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2 Commits

Author SHA1 Message Date
Ishaan Bhardwaj 06225bd35a Fixed an issue where replays played in the menu could save a duplicate copy 2021-12-09 22:21:48 -05:00
Ishaan Bhardwaj e68238cbce Fixed disabling saving replays 2021-12-09 22:00:13 -05:00
2 changed files with 4 additions and 4 deletions

View File

@ -13,8 +13,9 @@ function ReplayScene:new(replay, game_mode, ruleset, inputs)
self.retry_ruleset = ruleset
self.secret_inputs = inputs
self.game = game_mode(self.secret_inputs)
self.game.save_replay = false
self.ruleset = ruleset(self.game)
self.game:initialize(self.ruleset, true)
self.game:initialize(self.ruleset)
self.inputs = {
left=false,
right=false,

View File

@ -104,7 +104,7 @@ function GameMode:getSkin()
return "2tie"
end
function GameMode:initialize(ruleset, replay)
function GameMode:initialize(ruleset)
-- generate next queue
self.used_randomizer = (
table.equalvalues(
@ -114,11 +114,10 @@ function GameMode:initialize(ruleset, replay)
self.randomizer or BagRandomizer(table.keys(ruleset.colourscheme))
)
self.ruleset = ruleset
self.save_replay = not replay
for i = 1, math.max(self.next_queue_length, 1) do
table.insert(self.next_queue, self:getNextPiece(ruleset))
end
self.lock_on_soft_drop = ({ruleset.softdrop_lock, self.instant_soft_drop, false, true})[config.gamesettings.manlock]
self.lock_on_soft_drop = ({ruleset.softdrop_lock, self.instant_soft_drop, false, true })[config.gamesettings.manlock]
self.lock_on_hard_drop = ({ruleset.harddrop_lock, self.instant_hard_drop, true, false})[config.gamesettings.manlock]
end