(0,16,20),
|
||||||
sp(0,15,20)
|
frameTime(0,15,20)
|
||||||
}
|
}
|
||||||
|
|
||||||
local levels_for_cleared_rows = { 1, 2, 4, 6 }
|
local levels_for_cleared_rows = { 1, 2, 4, 6 }
|
||||||
@@ -284,11 +284,11 @@ function Marathon2020Game:sectionPassed(old_level, new_level)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Marathon2020Game:checkTorikan(section)
|
function Marathon2020Game:checkTorikan(section)
|
||||||
if section == 5 and self.frames < sp(6,00,00) then self.torikan_passed[500] = true end
|
if section == 5 and self.frames < frameTime(6,00,00) then self.torikan_passed[500] = true end
|
||||||
if section == 9 and self.frames < sp(8,30,00) then self.torikan_passed[900] = true end
|
if section == 9 and self.frames < frameTime(8,30,00) then self.torikan_passed[900] = true end
|
||||||
if section == 10 and self.frames < sp(8,45,00) then self.torikan_passed[1000] = true end
|
if section == 10 and self.frames < frameTime(8,45,00) then self.torikan_passed[1000] = true end
|
||||||
if section == 15 and self.frames < sp(11,30,00) then self.torikan_passed[1500] = true end
|
if section == 15 and self.frames < frameTime(11,30,00) then self.torikan_passed[1500] = true end
|
||||||
if section == 19 and self.frames < sp(13,15,00) then self.torikan_passed[1900] = true end
|
if section == 19 and self.frames < frameTime(13,15,00) then self.torikan_passed[1900] = true end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Marathon2020Game:checkClear(level)
|
function Marathon2020Game:checkClear(level)
|
||||||
|
|||||||
@@ -23,6 +23,11 @@ function MarathonA1Game:new()
|
|||||||
level500 = false,
|
level500 = false,
|
||||||
level999 = false
|
level999 = false
|
||||||
}
|
}
|
||||||
|
self.SGnames = {
|
||||||
|
"9", "8", "7", "6", "5", "4", "3", "2", "1",
|
||||||
|
"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
|
||||||
|
"GM"
|
||||||
|
}
|
||||||
|
|
||||||
self.randomizer = History4RollsRandomizer()
|
self.randomizer = History4RollsRandomizer()
|
||||||
|
|
||||||
@@ -155,15 +160,15 @@ end
|
|||||||
|
|
||||||
function MarathonA1Game:checkGMRequirements(old_level, new_level)
|
function MarathonA1Game:checkGMRequirements(old_level, new_level)
|
||||||
if old_level < 300 and new_level >= 300 then
|
if old_level < 300 and new_level >= 300 then
|
||||||
if self.score > 12000 and self.frames <= sp(4,15) then
|
if self.score > 12000 and self.frames <= frameTime(4,15) then
|
||||||
self.gm_conditions["level300"] = true
|
self.gm_conditions["level300"] = true
|
||||||
end
|
end
|
||||||
elseif old_level < 500 and new_level >= 500 then
|
elseif old_level < 500 and new_level >= 500 then
|
||||||
if self.score > 40000 and self.frames <= sp(7,30) then
|
if self.score > 40000 and self.frames <= frameTime(7,30) then
|
||||||
self.gm_conditions["level500"] = true
|
self.gm_conditions["level500"] = true
|
||||||
end
|
end
|
||||||
elseif old_level < 999 and new_level >= 999 then
|
elseif old_level < 999 and new_level >= 999 then
|
||||||
if self.score > 126000 and self.frames <= sp(13,30) then
|
if self.score > 126000 and self.frames <= frameTime(13,30) then
|
||||||
self.gm_conditions["level900"] = true
|
self.gm_conditions["level900"] = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -184,13 +189,17 @@ function MarathonA1Game:drawScoringInfo()
|
|||||||
love.graphics.print(
|
love.graphics.print(
|
||||||
self.das.direction .. " " ..
|
self.das.direction .. " " ..
|
||||||
self.das.frames .. " " ..
|
self.das.frames .. " " ..
|
||||||
st(self.prev_inputs)
|
strTrueValues(self.prev_inputs)
|
||||||
)
|
)
|
||||||
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
||||||
love.graphics.printf("GRADE", 240, 120, 40, "left")
|
love.graphics.printf("GRADE", 240, 120, 40, "left")
|
||||||
love.graphics.printf("SCORE", 240, 200, 40, "left")
|
love.graphics.printf("SCORE", 240, 200, 40, "left")
|
||||||
love.graphics.printf("NEXT RANK", 240, 260, 90, "left")
|
love.graphics.printf("NEXT RANK", 240, 260, 90, "left")
|
||||||
love.graphics.printf("LEVEL", 240, 320, 40, "left")
|
love.graphics.printf("LEVEL", 240, 320, 40, "left")
|
||||||
|
local sg = self.grid:checkSecretGrade()
|
||||||
|
if sg >= 5 then
|
||||||
|
love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
|
||||||
|
end
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_3)
|
love.graphics.setFont(font_3x5_3)
|
||||||
love.graphics.printf(self.score, 240, 220, 90, "left")
|
love.graphics.printf(self.score, 240, 220, 90, "left")
|
||||||
@@ -202,7 +211,10 @@ function MarathonA1Game:drawScoringInfo()
|
|||||||
love.graphics.printf(getRankForScore(self.score).next, 240, 280, 90, "left")
|
love.graphics.printf(getRankForScore(self.score).next, 240, 280, 90, "left")
|
||||||
love.graphics.printf(self.level, 240, 340, 40, "right")
|
love.graphics.printf(self.level, 240, 340, 40, "right")
|
||||||
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right")
|
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right")
|
||||||
|
if sg >= 5 then
|
||||||
|
love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
|
||||||
|
end
|
||||||
|
|
||||||
love.graphics.setFont(font_8x11)
|
love.graphics.setFont(font_8x11)
|
||||||
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -27,6 +27,12 @@ function MarathonA2Game:new()
|
|||||||
self.section_times = { [0] = 0 }
|
self.section_times = { [0] = 0 }
|
||||||
self.section_tetrises = { [0] = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
|
self.section_tetrises = { [0] = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
|
||||||
|
|
||||||
|
self.SGnames = {
|
||||||
|
"9", "8", "7", "6", "5", "4", "3", "2", "1",
|
||||||
|
"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
|
||||||
|
"GM"
|
||||||
|
}
|
||||||
|
|
||||||
self.randomizer = History6RollsRandomizer()
|
self.randomizer = History6RollsRandomizer()
|
||||||
|
|
||||||
self.lock_drop = false
|
self.lock_drop = false
|
||||||
@@ -260,7 +266,7 @@ function MarathonA2Game:qualifiesForMRoll()
|
|||||||
local section_average = 0
|
local section_average = 0
|
||||||
for section = 0, 4 do
|
for section = 0, 4 do
|
||||||
section_average = section_average + self.section_times[section]
|
section_average = section_average + self.section_times[section]
|
||||||
if self.section_times[section] > sp(1,05) then
|
if self.section_times[section] > frameTime(1,05) then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -273,7 +279,7 @@ function MarathonA2Game:qualifiesForMRoll()
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if self.grade < 17 or self.frames > sp(8,45) then
|
if self.grade < 17 or self.frames > frameTime(9,30) then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
@@ -325,18 +331,25 @@ function MarathonA2Game:drawScoringInfo()
|
|||||||
love.graphics.print(
|
love.graphics.print(
|
||||||
self.das.direction .. " " ..
|
self.das.direction .. " " ..
|
||||||
self.das.frames .. " " ..
|
self.das.frames .. " " ..
|
||||||
st(self.prev_inputs)
|
strTrueValues(self.prev_inputs)
|
||||||
)
|
)
|
||||||
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
||||||
love.graphics.printf("GRADE", 240, 120, 40, "left")
|
love.graphics.printf("GRADE", 240, 120, 40, "left")
|
||||||
love.graphics.printf("SCORE", 240, 200, 40, "left")
|
love.graphics.printf("SCORE", 240, 200, 40, "left")
|
||||||
love.graphics.printf("LEVEL", 240, 320, 40, "left")
|
love.graphics.printf("LEVEL", 240, 320, 40, "left")
|
||||||
|
local sg = self.grid:checkSecretGrade()
|
||||||
|
if sg >= 5 then
|
||||||
|
love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
|
||||||
|
end
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_3)
|
love.graphics.setFont(font_3x5_3)
|
||||||
love.graphics.printf(self:getLetterGrade(), 240, 140, 90, "left")
|
love.graphics.printf(self:getLetterGrade(), 240, 140, 90, "left")
|
||||||
love.graphics.printf(self.score, 240, 220, 90, "left")
|
love.graphics.printf(self.score, 240, 220, 90, "left")
|
||||||
love.graphics.printf(self.level, 240, 340, 40, "right")
|
love.graphics.printf(self.level, 240, 340, 40, "right")
|
||||||
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right")
|
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right")
|
||||||
|
if sg >= 5 then
|
||||||
|
love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
|
||||||
|
end
|
||||||
|
|
||||||
love.graphics.setFont(font_8x11)
|
love.graphics.setFont(font_8x11)
|
||||||
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
||||||
|
|||||||
@@ -32,10 +32,19 @@ function MarathonA3Game:new()
|
|||||||
|
|
||||||
self.randomizer = History6RollsRandomizer()
|
self.randomizer = History6RollsRandomizer()
|
||||||
|
|
||||||
|
self.SGnames = {
|
||||||
|
"9", "8", "7", "6", "5", "4", "3", "2", "1",
|
||||||
|
"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
|
||||||
|
"GM"
|
||||||
|
}
|
||||||
|
|
||||||
self.lock_drop = true
|
self.lock_drop = true
|
||||||
self.lock_hard_drop = true
|
self.lock_hard_drop = true
|
||||||
self.enable_hold = true
|
self.enable_hold = true
|
||||||
self.next_queue_length = 3
|
self.next_queue_length = 3
|
||||||
|
|
||||||
|
self.coolregret_message = "COOL!!"
|
||||||
|
self.coolregret_timer = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonA3Game:getARE()
|
function MarathonA3Game:getARE()
|
||||||
@@ -67,7 +76,9 @@ function MarathonA3Game:getLineClearDelay()
|
|||||||
elseif self.speed_level < 600 then return 25
|
elseif self.speed_level < 600 then return 25
|
||||||
elseif self.speed_level < 700 then return 16
|
elseif self.speed_level < 700 then return 16
|
||||||
elseif self.speed_level < 800 then return 12
|
elseif self.speed_level < 800 then return 12
|
||||||
else return 6 end
|
elseif self.speed_level < 1100 then return 6
|
||||||
|
elseif self.speed_level < 1200 then return 5
|
||||||
|
else return 4 end
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonA3Game:getLockDelay()
|
function MarathonA3Game:getLockDelay()
|
||||||
@@ -117,7 +128,7 @@ function MarathonA3Game:advanceOneFrame()
|
|||||||
if self.roll_frames + 1 == 0 then
|
if self.roll_frames + 1 == 0 then
|
||||||
switchBGM("credit_roll", "gm3")
|
switchBGM("credit_roll", "gm3")
|
||||||
end
|
end
|
||||||
return
|
return false
|
||||||
elseif self.roll_frames > 3238 then
|
elseif self.roll_frames > 3238 then
|
||||||
if self:qualifiesForMRoll() then
|
if self:qualifiesForMRoll() then
|
||||||
self.roll_points = self.roll_points + 160
|
self.roll_points = self.roll_points + 160
|
||||||
@@ -158,13 +169,13 @@ function MarathonA3Game:onLineClear(cleared_row_count)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local cool_cutoffs = {
|
local cool_cutoffs = {
|
||||||
sp(0,52), sp(0,52), sp(0,49), sp(0,45), sp(0,45),
|
frameTime(0,52), frameTime(0,52), frameTime(0,49), frameTime(0,45), frameTime(0,45),
|
||||||
sp(0,42), sp(0,42), sp(0,38), sp(0,38),
|
frameTime(0,42), frameTime(0,42), frameTime(0,38), frameTime(0,38),
|
||||||
}
|
}
|
||||||
|
|
||||||
local regret_cutoffs = {
|
local regret_cutoffs = {
|
||||||
sp(0,90), sp(0,75), sp(0,75), sp(0,68), sp(0,60),
|
frameTime(0,90), frameTime(0,75), frameTime(0,75), frameTime(0,68), frameTime(0,60),
|
||||||
sp(0,60), sp(0,50), sp(0,50), sp(0,50), sp(0,50),
|
frameTime(0,60), frameTime(0,50), frameTime(0,50), frameTime(0,50), frameTime(0,50),
|
||||||
}
|
}
|
||||||
|
|
||||||
function MarathonA3Game:updateSectionTimes(old_level, new_level)
|
function MarathonA3Game:updateSectionTimes(old_level, new_level)
|
||||||
@@ -180,17 +191,23 @@ function MarathonA3Game:updateSectionTimes(old_level, new_level)
|
|||||||
if section_time > regret_cutoffs[section] then
|
if section_time > regret_cutoffs[section] then
|
||||||
self.section_cool_grade = self.section_cool_grade - 1
|
self.section_cool_grade = self.section_cool_grade - 1
|
||||||
table.insert(self.section_status, "regret")
|
table.insert(self.section_status, "regret")
|
||||||
|
self.coolregret_message = "REGRET!!"
|
||||||
|
self.coolregret_timer = 300
|
||||||
elseif section <= 9 and self.section_status[section - 1] == "cool" and
|
elseif section <= 9 and self.section_status[section - 1] == "cool" and
|
||||||
self.section_70_times[section] < self.section_70_times[section - 1] + 1000 then
|
self.section_70_times[section] < self.section_70_times[section - 1] + 120 then
|
||||||
self.section_cool_grade = self.section_cool_grade + 1
|
self.section_cool_grade = self.section_cool_grade + 1
|
||||||
self.speed_level = self.speed_level + 100
|
self.speed_level = self.speed_level + 100
|
||||||
table.insert(self.section_status, "cool")
|
table.insert(self.section_status, "cool")
|
||||||
|
self.coolregret_message = "COOL!!"
