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https://github.com/SashLilac/cambridge.git
synced 2024-11-22 08:49:03 -06:00
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27 Commits
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2
.gitattributes
vendored
Normal file
2
.gitattributes
vendored
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
# Auto detect text files and perform LF normalization
|
||||||
|
* text=auto
|
25
funcs.lua
25
funcs.lua
@ -113,6 +113,31 @@ function table.numkeys(table)
|
|||||||
return count
|
return count
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function equals(x, y)
|
||||||
|
if type(x) ~= "table" or type(y) ~= "table" then
|
||||||
|
return x == y
|
||||||
|
else
|
||||||
|
for k in pairs(x) do
|
||||||
|
if not equals(x[k], y[k]) then return false end
|
||||||
|
end
|
||||||
|
for k in pairs(y) do
|
||||||
|
if not equals(x[k], y[k]) then return false end
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function table.equalvalues(t1, t2)
|
||||||
|
if table.numkeys(t1) ~= table.numkeys(t2) then
|
||||||
|
return false
|
||||||
|
else
|
||||||
|
for _, v in pairs(t2) do
|
||||||
|
if not table.contains(t1, v) then return false end
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function clamp(x, min, max)
|
function clamp(x, min, max)
|
||||||
if max < min then
|
if max < min then
|
||||||
min, max = max, min
|
min, max = max, min
|
||||||
|
1048
libs/discordGameSDK.lua
Normal file
1048
libs/discordGameSDK.lua
Normal file
File diff suppressed because it is too large
Load Diff
13
libs/discordGameSDK/README.md
Normal file
13
libs/discordGameSDK/README.md
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
## Discord Game SDK
|
||||||
|
|
||||||
|
> The SDK is currently under extensive development and is subject to change. Suggestions
|
||||||
|
> about the current API are welcome.
|
||||||
|
|
||||||
|
### Setup
|
||||||
|
|
||||||
|
- Create an application on the Discord [developer site](https://discordapp.com/developers/applications/me).
|
||||||
|
- Set a redirect URL. If you don't have one right now, just use <http://127.0.0.1>.
|
||||||
|
- Enable Rich Presence for the application. This enables whitelist access for the SDK.
|
||||||
|
- When you are ready to test with more people, add them to the whitelist.
|
||||||
|
- Copy the **Client ID**.
|
||||||
|
- Use this `CLIENT_ID` when initializing the SDK.
|
646
libs/discordGameSDK/c/discord_game_sdk.h
Normal file
646
libs/discordGameSDK/c/discord_game_sdk.h
Normal file
@ -0,0 +1,646 @@
|
|||||||
|
#ifndef _DISCORD_GAME_SDK_H_
|
||||||
|
#define _DISCORD_GAME_SDK_H_
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <string.h>
|
||||||
|
#ifndef __cplusplus
|
||||||
|
#include <stdbool.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define DISCORD_VERSION 2
|
||||||
|
#define DISCORD_APPLICATION_MANAGER_VERSION 1
|
||||||
|
#define DISCORD_USER_MANAGER_VERSION 1
|
||||||
|
#define DISCORD_IMAGE_MANAGER_VERSION 1
|
||||||
|
#define DISCORD_ACTIVITY_MANAGER_VERSION 1
|
||||||
|
#define DISCORD_RELATIONSHIP_MANAGER_VERSION 1
|
||||||
|
#define DISCORD_LOBBY_MANAGER_VERSION 1
|
||||||
|
#define DISCORD_NETWORK_MANAGER_VERSION 1
|
||||||
|
#define DISCORD_OVERLAY_MANAGER_VERSION 1
|
||||||
|
#define DISCORD_STORAGE_MANAGER_VERSION 1
|
||||||
|
#define DISCORD_STORE_MANAGER_VERSION 1
|
||||||
|
#define DISCORD_VOICE_MANAGER_VERSION 1
|
||||||
|
#define DISCORD_ACHIEVEMENT_MANAGER_VERSION 1
|
||||||
|
|
||||||
|
enum EDiscordResult {
|
||||||
|
DiscordResult_Ok = 0,
|
||||||
|
DiscordResult_ServiceUnavailable = 1,
|
||||||
|
DiscordResult_InvalidVersion = 2,
|
||||||
|
DiscordResult_LockFailed = 3,
|
||||||
|
DiscordResult_InternalError = 4,
|
||||||
|
DiscordResult_InvalidPayload = 5,
|
||||||
|
DiscordResult_InvalidCommand = 6,
|
||||||
|
DiscordResult_InvalidPermissions = 7,
|
||||||
|
DiscordResult_NotFetched = 8,
|
||||||
|
DiscordResult_NotFound = 9,
|
||||||
|
DiscordResult_Conflict = 10,
|
||||||
|
DiscordResult_InvalidSecret = 11,
|
||||||
|
DiscordResult_InvalidJoinSecret = 12,
|
||||||
|
DiscordResult_NoEligibleActivity = 13,
|
||||||
|
DiscordResult_InvalidInvite = 14,
|
||||||
|
DiscordResult_NotAuthenticated = 15,
|
||||||
|
DiscordResult_InvalidAccessToken = 16,
|
||||||
|
DiscordResult_ApplicationMismatch = 17,
|
||||||
|
DiscordResult_InvalidDataUrl = 18,
|
||||||
|
DiscordResult_InvalidBase64 = 19,
|
||||||
|
DiscordResult_NotFiltered = 20,
|
||||||
|
DiscordResult_LobbyFull = 21,
|
||||||
|
DiscordResult_InvalidLobbySecret = 22,
|
||||||
|
DiscordResult_InvalidFilename = 23,
|
||||||
|
DiscordResult_InvalidFileSize = 24,
|
||||||
|
DiscordResult_InvalidEntitlement = 25,
|
||||||
|
DiscordResult_NotInstalled = 26,
|
||||||
|
DiscordResult_NotRunning = 27,
|
||||||
|
DiscordResult_InsufficientBuffer = 28,
|
||||||
|
DiscordResult_PurchaseCanceled = 29,
|
||||||
|
DiscordResult_InvalidGuild = 30,
|
||||||
|
DiscordResult_InvalidEvent = 31,
|
||||||
|
DiscordResult_InvalidChannel = 32,
|
||||||
|
DiscordResult_InvalidOrigin = 33,
|
||||||
|
DiscordResult_RateLimited = 34,
|
||||||
|
DiscordResult_OAuth2Error = 35,
|
||||||
|
DiscordResult_SelectChannelTimeout = 36,
|
||||||
|
DiscordResult_GetGuildTimeout = 37,
|
||||||
|
DiscordResult_SelectVoiceForceRequired = 38,
|
||||||
|
DiscordResult_CaptureShortcutAlreadyListening = 39,
|
||||||
|
DiscordResult_UnauthorizedForAchievement = 40,
|
||||||
|
DiscordResult_InvalidGiftCode = 41,
|
||||||
|
DiscordResult_PurchaseError = 42,
|
||||||
|
DiscordResult_TransactionAborted = 43,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordCreateFlags {
|
||||||
|
DiscordCreateFlags_Default = 0,
|
||||||
|
DiscordCreateFlags_NoRequireDiscord = 1,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordLogLevel {
|
||||||
|
DiscordLogLevel_Error = 1,
|
||||||
|
DiscordLogLevel_Warn,
|
||||||
|
DiscordLogLevel_Info,
|
||||||
|
DiscordLogLevel_Debug,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordUserFlag {
|
||||||
|
DiscordUserFlag_Partner = 2,
|
||||||
|
DiscordUserFlag_HypeSquadEvents = 4,
|
||||||
|
DiscordUserFlag_HypeSquadHouse1 = 64,
|
||||||
|
DiscordUserFlag_HypeSquadHouse2 = 128,
|
||||||
|
DiscordUserFlag_HypeSquadHouse3 = 256,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordPremiumType {
|
||||||
|
DiscordPremiumType_None = 0,
|
||||||
|
DiscordPremiumType_Tier1 = 1,
|
||||||
|
DiscordPremiumType_Tier2 = 2,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordImageType {
|
||||||
|
DiscordImageType_User,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordActivityType {
|
||||||
|
DiscordActivityType_Playing,
|
||||||
|
DiscordActivityType_Streaming,
|
||||||
|
DiscordActivityType_Listening,
|
||||||
|
DiscordActivityType_Watching,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordActivityActionType {
|
||||||
|
DiscordActivityActionType_Join = 1,
|
||||||
|
DiscordActivityActionType_Spectate,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordActivityJoinRequestReply {
|
||||||
|
DiscordActivityJoinRequestReply_No,
|
||||||
|
DiscordActivityJoinRequestReply_Yes,
|
||||||
|
DiscordActivityJoinRequestReply_Ignore,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordStatus {
|
||||||
|
DiscordStatus_Offline = 0,
|
||||||
|
DiscordStatus_Online = 1,
|
||||||
|
DiscordStatus_Idle = 2,
|
||||||
|
DiscordStatus_DoNotDisturb = 3,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordRelationshipType {
|
||||||
|
DiscordRelationshipType_None,
|
||||||
|
DiscordRelationshipType_Friend,
|
||||||
|
DiscordRelationshipType_Blocked,
|
||||||
|
DiscordRelationshipType_PendingIncoming,
|
||||||
|
DiscordRelationshipType_PendingOutgoing,
|
||||||
|
DiscordRelationshipType_Implicit,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordLobbyType {
|
||||||
|
DiscordLobbyType_Private = 1,
|
||||||
|
DiscordLobbyType_Public,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordLobbySearchComparison {
|
||||||
|
DiscordLobbySearchComparison_LessThanOrEqual = -2,
|
||||||
|
DiscordLobbySearchComparison_LessThan,
|
||||||
|
DiscordLobbySearchComparison_Equal,
|
||||||
|
DiscordLobbySearchComparison_GreaterThan,
|
||||||
|
DiscordLobbySearchComparison_GreaterThanOrEqual,
|
||||||
|
DiscordLobbySearchComparison_NotEqual,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordLobbySearchCast {
|
||||||
|
DiscordLobbySearchCast_String = 1,
|
||||||
|
DiscordLobbySearchCast_Number,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordLobbySearchDistance {
|
||||||
|
DiscordLobbySearchDistance_Local,
|
||||||
|
DiscordLobbySearchDistance_Default,
|
||||||
|
DiscordLobbySearchDistance_Extended,
|
||||||
|
DiscordLobbySearchDistance_Global,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordEntitlementType {
|
||||||
|
DiscordEntitlementType_Purchase = 1,
|
||||||
|
DiscordEntitlementType_PremiumSubscription,
|
||||||
|
DiscordEntitlementType_DeveloperGift,
|
||||||
|
DiscordEntitlementType_TestModePurchase,
|
||||||
|
DiscordEntitlementType_FreePurchase,
|
||||||
|
DiscordEntitlementType_UserGift,
|
||||||
|
DiscordEntitlementType_PremiumPurchase,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordSkuType {
|
||||||
|
DiscordSkuType_Application = 1,
|
||||||
|
DiscordSkuType_DLC,
|
||||||
|
DiscordSkuType_Consumable,
|
||||||
|
DiscordSkuType_Bundle,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordInputModeType {
|
||||||
|
DiscordInputModeType_VoiceActivity = 0,
|
||||||
|
DiscordInputModeType_PushToTalk,
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef int64_t DiscordClientId;
|
||||||
|
typedef int32_t DiscordVersion;
|
||||||
|
typedef int64_t DiscordSnowflake;
|
||||||
|
typedef int64_t DiscordTimestamp;
|
||||||
|
typedef DiscordSnowflake DiscordUserId;
|
||||||
|
typedef char DiscordLocale[128];
|
||||||
|
typedef char DiscordBranch[4096];
|
||||||
|
typedef DiscordSnowflake DiscordLobbyId;
|
||||||
|
typedef char DiscordLobbySecret[128];
|
||||||
|
typedef char DiscordMetadataKey[256];
|
||||||
|
typedef char DiscordMetadataValue[4096];
|
||||||
|
typedef uint64_t DiscordNetworkPeerId;
|
||||||
|
typedef uint8_t DiscordNetworkChannelId;
|
||||||
|
typedef char DiscordPath[4096];
|
||||||
|
typedef char DiscordDateTime[64];
|
||||||
|
|
||||||
|
struct DiscordUser {
|
||||||
|
DiscordUserId id;
|
||||||
|
char username[256];
|
||||||
|
char discriminator[8];
|
||||||
|
char avatar[128];
|
||||||
|
bool bot;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordOAuth2Token {
|
||||||
|
char access_token[128];
|
||||||
|
char scopes[1024];
|
||||||
|
DiscordTimestamp expires;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordImageHandle {
|
||||||
|
enum EDiscordImageType type;
|
||||||
|
int64_t id;
|
||||||
|
uint32_t size;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordImageDimensions {
|
||||||
|
uint32_t width;
|
||||||
|
uint32_t height;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordActivityTimestamps {
|
||||||
|
DiscordTimestamp start;
|
||||||
|
DiscordTimestamp end;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordActivityAssets {
|
||||||
|
char large_image[128];
|
||||||
|
char large_text[128];
|
||||||
|
char small_image[128];
|
||||||
|
char small_text[128];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordPartySize {
|
||||||
|
int32_t current_size;
|
||||||
|
int32_t max_size;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordActivityParty {
|
||||||
|
char id[128];
|
||||||
|
struct DiscordPartySize size;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordActivitySecrets {
|
||||||
|
char match[128];
|
||||||
|
char join[128];
|
||||||
|
char spectate[128];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordActivity {
|
||||||
|
enum EDiscordActivityType type;
|
||||||
|
int64_t application_id;
|
||||||
|
char name[128];
|
||||||
|
char state[128];
|
||||||
|
char details[128];
|
||||||
|
struct DiscordActivityTimestamps timestamps;
|
||||||
|
struct DiscordActivityAssets assets;
|
||||||
|
struct DiscordActivityParty party;
|
||||||
|
struct DiscordActivitySecrets secrets;
|
||||||
|
bool instance;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordPresence {
|
||||||
|
enum EDiscordStatus status;
|
||||||
|
struct DiscordActivity activity;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordRelationship {
|
||||||
|
enum EDiscordRelationshipType type;
|
||||||
|
struct DiscordUser user;
|
||||||
|
struct DiscordPresence presence;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordLobby {
|
||||||
|
DiscordLobbyId id;
|
||||||
|
enum EDiscordLobbyType type;
|
||||||
|
DiscordUserId owner_id;
|
||||||
|
DiscordLobbySecret secret;
|
||||||
|
uint32_t capacity;
|
||||||
|
bool locked;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordFileStat {
|
||||||
|
char filename[260];
|
||||||
|
uint64_t size;
|
||||||
|
uint64_t last_modified;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordEntitlement {
|
||||||
|
DiscordSnowflake id;
|
||||||
|
enum EDiscordEntitlementType type;
|
||||||
|
DiscordSnowflake sku_id;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordSkuPrice {
|
||||||
|
uint32_t amount;
|
||||||
|
char currency[16];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordSku {
|
||||||
|
DiscordSnowflake id;
|
||||||
|
enum EDiscordSkuType type;
|
||||||
|
char name[256];
|
||||||
|
struct DiscordSkuPrice price;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordInputMode {
|
||||||
|
enum EDiscordInputModeType type;
|
||||||
|
char shortcut[256];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordUserAchievement {
|
||||||
|
DiscordSnowflake user_id;
|
||||||
|
DiscordSnowflake achievement_id;
|
||||||
|
uint8_t percent_complete;
|
||||||
|
DiscordDateTime unlocked_at;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordLobbyTransaction {
|
||||||
|
enum EDiscordResult (*set_type)(struct IDiscordLobbyTransaction* lobby_transaction, enum EDiscordLobbyType type);
|
||||||
|
enum EDiscordResult (*set_owner)(struct IDiscordLobbyTransaction* lobby_transaction, DiscordUserId owner_id);
|
||||||
|
enum EDiscordResult (*set_capacity)(struct IDiscordLobbyTransaction* lobby_transaction, uint32_t capacity);
|
||||||
|
enum EDiscordResult (*set_metadata)(struct IDiscordLobbyTransaction* lobby_transaction, DiscordMetadataKey key, DiscordMetadataValue value);
|
||||||
|
enum EDiscordResult (*delete_metadata)(struct IDiscordLobbyTransaction* lobby_transaction, DiscordMetadataKey key);
|
||||||
|
enum EDiscordResult (*set_locked)(struct IDiscordLobbyTransaction* lobby_transaction, bool locked);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordLobbyMemberTransaction {
|
||||||
|
enum EDiscordResult (*set_metadata)(struct IDiscordLobbyMemberTransaction* lobby_member_transaction, DiscordMetadataKey key, DiscordMetadataValue value);
|
||||||
|
enum EDiscordResult (*delete_metadata)(struct IDiscordLobbyMemberTransaction* lobby_member_transaction, DiscordMetadataKey key);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordLobbySearchQuery {
|
||||||
|
enum EDiscordResult (*filter)(struct IDiscordLobbySearchQuery* lobby_search_query, DiscordMetadataKey key, enum EDiscordLobbySearchComparison comparison, enum EDiscordLobbySearchCast cast, DiscordMetadataValue value);
|
||||||
|
enum EDiscordResult (*sort)(struct IDiscordLobbySearchQuery* lobby_search_query, DiscordMetadataKey key, enum EDiscordLobbySearchCast cast, DiscordMetadataValue value);
|
||||||
|
enum EDiscordResult (*limit)(struct IDiscordLobbySearchQuery* lobby_search_query, uint32_t limit);
|
||||||
|
enum EDiscordResult (*distance)(struct IDiscordLobbySearchQuery* lobby_search_query, enum EDiscordLobbySearchDistance distance);
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef void* IDiscordApplicationEvents;
|
||||||
|
|
||||||
|
struct IDiscordApplicationManager {
|
||||||
|
void (*validate_or_exit)(struct IDiscordApplicationManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*get_current_locale)(struct IDiscordApplicationManager* manager, DiscordLocale* locale);
|
||||||
|
void (*get_current_branch)(struct IDiscordApplicationManager* manager, DiscordBranch* branch);
|
||||||
|
void (*get_oauth2_token)(struct IDiscordApplicationManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordOAuth2Token* oauth2_token));
|
||||||
|
void (*get_ticket)(struct IDiscordApplicationManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, const char* data));
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordUserEvents {
|
||||||
|
void (*on_current_user_update)(void* event_data);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordUserManager {
|
||||||
|
enum EDiscordResult (*get_current_user)(struct IDiscordUserManager* manager, struct DiscordUser* current_user);
|
||||||
|
void (*get_user)(struct IDiscordUserManager* manager, DiscordUserId user_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordUser* user));
|
||||||
|
enum EDiscordResult (*get_current_user_premium_type)(struct IDiscordUserManager* manager, enum EDiscordPremiumType* premium_type);
|
||||||
|
enum EDiscordResult (*current_user_has_flag)(struct IDiscordUserManager* manager, enum EDiscordUserFlag flag, bool* has_flag);
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef void* IDiscordImageEvents;
|
||||||
|
|
||||||
|
struct IDiscordImageManager {
|
||||||
|
void (*fetch)(struct IDiscordImageManager* manager, struct DiscordImageHandle handle, bool refresh, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordImageHandle handle_result));
|
||||||
|
enum EDiscordResult (*get_dimensions)(struct IDiscordImageManager* manager, struct DiscordImageHandle handle, struct DiscordImageDimensions* dimensions);
|
||||||
|
enum EDiscordResult (*get_data)(struct IDiscordImageManager* manager, struct DiscordImageHandle handle, uint8_t* data, uint32_t data_length);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordActivityEvents {
|
||||||
|
void (*on_activity_join)(void* event_data, const char* secret);
|
||||||
|
void (*on_activity_spectate)(void* event_data, const char* secret);
|
