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df19129228
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@ -1 +1 @@
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version = "v0.3.2"
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version = "v0.3.3"
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13
main.lua
13
main.lua
@ -1,5 +1,4 @@
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function love.load()
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function love.load()
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math.randomseed(os.time())
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highscores = {}
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highscores = {}
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love.graphics.setDefaultFilter("linear", "nearest")
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love.graphics.setDefaultFilter("linear", "nearest")
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require "load.rpc"
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require "load.rpc"
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@ -24,6 +23,11 @@ function love.load()
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-- used for screenshots
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-- used for screenshots
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GLOBAL_CANVAS = love.graphics.newCanvas()
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GLOBAL_CANVAS = love.graphics.newCanvas()
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-- aliasing to prevent people using math.random by accident
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math.random = love.math.random
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math.randomseed = love.math.setRandomSeed
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math.randomseed(os.time())
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-- init config
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-- init config
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initConfig()
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initConfig()
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@ -285,13 +289,16 @@ function love.focus(f)
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end
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end
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function love.resize(w, h)
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function love.resize(w, h)
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GLOBAL_CANVAS:release()
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GLOBAL_CANVAS:release()
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GLOBAL_CANVAS = love.graphics.newCanvas(w, h)
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GLOBAL_CANVAS = love.graphics.newCanvas(w, h)
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end
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end
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-- higher values of TARGET_FPS will make the game run "faster"
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-- since the game is mostly designed for 60 FPS
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local TARGET_FPS = 60
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local TARGET_FPS = 60
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local FRAME_DURATION = 1.0 / TARGET_FPS
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local FRAME_DURATION = 1.0 / TARGET_FPS
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-- custom run function; optimizes game by syncing draw/update calls
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function love.run()
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function love.run()
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if love.load then love.load(love.arg.parseGameArguments(arg), arg) end
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if love.load then love.load(love.arg.parseGameArguments(arg), arg) end
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