|
||||||
|
self.coolregret_timer = 300
|
||||||
elseif self.section_status[section - 1] == "cool" then
|
elseif self.section_status[section - 1] == "cool" then
|
||||||
table.insert(self.section_status, "none")
|
table.insert(self.section_status, "none")
|
||||||
elseif section <= 9 and self.section_70_times[section] < cool_cutoffs[section] then
|
elseif section <= 9 and self.section_70_times[section] < cool_cutoffs[section] then
|
||||||
self.section_cool_grade = self.section_cool_grade + 1
|
self.section_cool_grade = self.section_cool_grade + 1
|
||||||
self.speed_level = self.speed_level + 100
|
self.speed_level = self.speed_level + 100
|
||||||
table.insert(self.section_status, "cool")
|
table.insert(self.section_status, "cool")
|
||||||
|
self.coolregret_message = "COOL!!"
|
||||||
|
self.coolregret_timer = 300
|
||||||
else
|
else
|
||||||
table.insert(self.section_status, "none")
|
table.insert(self.section_status, "none")
|
||||||
end
|
end
|
||||||
@@ -370,12 +387,16 @@ function MarathonA3Game:drawScoringInfo()
|
|||||||
love.graphics.print(
|
love.graphics.print(
|
||||||
self.das.direction .. " " ..
|
self.das.direction .. " " ..
|
||||||
self.das.frames .. " " ..
|
self.das.frames .. " " ..
|
||||||
st(self.prev_inputs)
|
strTrueValues(self.prev_inputs)
|
||||||
)
|
)
|
||||||
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
||||||
love.graphics.printf("GRADE", 240, 120, 40, "left")
|
love.graphics.printf("GRADE", 240, 120, 40, "left")
|
||||||
love.graphics.printf("SCORE", 240, 200, 40, "left")
|
love.graphics.printf("SCORE", 240, 200, 40, "left")
|
||||||
love.graphics.printf("LEVEL", 240, 320, 40, "left")
|
love.graphics.printf("LEVEL", 240, 320, 40, "left")
|
||||||
|
local sg = self.grid:checkSecretGrade()
|
||||||
|
if sg >= 5 then
|
||||||
|
love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
|
||||||
|
end
|
||||||
|
|
||||||
-- draw section time data
|
-- draw section time data
|
||||||
current_section = math.floor(self.level / 100) + 1
|
current_section = math.floor(self.level / 100) + 1
|
||||||
@@ -403,13 +424,21 @@ function MarathonA3Game:drawScoringInfo()
|
|||||||
end
|
end
|
||||||
|
|
||||||
love.graphics.printf(formatTime(self.frames - self.section_start_time), current_x, 40 + 20 * current_section, 90, "left")
|
love.graphics.printf(formatTime(self.frames - self.section_start_time), current_x, 40 + 20 * current_section, 90, "left")
|
||||||
|
|
||||||
|
if(self.coolregret_timer > 0) then
|
||||||
|
love.graphics.printf(self.coolregret_message, 64, 400, 160, "center")
|
||||||
|
self.coolregret_timer = self.coolregret_timer - 1
|
||||||
|
end
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_3)
|
love.graphics.setFont(font_3x5_3)
|
||||||
love.graphics.printf(self.score, 240, 220, 90, "left")
|
love.graphics.printf(self.score, 240, 220, 90, "left")
|
||||||
love.graphics.printf(self:getLetterGrade(), 240, 140, 90, "left")
|
love.graphics.printf(self:getLetterGrade(), 240, 140, 90, "left")
|
||||||
love.graphics.printf(self.level, 240, 340, 40, "right")
|
love.graphics.printf(self.level, 240, 340, 40, "right")
|
||||||
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right")
|
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right")
|
||||||
|
if sg >= 5 then
|
||||||
|
love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
|
||||||
|
end
|
||||||
|
|
||||||
love.graphics.setFont(font_8x11)
|
love.graphics.setFont(font_8x11)
|
||||||
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -3,22 +3,20 @@ require 'funcs'
|
|||||||
local GameMode = require 'tetris.modes.gamemode'
|
local GameMode = require 'tetris.modes.gamemode'
|
||||||
local Piece = require 'tetris.components.piece'
|
local Piece = require 'tetris.components.piece'
|
||||||
|
|
||||||
local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls'
|
local Bag7NoSZOStartRandomizer = require 'tetris.randomizers.bag7noSZOstart'
|
||||||
|
|
||||||
local MarathonL1Game = GameMode:extend()
|
local MarathonAX4Game = GameMode:extend()
|
||||||
|
|
||||||
MarathonL1Game.name = "Line Attack"
|
MarathonAX4Game.name = "Marathon AX4"
|
||||||
MarathonL1Game.hash = "MarathonL1"
|
MarathonAX4Game.hash = "MarathonAX4"
|
||||||
MarathonL1Game.tagline = "Can you clear the time hurdles when the game goes this fast?"
|
MarathonAX4Game.tagline = "Can you clear the time hurdles when the game goes this fast?"
|
||||||
|
|
||||||
|
|
||||||
|
function MarathonAX4Game:new()
|
||||||
|
MarathonAX4Game.super:new()
|
||||||
function MarathonL1Game:new()
|
|
||||||
MarathonL1Game.super:new()
|
|
||||||
|
|
||||||
self.roll_frames = 0
|
self.roll_frames = 0
|
||||||
self.randomizer = History6RollsRandomizer()
|
self.randomizer = Bag7NoSZOStartRandomizer()
|
||||||
|
|
||||||
self.section_time_limit = 3600
|
self.section_time_limit = 3600
|
||||||
self.section_start_time = 0
|
self.section_start_time = 0
|
||||||
@@ -30,7 +28,7 @@ function MarathonL1Game:new()
|
|||||||
self.next_queue_length = 3
|
self.next_queue_length = 3
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonL1Game:getARE()
|
function MarathonAX4Game:getARE()
|
||||||
if self.lines < 10 then return 18
|
if self.lines < 10 then return 18
|
||||||
elseif self.lines < 40 then return 14
|
elseif self.lines < 40 then return 14
|
||||||
elseif self.lines < 60 then return 12
|
elseif self.lines < 60 then return 12
|
||||||
@@ -40,24 +38,24 @@ function MarathonL1Game:getARE()
|
|||||||
else return 6 end
|
else return 6 end
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonL1Game:getLineARE()
|
function MarathonAX4Game:getLineARE()
|
||||||
return self:getARE()
|
return self:getARE()
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonL1Game:getDasLimit()
|
function MarathonAX4Game:getDasLimit()
|
||||||
if self.lines < 20 then return 10
|
if self.lines < 20 then return 10
|
||||||
elseif self.lines < 50 then return 9
|
elseif self.lines < 50 then return 9
|
||||||
elseif self.lines < 70 then return 8
|
elseif self.lines < 70 then return 8
|
||||||
else return 7 end
|
else return 7 end
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonL1Game:getLineClearDelay()
|
function MarathonAX4Game:getLineClearDelay()
|
||||||
if self.lines < 10 then return 14
|
if self.lines < 10 then return 14
|
||||||
elseif self.lines < 30 then return 9
|
elseif self.lines < 30 then return 9
|
||||||
else return 5 end
|
else return 5 end
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonL1Game:getLockDelay()
|
function MarathonAX4Game:getLockDelay()
|
||||||
if self.lines < 10 then return 28
|
if self.lines < 10 then return 28
|
||||||
elseif self.lines < 20 then return 24
|
elseif self.lines < 20 then return 24
|
||||||
elseif self.lines < 30 then return 22
|
elseif self.lines < 30 then return 22
|
||||||
@@ -67,15 +65,15 @@ function MarathonL1Game:getLockDelay()
|
|||||||
else return 13 end
|
else return 13 end
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonL1Game:getGravity()
|
function MarathonAX4Game:getGravity()
|
||||||
return 20
|
return 20
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonL1Game:getSection()
|
function MarathonAX4Game:getSection()
|
||||||
return math.floor(level / 100) + 1
|
return math.floor(level / 100) + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonL1Game:advanceOneFrame()
|
function MarathonAX4Game:advanceOneFrame()
|
||||||
if self.clear then
|
if self.clear then
|
||||||
self.roll_frames = self.roll_frames + 1
|
self.roll_frames = self.roll_frames + 1
|
||||||
if self.roll_frames < 0 then
|
if self.roll_frames < 0 then
|
||||||
@@ -94,7 +92,7 @@ function MarathonL1Game:advanceOneFrame()
|
|||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonL1Game:onLineClear(cleared_row_count)
|
function MarathonAX4Game:onLineClear(cleared_row_count)
|
||||||
if not self.clear then
|
if not self.clear then
|
||||||
local new_lines = self.lines + cleared_row_count
|
local new_lines = self.lines + cleared_row_count
|
||||||
self:updateSectionTimes(self.lines, new_lines)
|
self:updateSectionTimes(self.lines, new_lines)
|
||||||
@@ -106,11 +104,11 @@ function MarathonL1Game:onLineClear(cleared_row_count)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonL1Game:getSectionTime()
|
function MarathonAX4Game:getSectionTime()
|
||||||
return self.frames - self.section_start_time
|
return self.frames - self.section_start_time
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonL1Game:updateSectionTimes(old_lines, new_lines)
|
function MarathonAX4Game:updateSectionTimes(old_lines, new_lines)
|
||||||
if math.floor(old_lines / 10) < math.floor(new_lines / 10) then
|
if math.floor(old_lines / 10) < math.floor(new_lines / 10) then
|
||||||
-- record new section
|
-- record new section
|
||||||
table.insert(self.section_times, self:getSectionTime())
|
table.insert(self.section_times, self:getSectionTime())
|
||||||
@@ -119,23 +117,23 @@ function MarathonL1Game:updateSectionTimes(old_lines, new_lines)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonL1Game:onPieceEnter()
|
function MarathonAX4Game:onPieceEnter()
|
||||||
self.section_clear = false
|
self.section_clear = false
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonL1Game:drawGrid(ruleset)
|
function MarathonAX4Game:drawGrid(ruleset)
|
||||||
self.grid:draw()
|
self.grid:draw()
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonL1Game:getHighscoreData()
|
function MarathonAX4Game:getHighscoreData()
|
||||||
return {
|
return {
|
||||||
lines = self.lines,
|
lines = self.lines,
|
||||||
frames = self.frames,
|
frames = self.frames,
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonL1Game:drawScoringInfo()
|
function MarathonAX4Game:drawScoringInfo()
|
||||||
MarathonL1Game.super.drawScoringInfo(self)
|
MarathonAX4Game.super.drawScoringInfo(self)
|
||||||
|
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
|
||||||
@@ -143,7 +141,7 @@ function MarathonL1Game:drawScoringInfo()
|
|||||||
love.graphics.print(
|
love.graphics.print(
|
||||||
self.das.direction .. " " ..
|
self.das.direction .. " " ..
|
||||||
self.das.frames .. " " ..
|
self.das.frames .. " " ..
|
||||||
st(self.prev_inputs)
|
strTrueValues(self.prev_inputs)
|
||||||
)
|
)
|
||||||
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
||||||
love.graphics.printf("TIME LEFT", 240, 250, 80, "left")
|
love.graphics.printf("TIME LEFT", 240, 250, 80, "left")
|
||||||
@@ -158,19 +156,19 @@ function MarathonL1Game:drawScoringInfo()
|
|||||||
|
|
||||||
-- draw time left, flash red if necessary
|
-- draw time left, flash red if necessary
|
||||||
local time_left = self.section_time_limit - math.max(self:getSectionTime(), 0)
|
local time_left = self.section_time_limit - math.max(self:getSectionTime(), 0)
|
||||||
if not self.game_over and not self.clear and time_left < sp(0,10) and time_left % 4 < 2 then
|
if not self.game_over and not self.clear and time_left < frameTime(0,10) and time_left % 4 < 2 then
|
||||||
love.graphics.setColor(1, 0.3, 0.3, 1)
|
love.graphics.setColor(1, 0.3, 0.3, 1)
|
||||||
end
|
end
|
||||||
love.graphics.printf(formatTime(time_left), 240, 270, 160, "left")
|
love.graphics.printf(formatTime(time_left), 240, 270, 160, "left")
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonL1Game:getSectionEndLines()
|
function MarathonAX4Game:getSectionEndLines()
|
||||||
return math.floor(self.lines / 10 + 1) * 10
|
return math.floor(self.lines / 10 + 1) * 10
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonL1Game:getBackground()
|
function MarathonAX4Game:getBackground()
|
||||||
return math.floor(self.lines / 10)
|
return math.floor(self.lines / 10)
|
||||||
end
|
end
|
||||||
|
|
||||||
return MarathonL1Game
|
return MarathonAX4Game
|
||||||
185
tetris/modes/marathon_c89.lua
Normal file
185
tetris/modes/marathon_c89.lua
Normal file
@@ -0,0 +1,185 @@
|
|||||||
|
require 'funcs'
|
||||||
|
|
||||||
|
local GameMode = require 'tetris.modes.gamemode'
|
||||||
|
local Piece = require 'tetris.components.piece'
|
||||||
|
|
||||||
|
local Randomizer = require 'tetris.randomizers.randomizer'
|
||||||
|
|
||||||
|
local MarathonC89Game = GameMode:extend()
|
||||||
|
|
||||||
|
MarathonC89Game.name = "Marathon C89"
|
||||||
|
MarathonC89Game.hash = "MarathonC89"
|
||||||
|
MarathonC89Game.tagline = "Can you play fast enough to reach the killscreen?"