||||||
|
void (*on_activity_join_request)(void* event_data, struct DiscordUser* user);
|
||||||
|
void (*on_activity_invite)(void* event_data, enum EDiscordActivityActionType type, struct DiscordUser* user, struct DiscordActivity* activity);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordActivityManager {
|
||||||
|
enum EDiscordResult (*register_command)(struct IDiscordActivityManager* manager, const char* command);
|
||||||
|
enum EDiscordResult (*register_steam)(struct IDiscordActivityManager* manager, uint32_t steam_id);
|
||||||
|
void (*update_activity)(struct IDiscordActivityManager* manager, struct DiscordActivity* activity, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*clear_activity)(struct IDiscordActivityManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*send_request_reply)(struct IDiscordActivityManager* manager, DiscordUserId user_id, enum EDiscordActivityJoinRequestReply reply, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*send_invite)(struct IDiscordActivityManager* manager, DiscordUserId user_id, enum EDiscordActivityActionType type, const char* content, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*accept_invite)(struct IDiscordActivityManager* manager, DiscordUserId user_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordRelationshipEvents {
|
||||||
|
void (*on_refresh)(void* event_data);
|
||||||
|
void (*on_relationship_update)(void* event_data, struct DiscordRelationship* relationship);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordRelationshipManager {
|
||||||
|
void (*filter)(struct IDiscordRelationshipManager* manager, void* filter_data, bool (*filter)(void* filter_data, struct DiscordRelationship* relationship));
|
||||||
|
enum EDiscordResult (*count)(struct IDiscordRelationshipManager* manager, int32_t* count);
|
||||||
|
enum EDiscordResult (*get)(struct IDiscordRelationshipManager* manager, DiscordUserId user_id, struct DiscordRelationship* relationship);
|
||||||
|
enum EDiscordResult (*get_at)(struct IDiscordRelationshipManager* manager, uint32_t index, struct DiscordRelationship* relationship);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordLobbyEvents {
|
||||||
|
void (*on_lobby_update)(void* event_data, int64_t lobby_id);
|
||||||
|
void (*on_lobby_delete)(void* event_data, int64_t lobby_id, uint32_t reason);
|
||||||
|
void (*on_member_connect)(void* event_data, int64_t lobby_id, int64_t user_id);
|
||||||
|
void (*on_member_update)(void* event_data, int64_t lobby_id, int64_t user_id);
|
||||||
|
void (*on_member_disconnect)(void* event_data, int64_t lobby_id, int64_t user_id);
|
||||||
|
void (*on_lobby_message)(void* event_data, int64_t lobby_id, int64_t user_id, uint8_t* data, uint32_t data_length);
|
||||||
|
void (*on_speaking)(void* event_data, int64_t lobby_id, int64_t user_id, bool speaking);
|
||||||
|
void (*on_network_message)(void* event_data, int64_t lobby_id, int64_t user_id, uint8_t channel_id, uint8_t* data, uint32_t data_length);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordLobbyManager {
|
||||||
|
enum EDiscordResult (*get_lobby_create_transaction)(struct IDiscordLobbyManager* manager, struct IDiscordLobbyTransaction** transaction);
|
||||||
|
enum EDiscordResult (*get_lobby_update_transaction)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, struct IDiscordLobbyTransaction** transaction);
|
||||||
|
enum EDiscordResult (*get_member_update_transaction)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, struct IDiscordLobbyMemberTransaction** transaction);
|
||||||
|
void (*create_lobby)(struct IDiscordLobbyManager* manager, struct IDiscordLobbyTransaction* transaction, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordLobby* lobby));
|
||||||
|
void (*update_lobby)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, struct IDiscordLobbyTransaction* transaction, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*delete_lobby)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*connect_lobby)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordLobbySecret secret, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordLobby* lobby));
|
||||||
|
void (*connect_lobby_with_activity_secret)(struct IDiscordLobbyManager* manager, DiscordLobbySecret activity_secret, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordLobby* lobby));
|
||||||
|
void (*disconnect_lobby)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
enum EDiscordResult (*get_lobby)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, struct DiscordLobby* lobby);
|
||||||
|
enum EDiscordResult (*get_lobby_activity_secret)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordLobbySecret* secret);
|
||||||
|
enum EDiscordResult (*get_lobby_metadata_value)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordMetadataKey key, DiscordMetadataValue* value);
|
||||||
|
enum EDiscordResult (*get_lobby_metadata_key)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, int32_t index, DiscordMetadataKey* key);
|
||||||
|
enum EDiscordResult (*lobby_metadata_count)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, int32_t* count);
|
||||||
|
enum EDiscordResult (*member_count)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, int32_t* count);
|
||||||
|
enum EDiscordResult (*get_member_user_id)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, int32_t index, DiscordUserId* user_id);
|
||||||
|
enum EDiscordResult (*get_member_user)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, struct DiscordUser* user);
|
||||||
|
enum EDiscordResult (*get_member_metadata_value)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, DiscordMetadataKey key, DiscordMetadataValue* value);
|
||||||
|
enum EDiscordResult (*get_member_metadata_key)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, int32_t index, DiscordMetadataKey* key);
|
||||||
|
enum EDiscordResult (*member_metadata_count)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, int32_t* count);
|
||||||
|
void (*update_member)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, struct IDiscordLobbyMemberTransaction* transaction, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*send_lobby_message)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, uint8_t* data, uint32_t data_length, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
enum EDiscordResult (*get_search_query)(struct IDiscordLobbyManager* manager, struct IDiscordLobbySearchQuery** query);
|
||||||
|
void (*search)(struct IDiscordLobbyManager* manager, struct IDiscordLobbySearchQuery* query, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*lobby_count)(struct IDiscordLobbyManager* manager, int32_t* count);
|
||||||
|
enum EDiscordResult (*get_lobby_id)(struct IDiscordLobbyManager* manager, int32_t index, DiscordLobbyId* lobby_id);
|
||||||
|
void (*connect_voice)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*disconnect_voice)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
enum EDiscordResult (*connect_network)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id);
|
||||||
|
enum EDiscordResult (*disconnect_network)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id);
|
||||||
|
enum EDiscordResult (*flush_network)(struct IDiscordLobbyManager* manager);
|
||||||
|
enum EDiscordResult (*open_network_channel)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, uint8_t channel_id, bool reliable);
|
||||||
|
enum EDiscordResult (*send_network_message)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, uint8_t channel_id, uint8_t* data, uint32_t data_length);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordNetworkEvents {
|
||||||
|
void (*on_message)(void* event_data, DiscordNetworkPeerId peer_id, DiscordNetworkChannelId channel_id, uint8_t* data, uint32_t data_length);
|
||||||
|
void (*on_route_update)(void* event_data, const char* route_data);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordNetworkManager {
|
||||||
|
/**
|
||||||
|
* Get the local peer ID for this process.
|
||||||
|
*/
|
||||||
|
void (*get_peer_id)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId* peer_id);
|
||||||
|
/**
|
||||||
|
* Send pending network messages.
|
||||||
|
*/
|
||||||
|
enum EDiscordResult (*flush)(struct IDiscordNetworkManager* manager);
|
||||||
|
/**
|
||||||
|
* Open a connection to a remote peer.
|
||||||
|
*/
|
||||||
|
enum EDiscordResult (*open_peer)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id, const char* route_data);
|
||||||
|
/**
|
||||||
|
* Update the route data for a connected peer.
|
||||||
|
*/
|
||||||
|
enum EDiscordResult (*update_peer)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id, const char* route_data);
|
||||||
|
/**
|
||||||
|
* Close the connection to a remote peer.
|
||||||
|
*/
|
||||||
|
enum EDiscordResult (*close_peer)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id);
|
||||||
|
/**
|
||||||
|
* Open a message channel to a connected peer.
|
||||||
|
*/
|
||||||
|
enum EDiscordResult (*open_channel)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id, DiscordNetworkChannelId channel_id, bool reliable);
|
||||||
|
/**
|
||||||
|
* Close a message channel to a connected peer.
|
||||||
|
*/
|
||||||
|
enum EDiscordResult (*close_channel)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id, DiscordNetworkChannelId channel_id);
|
||||||
|
/**
|
||||||
|
* Send a message to a connected peer over an opened message channel.
|
||||||
|
*/
|
||||||
|
enum EDiscordResult (*send_message)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id, DiscordNetworkChannelId channel_id, uint8_t* data, uint32_t data_length);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordOverlayEvents {
|
||||||
|
void (*on_toggle)(void* event_data, bool locked);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordOverlayManager {
|
||||||
|
void (*is_enabled)(struct IDiscordOverlayManager* manager, bool* enabled);
|
||||||
|
void (*is_locked)(struct IDiscordOverlayManager* manager, bool* locked);
|
||||||
|
void (*set_locked)(struct IDiscordOverlayManager* manager, bool locked, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*open_activity_invite)(struct IDiscordOverlayManager* manager, enum EDiscordActivityActionType type, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*open_guild_invite)(struct IDiscordOverlayManager* manager, const char* code, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*open_voice_settings)(struct IDiscordOverlayManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef void* IDiscordStorageEvents;
|
||||||
|
|
||||||
|
struct IDiscordStorageManager {
|
||||||
|
enum EDiscordResult (*read)(struct IDiscordStorageManager* manager, const char* name, uint8_t* data, uint32_t data_length, uint32_t* read);
|
||||||
|
void (*read_async)(struct IDiscordStorageManager* manager, const char* name, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, uint8_t* data, uint32_t data_length));
|
||||||
|
void (*read_async_partial)(struct IDiscordStorageManager* manager, const char* name, uint64_t offset, uint64_t length, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, uint8_t* data, uint32_t data_length));
|
||||||
|
enum EDiscordResult (*write)(struct IDiscordStorageManager* manager, const char* name, uint8_t* data, uint32_t data_length);
|
||||||
|
void (*write_async)(struct IDiscordStorageManager* manager, const char* name, uint8_t* data, uint32_t data_length, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
enum EDiscordResult (*delete_)(struct IDiscordStorageManager* manager, const char* name);
|
||||||
|
enum EDiscordResult (*exists)(struct IDiscordStorageManager* manager, const char* name, bool* exists);
|
||||||
|
void (*count)(struct IDiscordStorageManager* manager, int32_t* count);
|
||||||
|
enum EDiscordResult (*stat)(struct IDiscordStorageManager* manager, const char* name, struct DiscordFileStat* stat);
|
||||||
|
enum EDiscordResult (*stat_at)(struct IDiscordStorageManager* manager, int32_t index, struct DiscordFileStat* stat);
|
||||||
|
enum EDiscordResult (*get_path)(struct IDiscordStorageManager* manager, DiscordPath* path);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordStoreEvents {
|
||||||
|
void (*on_entitlement_create)(void* event_data, struct DiscordEntitlement* entitlement);
|
||||||
|
void (*on_entitlement_delete)(void* event_data, struct DiscordEntitlement* entitlement);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordStoreManager {
|
||||||
|
void (*fetch_skus)(struct IDiscordStoreManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*count_skus)(struct IDiscordStoreManager* manager, int32_t* count);
|
||||||
|
enum EDiscordResult (*get_sku)(struct IDiscordStoreManager* manager, DiscordSnowflake sku_id, struct DiscordSku* sku);
|
||||||
|
enum EDiscordResult (*get_sku_at)(struct IDiscordStoreManager* manager, int32_t index, struct DiscordSku* sku);
|
||||||
|
void (*fetch_entitlements)(struct IDiscordStoreManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*count_entitlements)(struct IDiscordStoreManager* manager, int32_t* count);
|
||||||
|
enum EDiscordResult (*get_entitlement)(struct IDiscordStoreManager* manager, DiscordSnowflake entitlement_id, struct DiscordEntitlement* entitlement);
|
||||||
|
enum EDiscordResult (*get_entitlement_at)(struct IDiscordStoreManager* manager, int32_t index, struct DiscordEntitlement* entitlement);
|
||||||
|
enum EDiscordResult (*has_sku_entitlement)(struct IDiscordStoreManager* manager, DiscordSnowflake sku_id, bool* has_entitlement);
|
||||||
|
void (*start_purchase)(struct IDiscordStoreManager* manager, DiscordSnowflake sku_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordVoiceEvents {
|
||||||
|
void (*on_settings_update)(void* event_data);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordVoiceManager {
|
||||||
|
enum EDiscordResult (*get_input_mode)(struct IDiscordVoiceManager* manager, struct DiscordInputMode* input_mode);
|
||||||
|
void (*set_input_mode)(struct IDiscordVoiceManager* manager, struct DiscordInputMode input_mode, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
enum EDiscordResult (*is_self_mute)(struct IDiscordVoiceManager* manager, bool* mute);
|
||||||
|
enum EDiscordResult (*set_self_mute)(struct IDiscordVoiceManager* manager, bool mute);
|
||||||
|
enum EDiscordResult (*is_self_deaf)(struct IDiscordVoiceManager* manager, bool* deaf);
|
||||||
|
enum EDiscordResult (*set_self_deaf)(struct IDiscordVoiceManager* manager, bool deaf);
|
||||||
|
enum EDiscordResult (*is_local_mute)(struct IDiscordVoiceManager* manager, DiscordSnowflake user_id, bool* mute);
|
||||||
|
enum EDiscordResult (*set_local_mute)(struct IDiscordVoiceManager* manager, DiscordSnowflake user_id, bool mute);
|
||||||
|
enum EDiscordResult (*get_local_volume)(struct IDiscordVoiceManager* manager, DiscordSnowflake user_id, uint8_t* volume);
|
||||||
|
enum EDiscordResult (*set_local_volume)(struct IDiscordVoiceManager* manager, DiscordSnowflake user_id, uint8_t volume);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordAchievementEvents {
|
||||||
|
void (*on_user_achievement_update)(void* event_data, struct DiscordUserAchievement* user_achievement);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordAchievementManager {
|
||||||
|
void (*set_user_achievement)(struct IDiscordAchievementManager* manager, DiscordSnowflake achievement_id, uint8_t percent_complete, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*fetch_user_achievements)(struct IDiscordAchievementManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*count_user_achievements)(struct IDiscordAchievementManager* manager, int32_t* count);
|
||||||
|
enum EDiscordResult (*get_user_achievement)(struct IDiscordAchievementManager* manager, DiscordSnowflake user_achievement_id, struct DiscordUserAchievement* user_achievement);
|
||||||
|
enum EDiscordResult (*get_user_achievement_at)(struct IDiscordAchievementManager* manager, int32_t index, struct DiscordUserAchievement* user_achievement);
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef void* IDiscordCoreEvents;
|
||||||
|
|
||||||
|
struct IDiscordCore {
|
||||||
|
void (*destroy)(struct IDiscordCore* core);
|
||||||
|
enum EDiscordResult (*run_callbacks)(struct IDiscordCore* core);
|
||||||
|
void (*set_log_hook)(struct IDiscordCore* core, enum EDiscordLogLevel min_level, void* hook_data, void (*hook)(void* hook_data, enum EDiscordLogLevel level, const char* message));
|
||||||
|
struct IDiscordApplicationManager* (*get_application_manager)(struct IDiscordCore* core);
|
||||||
|
struct IDiscordUserManager* (*get_user_manager)(struct IDiscordCore* core);
|
||||||
|
struct IDiscordImageManager* (*get_image_manager)(struct IDiscordCore* core);
|
||||||
|
struct IDiscordActivityManager* (*get_activity_manager)(struct IDiscordCore* core);
|
||||||
|
struct IDiscordRelationshipManager* (*get_relationship_manager)(struct IDiscordCore* core);
|
||||||
|
struct IDiscordLobbyManager* (*get_lobby_manager)(struct IDiscordCore* core);
|
||||||
|
struct IDiscordNetworkManager* (*get_network_manager)(struct IDiscordCore* core);
|
||||||
|
struct IDiscordOverlayManager* (*get_overlay_manager)(struct IDiscordCore* core);
|
||||||
|
struct IDiscordStorageManager* (*get_storage_manager)(struct IDiscordCore* core);
|
||||||
|
struct IDiscordStoreManager* (*get_store_manager)(struct IDiscordCore* core);
|
||||||
|
struct IDiscordVoiceManager* (*get_voice_manager)(struct IDiscordCore* core);
|
||||||
|
struct IDiscordAchievementManager* (*get_achievement_manager)(struct IDiscordCore* core);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordCreateParams {
|
||||||
|
DiscordClientId client_id;
|
||||||
|
uint64_t flags;
|
||||||
|
IDiscordCoreEvents* events;
|
||||||
|
void* event_data;
|
||||||
|
IDiscordApplicationEvents* application_events;
|
||||||
|
DiscordVersion application_version;
|
||||||
|
struct IDiscordUserEvents* user_events;
|
||||||
|
DiscordVersion user_version;
|
||||||
|
IDiscordImageEvents* image_events;
|
||||||
|
DiscordVersion image_version;
|
||||||
|