|
||||||
|
|
||||||
|
|
||||||
|
function MarathonC89Game:new()
|
||||||
|
MarathonC89Game.super:new()
|
||||||
|
|
||||||
|
self.randomizer = Randomizer()
|
||||||
|
|
||||||
|
self.ready_frames = 1
|
||||||
|
self.waiting_frames = 72
|
||||||
|
|
||||||
|
self.start_level = 12
|
||||||
|
self.level = 12
|
||||||
|
|
||||||
|
self.lock_drop = true
|
||||||
|
self.enable_hard_drop = false
|
||||||
|
self.enable_hold = false
|
||||||
|
self.next_queue_length = 1
|
||||||
|
self.additive_gravity = false
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonC89Game:getDropSpeed() return 1/2 end
|
||||||
|
function MarathonC89Game:getDasLimit() return 16 end
|
||||||
|
function MarathonC89Game:getARR() return 6 end
|
||||||
|
|
||||||
|
function MarathonC89Game:getARE() return 6 end
|
||||||
|
function MarathonC89Game:getLineARE() return 6 end
|
||||||
|
function MarathonC89Game:getLineClearDelay() return 30 end
|
||||||
|
function MarathonC89Game:getLockDelay() return 0 end
|
||||||
|
|
||||||
|
function MarathonC89Game:chargeDAS(inputs)
|
||||||
|
if inputs[self.das.direction] == true and
|
||||||
|
self.prev_inputs[self.das.direction] == true and
|
||||||
|
not inputs["down"] and
|
||||||
|
self.piece ~= nil
|
||||||
|
then
|
||||||
|
local das_frames = self.das.frames + 1
|
||||||
|
if das_frames >= self:getDasLimit() then
|
||||||
|
if self.das.direction == "left" then
|
||||||
|
self.move = (self:getARR() == 0 and "speed" or "") .. "left"
|
||||||
|
self.das.frames = self:getDasLimit() - self:getARR()
|
||||||
|
elseif self.das.direction == "right" then
|
||||||
|
self.move = (self:getARR() == 0 and "speed" or "") .. "right"
|
||||||
|
self.das.frames = self:getDasLimit() - self:getARR()
|
||||||
|
end
|
||||||
|
else
|
||||||
|
self.move = "none"
|
||||||
|
self.das.frames = das_frames
|
||||||
|
end
|
||||||
|
elseif inputs["right"] == true then
|
||||||
|
self.das.direction = "right"
|
||||||
|
if not inputs["down"] and self.piece ~= nil then
|
||||||
|
self.move = "right"
|
||||||
|
self.das.frames = 0
|
||||||
|
else
|
||||||
|
self.move = "none"
|
||||||
|
end
|
||||||
|
elseif inputs["left"] == true then
|
||||||
|
self.das.direction = "left"
|
||||||
|
if not inputs["down"] and self.piece ~= nil then
|
||||||
|
self.move = "left"
|
||||||
|
self.das.frames = 0
|
||||||
|
else
|
||||||
|
self.move = "none"
|
||||||
|
end
|
||||||
|
else
|
||||||
|
self.move = "none"
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.das.direction == "left" and self.piece ~= nil and self.piece:isMoveBlocked(self.grid, {x=-1, y=0}) or
|
||||||
|
self.das.direction == "right" and self.piece ~= nil and self.piece:isMoveBlocked(self.grid, {x=1, y=0})
|
||||||
|
then
|
||||||
|
self.das.frames = self:getDasLimit()
|
||||||
|
end
|
||||||
|
|
||||||
|
if inputs["down"] == false and self.prev_inputs["down"] == true then
|
||||||
|
self.drop_bonus = 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local gravity_table = {
|
||||||
|
[0] =
|
||||||
|
1366/65536, 1525/65536, 1725/65536, 1986/65536, 2341/65536,
|
||||||
|
2850/65536, 3641/65536, 5042/65536, 8192/65536, 10923/65536,
|
||||||
|
13108/65536, 13108/65536, 13108/65536, 16384/65536, 16384/65536,
|
||||||
|
16384/65536, 21846/65536, 21846/65536, 21846/65536
|
||||||
|
}
|
||||||
|
|
||||||
|
function MarathonC89Game:getGravity()
|
||||||
|
if self.waiting_frames > 0 then return 0 end
|
||||||
|
if self.level >= 29 then return 1
|
||||||
|
elseif self.level >= 19 then return 1/2
|
||||||
|
else return gravity_table[self.level] end
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonC89Game:advanceOneFrame()
|
||||||
|
if self.waiting_frames > 0 then
|
||||||
|
self.waiting_frames = self.waiting_frames - 1
|
||||||
|
else
|
||||||
|
self.frames = self.frames + 1
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonC89Game:onPieceLock()
|
||||||
|
self.score = self.score + self.drop_bonus
|
||||||
|
self.drop_bonus = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
local cleared_line_scores = { 40, 100, 300, 1200 }
|
||||||
|
|
||||||
|
function MarathonC89Game:getLevelForLines()
|
||||||
|
if self.start_level < 10 then
|
||||||
|
return math.max(self.start_level, math.floor(self.lines / 10))
|
||||||
|
elseif self.start_level < 16 then
|
||||||
|
return math.max(self.start_level, self.start_level + math.floor((self.lines - 100) / 10))
|
||||||
|
else
|
||||||
|
return math.max(self.start_level, math.floor((self.lines - 60) / 10))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonC89Game:updateScore(level, drop_bonus, cleared_lines)
|
||||||
|
if cleared_lines > 0 then
|
||||||
|
self.score = self.score + cleared_line_scores[cleared_lines] * (self.level + 1)
|
||||||
|
self.lines = self.lines + cleared_lines
|
||||||
|
self.level = self:getLevelForLines()
|
||||||
|
else
|
||||||
|
self.drop_bonus = 0
|
||||||
|
self.combo = 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonC89Game:drawGrid()
|
||||||
|
self.grid:draw()
|
||||||
|
if self.piece ~= nil and self.level < 100 then
|
||||||
|
self:drawGhostPiece(ruleset)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonC89Game:drawScoringInfo()
|
||||||
|
MarathonC89Game.super.drawScoringInfo(self)
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_2)
|
||||||
|
love.graphics.print(
|
||||||
|
self.das.direction .. " " ..
|
||||||
|
self.das.frames .. " " ..
|
||||||
|
strTrueValues(self.prev_inputs)
|
||||||
|
)
|
||||||
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
||||||
|
love.graphics.printf("LINES", 240, 120, 40, "left")
|
||||||
|
love.graphics.printf("SCORE", 240, 200, 40, "left")
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_3)
|
||||||
|
love.graphics.printf(self.lines, 240, 140, 90, "left")
|
||||||
|
love.graphics.printf(self.score, 240, 220, 90, "left")
|
||||||
|
|
||||||
|
love.graphics.setFont(font_8x11)
|
||||||
|
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function MarathonC89Game:getBackground()
|
||||||
|
return math.min(self.level, 19)
|
||||||
|
end
|
||||||
|
|
||||||
|
function MarathonC89Game:getHighscoreData()
|
||||||
|
return {
|
||||||
|
score = self.score,
|
||||||
|
level = self.level,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
return MarathonC89Game
|
||||||
@@ -61,15 +61,15 @@ function PhantomManiaGame:getGravity()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function PhantomManiaGame:hitTorikan(old_level, new_level)
|
function PhantomManiaGame:hitTorikan(old_level, new_level)
|
||||||
if old_level < 300 and new_level >= 300 and self.frames > sp(2,28) then
|
if old_level < 300 and new_level >= 300 and self.frames > frameTime(2,28) then
|
||||||
self.level = 300
|
self.level = 300
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
if old_level < 500 and new_level >= 500 and self.frames > sp(3,38) then
|
if old_level < 500 and new_level >= 500 and self.frames > frameTime(3,38) then
|
||||||
self.level = 500
|
self.level = 500
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
if old_level < 800 and new_level >= 800 and self.frames > sp(5,23) then
|
if old_level < 800 and new_level >= 800 and self.frames > frameTime(5,23) then
|
||||||
self.level = 800
|
self.level = 800
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -25,6 +25,8 @@ function PhantomMania2Game:new()
|
|||||||
self.combo = 1
|
self.combo = 1
|
||||||
self.hold_age = 0
|
self.hold_age = 0
|
||||||
self.queue_age = 0
|
self.queue_age = 0
|
||||||
|
self.roll_points = 0
|
||||||
|
|
||||||
self.randomizer = History6RollsRandomizer()
|
self.randomizer = History6RollsRandomizer()
|
||||||
|
|
||||||
self.lock_drop = true
|
self.lock_drop = true
|
||||||
@@ -84,19 +86,19 @@ function PhantomMania2Game:getNextPiece(ruleset)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function PhantomMania2Game:hitTorikan(old_level, new_level)
|
function PhantomMania2Game:hitTorikan(old_level, new_level)
|
||||||
if old_level < 300 and new_level >= 300 and self.frames > sp(2,02) then
|
if old_level < 300 and new_level >= 300 and self.frames > frameTime(2,02) then
|
||||||
self.level = 300
|
self.level = 300
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
if old_level < 500 and new_level >= 500 and self.frames > sp(3,03) then
|
if old_level < 500 and new_level >= 500 and self.frames > frameTime(3,03) then
|
||||||
self.level = 500
|
self.level = 500
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
if old_level < 800 and new_level >= 800 and self.frames > sp(4,45) then
|
if old_level < 800 and new_level >= 800 and self.frames > frameTime(4,45) then
|
||||||
self.level = 800
|
self.level = 800
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
if old_level < 1000 and new_level >= 1000 and self.frames > sp(5,38) then
|
if old_level < 1000 and new_level >= 1000 and self.frames > frameTime(5,38) then
|
||||||
self.level = 1000
|
self.level = 1000
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
@@ -135,7 +137,7 @@ function PhantomMania2Game:onPieceEnter()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local cleared_row_levels = {1, 2, 4, 6}
|
local cleared_row_levels = {1, 2, 4, 6}
|
||||||
local cleared_row_points = {0.02, 0.05, 0.15, 0.6}
|
local cleared_row_points = {2, 6, 15, 40}
|
||||||
|
|
||||||
function PhantomMania2Game:onLineClear(cleared_row_count)
|
function PhantomMania2Game:onLineClear(cleared_row_count)
|
||||||
if not self.clear then
|
if not self.clear then
|
||||||
@@ -144,6 +146,7 @@ function PhantomMania2Game:onLineClear(cleared_row_count)
|
|||||||
if new_level >= 1300 or self:hitTorikan(self.level, new_level) then
|
if new_level >= 1300 or self:hitTorikan(self.level, new_level) then
|
||||||
if new_level >= 1300 then
|
if new_level >= 1300 then
|
||||||
self.level = 1300
|
self.level = 1300
|
||||||
|
self.big_mode = true
|
||||||
end
|
end
|
||||||
self.clear = true
|
self.clear = true
|
||||||
self.grid:clear()
|
self.grid:clear()
|
||||||
@@ -152,6 +155,12 @@ function PhantomMania2Game:onLineClear(cleared_row_count)
|
|||||||
self.level = math.min(new_level, 1300)
|
self.level = math.min(new_level, 1300)
|
||||||
end
|
end
|
||||||
self:advanceBottomRow(-cleared_row_count)
|
self:advanceBottomRow(-cleared_row_count)
|
||||||
|
else
|
||||||
|
self.roll_points = self.roll_points + cleared_row_points[cleared_row_count / 2]
|
||||||
|
if self.roll_points >= 100 then
|
||||||
|
self.roll_points = self.roll_points - 100
|
||||||
|
self.grade = self.grade + 1
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -179,15 +188,15 @@ end
|
|||||||
|
|
||||||
|
|
||||||
local cool_cutoffs = {
|
local cool_cutoffs = {
|
||||||
sp(0,36), sp(0,36), sp(0,36), sp(0,36), sp(0,36),
|
frameTime(0,36), frameTime(0,36), frameTime(0,36), frameTime(0,36), frameTime(0,36),
|
||||||
sp(0,30), sp(0,30), sp(0,30), sp(0,30), sp(0,30),
|
frameTime(0,30), frameTime(0,30), frameTime(0,30), frameTime(0,30), frameTime(0,30),
|
||||||
sp(0,27), sp(0,27), sp(0,27),
|
frameTime(0,27), frameTime(0,27), frameTime(0,27),
|
||||||
}
|
}
|
||||||
|
|
||||||
local regret_cutoffs = {
|
local regret_cutoffs = {
|
||||||
sp(0,50), sp(0,50), sp(0,50), sp(0,50), sp(0,50),
|
frameTime(0,50), frameTime(0,50), frameTime(0,50), frameTime(0,50), frameTime(0,50),
|
||||||
sp(0,40), sp(0,40), sp(0,40), sp(0,40), sp(0,40),
|
frameTime(0,40), frameTime(0,40), frameTime(0,40), frameTime(0,40), frameTime(0,40),
|
||||||
sp(0,35), sp(0,35), sp(0,35),
|
frameTime(0,35), frameTime(0,35), frameTime(0,35),
|
||||||
}
|
}
|
||||||
|
|
||||||
function PhantomMania2Game:updateSectionTimes(old_level, new_level)
|
function PhantomMania2Game:updateSectionTimes(old_level, new_level)
|
||||||
@@ -225,7 +234,7 @@ PhantomMania2Game.garbageOpacityFunction = function(age)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function PhantomMania2Game:drawGrid()
|
function PhantomMania2Game:drawGrid()
|
||||||
if not (self.game_over or self.clear) then
|
if not (self.game_over or (self.clear and self.level < 1300)) then
|
||||||
self.grid:drawInvisible(self.rollOpacityFunction, self.garbageOpacityFunction)
|
self.grid:drawInvisible(self.rollOpacityFunction, self.garbageOpacityFunction)
|
||||||
else
|
else
|
||||||
self.grid:draw()
|
self.grid:draw()
|
||||||
@@ -243,7 +252,7 @@ local function getLetterGrade(grade)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function PhantomMania2Game:setNextOpacity(i)
|
function PhantomMania2Game:setNextOpacity(i)
|
||||||
if self.level > 1000 then
|
if self.level > 1000 and self.level < 1300 then
|
||||||
local hidden_next_pieces = math.floor(self.level / 100) - 10
|
local hidden_next_pieces = math.floor(self.level / 100) - 10
|
||||||
if i < hidden_next_pieces then
|
if i < hidden_next_pieces then
|
||||||
love.graphics.setColor(1, 1, 1, 0)
|
love.graphics.setColor(1, 1, 1, 0)
|
||||||
@@ -258,7 +267,7 @@ function PhantomMania2Game:setNextOpacity(i)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function PhantomMania2Game:setHoldOpacity()
|
function PhantomMania2Game:setHoldOpacity()
|
||||||
if self.level > 1000 then
|
if self.level > 1000 and self.level < 1300 then
|
||||||
love.graphics.setColor(1, 1, 1, 1 - math.min(1, self.hold_age / 15))
|
love.graphics.setColor(1, 1, 1, 1 - math.min(1, self.hold_age / 15))
|
||||||
else
|
else
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
|||||||
@@ -5,17 +5,15 @@ local Piece = require 'tetris.components.piece'
|
|||||||
|
|
||||||
local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls'
|
local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls'
|
||||||
|
|
||||||
local LigneGame = GameMode:extend()
|
local Race40Game = GameMode:extend()
|
||||||
|
|
||||||
LigneGame.name = "Ligne"
|
Race40Game.name = "Race 40"
|
||||||
LigneGame.hash = "Ligne"
|
Race40Game.hash = "Race40"
|
||||||
LigneGame.tagline = "How fast can you clear 40 lines?"
|
Race40Game.tagline = "How fast can you clear 40 lines?"
|
||||||
|
|
||||||
|
|
||||||
|
function Race40Game:new()
|
||||||
|
Race40Game.super:new()
|
||||||
function LigneGame:new()
|
|
||||||
LigneGame.super:new()
|
|
||||||
|
|
||||||
self.lines = 0
|
self.lines = 0
|
||||||
self.line_goal = 40
|
self.line_goal = 40
|
||||||
@@ -32,39 +30,39 @@ function LigneGame:new()
|
|||||||
self.next_queue_length = 3
|
self.next_queue_length = 3
|
||||||
end
|
end
|
||||||
|
|
||||||
function LigneGame:getDropSpeed()
|
function Race40Game:getDropSpeed()
|
||||||
return 20
|
return 20
|
||||||
end
|
end
|
||||||
|
|
||||||
function LigneGame:getARR()
|
function Race40Game:getARR()
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
|
|
||||||
function LigneGame:getARE()
|
function Race40Game:getARE()
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
|
|
||||||
function LigneGame:getLineARE()
|
function Race40Game:getLineARE()
|
||||||
return self:getARE()
|
return self:getARE()
|
||||||
end
|
end
|
||||||
|
|
||||||
function LigneGame:getDasLimit()
|
function Race40Game:getDasLimit()
|
||||||
return 6
|
return 6
|
||||||
end
|
end
|
||||||
|
|
||||||
function LigneGame:getLineClearDelay()
|
function Race40Game:getLineClearDelay()
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
|
|
||||||
function LigneGame:getLockDelay()
|
function Race40Game:getLockDelay()
|
||||||
return 15
|
return 15
|
||||||
end
|
end
|
||||||
|
|
||||||
function LigneGame:getGravity()
|
function Race40Game:getGravity()
|
||||||
return 1/64
|
return 1/64
|
||||||
end
|
end
|
||||||
|
|
||||||
function LigneGame:advanceOneFrame()
|
function Race40Game:advanceOneFrame()
|
||||||
if self.clear then
|
if self.clear then
|
||||||
self.roll_frames = self.roll_frames + 1
|
self.roll_frames = self.roll_frames + 1
|
||||||
if self.roll_frames > 150 then
|
if self.roll_frames > 150 then
|
||||||
@@ -77,11 +75,11 @@ function LigneGame:advanceOneFrame()
|
|||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
function LigneGame:onPieceLock()
|
function Race40Game:onPieceLock()
|
||||||
self.pieces = self.pieces + 1
|
self.pieces = self.pieces + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
function LigneGame:onLineClear(cleared_row_count)
|
function Race40Game:onLineClear(cleared_row_count)
|
||||||
if not self.clear then
|
if not self.clear then
|
||||||
self.lines = self.lines + cleared_row_count
|
self.lines = self.lines + cleared_row_count
|
||||||
if self.lines >= self.line_goal then
|
if self.lines >= self.line_goal then
|
||||||
@@ -90,22 +88,22 @@ function LigneGame:onLineClear(cleared_row_count)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function LigneGame:drawGrid(ruleset)
|
function Race40Game:drawGrid(ruleset)
|
||||||
self.grid:draw()
|
self.grid:draw()
|
||||||
if self.piece ~= nil then
|
if self.piece ~= nil then
|
||||||
self:drawGhostPiece(ruleset)
|
self:drawGhostPiece(ruleset)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function LigneGame:getHighscoreData()
|
function Race40Game:getHighscoreData()
|
||||||
return {
|
return {
|
||||||
level = self.level,
|
level = self.level,
|
||||||
frames = self.frames,
|
frames = self.frames,
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
function LigneGame:drawScoringInfo()
|
function Race40Game:drawScoringInfo()
|
||||||
LigneGame.super.drawScoringInfo(self)
|
Race40Game.super.drawScoringInfo(self)
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
|
||||||
local text_x = config["side_next"] and 320 or 240
|
local text_x = config["side_next"] and 320 or 240
|
||||||
@@ -124,8 +122,8 @@ function LigneGame:drawScoringInfo()
|
|||||||
love.graphics.printf(math.max(0, self.line_goal - self.lines), text_x, 340, 40, "left")
|
love.graphics.printf(math.max(0, self.line_goal - self.lines), text_x, 340, 40, "left")
|
||||||
end
|
end
|
||||||
|
|
||||||
function LigneGame:getBackground()
|
function Race40Game:getBackground()
|
||||||
return 2
|
return 2
|
||||||
end
|
end
|
||||||
|
|
||||||
return LigneGame
|
return Race40Game
|
||||||
@@ -102,15 +102,15 @@ function Survival2020Game:getNextPiece(ruleset)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Survival2020Game:hitTorikan(old_level, new_level)
|
function Survival2020Game:hitTorikan(old_level, new_level)
|
||||||
if old_level < 500 and new_level >= 500 and self.frames > sp(3,00) then
|
if old_level < 500 and new_level >= 500 and self.frames > frameTime(3,00) then
|
||||||
self.level = 500
|
self.level = 500
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
if old_level < 1000 and new_level >= 1000 and self.frames > sp(5,00) then
|
if old_level < 1000 and new_level >= 1000 and self.frames > frameTime(5,00) then
|
||||||
self.level = 1000
|
self.level = 1000
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
if old_level < 1500 and new_level >= 1500 and self.frames > sp(7,00) then
|
if old_level < 1500 and new_level >= 1500 and self.frames > frameTime(7,00) then
|
||||||
self.level = 1500
|
self.level = 1500
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
@@ -193,7 +193,7 @@ function Survival2020Game:updateSectionTimes(old_level, new_level)
|
|||||||
section_time = self.frames - self.section_start_time
|
section_time = self.frames - self.section_start_time
|
||||||
table.insert(self.section_times, section_time)
|
table.insert(self.section_times, section_time)
|
||||||
self.section_start_time = self.frames
|
self.section_start_time = self.frames
|
||||||
if section_time <= sp(0,30) then
|
if section_time <= frameTime(0,30) then
|
||||||
self.grade = self.grade + 2
|
self.grade = self.grade + 2
|
||||||
else
|
else
|
||||||
self.grade = self.grade + 1
|
self.grade = self.grade + 1
|
||||||
|
|||||||
@@ -25,6 +25,12 @@ function SurvivalA1Game:new()
|
|||||||
level999 = false
|
level999 = false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
self.SGnames = {
|
||||||
|
"9", "8", "7", "6", "5", "4", "3", "2", "1",
|
||||||
|
"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
|
||||||
|
"GM"
|
||||||
|
}
|
||||||
|
|
||||||
self.randomizer = History4RollsRandomizer()
|
self.randomizer = History4RollsRandomizer()
|
||||||
|
|
||||||
self.lock_drop = false
|
self.lock_drop = false
|
||||||
@@ -125,15 +131,15 @@ end
|
|||||||
|
|
||||||
function SurvivalA1Game:checkGMRequirements(old_level, new_level)
|
function SurvivalA1Game:checkGMRequirements(old_level, new_level)
|
||||||
if old_level < 300 and new_level >= 300 then
|
if old_level < 300 and new_level >= 300 then
|
||||||
if self.score > 12000 and self.frames <= sp(4,15) then
|
if self.score > 12000 and self.frames <= frameTime(4,15) then
|
||||||
self.gm_conditions["level300"] = true
|
self.gm_conditions["level300"] = true
|
||||||
end
|
end
|
||||||
elseif old_level < 500 and new_level >= 500 then
|
elseif old_level < 500 and new_level >= 500 then
|
||||||
if self.score > 40000 and self.frames <= sp(7,30) then
|
if self.score > 40000 and self.frames <= frameTime(7,30) then
|
||||||
self.gm_conditions["level500"] = true
|
self.gm_conditions["level500"] = true
|
||||||
end
|
end
|
||||||
elseif old_level < 999 and new_level >= 999 then
|
elseif old_level < 999 and new_level >= 999 then
|
||||||
if self.score > 126000 and self.frames <= sp(13,30) then
|
if self.score > 126000 and self.frames <= frameTime(13,30) then
|
||||||
self.gm_conditions["level900"] = true
|
self.gm_conditions["level900"] = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -151,13 +157,17 @@ function SurvivalA1Game:drawScoringInfo()
|
|||||||
love.graphics.print(
|
love.graphics.print(
|
||||||
self.das.direction .. " " ..
|
self.das.direction .. " " ..
|
||||||
self.das.frames .. " " ..
|
self.das.frames .. " " ..
|
||||||
st(self.prev_inputs)
|
strTrueValues(self.prev_inputs)
|
||||||
)
|
)
|
||||||
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
||||||
love.graphics.printf("GRADE", 240, 120, 40, "left")
|
love.graphics.printf("GRADE", 240, 120, 40, "left")
|
||||||
love.graphics.printf("SCORE", 240, 200, 40, "left")
|
love.graphics.printf("SCORE", 240, 200, 40, "left")
|
||||||
love.graphics.printf("NEXT RANK", 240, 260, 90, "left")
|
love.graphics.printf("NEXT RANK", 240, 260, 90, "left")
|
||||||
love.graphics.printf("LEVEL", 240, 320, 40, "left")
|
love.graphics.printf("LEVEL", 240, 320, 40, "left")
|
||||||
|
local sg = self.grid:checkSecretGrade()
|
||||||
|
if sg >= 5 then
|
||||||
|
love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
|
||||||
|
end
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_3)
|
love.graphics.setFont(font_3x5_3)
|
||||||
love.graphics.printf(self.score, 240, 220, 90, "left")
|
love.graphics.printf(self.score, 240, 220, 90, "left")
|
||||||
@@ -169,6 +179,9 @@ function SurvivalA1Game:drawScoringInfo()
|
|||||||
love.graphics.printf(getRankForScore(self.score).next, 240, 280, 90, "left")
|
love.graphics.printf(getRankForScore(self.score).next, 240, 280, 90, "left")
|
||||||
love.graphics.printf(self.level, 240, 340, 40, "right")
|
love.graphics.printf(self.level, 240, 340, 40, "right")
|
||||||
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right")
|
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right")
|
||||||
|
if sg >= 5 then
|
||||||
|
love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
|
||||||
|
end
|
||||||
|
|
||||||
love.graphics.setFont(font_8x11)
|
love.graphics.setFont(font_8x11)
|
||||||
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
||||||
|
|||||||
@@ -19,6 +19,12 @@ function SurvivalA2Game:new()
|
|||||||
self.roll_frames = 0
|
self.roll_frames = 0
|
||||||
self.combo = 1
|
self.combo = 1
|
||||||
self.randomizer = History6RollsRandomizer()
|
self.randomizer = History6RollsRandomizer()
|
||||||
|
|
||||||
|
self.SGnames = {
|
||||||
|
"9", "8", "7", "6", "5", "4", "3", "2", "1",
|
||||||
|
"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
|
||||||
|
"GM"
|
||||||
|
}
|
||||||
|
|
||||||
self.lock_drop = true
|
self.lock_drop = true
|
||||||
end
|
end
|
||||||
@@ -62,7 +68,7 @@ function SurvivalA2Game:getGravity()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function SurvivalA2Game:hitTorikan(old_level, new_level)
|
function SurvivalA2Game:hitTorikan(old_level, new_level)
|
||||||
if old_level < 500 and new_level >= 500 and self.frames > sp(3,25) then
|
if old_level < 500 and new_level >= 500 and self.frames > frameTime(3,25) then
|
||||||
self.level = 500
|
self.level = 500
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
@@ -132,18 +138,25 @@ function SurvivalA2Game:drawScoringInfo()
|
|||||||
love.graphics.print(
|
love.graphics.print(
|
||||||
self.das.direction .. " " ..
|
self.das.direction .. " " ..
|
||||||
self.das.frames .. " " ..
|
self.das.frames .. " " ..
|
||||||
st(self.prev_inputs)
|
strTrueValues(self.prev_inputs)
|
||||||
)
|
)
|
||||||
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
||||||
love.graphics.printf("GRADE", text_x, 120, 40, "left")
|
love.graphics.printf("GRADE", text_x, 120, 40, "left")
|
||||||
love.graphics.printf("SCORE", text_x, 200, 40, "left")
|
love.graphics.printf("SCORE", text_x, 200, 40, "left")
|
||||||
love.graphics.printf("LEVEL", text_x, 320, 40, "left")
|
love.graphics.printf("LEVEL", text_x, 320, 40, "left")
|
||||||
|
local sg = self.grid:checkSecretGrade()
|
||||||
|
if sg >= 5 then
|
||||||
|
love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
|
||||||
|
end
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_3)
|
love.graphics.setFont(font_3x5_3)
|
||||||
love.graphics.printf(self.score, text_x, 220, 90, "left")
|
love.graphics.printf(self.score, text_x, 220, 90, "left")
|
||||||
love.graphics.printf(self:getLetterGrade(), text_x, 140, 90, "left")
|
love.graphics.printf(self:getLetterGrade(), text_x, 140, 90, "left")
|
||||||
love.graphics.printf(self.level, text_x, 340, 40, "right")
|
love.graphics.printf(self.level, text_x, 340, 40, "right")
|
||||||
love.graphics.printf(self:getSectionEndLevel(), text_x, 370, 40, "right")
|
love.graphics.printf(self:getSectionEndLevel(), text_x, 370, 40, "right")
|
||||||
|
if sg >= 5 then
|
||||||
|
love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function SurvivalA2Game:getSectionEndLevel()
|
function SurvivalA2Game:getSectionEndLevel()
|
||||||
|
|||||||
@@ -24,10 +24,19 @@ function SurvivalA3Game:new()
|
|||||||
self.roll_frames = 0
|
self.roll_frames = 0
|
||||||
self.combo = 1
|
self.combo = 1
|
||||||
self.randomizer = History6RollsRandomizer()
|
self.randomizer = History6RollsRandomizer()
|
||||||
|
|
||||||
|
self.SGnames = {
|
||||||
|
"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
|
||||||
|
"m1", "m2", "m3", "m4", "m5", "m6", "m7", "m8", "m9",
|
||||||
|
"GM"
|
||||||
|
}
|
||||||
|
|
||||||
self.lock_drop = true
|
self.lock_drop = true
|
||||||
self.enable_hold = true
|
self.enable_hold = true
|
||||||
self.next_queue_length = 3
|
self.next_queue_length = 3
|
||||||
|
|
||||||
|
self.coolregret_message = "COOL!!"