struct IDiscordActivityEvents* activity_events;
|
||||||
|
DiscordVersion activity_version;
|
||||||
|
struct IDiscordRelationshipEvents* relationship_events;
|
||||||
|
DiscordVersion relationship_version;
|
||||||
|
struct IDiscordLobbyEvents* lobby_events;
|
||||||
|
DiscordVersion lobby_version;
|
||||||
|
struct IDiscordNetworkEvents* network_events;
|
||||||
|
DiscordVersion network_version;
|
||||||
|
struct IDiscordOverlayEvents* overlay_events;
|
||||||
|
DiscordVersion overlay_version;
|
||||||
|
IDiscordStorageEvents* storage_events;
|
||||||
|
DiscordVersion storage_version;
|
||||||
|
struct IDiscordStoreEvents* store_events;
|
||||||
|
DiscordVersion store_version;
|
||||||
|
struct IDiscordVoiceEvents* voice_events;
|
||||||
|
DiscordVersion voice_version;
|
||||||
|
struct IDiscordAchievementEvents* achievement_events;
|
||||||
|
DiscordVersion achievement_version;
|
||||||
|
};
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
inline
|
||||||
|
#else
|
||||||
|
static
|
||||||
|
#endif
|
||||||
|
void DiscordCreateParamsSetDefault(struct DiscordCreateParams* params)
|
||||||
|
{
|
||||||
|
memset(params, 0, sizeof(struct DiscordCreateParams));
|
||||||
|
params->application_version = DISCORD_APPLICATION_MANAGER_VERSION;
|
||||||
|
params->user_version = DISCORD_USER_MANAGER_VERSION;
|
||||||
|
params->image_version = DISCORD_IMAGE_MANAGER_VERSION;
|
||||||
|
params->activity_version = DISCORD_ACTIVITY_MANAGER_VERSION;
|
||||||
|
params->relationship_version = DISCORD_RELATIONSHIP_MANAGER_VERSION;
|
||||||
|
params->lobby_version = DISCORD_LOBBY_MANAGER_VERSION;
|
||||||
|
params->network_version = DISCORD_NETWORK_MANAGER_VERSION;
|
||||||
|
params->overlay_version = DISCORD_OVERLAY_MANAGER_VERSION;
|
||||||
|
params->storage_version = DISCORD_STORAGE_MANAGER_VERSION;
|
||||||
|
params->store_version = DISCORD_STORE_MANAGER_VERSION;
|
||||||
|
params->voice_version = DISCORD_VOICE_MANAGER_VERSION;
|
||||||
|
params->achievement_version = DISCORD_ACHIEVEMENT_MANAGER_VERSION;
|
||||||
|
}
|
||||||
|
|
||||||
|
enum EDiscordResult DiscordCreate(DiscordVersion version, struct DiscordCreateParams* params, struct IDiscordCore** result);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif
|
98
libs/discordGameSDK/cpp/achievement_manager.cpp
Normal file
98
libs/discordGameSDK/cpp/achievement_manager.cpp
Normal file
@ -0,0 +1,98 @@
|
|||||||
|
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||||
|
#define _CRT_SECURE_NO_WARNINGS
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "achievement_manager.h"
|
||||||
|
|
||||||
|
#include "core.h"
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
class AchievementEvents final {
|
||||||
|
public:
|
||||||
|
static void OnUserAchievementUpdate(void* callbackData, DiscordUserAchievement* userAchievement)
|
||||||
|
{
|
||||||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||||
|
if (!core) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& module = core->AchievementManager();
|
||||||
|
module.OnUserAchievementUpdate(*reinterpret_cast<UserAchievement const*>(userAchievement));
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
IDiscordAchievementEvents AchievementManager::events_{
|
||||||
|
&AchievementEvents::OnUserAchievementUpdate,
|
||||||
|
};
|
||||||
|
|
||||||
|
void AchievementManager::SetUserAchievement(Snowflake achievementId,
|
||||||
|
std::uint8_t percentComplete,
|
||||||
|
std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->set_user_achievement(
|
||||||
|
internal_, achievementId, percentComplete, cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AchievementManager::FetchUserAchievements(std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->fetch_user_achievements(internal_, cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AchievementManager::CountUserAchievements(std::int32_t* count)
|
||||||
|
{
|
||||||
|
if (!count) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal_->count_user_achievements(internal_, reinterpret_cast<int32_t*>(count));
|
||||||
|
}
|
||||||
|
|
||||||
|
Result AchievementManager::GetUserAchievement(Snowflake userAchievementId,
|
||||||
|
UserAchievement* userAchievement)
|
||||||
|
{
|
||||||
|
if (!userAchievement) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->get_user_achievement(
|
||||||
|
internal_, userAchievementId, reinterpret_cast<DiscordUserAchievement*>(userAchievement));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result AchievementManager::GetUserAchievementAt(std::int32_t index,
|
||||||
|
UserAchievement* userAchievement)
|
||||||
|
{
|
||||||
|
if (!userAchievement) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->get_user_achievement_at(
|
||||||
|
internal_, index, reinterpret_cast<DiscordUserAchievement*>(userAchievement));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace discord
|
34
libs/discordGameSDK/cpp/achievement_manager.h
Normal file
34
libs/discordGameSDK/cpp/achievement_manager.h
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
class AchievementManager final {
|
||||||
|
public:
|
||||||
|
~AchievementManager() = default;
|
||||||
|
|
||||||
|
void SetUserAchievement(Snowflake achievementId,
|
||||||
|
std::uint8_t percentComplete,
|
||||||
|
std::function<void(Result)> callback);
|
||||||
|
void FetchUserAchievements(std::function<void(Result)> callback);
|
||||||
|
void CountUserAchievements(std::int32_t* count);
|
||||||
|
Result GetUserAchievement(Snowflake userAchievementId, UserAchievement* userAchievement);
|
||||||
|
Result GetUserAchievementAt(std::int32_t index, UserAchievement* userAchievement);
|
||||||
|
|
||||||
|
Event<UserAchievement const&> OnUserAchievementUpdate;
|
||||||
|
|
||||||
|
private:
|
||||||
|
friend class Core;
|
||||||
|
|
||||||
|
AchievementManager() = default;
|
||||||
|
AchievementManager(AchievementManager const& rhs) = delete;
|
||||||
|
AchievementManager& operator=(AchievementManager const& rhs) = delete;
|
||||||
|
AchievementManager(AchievementManager&& rhs) = delete;
|
||||||
|
AchievementManager& operator=(AchievementManager&& rhs) = delete;
|
||||||
|
|
||||||
|
IDiscordAchievementManager* internal_;
|
||||||
|
static IDiscordAchievementEvents events_;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace discord
|
177
libs/discordGameSDK/cpp/activity_manager.cpp
Normal file
177
libs/discordGameSDK/cpp/activity_manager.cpp
Normal file
@ -0,0 +1,177 @@
|
|||||||
|
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||||
|
#define _CRT_SECURE_NO_WARNINGS
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "activity_manager.h"
|
||||||
|
|
||||||
|
#include "core.h"
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
class ActivityEvents final {
|
||||||
|
public:
|
||||||
|
static void OnActivityJoin(void* callbackData, char const* secret)
|
||||||
|
{
|
||||||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||||
|
if (!core) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& module = core->ActivityManager();
|
||||||
|
module.OnActivityJoin(static_cast<const char*>(secret));
|
||||||
|
}
|
||||||
|
|
||||||
|
static void OnActivitySpectate(void* callbackData, char const* secret)
|
||||||
|
{
|
||||||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||||
|
if (!core) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& module = core->ActivityManager();
|
||||||
|
module.OnActivitySpectate(static_cast<const char*>(secret));
|
||||||
|
}
|
||||||
|
|
||||||
|
static void OnActivityJoinRequest(void* callbackData, DiscordUser* user)
|
||||||
|
{
|
||||||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||||
|
if (!core) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& module = core->ActivityManager();
|
||||||
|
module.OnActivityJoinRequest(*reinterpret_cast<User const*>(user));
|
||||||
|
}
|
||||||
|
|
||||||
|
static void OnActivityInvite(void* callbackData,
|
||||||
|
EDiscordActivityActionType type,
|
||||||
|
DiscordUser* user,
|
||||||
|
DiscordActivity* activity)
|
||||||
|
{
|
||||||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||||
|
if (!core) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& module = core->ActivityManager();
|
||||||
|
module.OnActivityInvite(static_cast<ActivityActionType>(type),
|
||||||
|
*reinterpret_cast<User const*>(user),
|
||||||
|
*reinterpret_cast<Activity const*>(activity));
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
IDiscordActivityEvents ActivityManager::events_{
|
||||||
|
&ActivityEvents::OnActivityJoin,
|
||||||
|
&ActivityEvents::OnActivitySpectate,
|
||||||
|
&ActivityEvents::OnActivityJoinRequest,
|
||||||
|
&ActivityEvents::OnActivityInvite,
|
||||||
|
};
|
||||||
|
|
||||||
|
Result ActivityManager::RegisterCommand(char const* command)
|
||||||
|
{
|
||||||
|
auto result = internal_->register_command(internal_, const_cast<char*>(command));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result ActivityManager::RegisterSteam(std::uint32_t steamId)
|
||||||
|
{
|
||||||
|
auto result = internal_->register_steam(internal_, steamId);
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActivityManager::UpdateActivity(Activity const& activity, std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->update_activity(internal_,
|
||||||
|
reinterpret_cast<DiscordActivity*>(const_cast<Activity*>(&activity)),
|
||||||
|
cb.release(),
|
||||||
|
wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActivityManager::ClearActivity(std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->clear_activity(internal_, cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActivityManager::SendRequestReply(UserId userId,
|
||||||
|
ActivityJoinRequestReply reply,
|
||||||
|
std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->send_request_reply(internal_,
|
||||||
|
userId,
|
||||||
|
static_cast<EDiscordActivityJoinRequestReply>(reply),
|
||||||
|
cb.release(),
|
||||||
|
wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActivityManager::SendInvite(UserId userId,
|
||||||
|
ActivityActionType type,
|
||||||
|
char const* content,
|
||||||
|
std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->send_invite(internal_,
|
||||||
|
userId,
|
||||||
|
static_cast<EDiscordActivityActionType>(type),
|
||||||
|
const_cast<char*>(content),
|
||||||
|
cb.release(),
|
||||||
|
wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActivityManager::AcceptInvite(UserId userId, std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->accept_invite(internal_, userId, cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace discord
|
42
libs/discordGameSDK/cpp/activity_manager.h
Normal file
42
libs/discordGameSDK/cpp/activity_manager.h
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
class ActivityManager final {
|
||||||
|
public:
|
||||||
|
~ActivityManager() = default;
|
||||||
|
|
||||||
|
Result RegisterCommand(char const* command);
|
||||||
|
Result RegisterSteam(std::uint32_t steamId);
|
||||||
|
void UpdateActivity(Activity const& activity, std::function<void(Result)> callback);
|
||||||
|
void ClearActivity(std::function<void(Result)> callback);
|
||||||
|
void SendRequestReply(UserId userId,
|
||||||
|
ActivityJoinRequestReply reply,
|
||||||
|
std::function<void(Result)> callback);
|
||||||
|
void SendInvite(UserId userId,
|
||||||
|
ActivityActionType type,
|
||||||
|
char const* content,
|
||||||
|
std::function<void(Result)> callback);
|
||||||
|
void AcceptInvite(UserId userId, std::function<void(Result)> callback);
|
||||||
|
|
||||||
|
Event<char const*> OnActivityJoin;
|
||||||
|
Event<char const*> OnActivitySpectate;
|
||||||
|
Event<User const&> OnActivityJoinRequest;
|
||||||
|
Event<ActivityActionType, User const&, Activity const&> OnActivityInvite;
|
||||||
|
|
||||||
|
private:
|
||||||
|
friend class Core;
|
||||||
|
|
||||||
|
ActivityManager() = default;
|
||||||
|
ActivityManager(ActivityManager const& rhs) = delete;
|
||||||
|
ActivityManager& operator=(ActivityManager const& rhs) = delete;
|
||||||
|
ActivityManager(ActivityManager&& rhs) = delete;
|
||||||
|
ActivityManager& operator=(ActivityManager&& rhs) = delete;
|
||||||
|
|
||||||
|
IDiscordActivityManager* internal_;
|
||||||
|
static IDiscordActivityEvents events_;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace discord
|
78
libs/discordGameSDK/cpp/application_manager.cpp
Normal file
78
libs/discordGameSDK/cpp/application_manager.cpp
Normal file
@ -0,0 +1,78 @@
|
|||||||
|
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||||
|
#define _CRT_SECURE_NO_WARNINGS
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "application_manager.h"
|
||||||
|
|
||||||
|
#include "core.h"
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
void ApplicationManager::ValidateOrExit(std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->validate_or_exit(internal_, cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ApplicationManager::GetCurrentLocale(char locale[128])
|
||||||
|
{
|
||||||
|
if (!locale) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal_->get_current_locale(internal_, reinterpret_cast<DiscordLocale*>(locale));
|
||||||
|
}
|
||||||
|
|
||||||
|
void ApplicationManager::GetCurrentBranch(char branch[4096])
|
||||||
|
{
|
||||||
|
if (!branch) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal_->get_current_branch(internal_, reinterpret_cast<DiscordBranch*>(branch));
|
||||||
|
}
|
||||||
|
|
||||||
|
void ApplicationManager::GetOAuth2Token(std::function<void(Result, OAuth2Token const&)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper =
|
||||||
|
[](void* callbackData, EDiscordResult result, DiscordOAuth2Token* oauth2Token) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result, OAuth2Token const&)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result, OAuth2Token const&)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result), *reinterpret_cast<OAuth2Token const*>(oauth2Token));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result, OAuth2Token const&)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result, OAuth2Token const&)>(std::move(callback)));
|
||||||
|
internal_->get_oauth2_token(internal_, cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ApplicationManager::GetTicket(std::function<void(Result, char const*)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result, char const* data) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result, char const*)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result, char const*)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result), static_cast<const char*>(data));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result, char const*)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result, char const*)>(std::move(callback)));
|
||||||
|
internal_->get_ticket(internal_, cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace discord
|
30
libs/discordGameSDK/cpp/application_manager.h
Normal file
30
libs/discordGameSDK/cpp/application_manager.h
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
class ApplicationManager final {
|
||||||
|
public:
|
||||||
|
~ApplicationManager() = default;
|
||||||
|
|
||||||
|
void ValidateOrExit(std::function<void(Result)> callback);
|
||||||
|
void GetCurrentLocale(char locale[128]);
|
||||||
|
void GetCurrentBranch(char branch[4096]);
|
||||||
|
void GetOAuth2Token(std::function<void(Result, OAuth2Token const&)> callback);
|
||||||
|
void GetTicket(std::function<void(Result, char const*)> callback);
|
||||||
|
|
||||||
|
private:
|
||||||
|
friend class Core;
|
||||||
|
|
||||||
|
ApplicationManager() = default;
|
||||||
|
ApplicationManager(ApplicationManager const& rhs) = delete;
|
||||||
|
ApplicationManager& operator=(ApplicationManager const& rhs) = delete;
|
||||||
|
ApplicationManager(ApplicationManager&& rhs) = delete;
|
||||||
|
ApplicationManager& operator=(ApplicationManager&& rhs) = delete;
|
||||||
|
|
||||||
|
IDiscordApplicationManager* internal_;
|
||||||
|
static IDiscordApplicationEvents events_;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace discord
|
182
libs/discordGameSDK/cpp/core.cpp
Normal file
182
libs/discordGameSDK/cpp/core.cpp
Normal file
@ -0,0 +1,182 @@
|
|||||||
|
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||||
|
#define _CRT_SECURE_NO_WARNINGS
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "core.h"
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
Result Core::Create(ClientId clientId, std::uint64_t flags, Core** instance)
|
||||||
|
{
|
||||||
|
if (!instance) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
(*instance) = new Core();
|
||||||
|
DiscordCreateParams params{};
|
||||||
|
DiscordCreateParamsSetDefault(¶ms);
|
||||||
|
params.client_id = clientId;
|
||||||
|
params.flags = flags;
|
||||||
|
params.events = nullptr;
|
||||||
|
params.event_data = *instance;
|
||||||
|
params.user_events = &UserManager::events_;
|
||||||
|
params.activity_events = &ActivityManager::events_;
|
||||||
|
params.relationship_events = &RelationshipManager::events_;
|
||||||
|
params.lobby_events = &LobbyManager::events_;
|
||||||
|
params.network_events = &NetworkManager::events_;
|
||||||
|
params.overlay_events = &OverlayManager::events_;
|
||||||
|
params.store_events = &StoreManager::events_;
|
||||||
|
params.voice_events = &VoiceManager::events_;
|
||||||
|
params.achievement_events = &AchievementManager::events_;
|
||||||
|
auto result = DiscordCreate(DISCORD_VERSION, ¶ms, &((*instance)->internal_));
|
||||||
|
if (result != DiscordResult_Ok || !(*instance)->internal_) {
|
||||||
|
delete (*instance);
|
||||||
|
(*instance) = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Core::~Core()
|
||||||
|
{
|
||||||
|
if (internal_) {
|
||||||
|
internal_->destroy(internal_);
|
||||||
|
internal_ = nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Result Core::RunCallbacks()
|
||||||
|
{
|
||||||
|
auto result = internal_->run_callbacks(internal_);
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Core::SetLogHook(LogLevel minLevel, std::function<void(LogLevel, char const*)> hook)
|
||||||
|
{
|