|
||||||
|
self.coolregret_timer = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
function SurvivalA3Game:getARE()
|
function SurvivalA3Game:getARE()
|
||||||
@@ -44,13 +53,14 @@ function SurvivalA3Game:getLineARE()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function SurvivalA3Game:getDasLimit()
|
function SurvivalA3Game:getDasLimit()
|
||||||
if self.level < 200 then return 9
|
if self.level < 100 then return 9
|
||||||
elseif self.level < 500 then return 7
|
elseif self.level < 500 then return 7
|
||||||
else return 5 end
|
else return 5 end
|
||||||
end
|
end
|
||||||
|
|
||||||
function SurvivalA3Game:getLineClearDelay()
|
function SurvivalA3Game:getLineClearDelay()
|
||||||
return self:getLineARE() - 2
|
if self.level < 1300 then return self:getLineARE() - 2
|
||||||
|
else return 6 end
|
||||||
end
|
end
|
||||||
|
|
||||||
function SurvivalA3Game:getLockDelay()
|
function SurvivalA3Game:getLockDelay()
|
||||||
@@ -60,7 +70,8 @@ function SurvivalA3Game:getLockDelay()
|
|||||||
elseif self.level < 600 then return 13
|
elseif self.level < 600 then return 13
|
||||||
elseif self.level < 1100 then return 12
|
elseif self.level < 1100 then return 12
|
||||||
elseif self.level < 1200 then return 10
|
elseif self.level < 1200 then return 10
|
||||||
else return 8 end
|
elseif self.level < 1300 then return 8
|
||||||
|
else return 15 end
|
||||||
end
|
end
|
||||||
|
|
||||||
function SurvivalA3Game:getGravity()
|
function SurvivalA3Game:getGravity()
|
||||||
@@ -84,11 +95,11 @@ function SurvivalA3Game:getNextPiece(ruleset)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function SurvivalA3Game:hitTorikan(old_level, new_level)
|
function SurvivalA3Game:hitTorikan(old_level, new_level)
|
||||||
if old_level < 500 and new_level >= 500 and self.frames > sp(2,28) then
|
if old_level < 500 and new_level >= 500 and self.frames > frameTime(2,28) then
|
||||||
self.level = 500
|
self.level = 500
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
if old_level < 1000 and new_level >= 1000 and self.frames > sp(4,56) then
|
if old_level < 1000 and new_level >= 1000 and self.frames > frameTime(4,56) then
|
||||||
self.level = 1000
|
self.level = 1000
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
@@ -133,6 +144,7 @@ function SurvivalA3Game:onLineClear(cleared_row_count)
|
|||||||
end
|
end
|
||||||
self.clear = true
|
self.clear = true
|
||||||
self.grid:clear()
|
self.grid:clear()
|
||||||
|
self.big_mode = true
|
||||||
self.roll_frames = -150
|
self.roll_frames = -150
|
||||||
else
|
else
|
||||||
self.level = math.min(new_level, 1300)
|
self.level = math.min(new_level, 1300)
|
||||||
@@ -165,8 +177,11 @@ function SurvivalA3Game:updateSectionTimes(old_level, new_level)
|
|||||||
section_time = self.frames - self.section_start_time
|
section_time = self.frames - self.section_start_time
|
||||||
table.insert(self.section_times, section_time)
|
table.insert(self.section_times, section_time)
|
||||||
self.section_start_time = self.frames
|
self.section_start_time = self.frames
|
||||||
if section_time <= sp(1,00) then
|
if section_time <= frameTime(1,00) then
|
||||||
self.grade = self.grade + 1
|
self.grade = self.grade + 1
|
||||||
|
else
|
||||||
|
self.coolregret_message = "REGRET!!"
|
||||||
|
self.coolregret_timer = 300
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -188,10 +203,8 @@ end
|
|||||||
local function getLetterGrade(grade)
|
local function getLetterGrade(grade)
|
||||||
if grade == 0 then
|
if grade == 0 then
|
||||||
return "1"
|
return "1"
|
||||||
elseif grade <= 9 then
|
|
||||||
return "S" .. tostring(grade)
|
|
||||||
else
|
else
|
||||||
return "M" .. tostring(grade - 9)
|
return "S" .. tostring(grade)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -206,6 +219,15 @@ function SurvivalA3Game:drawScoringInfo()
|
|||||||
love.graphics.printf("GRADE", text_x, 120, 40, "left")
|
love.graphics.printf("GRADE", text_x, 120, 40, "left")
|
||||||
love.graphics.printf("SCORE", text_x, 200, 40, "left")
|
love.graphics.printf("SCORE", text_x, 200, 40, "left")
|
||||||
love.graphics.printf("LEVEL", text_x, 320, 40, "left")
|
love.graphics.printf("LEVEL", text_x, 320, 40, "left")
|
||||||
|
local sg = self.grid:checkSecretGrade()
|
||||||
|
if sg >= 5 then
|
||||||
|
love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
|
||||||
|
end
|
||||||
|
|
||||||
|
if(self.coolregret_timer > 0) then
|
||||||
|
love.graphics.printf(self.coolregret_message, 64, 400, 160, "center")
|
||||||
|
self.coolregret_timer = self.coolregret_timer - 1
|
||||||
|
end
|
||||||
|
|
||||||
local current_section = math.floor(self.level / 100) + 1
|
local current_section = math.floor(self.level / 100) + 1
|
||||||
self:drawSectionTimesWithSplits(current_section)
|
self:drawSectionTimesWithSplits(current_section)
|
||||||
@@ -219,6 +241,9 @@ function SurvivalA3Game:drawScoringInfo()
|
|||||||
else
|
else
|
||||||
love.graphics.printf(math.floor(self.level / 100 + 1) * 100, text_x, 370, 50, "right")
|
love.graphics.printf(math.floor(self.level / 100 + 1) * 100, text_x, 370, 50, "right")
|
||||||
end
|
end
|
||||||
|
if sg >= 5 then
|
||||||
|
love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function SurvivalA3Game:getBackground()
|
function SurvivalA3Game:getBackground()
|
||||||
|
|||||||
17
tetris/randomizers/bag5.lua
Normal file
17
tetris/randomizers/bag5.lua
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
local Randomizer = require 'tetris.randomizers.randomizer'
|
||||||
|
|
||||||
|
local Bag5Randomizer = Randomizer:extend()
|
||||||
|
|
||||||
|
function Bag5Randomizer:initialize()
|
||||||
|
self.bag = {"I", "J", "L", "O", "T"}
|
||||||
|
end
|
||||||
|
|
||||||
|
function Bag5Randomizer:generatePiece()
|
||||||
|
if next(self.bag) == nil then
|
||||||
|
self.bag = {"I", "J", "L", "O", "T"}
|
||||||
|
end
|
||||||
|
local x = math.random(table.getn(self.bag))
|
||||||
|
return table.remove(self.bag, x)
|
||||||
|
end
|
||||||
|
|
||||||
|
return Bag5Randomizer
|
||||||
24
tetris/randomizers/bag5alt.lua
Executable file
24
tetris/randomizers/bag5alt.lua
Executable file
@@ -0,0 +1,24 @@
|
|||||||
|
local Randomizer = require 'tetris.randomizers.randomizer'
|
||||||
|
|
||||||
|
local Bag5AltRandomizer = Randomizer:extend()
|
||||||
|
|
||||||
|
function Bag5AltRandomizer:initialize()
|
||||||
|
self.bag = {"I", "J", "L", "O", "T"}
|
||||||
|
self.prev = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
function Bag5AltRandomizer:generatePiece()
|
||||||
|
if next(self.bag) == nil then
|
||||||
|
self.bag = {"I", "J", "L", "O", "T"}
|
||||||
|
end
|
||||||
|
local x = math.random(table.getn(self.bag))
|
||||||
|
local temp = table.remove(self.bag, x)
|
||||||
|
if temp == self.prev then
|
||||||
|
local y = math.random(table.getn(self.bag))
|
||||||
|
temp = table.remove(self.bag, y)
|
||||||
|
end
|
||||||
|
self.prev = temp
|
||||||
|
return temp
|
||||||
|
end
|
||||||
|
|
||||||
|
return Bag5AltRandomizer
|
||||||
31
tetris/randomizers/bag7noSZOstart.lua
Normal file
31
tetris/randomizers/bag7noSZOstart.lua
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
local Randomizer = require 'tetris.randomizers.randomizer'
|
||||||
|
|
||||||
|
local Bag7NoSZOStartRandomizer = Randomizer:extend()
|
||||||
|
|
||||||
|
function Bag7NoSZOStartRandomizer:shuffleBag()
|
||||||
|
local b = self.bag
|
||||||
|
local ln = #b
|
||||||
|
for i = 1, ln do
|
||||||
|
local j = math.random(i, ln)
|
||||||
|
b[i], b[j] = b[j], b[i]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function isnotSZO(x) return not(x == "S" or x == "Z" or x == "O") end
|
||||||
|
|
||||||
|
function Bag7NoSZOStartRandomizer:initialize()
|
||||||
|
self.bag = {"I", "J", "L", "O", "S", "T", "Z"}
|
||||||
|
repeat
|
||||||
|
self:shuffleBag()
|
||||||
|
until isnotSZO(self.bag[7])
|
||||||
|
end
|
||||||
|
|
||||||
|
function Bag7NoSZOStartRandomizer:generatePiece()
|
||||||
|
if #self.bag == 0 then
|
||||||
|
self.bag = {"I", "J", "L", "O", "S", "T", "Z"}
|
||||||
|
self:shuffleBag()
|
||||||
|
end
|
||||||
|
return table.remove(self.bag)
|
||||||
|
end
|
||||||
|
|
||||||
|
return Bag7NoSZOStartRandomizer
|
||||||
28
tetris/randomizers/bag_konoha.lua
Normal file
28
tetris/randomizers/bag_konoha.lua
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
local Randomizer = require 'tetris.randomizers.randomizer'
|
||||||
|
|
||||||
|
local BagKonoha = Randomizer:extend()
|
||||||
|
|
||||||
|
function BagKonoha:initialize()
|
||||||
|
self.bag = {"I", "J", "L", "O", "T"}
|
||||||
|
self.prev = nil
|
||||||
|
self.allowrepeat = false
|
||||||
|
self.generated = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function BagKonoha:generatePiece()
|
||||||
|
self.generated = self.generated + 1
|
||||||
|
if #self.bag == 0 then
|
||||||
|
self.bag = {"I", "J", "L", "O", "T"}
|
||||||
|
end
|
||||||
|
local x = math.random(#self.bag)
|
||||||
|
local temp = table.remove(self.bag, x)
|
||||||
|
if temp == self.prev and not self.allowrepeat then
|
||||||
|
local y = math.random(#self.bag)
|
||||||
|
table.insert(self.bag, temp) -- should insert at the end of the bag, bag[y] doesnt change
|
||||||
|
temp = table.remove(self.bag, y)
|
||||||
|
end
|
||||||
|
self.prev = temp
|
||||||
|
return temp
|
||||||
|
end
|
||||||
|
|
||||||
|
return BagKonoha
|
||||||
@@ -3,17 +3,23 @@ local Randomizer = require 'tetris.randomizers.randomizer'
|
|||||||
local History4RollsRandomizer = Randomizer:extend()
|
local History4RollsRandomizer = Randomizer:extend()
|
||||||
|
|
||||||
function History4RollsRandomizer:initialize()
|
function History4RollsRandomizer:initialize()
|
||||||
self.history = {"Z", "S", "Z", "S"}
|
self.history = {"Z", "Z", "Z", "Z"}
|
||||||
|
self.first = true
|
||||||
end
|
end
|
||||||
|
|
||||||
function History4RollsRandomizer:generatePiece()
|
function History4RollsRandomizer:generatePiece()
|
||||||
local shapes = {"I", "J", "L", "O", "S", "T", "Z"}
|
if self.first then
|
||||||
for i = 1, 4 do
|
self.first = false
|
||||||
local x = math.random(7)
|
return self:updateHistory(({"L", "J", "I", "T"})[math.random(4)])
|
||||||
if not inHistory(shapes[x], self.history) or i == 4 then
|
else
|
||||||
return self:updateHistory(shapes[x])
|
local shapes = {"I", "J", "L", "O", "S", "T", "Z"}