||||||
|
setLogHook_.DisconnectAll();
|
||||||
|
setLogHook_.Connect(std::move(hook));
|
||||||
|
static auto wrapper =
|
||||||
|
[](void* callbackData, EDiscordLogLevel level, char const* message) -> void {
|
||||||
|
auto cb(reinterpret_cast<decltype(setLogHook_)*>(callbackData));
|
||||||
|
if (!cb) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<LogLevel>(level), static_cast<const char*>(message));
|
||||||
|
};
|
||||||
|
|
||||||
|
internal_->set_log_hook(
|
||||||
|
internal_, static_cast<EDiscordLogLevel>(minLevel), &setLogHook_, wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
discord::ApplicationManager& Core::ApplicationManager()
|
||||||
|
{
|
||||||
|
if (!applicationManager_.internal_) {
|
||||||
|
applicationManager_.internal_ = internal_->get_application_manager(internal_);
|
||||||
|
}
|
||||||
|
|
||||||
|
return applicationManager_;
|
||||||
|
}
|
||||||
|
|
||||||
|
discord::UserManager& Core::UserManager()
|
||||||
|
{
|
||||||
|
if (!userManager_.internal_) {
|
||||||
|
userManager_.internal_ = internal_->get_user_manager(internal_);
|
||||||
|
}
|
||||||
|
|
||||||
|
return userManager_;
|
||||||
|
}
|
||||||
|
|
||||||
|
discord::ImageManager& Core::ImageManager()
|
||||||
|
{
|
||||||
|
if (!imageManager_.internal_) {
|
||||||
|
imageManager_.internal_ = internal_->get_image_manager(internal_);
|
||||||
|
}
|
||||||
|
|
||||||
|
return imageManager_;
|
||||||
|
}
|
||||||
|
|
||||||
|
discord::ActivityManager& Core::ActivityManager()
|
||||||
|
{
|
||||||
|
if (!activityManager_.internal_) {
|
||||||
|
activityManager_.internal_ = internal_->get_activity_manager(internal_);
|
||||||
|
}
|
||||||
|
|
||||||
|
return activityManager_;
|
||||||
|
}
|
||||||
|
|
||||||
|
discord::RelationshipManager& Core::RelationshipManager()
|
||||||
|
{
|
||||||
|
if (!relationshipManager_.internal_) {
|
||||||
|
relationshipManager_.internal_ = internal_->get_relationship_manager(internal_);
|
||||||
|
}
|
||||||
|
|
||||||
|
return relationshipManager_;
|
||||||
|
}
|
||||||
|
|
||||||
|
discord::LobbyManager& Core::LobbyManager()
|
||||||
|
{
|
||||||
|
if (!lobbyManager_.internal_) {
|
||||||
|
lobbyManager_.internal_ = internal_->get_lobby_manager(internal_);
|
||||||
|
}
|
||||||
|
|
||||||
|
return lobbyManager_;
|
||||||
|
}
|
||||||
|
|
||||||
|
discord::NetworkManager& Core::NetworkManager()
|
||||||
|
{
|
||||||
|
if (!networkManager_.internal_) {
|
||||||
|
networkManager_.internal_ = internal_->get_network_manager(internal_);
|
||||||
|
}
|
||||||
|
|
||||||
|
return networkManager_;
|
||||||
|
}
|
||||||
|
|
||||||
|
discord::OverlayManager& Core::OverlayManager()
|
||||||
|
{
|
||||||
|
if (!overlayManager_.internal_) {
|
||||||
|
overlayManager_.internal_ = internal_->get_overlay_manager(internal_);
|
||||||
|
}
|
||||||
|
|
||||||
|
return overlayManager_;
|
||||||
|
}
|
||||||
|
|
||||||
|
discord::StorageManager& Core::StorageManager()
|
||||||
|
{
|
||||||
|
if (!storageManager_.internal_) {
|
||||||
|
storageManager_.internal_ = internal_->get_storage_manager(internal_);
|
||||||
|
}
|
||||||
|
|
||||||
|
return storageManager_;
|
||||||
|
}
|
||||||
|
|
||||||
|
discord::StoreManager& Core::StoreManager()
|
||||||
|
{
|
||||||
|
if (!storeManager_.internal_) {
|
||||||
|
storeManager_.internal_ = internal_->get_store_manager(internal_);
|
||||||
|
}
|
||||||
|
|
||||||
|
return storeManager_;
|
||||||
|
}
|
||||||
|
|
||||||
|
discord::VoiceManager& Core::VoiceManager()
|
||||||
|
{
|
||||||
|
if (!voiceManager_.internal_) {
|
||||||
|
voiceManager_.internal_ = internal_->get_voice_manager(internal_);
|
||||||
|
}
|
||||||
|
|
||||||
|
return voiceManager_;
|
||||||
|
}
|
||||||
|
|
||||||
|
discord::AchievementManager& Core::AchievementManager()
|
||||||
|
{
|
||||||
|
if (!achievementManager_.internal_) {
|
||||||
|
achievementManager_.internal_ = internal_->get_achievement_manager(internal_);
|
||||||
|
}
|
||||||
|
|
||||||
|
return achievementManager_;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace discord
|
64
libs/discordGameSDK/cpp/core.h
Normal file
64
libs/discordGameSDK/cpp/core.h
Normal file
@ -0,0 +1,64 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
#include "application_manager.h"
|
||||||
|
#include "user_manager.h"
|
||||||
|
#include "image_manager.h"
|
||||||
|
#include "activity_manager.h"
|
||||||
|
#include "relationship_manager.h"
|
||||||
|
#include "lobby_manager.h"
|
||||||
|
#include "network_manager.h"
|
||||||
|
#include "overlay_manager.h"
|
||||||
|
#include "storage_manager.h"
|
||||||
|
#include "store_manager.h"
|
||||||
|
#include "voice_manager.h"
|
||||||
|
#include "achievement_manager.h"
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
class Core final {
|
||||||
|
public:
|
||||||
|
static Result Create(ClientId clientId, std::uint64_t flags, Core** instance);
|
||||||
|
|
||||||
|
~Core();
|
||||||
|
|
||||||
|
Result RunCallbacks();
|
||||||
|
void SetLogHook(LogLevel minLevel, std::function<void(LogLevel, char const*)> hook);
|
||||||
|
|
||||||
|
discord::ApplicationManager& ApplicationManager();
|
||||||
|
discord::UserManager& UserManager();
|
||||||
|
discord::ImageManager& ImageManager();
|
||||||
|
discord::ActivityManager& ActivityManager();
|
||||||
|
discord::RelationshipManager& RelationshipManager();
|
||||||
|
discord::LobbyManager& LobbyManager();
|
||||||
|
discord::NetworkManager& NetworkManager();
|
||||||
|
discord::OverlayManager& OverlayManager();
|
||||||
|
discord::StorageManager& StorageManager();
|
||||||
|
discord::StoreManager& StoreManager();
|
||||||
|
discord::VoiceManager& VoiceManager();
|
||||||
|
discord::AchievementManager& AchievementManager();
|
||||||
|
|
||||||
|
private:
|
||||||
|
Core() = default;
|
||||||
|
Core(Core const& rhs) = delete;
|
||||||
|
Core& operator=(Core const& rhs) = delete;
|
||||||
|
Core(Core&& rhs) = delete;
|
||||||
|
Core& operator=(Core&& rhs) = delete;
|
||||||
|
|
||||||
|
IDiscordCore* internal_;
|
||||||
|
Event<LogLevel, char const*> setLogHook_;
|
||||||
|
discord::ApplicationManager applicationManager_;
|
||||||
|
discord::UserManager userManager_;
|
||||||
|
discord::ImageManager imageManager_;
|
||||||
|
discord::ActivityManager activityManager_;
|
||||||
|
discord::RelationshipManager relationshipManager_;
|
||||||
|
discord::LobbyManager lobbyManager_;
|
||||||
|
discord::NetworkManager networkManager_;
|
||||||
|
discord::OverlayManager overlayManager_;
|
||||||
|
discord::StorageManager storageManager_;
|
||||||
|
discord::StoreManager storeManager_;
|
||||||
|
discord::VoiceManager voiceManager_;
|
||||||
|
discord::AchievementManager achievementManager_;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace discord
|
16
libs/discordGameSDK/cpp/discord.h
Normal file
16
libs/discordGameSDK/cpp/discord.h
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
#include "core.h"
|
||||||
|
#include "application_manager.h"
|
||||||
|
#include "user_manager.h"
|
||||||
|
#include "image_manager.h"
|
||||||
|
#include "activity_manager.h"
|
||||||
|
#include "relationship_manager.h"
|
||||||
|
#include "lobby_manager.h"
|
||||||
|
#include "network_manager.h"
|
||||||
|
#include "overlay_manager.h"
|
||||||
|
#include "storage_manager.h"
|
||||||
|
#include "store_manager.h"
|
||||||
|
#include "voice_manager.h"
|
||||||
|
#include "achievement_manager.h"
|
59
libs/discordGameSDK/cpp/event.h
Normal file
59
libs/discordGameSDK/cpp/event.h
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <functional>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
template <typename... Args>
|
||||||
|
class Event final {
|
||||||
|
public:
|
||||||
|
using Token = int;
|
||||||
|
|
||||||
|
Event() { slots_.reserve(4); }
|
||||||
|
|
||||||
|
Event(Event const&) = default;
|
||||||
|
Event(Event&&) = default;
|
||||||
|
~Event() = default;
|
||||||
|
|
||||||
|
Event& operator=(Event const&) = default;
|
||||||
|
Event& operator=(Event&&) = default;
|
||||||
|
|
||||||
|
template <typename EventHandler>
|
||||||
|
Token Connect(EventHandler slot)
|
||||||
|
{
|
||||||
|
slots_.emplace_back(Slot{nextToken_, std::move(slot)});
|
||||||
|
return nextToken_++;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Disconnect(Token token)
|
||||||
|
{
|
||||||
|
for (auto& slot : slots_) {
|
||||||
|
if (slot.token == token) {
|
||||||
|
slot = slots_.back();
|
||||||
|
slots_.pop_back();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DisconnectAll() { slots_ = {}; }
|
||||||
|
|
||||||
|
void operator()(Args... args)
|
||||||
|
{
|
||||||
|
for (auto const& slot : slots_) {
|
||||||
|
slot.fn(std::forward<Args>(args)...);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
struct Slot {
|
||||||
|
Token token;
|
||||||
|
std::function<void(Args...)> fn;
|
||||||
|
};
|
||||||
|
|
||||||
|
Token nextToken_{};
|
||||||
|
std::vector<Slot> slots_{};
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace discord
|
942
libs/discordGameSDK/cpp/ffi.h
Normal file
942
libs/discordGameSDK/cpp/ffi.h
Normal file
@ -0,0 +1,942 @@
|
|||||||
|
#ifndef _DISCORD_GAME_SDK_H_
|
||||||
|
#define _DISCORD_GAME_SDK_H_
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <string.h>
|
||||||
|
#ifndef __cplusplus
|
||||||
|
#include <stdbool.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define DISCORD_VERSION 2
|
||||||
|
#define DISCORD_APPLICATION_MANAGER_VERSION 1
|
||||||
|
#define DISCORD_USER_MANAGER_VERSION 1
|
||||||
|
#define DISCORD_IMAGE_MANAGER_VERSION 1
|
||||||
|
#define DISCORD_ACTIVITY_MANAGER_VERSION 1
|
||||||
|
#define DISCORD_RELATIONSHIP_MANAGER_VERSION 1
|
||||||
|
#define DISCORD_LOBBY_MANAGER_VERSION 1
|
||||||
|
#define DISCORD_NETWORK_MANAGER_VERSION 1
|
||||||
|
#define DISCORD_OVERLAY_MANAGER_VERSION 1
|
||||||
|
#define DISCORD_STORAGE_MANAGER_VERSION 1
|
||||||
|
#define DISCORD_STORE_MANAGER_VERSION 1
|
||||||
|
#define DISCORD_VOICE_MANAGER_VERSION 1
|
||||||
|
#define DISCORD_ACHIEVEMENT_MANAGER_VERSION 1
|
||||||
|
|
||||||
|
enum EDiscordResult {
|
||||||
|
DiscordResult_Ok = 0,
|
||||||
|
DiscordResult_ServiceUnavailable = 1,
|
||||||
|
DiscordResult_InvalidVersion = 2,
|
||||||
|
DiscordResult_LockFailed = 3,
|
||||||
|
DiscordResult_InternalError = 4,
|
||||||
|
DiscordResult_InvalidPayload = 5,
|
||||||
|
DiscordResult_InvalidCommand = 6,
|
||||||
|
DiscordResult_InvalidPermissions = 7,
|
||||||
|
DiscordResult_NotFetched = 8,
|
||||||
|
DiscordResult_NotFound = 9,
|
||||||
|
DiscordResult_Conflict = 10,
|
||||||
|
DiscordResult_InvalidSecret = 11,
|
||||||
|
DiscordResult_InvalidJoinSecret = 12,
|
||||||
|
DiscordResult_NoEligibleActivity = 13,
|
||||||
|
DiscordResult_InvalidInvite = 14,
|
||||||
|
DiscordResult_NotAuthenticated = 15,
|
||||||
|
DiscordResult_InvalidAccessToken = 16,
|
||||||
|
DiscordResult_ApplicationMismatch = 17,
|
||||||
|
DiscordResult_InvalidDataUrl = 18,
|
||||||
|
DiscordResult_InvalidBase64 = 19,
|
||||||
|
DiscordResult_NotFiltered = 20,
|
||||||
|
DiscordResult_LobbyFull = 21,
|
||||||
|
DiscordResult_InvalidLobbySecret = 22,
|
||||||
|
DiscordResult_InvalidFilename = 23,
|
||||||
|
DiscordResult_InvalidFileSize = 24,
|
||||||
|
DiscordResult_InvalidEntitlement = 25,
|
||||||
|
DiscordResult_NotInstalled = 26,
|
||||||
|
DiscordResult_NotRunning = 27,
|
||||||
|
DiscordResult_InsufficientBuffer = 28,
|
||||||
|
DiscordResult_PurchaseCanceled = 29,
|
||||||
|
DiscordResult_InvalidGuild = 30,
|
||||||
|
DiscordResult_InvalidEvent = 31,
|
||||||
|
DiscordResult_InvalidChannel = 32,
|
||||||
|
DiscordResult_InvalidOrigin = 33,
|
||||||
|
DiscordResult_RateLimited = 34,
|
||||||
|
DiscordResult_OAuth2Error = 35,
|
||||||
|
DiscordResult_SelectChannelTimeout = 36,
|
||||||
|
DiscordResult_GetGuildTimeout = 37,
|
||||||
|
DiscordResult_SelectVoiceForceRequired = 38,
|
||||||
|
DiscordResult_CaptureShortcutAlreadyListening = 39,
|
||||||
|
DiscordResult_UnauthorizedForAchievement = 40,
|
||||||
|
DiscordResult_InvalidGiftCode = 41,
|
||||||
|
DiscordResult_PurchaseError = 42,
|
||||||
|
DiscordResult_TransactionAborted = 43,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordCreateFlags {
|
||||||
|
DiscordCreateFlags_Default = 0,
|
||||||
|
DiscordCreateFlags_NoRequireDiscord = 1,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordLogLevel {
|
||||||
|
DiscordLogLevel_Error = 1,
|
||||||
|
DiscordLogLevel_Warn,
|
||||||
|
DiscordLogLevel_Info,
|
||||||
|
DiscordLogLevel_Debug,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordUserFlag {
|
||||||
|
DiscordUserFlag_Partner = 2,
|
||||||
|
DiscordUserFlag_HypeSquadEvents = 4,
|
||||||
|
DiscordUserFlag_HypeSquadHouse1 = 64,
|
||||||
|
DiscordUserFlag_HypeSquadHouse2 = 128,
|
||||||
|
DiscordUserFlag_HypeSquadHouse3 = 256,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordPremiumType {
|
||||||
|
DiscordPremiumType_None = 0,
|
||||||
|
DiscordPremiumType_Tier1 = 1,
|
||||||
|
DiscordPremiumType_Tier2 = 2,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordImageType {
|
||||||
|
DiscordImageType_User,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordActivityType {
|
||||||
|
DiscordActivityType_Playing,
|
||||||
|
DiscordActivityType_Streaming,
|
||||||
|
DiscordActivityType_Listening,
|
||||||
|
DiscordActivityType_Watching,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordActivityActionType {
|
||||||
|
DiscordActivityActionType_Join = 1,
|
||||||
|
DiscordActivityActionType_Spectate,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordActivityJoinRequestReply {
|
||||||
|
DiscordActivityJoinRequestReply_No,
|
||||||
|
DiscordActivityJoinRequestReply_Yes,
|
||||||
|
DiscordActivityJoinRequestReply_Ignore,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordStatus {
|
||||||
|
DiscordStatus_Offline = 0,
|
||||||
|
DiscordStatus_Online = 1,
|
||||||
|
DiscordStatus_Idle = 2,
|
||||||
|
DiscordStatus_DoNotDisturb = 3,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordRelationshipType {
|
||||||
|
DiscordRelationshipType_None,
|
||||||
|
DiscordRelationshipType_Friend,
|
||||||
|
DiscordRelationshipType_Blocked,
|
||||||
|
DiscordRelationshipType_PendingIncoming,
|
||||||
|
DiscordRelationshipType_PendingOutgoing,
|
||||||
|
DiscordRelationshipType_Implicit,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordLobbyType {
|
||||||
|
DiscordLobbyType_Private = 1,
|
||||||
|
DiscordLobbyType_Public,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordLobbySearchComparison {
|
||||||
|
DiscordLobbySearchComparison_LessThanOrEqual = -2,
|
||||||
|
DiscordLobbySearchComparison_LessThan,
|
||||||
|
DiscordLobbySearchComparison_Equal,
|
||||||
|
DiscordLobbySearchComparison_GreaterThan,
|
||||||
|
DiscordLobbySearchComparison_GreaterThanOrEqual,
|
||||||
|
DiscordLobbySearchComparison_NotEqual,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordLobbySearchCast {
|
||||||
|
DiscordLobbySearchCast_String = 1,
|
||||||
|
DiscordLobbySearchCast_Number,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordLobbySearchDistance {
|
||||||
|
DiscordLobbySearchDistance_Local,
|
||||||
|
DiscordLobbySearchDistance_Default,
|
||||||
|
DiscordLobbySearchDistance_Extended,
|
||||||
|
DiscordLobbySearchDistance_Global,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordEntitlementType {
|
||||||
|
DiscordEntitlementType_Purchase = 1,
|
||||||
|
DiscordEntitlementType_PremiumSubscription,
|
||||||
|
DiscordEntitlementType_DeveloperGift,
|
||||||
|
DiscordEntitlementType_TestModePurchase,
|
||||||
|
DiscordEntitlementType_FreePurchase,
|
||||||
|
DiscordEntitlementType_UserGift,
|
||||||
|
DiscordEntitlementType_PremiumPurchase,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordSkuType {
|
||||||
|
DiscordSkuType_Application = 1,
|
||||||
|
DiscordSkuType_DLC,
|
||||||
|
DiscordSkuType_Consumable,
|
||||||
|
DiscordSkuType_Bundle,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EDiscordInputModeType {
|
||||||
|
DiscordInputModeType_VoiceActivity = 0,
|
||||||
|
DiscordInputModeType_PushToTalk,
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef int64_t DiscordClientId;
|
||||||
|
typedef int32_t DiscordVersion;
|
||||||
|
typedef int64_t DiscordSnowflake;
|
||||||
|
typedef int64_t DiscordTimestamp;
|
||||||
|
typedef DiscordSnowflake DiscordUserId;
|
||||||
|
typedef char DiscordLocale[128];
|
||||||
|
typedef char DiscordBranch[4096];
|
||||||
|
typedef DiscordSnowflake DiscordLobbyId;
|
||||||
|
typedef char DiscordLobbySecret[128];
|
||||||
|
typedef char DiscordMetadataKey[256];
|
||||||
|
typedef char DiscordMetadataValue[4096];
|
||||||
|
typedef uint64_t DiscordNetworkPeerId;
|
||||||
|
typedef uint8_t DiscordNetworkChannelId;
|
||||||
|
typedef char DiscordPath[4096];
|
||||||
|
typedef char DiscordDateTime[64];
|
||||||
|
|
||||||
|
struct DiscordUser {
|
||||||
|
DiscordUserId id;
|
||||||
|
char username[256];
|
||||||
|
char discriminator[8];
|
||||||
|
char avatar[128];
|
||||||
|
bool bot;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordOAuth2Token {
|
||||||
|
char access_token[128];
|
||||||
|
char scopes[1024];
|
||||||
|
DiscordTimestamp expires;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordImageHandle {
|
||||||
|
enum EDiscordImageType type;
|
||||||
|
int64_t id;
|
||||||
|
uint32_t size;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordImageDimensions {
|
||||||
|
uint32_t width;
|
||||||
|
uint32_t height;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordActivityTimestamps {
|
||||||
|
DiscordTimestamp start;
|
||||||
|
DiscordTimestamp end;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordActivityAssets {
|
||||||
|
char large_image[128];
|
||||||
|
char large_text[128];
|
||||||
|
char small_image[128];
|
||||||
|
char small_text[128];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordPartySize {
|
||||||
|
int32_t current_size;
|
||||||
|
int32_t max_size;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordActivityParty {
|
||||||
|
char id[128];
|
||||||
|
struct DiscordPartySize size;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordActivitySecrets {
|
||||||
|
char match[128];
|
||||||
|
char join[128];
|
||||||
|
char spectate[128];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordActivity {
|
||||||
|
enum EDiscordActivityType type;
|
||||||
|
int64_t application_id;
|
||||||
|
char name[128];
|
||||||
|
char state[128];
|
||||||
|
char details[128];
|
||||||
|
struct DiscordActivityTimestamps timestamps;
|
||||||
|
struct DiscordActivityAssets assets;
|
||||||
|
struct DiscordActivityParty party;
|
||||||
|
struct DiscordActivitySecrets secrets;
|
||||||
|
bool instance;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordPresence {
|
||||||
|
enum EDiscordStatus status;
|
||||||
|
struct DiscordActivity activity;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordRelationship {
|
||||||
|
enum EDiscordRelationshipType type;
|
||||||
|
struct DiscordUser user;
|
||||||
|
struct DiscordPresence presence;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordLobby {
|
||||||
|
DiscordLobbyId id;
|
||||||
|
enum EDiscordLobbyType type;
|
||||||
|
DiscordUserId owner_id;
|
||||||
|
DiscordLobbySecret secret;
|
||||||
|
uint32_t capacity;
|
||||||
|
bool locked;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordFileStat {
|
||||||
|
char filename[260];
|
||||||
|
uint64_t size;
|
||||||
|
uint64_t last_modified;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordEntitlement {
|
||||||
|
DiscordSnowflake id;
|
||||||
|
enum EDiscordEntitlementType type;
|
||||||
|
DiscordSnowflake sku_id;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordSkuPrice {
|
||||||
|
uint32_t amount;
|
||||||
|
char currency[16];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordSku {
|
||||||
|
DiscordSnowflake id;
|
||||||
|
enum EDiscordSkuType type;
|
||||||
|
char name[256];
|
||||||
|
struct DiscordSkuPrice price;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordInputMode {
|
||||||
|
enum EDiscordInputModeType type;
|
||||||
|
char shortcut[256];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordUserAchievement {
|
||||||
|
DiscordSnowflake user_id;
|
||||||
|
DiscordSnowflake achievement_id;
|
||||||
|
uint8_t percent_complete;
|
||||||
|
DiscordDateTime unlocked_at;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordLobbyTransaction {
|
||||||
|
enum EDiscordResult (*set_type)(struct IDiscordLobbyTransaction* lobby_transaction,
|
||||||
|
enum EDiscordLobbyType type);
|
||||||
|
enum EDiscordResult (*set_owner)(struct IDiscordLobbyTransaction* lobby_transaction,
|
||||||
|
DiscordUserId owner_id);
|
||||||
|
enum EDiscordResult (*set_capacity)(struct IDiscordLobbyTransaction* lobby_transaction,
|
||||||
|
uint32_t capacity);
|
||||||
|
enum EDiscordResult (*set_metadata)(struct IDiscordLobbyTransaction* lobby_transaction,
|
||||||
|
DiscordMetadataKey key,
|
||||||
|
DiscordMetadataValue value);
|
||||||
|
enum EDiscordResult (*delete_metadata)(struct IDiscordLobbyTransaction* lobby_transaction,
|
||||||
|
DiscordMetadataKey key);
|
||||||
|
enum EDiscordResult (*set_locked)(struct IDiscordLobbyTransaction* lobby_transaction,
|
||||||
|
bool locked);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordLobbyMemberTransaction {
|
||||||
|
enum EDiscordResult (*set_metadata)(
|
||||||
|
struct IDiscordLobbyMemberTransaction* lobby_member_transaction,
|
||||||
|
DiscordMetadataKey key,
|
||||||
|
DiscordMetadataValue value);
|
||||||
|
enum EDiscordResult (*delete_metadata)(
|
||||||
|
struct IDiscordLobbyMemberTransaction* lobby_member_transaction,
|
||||||
|
DiscordMetadataKey key);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordLobbySearchQuery {
|
||||||
|
enum EDiscordResult (*filter)(struct IDiscordLobbySearchQuery* lobby_search_query,
|
||||||
|
DiscordMetadataKey key,
|
||||||
|
enum EDiscordLobbySearchComparison comparison,
|
||||||
|
enum EDiscordLobbySearchCast cast,
|
||||||
|
DiscordMetadataValue value);
|
||||||
|
enum EDiscordResult (*sort)(struct IDiscordLobbySearchQuery* lobby_search_query,
|
||||||
|
DiscordMetadataKey key,
|
||||||
|
enum EDiscordLobbySearchCast cast,
|
||||||
|
DiscordMetadataValue value);
|
||||||
|
enum EDiscordResult (*limit)(struct IDiscordLobbySearchQuery* lobby_search_query,
|
||||||
|
uint32_t limit);
|
||||||
|
enum EDiscordResult (*distance)(struct IDiscordLobbySearchQuery* lobby_search_query,
|
||||||
|
enum EDiscordLobbySearchDistance distance);
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef void* IDiscordApplicationEvents;
|
||||||
|
|
||||||
|
struct IDiscordApplicationManager {
|
||||||
|
void (*validate_or_exit)(struct IDiscordApplicationManager* manager,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*get_current_locale)(struct IDiscordApplicationManager* manager, DiscordLocale* locale);
|
||||||
|
void (*get_current_branch)(struct IDiscordApplicationManager* manager, DiscordBranch* branch);
|
||||||
|
void (*get_oauth2_token)(struct IDiscordApplicationManager* manager,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data,
|
||||||
|
enum EDiscordResult result,
|
||||||
|
struct DiscordOAuth2Token* oauth2_token));
|
||||||
|
void (*get_ticket)(struct IDiscordApplicationManager* manager,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data,
|
||||||
|
enum EDiscordResult result,
|
||||||
|
const char* data));
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordUserEvents {
|
||||||
|
void (*on_current_user_update)(void* event_data);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordUserManager {
|
||||||
|
enum EDiscordResult (*get_current_user)(struct IDiscordUserManager* manager,
|
||||||
|
struct DiscordUser* current_user);
|
||||||
|
void (*get_user)(struct IDiscordUserManager* manager,
|
||||||
|
DiscordUserId user_id,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data,
|
||||||
|
enum EDiscordResult result,
|
||||||
|
struct DiscordUser* user));
|
||||||
|
enum EDiscordResult (*get_current_user_premium_type)(struct IDiscordUserManager* manager,
|
||||||
|
enum EDiscordPremiumType* premium_type);
|
||||||
|
enum EDiscordResult (*current_user_has_flag)(struct IDiscordUserManager* manager,
|
||||||
|
enum EDiscordUserFlag flag,
|
||||||
|
bool* has_flag);
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef void* IDiscordImageEvents;
|
||||||
|
|
||||||
|
struct IDiscordImageManager {
|
||||||
|
void (*fetch)(struct IDiscordImageManager* manager,
|
||||||
|
struct DiscordImageHandle handle,
|
||||||
|
bool refresh,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data,
|
||||||
|
enum EDiscordResult result,
|
||||||
|
struct DiscordImageHandle handle_result));
|
||||||
|
enum EDiscordResult (*get_dimensions)(struct IDiscordImageManager* manager,
|
||||||
|
struct DiscordImageHandle handle,
|
||||||
|
struct DiscordImageDimensions* dimensions);
|
||||||
|
enum EDiscordResult (*get_data)(struct IDiscordImageManager* manager,
|
||||||
|
struct DiscordImageHandle handle,
|
||||||
|
uint8_t* data,
|
||||||
|
uint32_t data_length);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordActivityEvents {
|
||||||
|
void (*on_activity_join)(void* event_data, const char* secret);
|
||||||
|
void (*on_activity_spectate)(void* event_data, const char* secret);
|
||||||
|
void (*on_activity_join_request)(void* event_data, struct DiscordUser* user);
|
||||||
|
void (*on_activity_invite)(void* event_data,
|
||||||
|
enum EDiscordActivityActionType type,
|
||||||
|
struct DiscordUser* user,
|
||||||
|
struct DiscordActivity* activity);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordActivityManager {
|
||||||
|
enum EDiscordResult (*register_command)(struct IDiscordActivityManager* manager,
|
||||||
|
const char* command);
|
||||||
|
enum EDiscordResult (*register_steam)(struct IDiscordActivityManager* manager,
|
||||||
|
uint32_t steam_id);
|
||||||
|
void (*update_activity)(struct IDiscordActivityManager* manager,
|
||||||
|
struct DiscordActivity* activity,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*clear_activity)(struct IDiscordActivityManager* manager,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*send_request_reply)(struct IDiscordActivityManager* manager,
|
||||||
|
DiscordUserId user_id,
|
||||||
|
enum EDiscordActivityJoinRequestReply reply,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*send_invite)(struct IDiscordActivityManager* manager,
|
||||||
|
DiscordUserId user_id,
|
||||||
|
enum EDiscordActivityActionType type,
|
||||||
|
const char* content,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*accept_invite)(struct IDiscordActivityManager* manager,
|
||||||
|
DiscordUserId user_id,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordRelationshipEvents {
|
||||||
|
void (*on_refresh)(void* event_data);
|
||||||
|
void (*on_relationship_update)(void* event_data, struct DiscordRelationship* relationship);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordRelationshipManager {
|
||||||
|
void (*filter)(struct IDiscordRelationshipManager* manager,
|
||||||
|
void* filter_data,
|
||||||
|
bool (*filter)(void* filter_data, struct DiscordRelationship* relationship));
|
||||||
|
enum EDiscordResult (*count)(struct IDiscordRelationshipManager* manager, int32_t* count);
|
||||||
|
enum EDiscordResult (*get)(struct IDiscordRelationshipManager* manager,
|
||||||
|
DiscordUserId user_id,
|
||||||
|
struct DiscordRelationship* relationship);
|
||||||
|
enum EDiscordResult (*get_at)(struct IDiscordRelationshipManager* manager,
|
||||||
|
uint32_t index,
|
||||||
|
struct DiscordRelationship* relationship);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordLobbyEvents {
|
||||||
|
void (*on_lobby_update)(void* event_data, int64_t lobby_id);
|
||||||
|
void (*on_lobby_delete)(void* event_data, int64_t lobby_id, uint32_t reason);
|
||||||
|
void (*on_member_connect)(void* event_data, int64_t lobby_id, int64_t user_id);
|
||||||
|
void (*on_member_update)(void* event_data, int64_t lobby_id, int64_t user_id);
|
||||||
|
void (*on_member_disconnect)(void* event_data, int64_t lobby_id, int64_t user_id);
|
||||||
|
void (*on_lobby_message)(void* event_data,
|
||||||
|
int64_t lobby_id,
|
||||||
|
int64_t user_id,
|
||||||
|
uint8_t* data,
|
||||||
|
uint32_t data_length);
|
||||||
|
void (*on_speaking)(void* event_data, int64_t lobby_id, int64_t user_id, bool speaking);
|
||||||
|
void (*on_network_message)(void* event_data,
|
||||||
|
int64_t lobby_id,
|
||||||
|
int64_t user_id,
|
||||||
|
uint8_t channel_id,
|
||||||
|
uint8_t* data,
|
||||||
|
uint32_t data_length);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordLobbyManager {
|
||||||
|
enum EDiscordResult (*get_lobby_create_transaction)(
|
||||||
|
struct IDiscordLobbyManager* manager,
|
||||||
|
struct IDiscordLobbyTransaction** transaction);
|
||||||
|
enum EDiscordResult (*get_lobby_update_transaction)(
|
||||||
|
struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id,
|
||||||
|
struct IDiscordLobbyTransaction** transaction);
|
||||||
|
enum EDiscordResult (*get_member_update_transaction)(
|
||||||
|
struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id,
|
||||||
|
DiscordUserId user_id,
|
||||||
|
struct IDiscordLobbyMemberTransaction** transaction);
|
||||||
|
void (*create_lobby)(struct IDiscordLobbyManager* manager,
|
||||||
|
struct IDiscordLobbyTransaction* transaction,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data,
|
||||||
|
enum EDiscordResult result,
|
||||||
|
struct DiscordLobby* lobby));
|
||||||
|
void (*update_lobby)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id,
|
||||||
|
struct IDiscordLobbyTransaction* transaction,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*delete_lobby)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*connect_lobby)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id,
|
||||||
|
DiscordLobbySecret secret,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data,
|
||||||
|
enum EDiscordResult result,
|
||||||
|
struct DiscordLobby* lobby));
|
||||||
|
void (*connect_lobby_with_activity_secret)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbySecret activity_secret,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data,
|
||||||
|
enum EDiscordResult result,
|
||||||
|
struct DiscordLobby* lobby));
|
||||||
|
void (*disconnect_lobby)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
enum EDiscordResult (*get_lobby)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id,
|
||||||
|
struct DiscordLobby* lobby);
|
||||||
|
enum EDiscordResult (*get_lobby_activity_secret)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id,
|
||||||
|
DiscordLobbySecret* secret);
|
||||||
|
enum EDiscordResult (*get_lobby_metadata_value)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id,
|
||||||
|
DiscordMetadataKey key,
|
||||||
|
DiscordMetadataValue* value);
|
||||||
|
enum EDiscordResult (*get_lobby_metadata_key)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id,
|
||||||
|
int32_t index,
|
||||||
|
DiscordMetadataKey* key);
|
||||||
|
enum EDiscordResult (*lobby_metadata_count)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id,
|
||||||
|
int32_t* count);
|
||||||
|
enum EDiscordResult (*member_count)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id,
|
||||||
|
int32_t* count);
|
||||||
|
enum EDiscordResult (*get_member_user_id)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id,
|
||||||
|
int32_t index,
|
||||||
|
DiscordUserId* user_id);
|
||||||
|
enum EDiscordResult (*get_member_user)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id,
|
||||||
|
DiscordUserId user_id,
|
||||||
|
struct DiscordUser* user);
|
||||||
|
enum EDiscordResult (*get_member_metadata_value)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id,
|
||||||
|
DiscordUserId user_id,
|
||||||
|
DiscordMetadataKey key,
|
||||||
|
DiscordMetadataValue* value);
|
||||||
|
enum EDiscordResult (*get_member_metadata_key)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id,
|
||||||
|
DiscordUserId user_id,
|
||||||
|
int32_t index,
|
||||||
|
DiscordMetadataKey* key);
|
||||||
|
enum EDiscordResult (*member_metadata_count)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id,
|
||||||
|
DiscordUserId user_id,
|
||||||
|
int32_t* count);
|
||||||
|
void (*update_member)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id,
|
||||||
|
DiscordUserId user_id,
|
||||||
|
struct IDiscordLobbyMemberTransaction* transaction,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*send_lobby_message)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id,
|
||||||
|
uint8_t* data,
|
||||||
|
uint32_t data_length,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
enum EDiscordResult (*get_search_query)(struct IDiscordLobbyManager* manager,
|
||||||
|
struct IDiscordLobbySearchQuery** query);
|
||||||
|
void (*search)(struct IDiscordLobbyManager* manager,
|
||||||
|
struct IDiscordLobbySearchQuery* query,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*lobby_count)(struct IDiscordLobbyManager* manager, int32_t* count);
|
||||||
|
enum EDiscordResult (*get_lobby_id)(struct IDiscordLobbyManager* manager,
|
||||||
|
int32_t index,
|
||||||
|
DiscordLobbyId* lobby_id);
|
||||||
|
void (*connect_voice)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*disconnect_voice)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
enum EDiscordResult (*connect_network)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id);
|
||||||
|
enum EDiscordResult (*disconnect_network)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id);
|
||||||
|
enum EDiscordResult (*flush_network)(struct IDiscordLobbyManager* manager);
|
||||||
|
enum EDiscordResult (*open_network_channel)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id,
|
||||||
|
uint8_t channel_id,
|
||||||
|
bool reliable);
|
||||||
|
enum EDiscordResult (*send_network_message)(struct IDiscordLobbyManager* manager,
|
||||||
|
DiscordLobbyId lobby_id,
|
||||||
|
DiscordUserId user_id,
|
||||||
|
uint8_t channel_id,
|
||||||
|
uint8_t* data,
|
||||||
|
uint32_t data_length);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordNetworkEvents {
|
||||||
|
void (*on_message)(void* event_data,
|
||||||
|
DiscordNetworkPeerId peer_id,
|
||||||
|
DiscordNetworkChannelId channel_id,
|
||||||
|
uint8_t* data,
|
||||||
|
uint32_t data_length);
|
||||||
|
void (*on_route_update)(void* event_data, const char* route_data);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordNetworkManager {
|
||||||
|
/**
|
||||||
|
* Get the local peer ID for this process.
|
||||||
|
*/
|
||||||
|
void (*get_peer_id)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId* peer_id);
|
||||||
|
/**
|
||||||
|
* Send pending network messages.
|
||||||
|
*/
|
||||||
|
enum EDiscordResult (*flush)(struct IDiscordNetworkManager* manager);
|
||||||
|
/**
|
||||||
|
* Open a connection to a remote peer.
|
||||||
|
*/
|
||||||
|
enum EDiscordResult (*open_peer)(struct IDiscordNetworkManager* manager,
|
||||||
|
DiscordNetworkPeerId peer_id,
|
||||||
|
const char* route_data);
|
||||||
|
/**
|
||||||
|
* Update the route data for a connected peer.
|
||||||
|
*/
|
||||||
|
enum EDiscordResult (*update_peer)(struct IDiscordNetworkManager* manager,
|
||||||
|
DiscordNetworkPeerId peer_id,
|
||||||
|
const char* route_data);
|
||||||
|
/**
|
||||||
|
* Close the connection to a remote peer.
|
||||||
|
*/
|
||||||
|
enum EDiscordResult (*close_peer)(struct IDiscordNetworkManager* manager,
|
||||||
|
DiscordNetworkPeerId peer_id);
|
||||||
|
/**
|
||||||
|
* Open a message channel to a connected peer.
|
||||||
|
*/
|
||||||
|
enum EDiscordResult (*open_channel)(struct IDiscordNetworkManager* manager,
|
||||||
|
DiscordNetworkPeerId peer_id,
|
||||||
|
DiscordNetworkChannelId channel_id,
|
||||||
|
bool reliable);
|
||||||
|
/**
|
||||||
|
* Close a message channel to a connected peer.
|
||||||
|
*/
|
||||||
|
enum EDiscordResult (*close_channel)(struct IDiscordNetworkManager* manager,
|
||||||
|
DiscordNetworkPeerId peer_id,
|
||||||
|
DiscordNetworkChannelId channel_id);
|
||||||
|
/**
|
||||||
|
* Send a message to a connected peer over an opened message channel.