|
||||||
end
|
for i = 1, 4 do
|
||||||
end
|
local x = math.random(7)
|
||||||
|
if not inHistory(shapes[x], self.history) or i == 4 then
|
||||||
|
return self:updateHistory(shapes[x])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function History4RollsRandomizer:updateHistory(shape)
|
function History4RollsRandomizer:updateHistory(shape)
|
||||||
|
|||||||
@@ -4,16 +4,22 @@ local History6RollsRandomizer = Randomizer:extend()
|
|||||||
|
|
||||||
function History6RollsRandomizer:initialize()
|
function History6RollsRandomizer:initialize()
|
||||||
self.history = {"Z", "S", "Z", "S"}
|
self.history = {"Z", "S", "Z", "S"}
|
||||||
|
self.first = true
|
||||||
end
|
end
|
||||||
|
|
||||||
function History6RollsRandomizer:generatePiece()
|
function History6RollsRandomizer:generatePiece()
|
||||||
local shapes = {"I", "J", "L", "O", "S", "T", "Z"}
|
if self.first then
|
||||||
for i = 1, 6 do
|
self.first = false
|
||||||
local x = math.random(7)
|
return self:updateHistory(({"L", "J", "I", "T"})[math.random(4)])
|
||||||
if not inHistory(shapes[x], self.history) or i == 6 then
|
else
|
||||||
return self:updateHistory(shapes[x])
|
local shapes = {"I", "J", "L", "O", "S", "T", "Z"}
|
||||||
end
|
for i = 1, 6 do
|
||||||
end
|
local x = math.random(7)
|
||||||
|
if not inHistory(shapes[x], self.history) or i == 6 then
|
||||||
|
return self:updateHistory(shapes[x])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function History6RollsRandomizer:updateHistory(shape)
|
function History6RollsRandomizer:updateHistory(shape)
|
||||||
|
|||||||
@@ -1,38 +1,70 @@
|
|||||||
local Randomizer = require 'tetris.randomizers.randomizer'
|
local Randomizer = require 'tetris.randomizers.randomizer'
|
||||||
|
|
||||||
local History6RollsRandomizer = Randomizer:extend()
|
local History6Rolls35PoolRandomizer = Randomizer:extend()
|
||||||
|
|
||||||
function History6RollsRandomizer:initialize()
|
function History6Rolls35PoolRandomizer:initialize()
|
||||||
|
self.first = true
|
||||||
self.history = {"Z", "S", "Z", "S"}
|
self.history = {"Z", "S", "Z", "S"}
|
||||||
self.bag_counts = {
|
self.pool = {
|
||||||
I = 5, J = 5, L = 5, O = 5, S = 3, T = 5, Z = 3
|
"I", "I", "I", "I", "I",
|
||||||
|
"T", "T", "T", "T", "T",
|
||||||
|
"L", "L", "L", "L", "L",
|
||||||
|
"J", "J", "J", "J", "J",
|
||||||
|
"S", "S", "S", "S", "S",
|
||||||
|
"Z", "Z", "Z", "Z", "Z",
|
||||||
|
"O", "O", "O", "O", "O",
|
||||||
}
|
}
|
||||||
|
self.droughts = {
|
||||||
|
I = 0,
|
||||||
|
T = 0,
|
||||||
|
L = 0,
|
||||||
|
J = 0,
|
||||||
|
S = 0,
|
||||||
|
Z = 0,
|
||||||
|
O = 0,
|
||||||
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
function History6RollsRandomizer:getBagPiece(n)
|
function History6Rolls35PoolRandomizer:generatePiece()
|
||||||
for shape, count in pairs(self.bag_counts) do
|
local index, x
|
||||||
n = n - count
|
if self.first then
|
||||||
if n <= 0 then
|
local prevent = {"S", "Z", "O"}
|
||||||
return shape
|
repeat
|
||||||
end
|
index = math.random(#self.pool)
|
||||||
end
|
x = self.pool[index]
|
||||||
|
until not inHistory(x, prevent)
|
||||||
|
self.first = false
|
||||||
|
else
|
||||||
|
for i = 1, 6 do
|
||||||
|
index = math.random(#self.pool)
|
||||||
|
x = self.pool[index]
|
||||||
|
if not inHistory(x, self.history) or i == 6 then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.pool[index] = self:updateHistory(x)
|
||||||
|
return x
|
||||||
end
|
end
|
||||||
|
|
||||||
function History6RollsRandomizer:generatePiece()
|
function History6Rolls35PoolRandomizer:updateHistory(shape)
|
||||||
for i = 1, 6 do
|
table.remove(self.history, 1)
|
||||||
local x = self:getBagPiece(math.random(31))
|
|
||||||
if not inHistory(x, self.history) or i == 6 then
|
|
||||||
return self:updateHistory(x)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function History6RollsRandomizer:updateHistory(shape)
|
|
||||||
self.bag_counts[shape] = self.bag_counts[shape] - 1
|
|
||||||
local replaced_piece = table.remove(self.history, 1)
|
|
||||||
table.insert(self.history, shape)
|
table.insert(self.history, shape)
|
||||||
self.bag_counts[replaced_piece] = self.bag_counts[replaced_piece] + 1
|
|
||||||
return shape
|
local highdrought
|
||||||
|
local highdroughtcount = 0
|
||||||
|
for k, v in pairs(self.droughts) do
|
||||||
|
if k == shape then
|
||||||
|
self.droughts[k] = 0
|
||||||
|
else
|
||||||
|
self.droughts[k] = v + 1
|
||||||
|
if v >= highdroughtcount then
|
||||||
|
highdrought = k
|
||||||
|
highdroughtcount = v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return highdrought
|
||||||
end
|
end
|
||||||
|
|
||||||
function inHistory(piece, history)
|
function inHistory(piece, history)
|
||||||
@@ -44,4 +76,4 @@ function inHistory(piece, history)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
return History6RollsRandomizer
|
return History6Rolls35PoolRandomizer
|
||||||
|
|||||||
@@ -4,15 +4,10 @@ local Randomizer = Object:extend()
|
|||||||
|
|
||||||
function Randomizer:new()
|
function Randomizer:new()
|
||||||
self:initialize()
|
self:initialize()
|
||||||
self.next_queue = {}
|
|
||||||
for i = 1, 30 do
|
|
||||||
table.insert(self.next_queue, self:generatePiece())
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function Randomizer:nextPiece()
|
function Randomizer:nextPiece()
|
||||||
table.insert(self.next_queue, self:generatePiece())
|
return self:generatePiece()
|
||||||
return table.remove(self.next_queue, 1)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function Randomizer:initialize()
|
function Randomizer:initialize()
|
||||||
|
|||||||
@@ -16,6 +16,16 @@ ARS.spawn_positions = {
|
|||||||
Z = { x=4, y=5 },
|
Z = { x=4, y=5 },
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ARS.big_spawn_positions = {
|
||||||
|
I = { x=2, y=2 },
|
||||||
|
J = { x=2, y=3 },
|
||||||
|
L = { x=2, y=3 },
|
||||||
|
O = { x=2, y=3 },
|
||||||
|
S = { x=2, y=3 },
|
||||||
|
T = { x=2, y=3 },
|
||||||
|
Z = { x=2, y=3 },
|
||||||
|
}
|
||||||
|
|
||||||
ARS.block_offsets = {
|
ARS.block_offsets = {
|
||||||
I={
|
I={
|
||||||
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
|
||||||
@@ -71,11 +81,19 @@ function ARS:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
|||||||
piece.shape == "J" or piece.shape == "T" or piece.shape == "L"
|
piece.shape == "J" or piece.shape == "T" or piece.shape == "L"
|
||||||
) and (
|
) and (
|
||||||
piece.rotation == 0 or piece.rotation == 2
|
piece.rotation == 0 or piece.rotation == 2
|
||||||
) and (
|
) then
|
||||||
grid:isOccupied(piece.position.x, piece.position.y) or
|
local offsets = new_piece:getBlockOffsets()
|
||||||
grid:isOccupied(piece.position.x, piece.position.y - 1) or
|
table.sort(offsets, function(A, B) return A.y < B.y or A.y == B.y and A.x < B.y end)
|
||||||
grid:isOccupied(piece.position.x, piece.position.y - 2)
|
for index, offset in pairs(offsets) do
|
||||||
) then return end
|
if grid:isOccupied(piece.position.x + offset.x, piece.position.y + offset.y) then
|
||||||
|
if offset.x == 0 then
|
||||||
|
return
|
||||||
|
else
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- kick right, kick left
|
-- kick right, kick left
|
||||||
if (grid:canPlacePiece(new_piece:withOffset({x=1, y=0}))) then
|
if (grid:canPlacePiece(new_piece:withOffset({x=1, y=0}))) then
|
||||||
|
|||||||
178
tetris/rulesets/arika_ace.lua
Executable file
178
tetris/rulesets/arika_ace.lua
Executable file
@@ -0,0 +1,178 @@
|
|||||||
|
local Piece = require 'tetris.components.piece'
|
||||||
|
local Ruleset = require 'tetris.rulesets.ruleset'
|
||||||
|
|
||||||
|
local ARS = Ruleset:extend()
|
||||||
|
|
||||||
|
ARS.name = "ACE-ARS"
|
||||||
|
ARS.hash = "ArikaACE"
|
||||||
|
|
||||||
|
ARS.spawn_positions = {
|
||||||
|
I = { x=5, y=2 },
|
||||||
|
J = { x=4, y=3 },
|
||||||
|
L = { x=4, y=3 },
|
||||||
|
O = { x=5, y=3 },
|
||||||
|
S = { x=4, y=3 },
|
||||||
|
T = { x=4, y=3 },
|
||||||
|
Z = { x=4, y=3 },
|
||||||
|
}
|
||||||
|
|
||||||
|
ARS.big_spawn_positions = {
|
||||||
|
I = { x=2, y=0 },
|
||||||
|
J = { x=2, y=1 },
|
||||||
|
L = { x=2, y=1 },
|
||||||
|
O = { x=2, y=1 },
|
||||||
|
S = { x=2, y=1 },
|
||||||
|
T = { x=2, y=1 },
|
||||||
|
Z = { x=2, y=1 },
|
||||||
|
}
|
||||||
|
|
||||||
|
ARS.block_offsets = {
|
||||||
|
I={
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
|
||||||
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} },
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
|
||||||
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} },
|
||||||
|
},
|
||||||
|
J={
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} },
|
||||||
|
{ {x=0, y=-1}, {x=1, y=-2}, {x=0, y=-2}, {x=0, y=0} },
|
||||||
|
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=1, y=0} },
|
||||||
|
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=-1, y=0} },
|
||||||
|
},
|
||||||
|
L={
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} },
|
||||||
|
{ {x=0, y=-2}, {x=0, y=-1}, {x=1, y=0}, {x=0, y=0} },
|
||||||
|
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=0} },
|
||||||
|
{ {x=0, y=-1}, {x=-1, y=-2}, {x=0, y=-2}, {x=0, y=0} },
|
||||||
|
},
|
||||||
|
O={
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||||||
|
},
|
||||||
|
S={
|
||||||
|
{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
|
||||||
|
{ {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0} },
|
||||||
|
{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
|
||||||
|
{ {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0} },
|
||||||
|
},
|
||||||
|
T={
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} },
|
||||||
|
{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-1}, {x=0, y=-2} },
|
||||||
|
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=0} },
|
||||||
|
{ {x=0, y=-1}, {x=0, y=0}, {x=-1, y=-1}, {x=0, y=-2} },
|
||||||
|
},
|
||||||
|
Z={
|
||||||
|
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=0, y=0} },
|
||||||
|
{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-2}, {x=1, y=-1} },
|
||||||
|
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=0, y=0} },
|
||||||
|
{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-2}, {x=1, y=-1} },
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
-- Component functions.
|
||||||
|
|
||||||
|
function ARS:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||||
|
|
||||||
|
-- O doesn't kick
|
||||||
|
if (piece.shape == "O") then return end
|
||||||
|
|
||||||
|
-- center column rule
|
||||||
|
if (
|
||||||
|
piece.shape == "J" or piece.shape == "T" or piece.shape == "L"
|
||||||
|
) and (
|
||||||
|
piece.rotation == 0 or piece.rotation == 2
|
||||||
|
) then
|
||||||
|
local offsets = new_piece:getBlockOffsets()
|
||||||
|
table.sort(offsets, function(A, B) return A.y < B.y or A.y == B.y and A.x < B.y end)
|
||||||
|
for index, offset in pairs(offsets) do
|
||||||
|
if grid:isOccupied(piece.position.x + offset.x, piece.position.y + offset.y) then
|
||||||
|
if offset.x == 0 then
|
||||||
|
return
|
||||||
|
else
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if piece.shape == "I" then
|
||||||
|
-- special kick rules for I
|
||||||
|
if new_piece.rotation == 0 or new_piece.rotation == 2 then
|
||||||
|
-- kick right, right2, left
|
||||||
|
if grid:canPlacePiece(new_piece:withOffset({x=1, y=0})) then
|
||||||
|
piece:setRelativeRotation(rot_dir):setOffset({x=1, y=0})
|
||||||
|
self:onPieceRotate(piece, grid)
|
||||||
|
elseif grid:canPlacePiece(new_piece:withOffset({x=2, y=0})) then
|
||||||
|
piece:setRelativeRotation(rot_dir):setOffset({x=2, y=0})
|
||||||
|
self:onPieceRotate(piece, grid)
|
||||||
|
elseif grid:canPlacePiece(new_piece:withOffset({x=-1, y=0})) then
|
||||||
|
piece:setRelativeRotation(rot_dir):setOffset({x=-1, y=0})
|
||||||
|
self:onPieceRotate(piece, grid)
|
||||||
|
end
|
||||||
|
elseif piece:isDropBlocked(grid) and (new_piece.rotation == 1 or new_piece.rotation == 3) and piece.floorkick == 0 then
|
||||||
|
-- kick up, up2
|
||||||
|
if grid:canPlacePiece(new_piece:withOffset({x=0, y=-1})) then
|
||||||
|
piece:setRelativeRotation(rot_dir):setOffset({x=0, y=-1})
|
||||||
|
self:onPieceRotate(piece, grid)
|
||||||
|
piece.floorkick = 1
|
||||||
|
elseif grid:canPlacePiece(new_piece:withOffset({x=0, y=-2})) then
|
||||||
|
piece:setRelativeRotation(rot_dir):setOffset({x=0, y=-2})
|
||||||
|
self:onPieceRotate(piece, grid)
|
||||||
|
piece.floorkick = 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- kick right, kick left
|
||||||
|
if grid:canPlacePiece(new_piece:withOffset({x=1, y=0})) then
|
||||||
|
piece:setRelativeRotation(rot_dir):setOffset({x=1, y=0})
|
||||||
|
elseif grid:canPlacePiece(new_piece:withOffset({x=-1, y=0})) then
|
||||||
|
piece:setRelativeRotation(rot_dir):setOffset({x=-1, y=0})
|
||||||
|
elseif piece.shape == "T"
|
||||||
|
and new_piece.rotation == 1
|
||||||
|
and piece.floorkick == 0
|
||||||
|
and grid:canPlacePiece(new_piece:withOffset({x=0, y=-1}))
|
||||||
|
then
|
||||||
|
-- T floorkick
|
||||||
|
piece.floorkick = piece.floorkick + 1
|
||||||
|
piece:setRelativeRotation(rot_dir):setOffset({x=0, y=-1})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function ARS:onPieceCreate(piece, grid)
|
||||||
|
piece.floorkick = 0
|
||||||
|
piece.manipulations = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function ARS:onPieceDrop(piece, grid)
|
||||||
|
piece.lock_delay = 0 -- step reset
|
||||||
|
end
|
||||||
|
|
||||||
|
function ARS:onPieceMove(piece, grid)
|
||||||
|
piece.lock_delay = 0 -- move reset
|
||||||
|
if piece:isDropBlocked(grid) then
|
||||||
|
piece.manipulations = piece.manipulations + 1
|
||||||
|
if piece.manipulations >= 127 then
|
||||||
|
piece.locked = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function ARS:onPieceRotate(piece, grid)
|
||||||
|
piece.lock_delay = 0 -- rotate reset
|
||||||
|
if piece:isDropBlocked(grid) then
|
||||||
|
piece.manipulations = piece.manipulations + 1
|
||||||
|
if piece.manipulations >= 127 then
|
||||||
|
piece.locked = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function ARS:get180RotationValue() return config["reverse_rotate"] and 1 or 3 end
|
||||||
|
function ARS:getDefaultOrientation() return 3 end -- downward facing pieces by default
|
||||||
|
|
||||||
|
return ARS
|
||||||
177
tetris/rulesets/arika_srs.lua
Executable file
177
tetris/rulesets/arika_srs.lua
Executable file
@@ -0,0 +1,177 @@
|
|||||||
|
local Piece = require 'tetris.components.piece'
|
||||||
|
local Ruleset = require 'tetris.rulesets.ruleset'
|
||||||
|
|
||||||
|
local SRS = Ruleset:extend()
|
||||||
|
|
||||||
|
SRS.name = "ACE-SRS"
|
||||||
|
SRS.hash = "ACE Standard"
|
||||||
|
|
||||||
|
SRS.enable_IRS_wallkicks = true
|
||||||
|
|
||||||
|
SRS.spawn_positions = {
|
||||||
|
I = { x=5, y=2 },
|
||||||
|
J = { x=4, y=3 },
|
||||||
|
L = { x=4, y=3 },
|
||||||
|
O = { x=5, y=3 },
|
||||||
|
S = { x=4, y=3 },
|
||||||
|
T = { x=4, y=3 },
|
||||||
|
Z = { x=4, y=3 },
|
||||||
|
}
|
||||||
|
|
||||||
|
SRS.big_spawn_positions = {
|
||||||
|
I = { x=2, y=0 },
|
||||||
|
J = { x=2, y=1 },
|
||||||
|
L = { x=2, y=1 },
|
||||||
|
O = { x=2, y=1 },
|
||||||
|
S = { x=2, y=1 },
|
||||||
|
T = { x=2, y=1 },
|
||||||
|
Z = { x=2, y=1 },
|
||||||
|
}
|
||||||
|
|
||||||
|
SRS.block_offsets = {
|
||||||
|
I={
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
|
||||||
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} },
|
||||||
|
{ {x=0, y=1}, {x=-1, y=1}, {x=-2, y=1}, {x=1, y=1} },
|
||||||
|
{ {x=-1, y=0}, {x=-1, y=-1}, {x=-1, y=1}, {x=-1, y=2} },
|
||||||
|
},
|
||||||
|
J={
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1} , {x=1, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=1} },
|
||||||
|
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=1} },
|
||||||
|
},
|
||||||
|
L={
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=1} },
|
||||||
|
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=-1, y=1} },
|
||||||
|
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=-1} },
|
||||||
|
},
|
||||||
|
O={
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||||||
|
},
|
||||||
|
S={
|
||||||
|
{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
|
||||||
|
{ {x=1, y=1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=-1} },
|
||||||
|
{ {x=-1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=1, y=0} },
|
||||||
|
{ {x=-1, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=1} },
|
||||||
|
},
|
||||||
|
T={
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=0} },
|
||||||
|
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=0, y=1} },
|
||||||
|
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=0} },
|
||||||
|
},
|
||||||
|
Z={
|
||||||
|
{ {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=1, y=0} },
|
||||||
|
{ {x=1, y=-1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=1} },
|
||||||
|
{ {x=1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=-1, y=0} },
|
||||||
|
{ {x=-1, y=1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=-1} },
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SRS.wallkicks_3x3 = {
|
||||||
|
[0]={
|
||||||
|
[1]={{x=-1, y=0}, {x=-1, y=-1}, {x=0, y=2}, {x=-1, y=2}},
|
||||||
|
[2]={{x=0, y=1}, {x=0, y=-1}},
|
||||||
|
[3]={{x=1, y=0}, {x=1, y=-1}, {x=0, y=2}, {x=1, y=2}},
|
||||||
|
},
|
||||||
|
[1]={
|
||||||
|
[0]={{x=1, y=0}, {x=1, y=1}, {x=0, y=-2}, {x=1, y=-2}},
|
||||||
|
[2]={{x=1, y=0}, {x=1, y=1}, {x=0, y=-2}, {x=1, y=-2}},
|
||||||
|
[3]={{x=0, y=1}, {x=0, y=-1}},
|
||||||
|
},
|
||||||
|
[2]={
|
||||||
|
[0]={{x=0, y=1}, {x=0, y=-1}},
|
||||||
|
[1]={{x=-1, y=0}, {x=-1, y=-1}, {x=0, y=2}, {x=-1, y=2}},
|
||||||
|
[3]={{x=1, y=0}, {x=1, y=-1}, {x=0, y=2}, {x=1, y=2}},
|
||||||
|
},
|
||||||
|
[3]={
|
||||||
|
[0]={{x=-1, y=0}, {x=-1, y=1}, {x=0, y=-2}, {x=-1, y=-2}},
|
||||||
|
[1]={{x=0, y=1}, {x=0, y=-1}},
|
||||||
|
[2]={{x=-1, y=0}, {x=-1, y=1}, {x=0, y=-2}, {x=-1, y=-2}},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
SRS.wallkicks_line = {
|
||||||
|
[0]={
|
||||||
|
[1]={{x=-2, y=0}, {x=1, y=0}, {x=-2, y=1}, {x=1, y=-2}},
|
||||||
|
[2]={},
|
||||||
|
[3]={{x=-1, y=0}, {x=2, y=0}, {x=-1, y=-2}, {x=2, y=1}},
|
||||||
|
},
|
||||||
|
[1]={
|
||||||
|
[0]={{x=2, y=0}, {x=-1, y=0}, {x=2, y=-1}, {x=-1, y=2}},
|
||||||
|
[2]={{x=-1, y=0}, {x=2, y=0}, {x=-1, y=-2}, {x=2, y=1}},
|
||||||
|
[3]={{x=0, y=1}, {x=0, y=-1}, {x=0, y=2}, {x=0, y=-2}},
|
||||||
|
},
|
||||||
|
[2]={
|
||||||
|
[0]={},
|
||||||
|
[1]={{x=1, y=0}, {x=-2, y=0}, {x=1, y=2}, {x=-2, y=-1}},
|
||||||
|
[3]={{x=2, y=0}, {x=-1, y=0}, {x=2, y=-1}, {x=-1, y=2}},
|
||||||
|
},
|
||||||
|
[3]={
|
||||||
|
[0]={{x=1, y=0}, {x=-2, y=0}, {x=1, y=2}, {x=-2, y=-1}},
|
||||||
|
[1]={{x=0, y=1}, {x=0, y=-1}, {x=0, y=2}, {x=0, y=-2}},
|
||||||
|
[2]={{x=-2, y=0}, {x=1, y=0}, {x=-2, y=1}, {x=1, y=-2}},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
-- Component functions.
|
||||||
|
|
||||||
|
function SRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||||
|
|
||||||
|
local kicks
|
||||||
|
if piece.shape == "O" then
|
||||||
|
return
|
||||||
|
elseif piece.shape == "I" then
|
||||||
|
kicks = SRS.wallkicks_line[piece.rotation][new_piece.rotation]
|
||||||
|
else
|
||||||
|
kicks = SRS.wallkicks_3x3[piece.rotation][new_piece.rotation]
|
||||||
|
end
|
||||||
|
|
||||||
|
assert(piece.rotation ~= new_piece.rotation)
|
||||||
|
|
||||||
|
for idx, offset in pairs(kicks) do
|
||||||
|
kicked_piece = new_piece:withOffset(offset)
|
||||||
|
if grid:canPlacePiece(kicked_piece) then
|
||||||
|
piece:setRelativeRotation(rot_dir)
|
||||||
|
piece:setOffset(offset)
|
||||||
|
self:onPieceRotate(piece, grid)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function SRS:onPieceCreate(piece, grid)
|
||||||
|
piece.manipulations = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function SRS:onPieceDrop(piece, grid)
|
||||||
|
piece.lock_delay = 0 -- step reset
|
||||||
|
end
|
||||||
|
|
||||||
|
function SRS:onPieceMove(piece, grid)
|
||||||
|
piece.lock_delay = 0 -- move reset
|
||||||
|
if piece:isDropBlocked(grid) then
|
||||||
|
piece.manipulations = piece.manipulations + 1
|
||||||
|
if piece.manipulations >= 127 then
|
||||||
|
piece.locked = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function SRS:onPieceRotate(piece, grid)
|
||||||
|
piece.lock_delay = 0 -- rotate reset
|
||||||
|
if piece:isDropBlocked(grid) then
|
||||||
|
piece.manipulations = piece.manipulations + 1
|
||||||
|
if piece.manipulations >= 127 then
|
||||||
|
piece.locked = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return SRS
|
||||||
@@ -16,6 +16,16 @@ ARS.spawn_positions = {
|
|||||||
Z = { x=4, y=5 },
|
Z = { x=4, y=5 },
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ARS.big_spawn_positions = {
|
||||||
|
I = { x=2, y=2 },
|
||||||
|
J = { x=2, y=3 },
|
||||||
|
L = { x=2, y=3 },
|
||||||
|
O = { x=2, y=3 },
|
||||||
|
S = { x=2, y=3 },
|
||||||
|
T = { x=2, y=3 },
|
||||||
|
Z = { x=2, y=3 },
|
||||||
|
}
|
||||||
|
|
||||||
ARS.block_offsets = {
|
ARS.block_offsets = {
|
||||||
I={
|
I={
|
||||||
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
|
||||||
@@ -74,11 +84,19 @@ function ARS:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
|||||||
piece.shape == "J" or piece.shape == "T" or piece.shape == "L"
|
piece.shape == "J" or piece.shape == "T" or piece.shape == "L"
|
||||||
) and (
|
) and (
|
||||||
piece.rotation == 0 or piece.rotation == 2
|
piece.rotation == 0 or piece.rotation == 2
|
||||||
) and (
|
) then
|
||||||
grid:isOccupied(piece.position.x, piece.position.y) or
|
local offsets = new_piece:getBlockOffsets()
|
||||||
grid:isOccupied(piece.position.x, piece.position.y - 1) or
|
table.sort(offsets, function(A, B) return A.y < B.y or A.y == B.y and A.x < B.y end)
|
||||||
grid:isOccupied(piece.position.x, piece.position.y - 2)
|
for index, offset in pairs(offsets) do
|
||||||
) then return end
|
if grid:isOccupied(piece.position.x + offset.x, piece.position.y + offset.y) then
|
||||||
|
if offset.x == 0 then
|
||||||
|
return
|
||||||
|
else
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if piece.shape == "I" then
|
if piece.shape == "I" then
|
||||||
-- special kick rules for I
|
-- special kick rules for I
|
||||||
@@ -106,14 +124,21 @@ function ARS:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
|||||||
piece.floorkick = 1
|
piece.floorkick = 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif piece.shape ~= "I" then
|
else
|
||||||
-- kick right, kick left
|
-- kick right, kick left
|
||||||
if (grid:canPlacePiece(new_piece:withOffset({x=1, y=0}))) then
|
if grid:canPlacePiece(new_piece:withOffset({x=1, y=0})) then
|
||||||
piece:setRelativeRotation(rot_dir):setOffset({x=1, y=0})
|