|
||||||
|
*/
|
||||||
|
enum EDiscordResult (*send_message)(struct IDiscordNetworkManager* manager,
|
||||||
|
DiscordNetworkPeerId peer_id,
|
||||||
|
DiscordNetworkChannelId channel_id,
|
||||||
|
uint8_t* data,
|
||||||
|
uint32_t data_length);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordOverlayEvents {
|
||||||
|
void (*on_toggle)(void* event_data, bool locked);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordOverlayManager {
|
||||||
|
void (*is_enabled)(struct IDiscordOverlayManager* manager, bool* enabled);
|
||||||
|
void (*is_locked)(struct IDiscordOverlayManager* manager, bool* locked);
|
||||||
|
void (*set_locked)(struct IDiscordOverlayManager* manager,
|
||||||
|
bool locked,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*open_activity_invite)(struct IDiscordOverlayManager* manager,
|
||||||
|
enum EDiscordActivityActionType type,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*open_guild_invite)(struct IDiscordOverlayManager* manager,
|
||||||
|
const char* code,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*open_voice_settings)(struct IDiscordOverlayManager* manager,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef void* IDiscordStorageEvents;
|
||||||
|
|
||||||
|
struct IDiscordStorageManager {
|
||||||
|
enum EDiscordResult (*read)(struct IDiscordStorageManager* manager,
|
||||||
|
const char* name,
|
||||||
|
uint8_t* data,
|
||||||
|
uint32_t data_length,
|
||||||
|
uint32_t* read);
|
||||||
|
void (*read_async)(struct IDiscordStorageManager* manager,
|
||||||
|
const char* name,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data,
|
||||||
|
enum EDiscordResult result,
|
||||||
|
uint8_t* data,
|
||||||
|
uint32_t data_length));
|
||||||
|
void (*read_async_partial)(struct IDiscordStorageManager* manager,
|
||||||
|
const char* name,
|
||||||
|
uint64_t offset,
|
||||||
|
uint64_t length,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data,
|
||||||
|
enum EDiscordResult result,
|
||||||
|
uint8_t* data,
|
||||||
|
uint32_t data_length));
|
||||||
|
enum EDiscordResult (*write)(struct IDiscordStorageManager* manager,
|
||||||
|
const char* name,
|
||||||
|
uint8_t* data,
|
||||||
|
uint32_t data_length);
|
||||||
|
void (*write_async)(struct IDiscordStorageManager* manager,
|
||||||
|
const char* name,
|
||||||
|
uint8_t* data,
|
||||||
|
uint32_t data_length,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
enum EDiscordResult (*delete_)(struct IDiscordStorageManager* manager, const char* name);
|
||||||
|
enum EDiscordResult (*exists)(struct IDiscordStorageManager* manager,
|
||||||
|
const char* name,
|
||||||
|
bool* exists);
|
||||||
|
void (*count)(struct IDiscordStorageManager* manager, int32_t* count);
|
||||||
|
enum EDiscordResult (*stat)(struct IDiscordStorageManager* manager,
|
||||||
|
const char* name,
|
||||||
|
struct DiscordFileStat* stat);
|
||||||
|
enum EDiscordResult (*stat_at)(struct IDiscordStorageManager* manager,
|
||||||
|
int32_t index,
|
||||||
|
struct DiscordFileStat* stat);
|
||||||
|
enum EDiscordResult (*get_path)(struct IDiscordStorageManager* manager, DiscordPath* path);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordStoreEvents {
|
||||||
|
void (*on_entitlement_create)(void* event_data, struct DiscordEntitlement* entitlement);
|
||||||
|
void (*on_entitlement_delete)(void* event_data, struct DiscordEntitlement* entitlement);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordStoreManager {
|
||||||
|
void (*fetch_skus)(struct IDiscordStoreManager* manager,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*count_skus)(struct IDiscordStoreManager* manager, int32_t* count);
|
||||||
|
enum EDiscordResult (*get_sku)(struct IDiscordStoreManager* manager,
|
||||||
|
DiscordSnowflake sku_id,
|
||||||
|
struct DiscordSku* sku);
|
||||||
|
enum EDiscordResult (*get_sku_at)(struct IDiscordStoreManager* manager,
|
||||||
|
int32_t index,
|
||||||
|
struct DiscordSku* sku);
|
||||||
|
void (*fetch_entitlements)(struct IDiscordStoreManager* manager,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*count_entitlements)(struct IDiscordStoreManager* manager, int32_t* count);
|
||||||
|
enum EDiscordResult (*get_entitlement)(struct IDiscordStoreManager* manager,
|
||||||
|
DiscordSnowflake entitlement_id,
|
||||||
|
struct DiscordEntitlement* entitlement);
|
||||||
|
enum EDiscordResult (*get_entitlement_at)(struct IDiscordStoreManager* manager,
|
||||||
|
int32_t index,
|
||||||
|
struct DiscordEntitlement* entitlement);
|
||||||
|
enum EDiscordResult (*has_sku_entitlement)(struct IDiscordStoreManager* manager,
|
||||||
|
DiscordSnowflake sku_id,
|
||||||
|
bool* has_entitlement);
|
||||||
|
void (*start_purchase)(struct IDiscordStoreManager* manager,
|
||||||
|
DiscordSnowflake sku_id,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordVoiceEvents {
|
||||||
|
void (*on_settings_update)(void* event_data);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordVoiceManager {
|
||||||
|
enum EDiscordResult (*get_input_mode)(struct IDiscordVoiceManager* manager,
|
||||||
|
struct DiscordInputMode* input_mode);
|
||||||
|
void (*set_input_mode)(struct IDiscordVoiceManager* manager,
|
||||||
|
struct DiscordInputMode input_mode,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
enum EDiscordResult (*is_self_mute)(struct IDiscordVoiceManager* manager, bool* mute);
|
||||||
|
enum EDiscordResult (*set_self_mute)(struct IDiscordVoiceManager* manager, bool mute);
|
||||||
|
enum EDiscordResult (*is_self_deaf)(struct IDiscordVoiceManager* manager, bool* deaf);
|
||||||
|
enum EDiscordResult (*set_self_deaf)(struct IDiscordVoiceManager* manager, bool deaf);
|
||||||
|
enum EDiscordResult (*is_local_mute)(struct IDiscordVoiceManager* manager,
|
||||||
|
DiscordSnowflake user_id,
|
||||||
|
bool* mute);
|
||||||
|
enum EDiscordResult (*set_local_mute)(struct IDiscordVoiceManager* manager,
|
||||||
|
DiscordSnowflake user_id,
|
||||||
|
bool mute);
|
||||||
|
enum EDiscordResult (*get_local_volume)(struct IDiscordVoiceManager* manager,
|
||||||
|
DiscordSnowflake user_id,
|
||||||
|
uint8_t* volume);
|
||||||
|
enum EDiscordResult (*set_local_volume)(struct IDiscordVoiceManager* manager,
|
||||||
|
DiscordSnowflake user_id,
|
||||||
|
uint8_t volume);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordAchievementEvents {
|
||||||
|
void (*on_user_achievement_update)(void* event_data,
|
||||||
|
struct DiscordUserAchievement* user_achievement);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct IDiscordAchievementManager {
|
||||||
|
void (*set_user_achievement)(struct IDiscordAchievementManager* manager,
|
||||||
|
DiscordSnowflake achievement_id,
|
||||||
|
uint8_t percent_complete,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||||
|
void (*fetch_user_achievements)(struct IDiscordAchievementManager* manager,
|
||||||
|
void* callback_data,
|
||||||
|
void (*callback)(void* callback_data,
|
||||||
|
enum EDiscordResult result));
|
||||||
|
void (*count_user_achievements)(struct IDiscordAchievementManager* manager, int32_t* count);
|
||||||
|
enum EDiscordResult (*get_user_achievement)(struct IDiscordAchievementManager* manager,
|
||||||
|
DiscordSnowflake user_achievement_id,
|
||||||
|
struct DiscordUserAchievement* user_achievement);
|
||||||
|
enum EDiscordResult (*get_user_achievement_at)(struct IDiscordAchievementManager* manager,
|
||||||
|
int32_t index,
|
||||||
|
struct DiscordUserAchievement* user_achievement);
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef void* IDiscordCoreEvents;
|
||||||
|
|
||||||
|
struct IDiscordCore {
|
||||||
|
void (*destroy)(struct IDiscordCore* core);
|
||||||
|
enum EDiscordResult (*run_callbacks)(struct IDiscordCore* core);
|
||||||
|
void (*set_log_hook)(struct IDiscordCore* core,
|
||||||
|
enum EDiscordLogLevel min_level,
|
||||||
|
void* hook_data,
|
||||||
|
void (*hook)(void* hook_data,
|
||||||
|
enum EDiscordLogLevel level,
|
||||||
|
const char* message));
|
||||||
|
struct IDiscordApplicationManager* (*get_application_manager)(struct IDiscordCore* core);
|
||||||
|
struct IDiscordUserManager* (*get_user_manager)(struct IDiscordCore* core);
|
||||||
|
struct IDiscordImageManager* (*get_image_manager)(struct IDiscordCore* core);
|
||||||
|
struct IDiscordActivityManager* (*get_activity_manager)(struct IDiscordCore* core);
|
||||||
|
struct IDiscordRelationshipManager* (*get_relationship_manager)(struct IDiscordCore* core);
|
||||||
|
struct IDiscordLobbyManager* (*get_lobby_manager)(struct IDiscordCore* core);
|
||||||
|
struct IDiscordNetworkManager* (*get_network_manager)(struct IDiscordCore* core);
|
||||||
|
struct IDiscordOverlayManager* (*get_overlay_manager)(struct IDiscordCore* core);
|
||||||
|
struct IDiscordStorageManager* (*get_storage_manager)(struct IDiscordCore* core);
|
||||||
|
struct IDiscordStoreManager* (*get_store_manager)(struct IDiscordCore* core);
|
||||||
|
struct IDiscordVoiceManager* (*get_voice_manager)(struct IDiscordCore* core);
|
||||||
|
struct IDiscordAchievementManager* (*get_achievement_manager)(struct IDiscordCore* core);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DiscordCreateParams {
|
||||||
|
DiscordClientId client_id;
|
||||||
|
uint64_t flags;
|
||||||
|
IDiscordCoreEvents* events;
|
||||||
|
void* event_data;
|
||||||
|
IDiscordApplicationEvents* application_events;
|
||||||
|
DiscordVersion application_version;
|
||||||
|
struct IDiscordUserEvents* user_events;
|
||||||
|
DiscordVersion user_version;
|
||||||
|
IDiscordImageEvents* image_events;
|
||||||
|
DiscordVersion image_version;
|
||||||
|
struct IDiscordActivityEvents* activity_events;
|
||||||
|
DiscordVersion activity_version;
|
||||||
|
struct IDiscordRelationshipEvents* relationship_events;
|
||||||
|
DiscordVersion relationship_version;
|
||||||
|
struct IDiscordLobbyEvents* lobby_events;
|
||||||
|
DiscordVersion lobby_version;
|
||||||
|
struct IDiscordNetworkEvents* network_events;
|
||||||
|
DiscordVersion network_version;
|
||||||
|
struct IDiscordOverlayEvents* overlay_events;
|
||||||
|
DiscordVersion overlay_version;
|
||||||
|
IDiscordStorageEvents* storage_events;
|
||||||
|
DiscordVersion storage_version;
|
||||||
|
struct IDiscordStoreEvents* store_events;
|
||||||
|
DiscordVersion store_version;
|
||||||
|
struct IDiscordVoiceEvents* voice_events;
|
||||||
|
DiscordVersion voice_version;
|
||||||
|
struct IDiscordAchievementEvents* achievement_events;
|
||||||
|
DiscordVersion achievement_version;
|
||||||
|
};
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
inline
|
||||||
|
#else
|
||||||
|
static
|
||||||
|
#endif
|
||||||
|
void
|
||||||
|
DiscordCreateParamsSetDefault(struct DiscordCreateParams* params)
|
||||||
|
{
|
||||||
|
memset(params, 0, sizeof(struct DiscordCreateParams));
|
||||||
|
params->application_version = DISCORD_APPLICATION_MANAGER_VERSION;
|
||||||
|
params->user_version = DISCORD_USER_MANAGER_VERSION;
|
||||||
|
params->image_version = DISCORD_IMAGE_MANAGER_VERSION;
|
||||||
|
params->activity_version = DISCORD_ACTIVITY_MANAGER_VERSION;
|
||||||
|
params->relationship_version = DISCORD_RELATIONSHIP_MANAGER_VERSION;
|
||||||
|
params->lobby_version = DISCORD_LOBBY_MANAGER_VERSION;
|
||||||
|
params->network_version = DISCORD_NETWORK_MANAGER_VERSION;
|
||||||
|
params->overlay_version = DISCORD_OVERLAY_MANAGER_VERSION;
|
||||||
|
params->storage_version = DISCORD_STORAGE_MANAGER_VERSION;
|
||||||
|
params->store_version = DISCORD_STORE_MANAGER_VERSION;
|
||||||
|
params->voice_version = DISCORD_VOICE_MANAGER_VERSION;
|
||||||
|
params->achievement_version = DISCORD_ACHIEVEMENT_MANAGER_VERSION;
|
||||||
|
}
|
||||||
|
|
||||||
|
enum EDiscordResult DiscordCreate(DiscordVersion version,
|
||||||
|
struct DiscordCreateParams* params,
|
||||||
|
struct IDiscordCore** result);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif
|
57
libs/discordGameSDK/cpp/image_manager.cpp
Normal file
57
libs/discordGameSDK/cpp/image_manager.cpp
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||||
|
#define _CRT_SECURE_NO_WARNINGS
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "image_manager.h"
|
||||||
|
|
||||||
|
#include "core.h"
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
void ImageManager::Fetch(ImageHandle handle,
|
||||||
|
bool refresh,
|
||||||
|
std::function<void(Result, ImageHandle)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper =
|
||||||
|
[](void* callbackData, EDiscordResult result, DiscordImageHandle handleResult) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result, ImageHandle)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result, ImageHandle)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result), *reinterpret_cast<ImageHandle const*>(&handleResult));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result, ImageHandle)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result, ImageHandle)>(std::move(callback)));
|
||||||
|
internal_->fetch(internal_,
|
||||||
|
*reinterpret_cast<DiscordImageHandle const*>(&handle),
|
||||||
|
(refresh ? 1 : 0),
|
||||||
|
cb.release(),
|
||||||
|
wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result ImageManager::GetDimensions(ImageHandle handle, ImageDimensions* dimensions)
|
||||||
|
{
|
||||||
|
if (!dimensions) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->get_dimensions(internal_,
|
||||||
|
*reinterpret_cast<DiscordImageHandle const*>(&handle),
|
||||||
|
reinterpret_cast<DiscordImageDimensions*>(dimensions));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result ImageManager::GetData(ImageHandle handle, std::uint8_t* data, std::uint32_t dataLength)
|
||||||
|
{
|
||||||
|
auto result = internal_->get_data(internal_,
|
||||||
|
*reinterpret_cast<DiscordImageHandle const*>(&handle),
|
||||||
|
reinterpret_cast<uint8_t*>(data),
|
||||||
|
dataLength);
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace discord
|
28
libs/discordGameSDK/cpp/image_manager.h
Normal file
28
libs/discordGameSDK/cpp/image_manager.h
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
class ImageManager final {
|
||||||
|
public:
|
||||||
|
~ImageManager() = default;
|
||||||
|
|
||||||
|
void Fetch(ImageHandle handle, bool refresh, std::function<void(Result, ImageHandle)> callback);
|
||||||
|
Result GetDimensions(ImageHandle handle, ImageDimensions* dimensions);
|
||||||
|
Result GetData(ImageHandle handle, std::uint8_t* data, std::uint32_t dataLength);
|
||||||
|
|
||||||
|
private:
|
||||||
|
friend class Core;
|
||||||
|
|
||||||
|
ImageManager() = default;
|
||||||
|
ImageManager(ImageManager const& rhs) = delete;
|
||||||
|
ImageManager& operator=(ImageManager const& rhs) = delete;
|
||||||
|
ImageManager(ImageManager&& rhs) = delete;
|
||||||
|
ImageManager& operator=(ImageManager&& rhs) = delete;
|
||||||
|
|
||||||
|
IDiscordImageManager* internal_;
|
||||||
|
static IDiscordImageEvents events_;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace discord
|
547
libs/discordGameSDK/cpp/lobby_manager.cpp
Normal file
547
libs/discordGameSDK/cpp/lobby_manager.cpp
Normal file
@ -0,0 +1,547 @@
|
|||||||
|
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||||
|
#define _CRT_SECURE_NO_WARNINGS
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "lobby_manager.h"
|
||||||
|
|
||||||
|
#include "core.h"
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
class LobbyEvents final {
|
||||||
|
public:
|
||||||
|
static void OnLobbyUpdate(void* callbackData, int64_t lobbyId)
|
||||||
|
{
|
||||||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||||
|
if (!core) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& module = core->LobbyManager();
|
||||||
|
module.OnLobbyUpdate(lobbyId);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void OnLobbyDelete(void* callbackData, int64_t lobbyId, uint32_t reason)
|
||||||
|
{
|
||||||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||||
|
if (!core) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& module = core->LobbyManager();
|
||||||
|
module.OnLobbyDelete(lobbyId, reason);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void OnMemberConnect(void* callbackData, int64_t lobbyId, int64_t userId)
|
||||||
|
{
|
||||||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||||
|
if (!core) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& module = core->LobbyManager();
|
||||||
|
module.OnMemberConnect(lobbyId, userId);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void OnMemberUpdate(void* callbackData, int64_t lobbyId, int64_t userId)
|
||||||
|
{
|
||||||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||||
|
if (!core) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& module = core->LobbyManager();
|
||||||
|
module.OnMemberUpdate(lobbyId, userId);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void OnMemberDisconnect(void* callbackData, int64_t lobbyId, int64_t userId)
|
||||||
|
{
|
||||||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||||
|
if (!core) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& module = core->LobbyManager();
|
||||||
|
module.OnMemberDisconnect(lobbyId, userId);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void OnLobbyMessage(void* callbackData,
|
||||||
|
int64_t lobbyId,
|
||||||
|
int64_t userId,
|
||||||
|
uint8_t* data,
|
||||||
|
uint32_t dataLength)
|
||||||
|
{
|
||||||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||||
|
if (!core) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& module = core->LobbyManager();
|
||||||
|
module.OnLobbyMessage(lobbyId, userId, data, dataLength);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void OnSpeaking(void* callbackData, int64_t lobbyId, int64_t userId, bool speaking)
|
||||||
|
{
|
||||||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||||
|
if (!core) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& module = core->LobbyManager();
|
||||||
|
module.OnSpeaking(lobbyId, userId, (speaking != 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
static void OnNetworkMessage(void* callbackData,
|
||||||
|
int64_t lobbyId,
|
||||||
|
int64_t userId,
|
||||||
|
uint8_t channelId,
|
||||||
|
uint8_t* data,
|
||||||
|
uint32_t dataLength)
|
||||||
|
{
|
||||||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||||
|
if (!core) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& module = core->LobbyManager();
|
||||||
|
module.OnNetworkMessage(lobbyId, userId, channelId, data, dataLength);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
IDiscordLobbyEvents LobbyManager::events_{
|
||||||
|
&LobbyEvents::OnLobbyUpdate,
|
||||||
|
&LobbyEvents::OnLobbyDelete,
|
||||||
|
&LobbyEvents::OnMemberConnect,
|
||||||
|
&LobbyEvents::OnMemberUpdate,
|
||||||
|
&LobbyEvents::OnMemberDisconnect,
|
||||||
|
&LobbyEvents::OnLobbyMessage,
|
||||||
|
&LobbyEvents::OnSpeaking,
|
||||||
|
&LobbyEvents::OnNetworkMessage,
|
||||||
|
};
|
||||||
|
|
||||||
|
Result LobbyManager::GetLobbyCreateTransaction(LobbyTransaction* transaction)
|
||||||
|
{
|
||||||
|