piece:setRelativeRotation(rot_dir):setOffset({x=1, y=0})
|
||||||
elseif (grid:canPlacePiece(new_piece:withOffset({x=-1, y=0}))) then
|
elseif grid:canPlacePiece(new_piece:withOffset({x=-1, y=0})) then
|
||||||
piece:setRelativeRotation(rot_dir):setOffset({x=-1, y=0})
|
piece:setRelativeRotation(rot_dir):setOffset({x=-1, y=0})
|
||||||
end
|
elseif piece.shape == "T"
|
||||||
else
|
and new_piece.rotation == 1
|
||||||
|
and piece.floorkick == 0
|
||||||
|
and grid:canPlacePiece(new_piece:withOffset({x=0, y=-1}))
|
||||||
|
then
|
||||||
|
-- T floorkick
|
||||||
|
piece.floorkick = piece.floorkick + 1
|
||||||
|
piece:setRelativeRotation(rot_dir):setOffset({x=0, y=-1})
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -16,6 +16,16 @@ CRS.spawn_positions = {
|
|||||||
Z = { x=4, y=4 },
|
Z = { x=4, y=4 },
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CRS.big_spawn_positions = {
|
||||||
|
I = { x=2, y=2 },
|
||||||
|
J = { x=2, y=3 },
|
||||||
|
L = { x=2, y=3 },
|
||||||
|
O = { x=2, y=3 },
|
||||||
|
S = { x=2, y=2 },
|
||||||
|
T = { x=2, y=3 },
|
||||||
|
Z = { x=2, y=2 },
|
||||||
|
}
|
||||||
|
|
||||||
CRS.block_offsets = {
|
CRS.block_offsets = {
|
||||||
I={
|
I={
|
||||||
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
|
||||||
|
|||||||
@@ -72,10 +72,17 @@ function Ruleset:movePiece(piece, grid, move)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Ruleset:dropPiece(inputs, piece, grid, gravity, drop_speed, drop_locked, hard_drop_locked, hard_drop_enabled)
|
function Ruleset:dropPiece(
|
||||||
|
inputs, piece, grid, gravity, drop_speed, drop_locked, hard_drop_locked,
|
||||||
|
hard_drop_enabled, additive_gravity
|
||||||
|
)
|
||||||
local y = piece.position.y
|
local y = piece.position.y
|
||||||
if inputs["down"] == true and drop_locked == false then
|
if inputs["down"] == true and drop_locked == false then
|
||||||
piece:addGravity(gravity + drop_speed, grid)
|
if additive_gravity then
|
||||||
|
piece:addGravity(gravity + drop_speed, grid)
|
||||||
|
else
|
||||||
|
piece:addGravity(math.max(gravity, drop_speed), grid)
|
||||||
|
end
|
||||||
elseif inputs["up"] == true and hard_drop_enabled == true then
|
elseif inputs["up"] == true and hard_drop_enabled == true then
|
||||||
if hard_drop_locked == true or piece:isDropBlocked(grid) then
|
if hard_drop_locked == true or piece:isDropBlocked(grid) then
|
||||||
piece:addGravity(gravity, grid)
|
piece:addGravity(gravity, grid)
|
||||||
@@ -102,12 +109,19 @@ function Ruleset:getDefaultOrientation() return 1 end
|
|||||||
function Ruleset:initializePiece(
|
function Ruleset:initializePiece(
|
||||||
inputs, data, grid, gravity, prev_inputs,
|
inputs, data, grid, gravity, prev_inputs,
|
||||||
move, lock_delay, drop_speed,
|
move, lock_delay, drop_speed,
|
||||||
drop_locked, hard_drop_locked
|
drop_locked, hard_drop_locked, big
|
||||||
)
|
)
|
||||||
|
local spawn_positions
|
||||||
|
if big then
|
||||||
|
spawn_positions = self.big_spawn_positions
|
||||||
|
else
|
||||||
|
spawn_positions = self.spawn_positions
|
||||||
|
end
|
||||||
local piece = Piece(data.shape, data.orientation - 1, {
|
local piece = Piece(data.shape, data.orientation - 1, {
|
||||||
x = self.spawn_positions[data.shape].x,
|
x = spawn_positions[data.shape].x,
|
||||||
y = self.spawn_positions[data.shape].y
|
y = spawn_positions[data.shape].y
|
||||||
}, self.block_offsets, 0, 0, data.skin)
|
}, self.block_offsets, 0, 0, data.skin, big)
|
||||||
|
|
||||||
self:onPieceCreate(piece)
|
self:onPieceCreate(piece)
|
||||||
self:rotatePiece(inputs, piece, grid, {}, true)
|
self:rotatePiece(inputs, piece, grid, {}, true)
|
||||||
self:dropPiece(inputs, piece, grid, gravity, drop_speed, drop_locked, hard_drop_locked)
|
self:dropPiece(inputs, piece, grid, gravity, drop_speed, drop_locked, hard_drop_locked)
|
||||||
@@ -120,11 +134,15 @@ function Ruleset:onPieceCreate(piece) end
|
|||||||
function Ruleset:processPiece(
|
function Ruleset:processPiece(
|
||||||
inputs, piece, grid, gravity, prev_inputs,
|
inputs, piece, grid, gravity, prev_inputs,
|
||||||
move, lock_delay, drop_speed,
|
move, lock_delay, drop_speed,
|
||||||
drop_locked, hard_drop_locked, hard_drop_enabled
|
drop_locked, hard_drop_locked,
|
||||||
|
hard_drop_enabled, additive_gravity
|
||||||
)
|
)
|
||||||
self:rotatePiece(inputs, piece, grid, prev_inputs, false)
|
self:rotatePiece(inputs, piece, grid, prev_inputs, false)
|
||||||
self:movePiece(piece, grid, move)
|
self:movePiece(piece, grid, move)
|
||||||
self:dropPiece(inputs, piece, grid, gravity, drop_speed, drop_locked, hard_drop_locked, hard_drop_enabled)
|
self:dropPiece(
|
||||||
|
inputs, piece, grid, gravity, drop_speed, drop_locked, hard_drop_locked,
|
||||||
|
hard_drop_enabled, additive_gravity
|
||||||
|
)
|
||||||
self:lockPiece(piece, grid, lock_delay)
|
self:lockPiece(piece, grid, lock_delay)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
26
tetris/rulesets/standard_exp.lua
Normal file → Executable file
26
tetris/rulesets/standard_exp.lua
Normal file → Executable file
@@ -3,19 +3,29 @@ local Ruleset = require 'tetris.rulesets.ruleset'
|
|||||||
|
|
||||||
local SRS = Ruleset:extend()
|
local SRS = Ruleset:extend()
|
||||||
|
|
||||||
SRS.name = "SRS"
|
SRS.name = "Guideline SRS"
|
||||||
SRS.hash = "Standard"
|
SRS.hash = "Standard"
|
||||||
|
|
||||||
SRS.enable_IRS_wallkicks = true
|
SRS.enable_IRS_wallkicks = true
|
||||||
|
|
||||||
SRS.spawn_positions = {
|
SRS.spawn_positions = {
|
||||||
I = { x=5, y=4 },
|
I = { x=5, y=2 },
|
||||||
J = { x=4, y=5 },
|
J = { x=4, y=3 },
|
||||||
L = { x=4, y=5 },
|
L = { x=4, y=3 },
|
||||||
O = { x=5, y=5 },
|
O = { x=5, y=3 },
|
||||||
S = { x=4, y=5 },
|
S = { x=4, y=3 },
|
||||||
T = { x=4, y=5 },
|
T = { x=4, y=3 },
|
||||||
Z = { x=4, y=5 },
|
Z = { x=4, y=3 },
|
||||||
|
}
|
||||||
|
|
||||||
|
SRS.big_spawn_positions = {
|
||||||
|
I = { x=2, y=0 },
|
||||||
|
J = { x=2, y=1 },
|
||||||
|
L = { x=2, y=1 },
|
||||||
|
O = { x=2, y=1 },
|
||||||
|
S = { x=2, y=1 },
|
||||||
|
T = { x=2, y=1 },
|
||||||
|
Z = { x=2, y=1 },
|
||||||
}
|
}
|
||||||
|
|
||||||
SRS.block_offsets = {
|
SRS.block_offsets = {
|
||||||
|
|||||||
177
tetris/rulesets/ti_srs.lua
Normal file
177
tetris/rulesets/ti_srs.lua
Normal file
@@ -0,0 +1,177 @@
|
|||||||
|
local Piece = require 'tetris.components.piece'
|
||||||
|
local Ruleset = require 'tetris.rulesets.ruleset'
|
||||||
|
|
||||||
|
local SRS = Ruleset:extend()
|
||||||
|
|
||||||
|
SRS.name = "Ti-World"
|
||||||
|
SRS.hash = "Bad I-kicks"
|
||||||
|
|
||||||
|
SRS.enable_IRS_wallkicks = true
|
||||||
|
|
||||||
|
SRS.spawn_positions = {
|
||||||
|
I = { x=5, y=2 },
|
||||||
|
J = { x=4, y=3 },
|
||||||
|
L = { x=4, y=3 },
|
||||||
|
O = { x=5, y=3 },
|
||||||
|
S = { x=4, y=3 },
|
||||||
|
T = { x=4, y=3 },
|
||||||
|
Z = { x=4, y=3 },
|
||||||
|
}
|
||||||
|
|
||||||
|
SRS.big_spawn_positions = {
|
||||||
|
I = { x=2, y=0 },
|
||||||
|
J = { x=2, y=1 },
|
||||||
|
L = { x=2, y=1 },
|
||||||
|
O = { x=2, y=1 },
|
||||||
|
S = { x=2, y=1 },
|
||||||
|
T = { x=2, y=1 },
|
||||||
|
Z = { x=2, y=1 },
|
||||||
|
}
|
||||||
|
|
||||||
|
SRS.block_offsets = {
|
||||||
|
I={
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
|
||||||
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} },
|
||||||
|
{ {x=0, y=1}, {x=-1, y=1}, {x=-2, y=1}, {x=1, y=1} },
|
||||||
|
{ {x=-1, y=0}, {x=-1, y=-1}, {x=-1, y=1}, {x=-1, y=2} },
|
||||||
|
},
|
||||||
|
J={
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1} , {x=1, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=1} },
|
||||||
|
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=1} },
|
||||||
|
},
|
||||||
|
L={
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=1} },
|
||||||
|
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=-1, y=1} },
|
||||||
|
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=-1} },
|
||||||
|
},
|
||||||
|
O={
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||||||
|
},
|
||||||
|
S={
|
||||||
|
{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
|
||||||
|
{ {x=1, y=1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=-1} },
|
||||||
|
{ {x=-1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=1, y=0} },
|
||||||
|
{ {x=-1, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=1} },
|
||||||
|
},
|
||||||
|
T={
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=0} },
|
||||||
|
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=0, y=1} },
|
||||||
|
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=0} },
|
||||||
|
},
|
||||||
|
Z={
|
||||||
|
{ {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=1, y=0} },
|
||||||
|
{ {x=1, y=-1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=1} },
|
||||||
|
{ {x=1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=-1, y=0} },
|
||||||
|
{ {x=-1, y=1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=-1} },
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SRS.wallkicks_3x3 = {
|
||||||
|
[0]={
|
||||||
|
[1]={{x=-1, y=0}, {x=-1, y=-1}, {x=0, y=2}, {x=-1, y=2}},
|
||||||
|
[2]={{x=0, y=1}, {x=0, y=-1}},
|
||||||
|
[3]={{x=1, y=0}, {x=1, y=-1}, {x=0, y=2}, {x=1, y=2}},
|
||||||
|
},
|
||||||
|
[1]={
|
||||||
|
[0]={{x=1, y=0}, {x=1, y=1}, {x=0, y=-2}, {x=1, y=-2}},
|
||||||
|
[2]={{x=1, y=0}, {x=1, y=1}, {x=0, y=-2}, {x=1, y=-2}},
|
||||||
|
[3]={{x=0, y=1}, {x=0, y=-1}},
|
||||||
|
},
|
||||||
|
[2]={
|
||||||
|
[0]={{x=0, y=1}, {x=0, y=-1}},
|
||||||
|
[1]={{x=-1, y=0}, {x=-1, y=-1}, {x=0, y=2}, {x=-1, y=2}},
|
||||||
|
[3]={{x=1, y=0}, {x=1, y=-1}, {x=0, y=2}, {x=1, y=2}},
|
||||||
|
},
|
||||||
|
[3]={
|
||||||
|
[0]={{x=-1, y=0}, {x=-1, y=1}, {x=0, y=-2}, {x=-1, y=-2}},
|
||||||
|
[1]={{x=0, y=1}, {x=0, y=-1}},
|
||||||
|
[2]={{x=-1, y=0}, {x=-1, y=1}, {x=0, y=-2}, {x=-1, y=-2}},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
SRS.wallkicks_line = {
|
||||||
|
[0]={
|
||||||
|
[1]={{x=-2, y=0}, {x=1, y=0}, {x=-2, y=1}, {x=1, y=-2}},
|
||||||
|
[2]={},
|
||||||
|
[3]={{x=-1, y=0}, {x=2, y=0}, {x=-1, y=-2}, {x=2, y=1}},
|
||||||
|
},
|
||||||
|
[1]={
|
||||||
|
[0]={{x=2, y=0}, {x=-1, y=0}, {x=2, y=-1}, {x=-1, y=2}},
|
||||||
|
[2]={{x=-1, y=0}, {x=2, y=0}, {x=-1, y=-2}, {x=2, y=1}},
|
||||||
|
[3]={{x=0, y=1}, {x=0, y=-1}, {x=0, y=2}, {x=0, y=-2}},
|
||||||
|
},
|
||||||
|
[2]={
|
||||||
|
[0]={},
|
||||||
|
[1]={{x=1, y=0}, {x=-2, y=0}, {x=1, y=2}, {x=-2, y=-1}},
|
||||||
|
[3]={{x=2, y=0}, {x=-1, y=0}, {x=2, y=-1}, {x=-1, y=2}},
|
||||||
|
},
|
||||||
|
[3]={
|
||||||
|
[0]={{x=1, y=0}, {x=-2, y=0}, {x=1, y=2}, {x=-2, y=-1}},
|
||||||
|
[1]={{x=0, y=1}, {x=0, y=-1}, {x=0, y=2}, {x=0, y=-2}},
|
||||||
|
[2]={{x=-2, y=0}, {x=1, y=0}, {x=-2, y=1}, {x=1, y=-2}},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
-- Component functions.
|
||||||
|
|
||||||
|
function SRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||||
|
|
||||||
|
local kicks
|
||||||
|
if piece.shape == "O" then
|
||||||
|
return
|
||||||
|
elseif piece.shape == "I" then
|
||||||
|
kicks = SRS.wallkicks_line[piece.rotation][new_piece.rotation]
|
||||||
|
else
|
||||||
|
kicks = SRS.wallkicks_3x3[piece.rotation][new_piece.rotation]
|
||||||
|
end
|
||||||
|
|
||||||
|
assert(piece.rotation ~= new_piece.rotation)
|
||||||
|
|
||||||
|
for idx, offset in pairs(kicks) do
|
||||||
|
kicked_piece = new_piece:withOffset(offset)
|
||||||
|
if grid:canPlacePiece(kicked_piece) then
|
||||||
|
piece:setRelativeRotation(rot_dir)
|
||||||
|
piece:setOffset(offset)
|
||||||
|
self:onPieceRotate(piece, grid)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function SRS:onPieceCreate(piece, grid)
|
||||||
|
piece.manipulations = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function SRS:onPieceDrop(piece, grid)
|
||||||
|
piece.lock_delay = 0 -- step reset
|
||||||
|
end
|
||||||
|
|
||||||
|
function SRS:onPieceMove(piece, grid)
|
||||||
|
piece.lock_delay = 0 -- move reset
|
||||||
|
if piece:isDropBlocked(grid) then
|
||||||
|
piece.manipulations = piece.manipulations + 1
|
||||||
|
if piece.manipulations >= 8 then
|
||||||
|
piece.locked = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function SRS:onPieceRotate(piece, grid)
|
||||||
|
piece.lock_delay = 0 -- rotate reset
|
||||||
|
if piece:isDropBlocked(grid) then
|
||||||
|
piece.manipulations = piece.manipulations + 1
|
||||||
|
if piece.manipulations >= 8 then
|
||||||
|
piece.locked = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return SRS
|
||||||
Reference in New Issue
Block a user