if (!transaction) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->get_lobby_create_transaction(internal_, transaction->Receive());
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyManager::GetLobbyUpdateTransaction(LobbyId lobbyId, LobbyTransaction* transaction)
|
||||||
|
{
|
||||||
|
if (!transaction) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result =
|
||||||
|
internal_->get_lobby_update_transaction(internal_, lobbyId, transaction->Receive());
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyManager::GetMemberUpdateTransaction(LobbyId lobbyId,
|
||||||
|
UserId userId,
|
||||||
|
LobbyMemberTransaction* transaction)
|
||||||
|
{
|
||||||
|
if (!transaction) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result =
|
||||||
|
internal_->get_member_update_transaction(internal_, lobbyId, userId, transaction->Receive());
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyManager::CreateLobby(LobbyTransaction const& transaction,
|
||||||
|
std::function<void(Result, Lobby const&)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper =
|
||||||
|
[](void* callbackData, EDiscordResult result, DiscordLobby* lobby) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result, Lobby const&)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result), *reinterpret_cast<Lobby const*>(lobby));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result, Lobby const&)>(std::move(callback)));
|
||||||
|
internal_->create_lobby(
|
||||||
|
internal_, const_cast<LobbyTransaction&>(transaction).Internal(), cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyManager::UpdateLobby(LobbyId lobbyId,
|
||||||
|
LobbyTransaction const& transaction,
|
||||||
|
std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->update_lobby(internal_,
|
||||||
|
lobbyId,
|
||||||
|
const_cast<LobbyTransaction&>(transaction).Internal(),
|
||||||
|
cb.release(),
|
||||||
|
wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyManager::DeleteLobby(LobbyId lobbyId, std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->delete_lobby(internal_, lobbyId, cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyManager::ConnectLobby(LobbyId lobbyId,
|
||||||
|
LobbySecret secret,
|
||||||
|
std::function<void(Result, Lobby const&)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper =
|
||||||
|
[](void* callbackData, EDiscordResult result, DiscordLobby* lobby) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result, Lobby const&)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result), *reinterpret_cast<Lobby const*>(lobby));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result, Lobby const&)>(std::move(callback)));
|
||||||
|
internal_->connect_lobby(internal_, lobbyId, const_cast<char*>(secret), cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyManager::ConnectLobbyWithActivitySecret(
|
||||||
|
LobbySecret activitySecret,
|
||||||
|
std::function<void(Result, Lobby const&)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper =
|
||||||
|
[](void* callbackData, EDiscordResult result, DiscordLobby* lobby) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result, Lobby const&)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result), *reinterpret_cast<Lobby const*>(lobby));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result, Lobby const&)>(std::move(callback)));
|
||||||
|
internal_->connect_lobby_with_activity_secret(
|
||||||
|
internal_, const_cast<char*>(activitySecret), cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyManager::DisconnectLobby(LobbyId lobbyId, std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->disconnect_lobby(internal_, lobbyId, cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyManager::GetLobby(LobbyId lobbyId, Lobby* lobby)
|
||||||
|
{
|
||||||
|
if (!lobby) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->get_lobby(internal_, lobbyId, reinterpret_cast<DiscordLobby*>(lobby));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyManager::GetLobbyActivitySecret(LobbyId lobbyId, char secret[128])
|
||||||
|
{
|
||||||
|
if (!secret) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->get_lobby_activity_secret(
|
||||||
|
internal_, lobbyId, reinterpret_cast<DiscordLobbySecret*>(secret));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyManager::GetLobbyMetadataValue(LobbyId lobbyId, MetadataKey key, char value[4096])
|
||||||
|
{
|
||||||
|
if (!value) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->get_lobby_metadata_value(
|
||||||
|
internal_, lobbyId, const_cast<char*>(key), reinterpret_cast<DiscordMetadataValue*>(value));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyManager::GetLobbyMetadataKey(LobbyId lobbyId, std::int32_t index, char key[256])
|
||||||
|
{
|
||||||
|
if (!key) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->get_lobby_metadata_key(
|
||||||
|
internal_, lobbyId, index, reinterpret_cast<DiscordMetadataKey*>(key));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyManager::LobbyMetadataCount(LobbyId lobbyId, std::int32_t* count)
|
||||||
|
{
|
||||||
|
if (!count) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result =
|
||||||
|
internal_->lobby_metadata_count(internal_, lobbyId, reinterpret_cast<int32_t*>(count));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyManager::MemberCount(LobbyId lobbyId, std::int32_t* count)
|
||||||
|
{
|
||||||
|
if (!count) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->member_count(internal_, lobbyId, reinterpret_cast<int32_t*>(count));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyManager::GetMemberUserId(LobbyId lobbyId, std::int32_t index, UserId* userId)
|
||||||
|
{
|
||||||
|
if (!userId) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result =
|
||||||
|
internal_->get_member_user_id(internal_, lobbyId, index, reinterpret_cast<int64_t*>(userId));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyManager::GetMemberUser(LobbyId lobbyId, UserId userId, User* user)
|
||||||
|
{
|
||||||
|
if (!user) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result =
|
||||||
|
internal_->get_member_user(internal_, lobbyId, userId, reinterpret_cast<DiscordUser*>(user));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyManager::GetMemberMetadataValue(LobbyId lobbyId,
|
||||||
|
UserId userId,
|
||||||
|
MetadataKey key,
|
||||||
|
char value[4096])
|
||||||
|
{
|
||||||
|
if (!value) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result =
|
||||||
|
internal_->get_member_metadata_value(internal_,
|
||||||
|
lobbyId,
|
||||||
|
userId,
|
||||||
|
const_cast<char*>(key),
|
||||||
|
reinterpret_cast<DiscordMetadataValue*>(value));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyManager::GetMemberMetadataKey(LobbyId lobbyId,
|
||||||
|
UserId userId,
|
||||||
|
std::int32_t index,
|
||||||
|
char key[256])
|
||||||
|
{
|
||||||
|
if (!key) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->get_member_metadata_key(
|
||||||
|
internal_, lobbyId, userId, index, reinterpret_cast<DiscordMetadataKey*>(key));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyManager::MemberMetadataCount(LobbyId lobbyId, UserId userId, std::int32_t* count)
|
||||||
|
{
|
||||||
|
if (!count) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->member_metadata_count(
|
||||||
|
internal_, lobbyId, userId, reinterpret_cast<int32_t*>(count));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyManager::UpdateMember(LobbyId lobbyId,
|
||||||
|
UserId userId,
|
||||||
|
LobbyMemberTransaction const& transaction,
|
||||||
|
std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->update_member(internal_,
|
||||||
|
lobbyId,
|
||||||
|
userId,
|
||||||
|
const_cast<LobbyMemberTransaction&>(transaction).Internal(),
|
||||||
|
cb.release(),
|
||||||
|
wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyManager::SendLobbyMessage(LobbyId lobbyId,
|
||||||
|
std::uint8_t* data,
|
||||||
|
std::uint32_t dataLength,
|
||||||
|
std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->send_lobby_message(
|
||||||
|
internal_, lobbyId, reinterpret_cast<uint8_t*>(data), dataLength, cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyManager::GetSearchQuery(LobbySearchQuery* query)
|
||||||
|
{
|
||||||
|
if (!query) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->get_search_query(internal_, query->Receive());
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyManager::Search(LobbySearchQuery const& query, std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->search(
|
||||||
|
internal_, const_cast<LobbySearchQuery&>(query).Internal(), cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyManager::LobbyCount(std::int32_t* count)
|
||||||
|
{
|
||||||
|
if (!count) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal_->lobby_count(internal_, reinterpret_cast<int32_t*>(count));
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyManager::GetLobbyId(std::int32_t index, LobbyId* lobbyId)
|
||||||
|
{
|
||||||
|
if (!lobbyId) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->get_lobby_id(internal_, index, reinterpret_cast<int64_t*>(lobbyId));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyManager::ConnectVoice(LobbyId lobbyId, std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->connect_voice(internal_, lobbyId, cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyManager::DisconnectVoice(LobbyId lobbyId, std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->disconnect_voice(internal_, lobbyId, cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyManager::ConnectNetwork(LobbyId lobbyId)
|
||||||
|
{
|
||||||
|
auto result = internal_->connect_network(internal_, lobbyId);
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyManager::DisconnectNetwork(LobbyId lobbyId)
|
||||||
|
{
|
||||||
|
auto result = internal_->disconnect_network(internal_, lobbyId);
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyManager::FlushNetwork()
|
||||||
|
{
|
||||||
|
auto result = internal_->flush_network(internal_);
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyManager::OpenNetworkChannel(LobbyId lobbyId, std::uint8_t channelId, bool reliable)
|
||||||
|
{
|
||||||
|
auto result =
|
||||||
|
internal_->open_network_channel(internal_, lobbyId, channelId, (reliable ? 1 : 0));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyManager::SendNetworkMessage(LobbyId lobbyId,
|
||||||
|
UserId userId,
|
||||||
|
std::uint8_t channelId,
|
||||||
|
std::uint8_t* data,
|
||||||
|
std::uint32_t dataLength)
|
||||||
|
{
|
||||||
|
auto result = internal_->send_network_message(
|
||||||
|
internal_, lobbyId, userId, channelId, reinterpret_cast<uint8_t*>(data), dataLength);
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace discord
|
88
libs/discordGameSDK/cpp/lobby_manager.h
Normal file
88
libs/discordGameSDK/cpp/lobby_manager.h
Normal file
@ -0,0 +1,88 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
class LobbyManager final {
|
||||||
|
public:
|
||||||
|
~LobbyManager() = default;
|
||||||
|
|
||||||
|
Result GetLobbyCreateTransaction(LobbyTransaction* transaction);
|
||||||
|
Result GetLobbyUpdateTransaction(LobbyId lobbyId, LobbyTransaction* transaction);
|
||||||
|
Result GetMemberUpdateTransaction(LobbyId lobbyId,
|
||||||
|
UserId userId,
|
||||||
|
LobbyMemberTransaction* transaction);
|
||||||
|
void CreateLobby(LobbyTransaction const& transaction,
|
||||||
|
std::function<void(Result, Lobby const&)> callback);
|
||||||
|
void UpdateLobby(LobbyId lobbyId,
|
||||||
|
LobbyTransaction const& transaction,
|
||||||
|
std::function<void(Result)> callback);
|
||||||
|
void DeleteLobby(LobbyId lobbyId, std::function<void(Result)> callback);
|
||||||
|
void ConnectLobby(LobbyId lobbyId,
|
||||||
|
LobbySecret secret,
|
||||||
|
std::function<void(Result, Lobby const&)> callback);
|
||||||
|
void ConnectLobbyWithActivitySecret(LobbySecret activitySecret,
|
||||||
|
std::function<void(Result, Lobby const&)> callback);
|
||||||
|
void DisconnectLobby(LobbyId lobbyId, std::function<void(Result)> callback);
|
||||||
|
Result GetLobby(LobbyId lobbyId, Lobby* lobby);
|
||||||
|
Result GetLobbyActivitySecret(LobbyId lobbyId, char secret[128]);
|
||||||
|
Result GetLobbyMetadataValue(LobbyId lobbyId, MetadataKey key, char value[4096]);
|
||||||
|
Result GetLobbyMetadataKey(LobbyId lobbyId, std::int32_t index, char key[256]);
|
||||||
|
Result LobbyMetadataCount(LobbyId lobbyId, std::int32_t* count);
|
||||||
|
Result MemberCount(LobbyId lobbyId, std::int32_t* count);
|
||||||
|
Result GetMemberUserId(LobbyId lobbyId, std::int32_t index, UserId* userId);
|
||||||
|
Result GetMemberUser(LobbyId lobbyId, UserId userId, User* user);
|
||||||
|
Result GetMemberMetadataValue(LobbyId lobbyId,
|
||||||
|
UserId userId,
|
||||||
|
MetadataKey key,
|
||||||
|
char value[4096]);
|
||||||
|
Result GetMemberMetadataKey(LobbyId lobbyId, UserId userId, std::int32_t index, char key[256]);
|
||||||
|
Result MemberMetadataCount(LobbyId lobbyId, UserId userId, std::int32_t* count);
|
||||||
|
void UpdateMember(LobbyId lobbyId,
|
||||||
|
UserId userId,
|
||||||
|
LobbyMemberTransaction const& transaction,
|
||||||
|
std::function<void(Result)> callback);
|
||||||
|
void SendLobbyMessage(LobbyId lobbyId,
|
||||||
|
std::uint8_t* data,
|
||||||
|
std::uint32_t dataLength,
|
||||||
|
std::function<void(Result)> callback);
|
||||||
|
Result GetSearchQuery(LobbySearchQuery* query);
|
||||||
|
void Search(LobbySearchQuery const& query, std::function<void(Result)> callback);
|
||||||
|
void LobbyCount(std::int32_t* count);
|
||||||
|
Result GetLobbyId(std::int32_t index, LobbyId* lobbyId);
|
||||||
|
void ConnectVoice(LobbyId lobbyId, std::function<void(Result)> callback);
|
||||||
|
void DisconnectVoice(LobbyId lobbyId, std::function<void(Result)> callback);
|
||||||
|
Result ConnectNetwork(LobbyId lobbyId);
|
||||||
|
Result DisconnectNetwork(LobbyId lobbyId);
|
||||||
|
Result FlushNetwork();
|
||||||
|
Result OpenNetworkChannel(LobbyId lobbyId, std::uint8_t channelId, bool reliable);
|
||||||
|
Result SendNetworkMessage(LobbyId lobbyId,
|
||||||
|
UserId userId,
|
||||||
|
std::uint8_t channelId,
|
||||||
|
std::uint8_t* data,
|
||||||
|
std::uint32_t dataLength);
|
||||||
|
|
||||||
|
Event<std::int64_t> OnLobbyUpdate;
|
||||||
|
Event<std::int64_t, std::uint32_t> OnLobbyDelete;
|
||||||
|
Event<std::int64_t, std::int64_t> OnMemberConnect;
|
||||||
|
Event<std::int64_t, std::int64_t> OnMemberUpdate;
|
||||||
|
Event<std::int64_t, std::int64_t> OnMemberDisconnect;
|
||||||
|
Event<std::int64_t, std::int64_t, std::uint8_t*, std::uint32_t> OnLobbyMessage;
|
||||||
|
Event<std::int64_t, std::int64_t, bool> OnSpeaking;
|
||||||
|
Event<std::int64_t, std::int64_t, std::uint8_t, std::uint8_t*, std::uint32_t> OnNetworkMessage;
|
||||||
|
|
||||||
|
private:
|
||||||
|
friend class Core;
|
||||||
|
|
||||||
|
LobbyManager() = default;
|
||||||
|
LobbyManager(LobbyManager const& rhs) = delete;
|
||||||
|
LobbyManager& operator=(LobbyManager const& rhs) = delete;
|
||||||
|
LobbyManager(LobbyManager&& rhs) = delete;
|
||||||
|
LobbyManager& operator=(LobbyManager&& rhs) = delete;
|
||||||
|
|
||||||
|
IDiscordLobbyManager* internal_;
|
||||||
|
static IDiscordLobbyEvents events_;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace discord
|
103
libs/discordGameSDK/cpp/network_manager.cpp
Normal file
103
libs/discordGameSDK/cpp/network_manager.cpp
Normal file
@ -0,0 +1,103 @@
|
|||||||
|
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||||
|
#define _CRT_SECURE_NO_WARNINGS
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "network_manager.h"
|
||||||
|
|
||||||
|
#include "core.h"
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
class NetworkEvents final {
|
||||||
|
public:
|
||||||
|
static void OnMessage(void* callbackData,
|
||||||
|
DiscordNetworkPeerId peerId,
|
||||||
|
DiscordNetworkChannelId channelId,
|
||||||
|
uint8_t* data,
|
||||||
|
uint32_t dataLength)
|
||||||
|
{
|
||||||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||||
|
if (!core) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& module = core->NetworkManager();
|
||||||
|
module.OnMessage(peerId, channelId, data, dataLength);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void OnRouteUpdate(void* callbackData, char const* routeData)
|
||||||
|
{
|
||||||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||||
|
if (!core) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& module = core->NetworkManager();
|
||||||
|
module.OnRouteUpdate(static_cast<const char*>(routeData));
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
IDiscordNetworkEvents NetworkManager::events_{
|
||||||
|
&NetworkEvents::OnMessage,
|
||||||
|
&NetworkEvents::OnRouteUpdate,
|
||||||
|
};
|
||||||
|
|
||||||
|
void NetworkManager::GetPeerId(NetworkPeerId* peerId)
|
||||||
|
{
|
||||||
|
if (!peerId) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal_->get_peer_id(internal_, reinterpret_cast<uint64_t*>(peerId));
|
||||||
|
}
|
||||||
|
|
||||||
|
Result NetworkManager::Flush()
|
||||||
|
{
|
||||||
|
auto result = internal_->flush(internal_);
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result NetworkManager::OpenPeer(NetworkPeerId peerId, char const* routeData)
|
||||||
|
{
|
||||||
|
auto result = internal_->open_peer(internal_, peerId, const_cast<char*>(routeData));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result NetworkManager::UpdatePeer(NetworkPeerId peerId, char const* routeData)
|
||||||
|
{
|
||||||
|
auto result = internal_->update_peer(internal_, peerId, const_cast<char*>(routeData));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result NetworkManager::ClosePeer(NetworkPeerId peerId)
|
||||||
|
{
|
||||||
|
auto result = internal_->close_peer(internal_, peerId);
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result NetworkManager::OpenChannel(NetworkPeerId peerId, NetworkChannelId channelId, bool reliable)
|
||||||
|
{
|
||||||
|
auto result = internal_->open_channel(internal_, peerId, channelId, (reliable ? 1 : 0));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result NetworkManager::CloseChannel(NetworkPeerId peerId, NetworkChannelId channelId)
|
||||||
|
{
|
||||||
|
auto result = internal_->close_channel(internal_, peerId, channelId);
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result NetworkManager::SendMessage(NetworkPeerId peerId,
|
||||||
|
NetworkChannelId channelId,
|
||||||
|
std::uint8_t* data,
|
||||||
|
std::uint32_t dataLength)
|
||||||
|
{
|
||||||
|
auto result = internal_->send_message(
|
||||||
|
internal_, peerId, channelId, reinterpret_cast<uint8_t*>(data), dataLength);
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace discord
|
63
libs/discordGameSDK/cpp/network_manager.h
Normal file
63
libs/discordGameSDK/cpp/network_manager.h
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
class NetworkManager final {
|
||||||
|
public:
|
||||||
|
~NetworkManager() = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the local peer ID for this process.
|
||||||
|
*/
|
||||||
|
void GetPeerId(NetworkPeerId* peerId);
|
||||||
|
/**
|
||||||
|
* Send pending network messages.
|
||||||
|
*/
|
||||||
|
Result Flush();
|
||||||
|
/**
|
||||||
|
* Open a connection to a remote peer.
|
||||||
|
*/
|
||||||
|
Result OpenPeer(NetworkPeerId peerId, char const* routeData);
|
||||||
|
/**
|
||||||
|
* Update the route data for a connected peer.
|
||||||
|
*/
|
||||||
|
Result UpdatePeer(NetworkPeerId peerId, char const* routeData);
|
||||||
|
/**
|
||||||
|
* Close the connection to a remote peer.
|
||||||
|
*/
|
||||||
|
Result ClosePeer(NetworkPeerId peerId);
|
||||||
|
/**
|
||||||
|
* Open a message channel to a connected peer.
|
||||||
|
*/
|
||||||
|
Result OpenChannel(NetworkPeerId peerId, NetworkChannelId channelId, bool reliable);
|
||||||
|
/**
|
||||||
|
* Close a message channel to a connected peer.
|
||||||
|
*/
|
||||||
|
Result CloseChannel(NetworkPeerId peerId, NetworkChannelId channelId);
|
||||||
|
/**
|
||||||
|
* Send a message to a connected peer over an opened message channel.
|
||||||
|
*/
|
||||||
|
Result SendMessage(NetworkPeerId peerId,
|
||||||
|
NetworkChannelId channelId,
|
||||||
|
std::uint8_t* data,
|
||||||
|
std::uint32_t dataLength);
|
||||||
|
|
||||||
|
Event<NetworkPeerId, NetworkChannelId, std::uint8_t*, std::uint32_t> OnMessage;
|
||||||
|
Event<char const*> OnRouteUpdate;
|
||||||
|
|
||||||
|
private:
|
||||||
|
friend class Core;
|
||||||
|
|
||||||
|
NetworkManager() = default;
|
||||||
|
NetworkManager(NetworkManager const& rhs) = delete;
|
||||||
|
NetworkManager& operator=(NetworkManager const& rhs) = delete;
|
||||||
|
NetworkManager(NetworkManager&& rhs) = delete;
|
||||||
|
NetworkManager& operator=(NetworkManager&& rhs) = delete;
|
||||||
|
|
||||||
|
IDiscordNetworkManager* internal_;
|
||||||
|
static IDiscordNetworkEvents events_;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace discord
|
112
libs/discordGameSDK/cpp/overlay_manager.cpp
Normal file
112
libs/discordGameSDK/cpp/overlay_manager.cpp
Normal file
@ -0,0 +1,112 @@
|
|||||||
|
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||||
|
#define _CRT_SECURE_NO_WARNINGS
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "overlay_manager.h"
|
||||||
|
|
||||||
|
#include "core.h"
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
class OverlayEvents final {
|
||||||
|
public:
|
||||||
|
static void OnToggle(void* callbackData, bool locked)
|
||||||
|
{
|
||||||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||||
|
if (!core) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& module = core->OverlayManager();
|
||||||
|
module.OnToggle((locked != 0));
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
IDiscordOverlayEvents OverlayManager::events_{
|
||||||
|
&OverlayEvents::OnToggle,
|
||||||
|
};
|
||||||
|
|
||||||
|
void OverlayManager::IsEnabled(bool* enabled)
|
||||||
|
{
|
||||||
|
if (!enabled) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal_->is_enabled(internal_, reinterpret_cast<bool*>(enabled));
|
||||||
|
}
|
||||||
|
|
||||||
|
void OverlayManager::IsLocked(bool* locked)
|
||||||
|
{
|
||||||
|
if (!locked) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal_->is_locked(internal_, reinterpret_cast<bool*>(locked));
|
||||||
|
}
|
||||||
|
|
||||||
|
void OverlayManager::SetLocked(bool locked, std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->set_locked(internal_, (locked ? 1 : 0), cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OverlayManager::OpenActivityInvite(ActivityActionType type,
|
||||||
|
std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->open_activity_invite(
|
||||||
|
internal_, static_cast<EDiscordActivityActionType>(type), cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OverlayManager::OpenGuildInvite(char const* code, std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->open_guild_invite(internal_, const_cast<char*>(code), cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OverlayManager::OpenVoiceSettings(std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->open_voice_settings(internal_, cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace discord
|
33
libs/discordGameSDK/cpp/overlay_manager.h
Normal file
33
libs/discordGameSDK/cpp/overlay_manager.h
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
class OverlayManager final {
|
||||||
|
public:
|
||||||
|
~OverlayManager() = default;
|
||||||
|
|
||||||
|
void IsEnabled(bool* enabled);
|
||||||
|
void IsLocked(bool* locked);
|
||||||
|
void SetLocked(bool locked, std::function<void(Result)> callback);
|
||||||
|
void OpenActivityInvite(ActivityActionType type, std::function<void(Result)> callback);
|
||||||
|
void OpenGuildInvite(char const* code, std::function<void(Result)> callback);
|
||||||
|
void OpenVoiceSettings(std::function<void(Result)> callback);
|
||||||
|
|
||||||
|
Event<bool> OnToggle;
|
||||||
|
|
||||||
|
private:
|
||||||
|
friend class Core;
|
||||||
|
|
||||||
|
OverlayManager() = default;
|
||||||
|
OverlayManager(OverlayManager const& rhs) = delete;
|
||||||
|
OverlayManager& operator=(OverlayManager const& rhs) = delete;
|
||||||
|
OverlayManager(OverlayManager&& rhs) = delete;
|
||||||
|
OverlayManager& operator=(OverlayManager&& rhs) = delete;
|
||||||
|
|
||||||
|
IDiscordOverlayManager* internal_;
|
||||||
|
static IDiscordOverlayEvents events_;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace discord
|
90
libs/discordGameSDK/cpp/relationship_manager.cpp
Normal file
90
libs/discordGameSDK/cpp/relationship_manager.cpp
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||||
|
#define _CRT_SECURE_NO_WARNINGS
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "relationship_manager.h"
|
||||||
|
|
||||||
|
#include "core.h"
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
class RelationshipEvents final {
|
||||||
|
public:
|
||||||
|
static void OnRefresh(void* callbackData)
|
||||||
|
{
|
||||||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||||
|
if (!core) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& module = core->RelationshipManager();
|
||||||
|
module.OnRefresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
static void OnRelationshipUpdate(void* callbackData, DiscordRelationship* relationship)
|
||||||
|
{
|
||||||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||||
|
if (!core) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& module = core->RelationshipManager();
|
||||||
|
module.OnRelationshipUpdate(*reinterpret_cast<Relationship const*>(relationship));
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
IDiscordRelationshipEvents RelationshipManager::events_{
|
||||||
|
&RelationshipEvents::OnRefresh,
|
||||||
|
&RelationshipEvents::OnRelationshipUpdate,
|
||||||
|
};
|
||||||
|
|
||||||
|
void RelationshipManager::Filter(std::function<bool(Relationship const&)> filter)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, DiscordRelationship* relationship) -> bool {
|
||||||
|
auto cb(reinterpret_cast<std::function<bool(Relationship const&)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
return (*cb)(*reinterpret_cast<Relationship const*>(relationship));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<bool(Relationship const&)>> cb{};
|
||||||
|
cb.reset(new std::function<bool(Relationship const&)>(std::move(filter)));
|
||||||
|
internal_->filter(internal_, cb.get(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result RelationshipManager::Count(std::int32_t* count)
|
||||||
|
{
|
||||||
|
if (!count) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->count(internal_, reinterpret_cast<int32_t*>(count));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result RelationshipManager::Get(UserId userId, Relationship* relationship)
|
||||||
|
{
|
||||||
|
if (!relationship) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result =
|
||||||
|
internal_->get(internal_, userId, reinterpret_cast<DiscordRelationship*>(relationship));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result RelationshipManager::GetAt(std::uint32_t index, Relationship* relationship)
|
||||||
|
{
|
||||||
|
if (!relationship) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result =
|
||||||
|
internal_->get_at(internal_, index, reinterpret_cast<DiscordRelationship*>(relationship));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace discord
|
32
libs/discordGameSDK/cpp/relationship_manager.h
Normal file
32
libs/discordGameSDK/cpp/relationship_manager.h
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
class RelationshipManager final {
|
||||||
|
public:
|
||||||
|
~RelationshipManager() = default;
|
||||||
|
|
||||||
|
void Filter(std::function<bool(Relationship const&)> filter);
|
||||||
|
Result Count(std::int32_t* count);
|
||||||
|
Result Get(UserId userId, Relationship* relationship);
|
||||||
|
Result GetAt(std::uint32_t index, Relationship* relationship);
|
||||||
|
|
||||||
|
Event<> OnRefresh;
|
||||||
|
Event<Relationship const&> OnRelationshipUpdate;
|
||||||
|
|
||||||
|
private:
|
||||||
|
friend class Core;
|
||||||
|
|
||||||
|
RelationshipManager() = default;
|
||||||
|
RelationshipManager(RelationshipManager const& rhs) = delete;
|
||||||
|
RelationshipManager& operator=(RelationshipManager const& rhs) = delete;
|
||||||
|
RelationshipManager(RelationshipManager&& rhs) = delete;
|
||||||
|
RelationshipManager& operator=(RelationshipManager&& rhs) = delete;
|
||||||
|
|
||||||
|
IDiscordRelationshipManager* internal_;
|
||||||
|
static IDiscordRelationshipEvents events_;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace discord
|
158
libs/discordGameSDK/cpp/storage_manager.cpp
Normal file
158
libs/discordGameSDK/cpp/storage_manager.cpp
Normal file
@ -0,0 +1,158 @@
|
|||||||
|
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||||
|
#define _CRT_SECURE_NO_WARNINGS
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "storage_manager.h"
|
||||||
|
|
||||||
|
#include "core.h"
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
Result StorageManager::Read(char const* name,
|
||||||
|
std::uint8_t* data,
|
||||||
|
std::uint32_t dataLength,
|
||||||
|
std::uint32_t* read)
|
||||||
|
{
|
||||||
|
if (!read) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->read(internal_,
|
||||||
|
const_cast<char*>(name),
|
||||||
|
reinterpret_cast<uint8_t*>(data),
|
||||||
|
dataLength,
|
||||||
|
reinterpret_cast<uint32_t*>(read));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
void StorageManager::ReadAsync(char const* name,
|
||||||
|
std::function<void(Result, std::uint8_t*, std::uint32_t)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper =
|
||||||
|
[](void* callbackData, EDiscordResult result, uint8_t* data, uint32_t dataLength) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result, std::uint8_t*, std::uint32_t)>*>(
|
||||||
|
callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result), data, dataLength);
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result, std::uint8_t*, std::uint32_t)>(std::move(callback)));
|
||||||
|
internal_->read_async(internal_, const_cast<char*>(name), cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
void StorageManager::ReadAsyncPartial(
|
||||||
|
char const* name,
|
||||||
|
std::uint64_t offset,
|
||||||
|
std::uint64_t length,
|
||||||
|
std::function<void(Result, std::uint8_t*, std::uint32_t)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper =
|
||||||
|
[](void* callbackData, EDiscordResult result, uint8_t* data, uint32_t dataLength) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result, std::uint8_t*, std::uint32_t)>*>(
|
||||||
|
callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result), data, dataLength);
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result, std::uint8_t*, std::uint32_t)>(std::move(callback)));
|
||||||
|
internal_->read_async_partial(
|
||||||
|
internal_, const_cast<char*>(name), offset, length, cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result StorageManager::Write(char const* name, std::uint8_t* data, std::uint32_t dataLength)
|
||||||
|
{
|
||||||
|
auto result = internal_->write(
|
||||||
|
internal_, const_cast<char*>(name), reinterpret_cast<uint8_t*>(data), dataLength);
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
void StorageManager::WriteAsync(char const* name,
|
||||||
|
std::uint8_t* data,
|
||||||
|
std::uint32_t dataLength,
|
||||||
|
std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->write_async(internal_,
|
||||||
|
const_cast<char*>(name),
|
||||||
|
reinterpret_cast<uint8_t*>(data),
|
||||||
|
dataLength,
|
||||||
|
cb.release(),
|
||||||
|
wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result StorageManager::Delete(char const* name)
|
||||||
|
{
|
||||||
|
auto result = internal_->delete_(internal_, const_cast<char*>(name));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result StorageManager::Exists(char const* name, bool* exists)
|
||||||
|
{
|
||||||
|
if (!exists) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result =
|
||||||
|
internal_->exists(internal_, const_cast<char*>(name), reinterpret_cast<bool*>(exists));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
void StorageManager::Count(std::int32_t* count)
|
||||||
|
{
|
||||||
|
if (!count) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal_->count(internal_, reinterpret_cast<int32_t*>(count));
|
||||||
|
}
|
||||||
|
|
||||||
|
Result StorageManager::Stat(char const* name, FileStat* stat)
|
||||||
|
{
|
||||||
|
if (!stat) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result =
|
||||||
|
internal_->stat(internal_, const_cast<char*>(name), reinterpret_cast<DiscordFileStat*>(stat));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result StorageManager::StatAt(std::int32_t index, FileStat* stat)
|
||||||
|
{
|
||||||
|
if (!stat) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->stat_at(internal_, index, reinterpret_cast<DiscordFileStat*>(stat));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result StorageManager::GetPath(char path[4096])
|
||||||
|
{
|
||||||
|
if (!path) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->get_path(internal_, reinterpret_cast<DiscordPath*>(path));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace discord
|
46
libs/discordGameSDK/cpp/storage_manager.h
Normal file
46
libs/discordGameSDK/cpp/storage_manager.h
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
class StorageManager final {
|
||||||
|
public:
|
||||||
|
~StorageManager() = default;
|
||||||
|
|
||||||
|
Result Read(char const* name,
|
||||||
|
std::uint8_t* data,
|
||||||
|
std::uint32_t dataLength,
|
||||||
|
std::uint32_t* read);
|
||||||
|
void ReadAsync(char const* name,
|
||||||
|
std::function<void(Result, std::uint8_t*, std::uint32_t)> callback);
|
||||||
|
void ReadAsyncPartial(char const* name,
|
||||||
|
std::uint64_t offset,
|
||||||
|
std::uint64_t length,
|
||||||
|
std::function<void(Result, std::uint8_t*, std::uint32_t)> callback);
|
||||||
|
Result Write(char const* name, std::uint8_t* data, std::uint32_t dataLength);
|
||||||
|
void WriteAsync(char const* name,
|
||||||
|
std::uint8_t* data,
|
||||||
|
std::uint32_t dataLength,
|
||||||
|
std::function<void(Result)> callback);
|
||||||
|
Result Delete(char const* name);
|
||||||
|
Result Exists(char const* name, bool* exists);
|
||||||
|
void Count(std::int32_t* count);
|
||||||
|
Result Stat(char const* name, FileStat* stat);
|
||||||
|
Result StatAt(std::int32_t index, FileStat* stat);
|
||||||
|
Result GetPath(char path[4096]);
|
||||||
|
|
||||||
|
private:
|
||||||
|
friend class Core;
|
||||||
|
|
||||||
|
StorageManager() = default;
|
||||||
|
StorageManager(StorageManager const& rhs) = delete;
|
||||||
|
StorageManager& operator=(StorageManager const& rhs) = delete;
|
||||||
|
StorageManager(StorageManager&& rhs) = delete;
|
||||||
|
StorageManager& operator=(StorageManager&& rhs) = delete;
|
||||||
|
|
||||||
|
IDiscordStorageManager* internal_;
|
||||||
|
static IDiscordStorageEvents events_;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace discord
|
160
libs/discordGameSDK/cpp/store_manager.cpp
Normal file
160
libs/discordGameSDK/cpp/store_manager.cpp
Normal file
@ -0,0 +1,160 @@
|
|||||||
|
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||||
|
#define _CRT_SECURE_NO_WARNINGS
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "store_manager.h"
|
||||||
|
|
||||||
|
#include "core.h"
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
class StoreEvents final {
|
||||||
|
public:
|
||||||
|
static void OnEntitlementCreate(void* callbackData, DiscordEntitlement* entitlement)
|
||||||
|
{
|
||||||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||||
|
if (!core) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& module = core->StoreManager();
|
||||||
|
module.OnEntitlementCreate(*reinterpret_cast<Entitlement const*>(entitlement));
|
||||||
|
}
|
||||||
|
|
||||||
|
static void OnEntitlementDelete(void* callbackData, DiscordEntitlement* entitlement)
|
||||||
|
{
|
||||||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||||
|
if (!core) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& module = core->StoreManager();
|
||||||
|
module.OnEntitlementDelete(*reinterpret_cast<Entitlement const*>(entitlement));
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
IDiscordStoreEvents StoreManager::events_{
|
||||||
|
&StoreEvents::OnEntitlementCreate,
|
||||||
|
&StoreEvents::OnEntitlementDelete,
|
||||||
|
};
|
||||||
|
|
||||||
|
void StoreManager::FetchSkus(std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->fetch_skus(internal_, cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
void StoreManager::CountSkus(std::int32_t* count)
|
||||||
|
{
|
||||||
|
if (!count) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal_->count_skus(internal_, reinterpret_cast<int32_t*>(count));
|
||||||
|
}
|
||||||
|
|
||||||
|
Result StoreManager::GetSku(Snowflake skuId, Sku* sku)
|
||||||
|
{
|
||||||
|
if (!sku) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->get_sku(internal_, skuId, reinterpret_cast<DiscordSku*>(sku));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result StoreManager::GetSkuAt(std::int32_t index, Sku* sku)
|
||||||
|
{
|
||||||
|
if (!sku) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->get_sku_at(internal_, index, reinterpret_cast<DiscordSku*>(sku));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
void StoreManager::FetchEntitlements(std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->fetch_entitlements(internal_, cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
void StoreManager::CountEntitlements(std::int32_t* count)
|
||||||
|
{
|
||||||
|
if (!count) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal_->count_entitlements(internal_, reinterpret_cast<int32_t*>(count));
|
||||||
|
}
|
||||||
|
|
||||||
|
Result StoreManager::GetEntitlement(Snowflake entitlementId, Entitlement* entitlement)
|
||||||
|
{
|
||||||
|
if (!entitlement) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->get_entitlement(
|
||||||
|
internal_, entitlementId, reinterpret_cast<DiscordEntitlement*>(entitlement));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result StoreManager::GetEntitlementAt(std::int32_t index, Entitlement* entitlement)
|
||||||
|
{
|
||||||
|
if (!entitlement) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->get_entitlement_at(
|
||||||
|
internal_, index, reinterpret_cast<DiscordEntitlement*>(entitlement));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result StoreManager::HasSkuEntitlement(Snowflake skuId, bool* hasEntitlement)
|
||||||
|
{
|
||||||
|
if (!hasEntitlement) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result =
|
||||||
|
internal_->has_sku_entitlement(internal_, skuId, reinterpret_cast<bool*>(hasEntitlement));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
void StoreManager::StartPurchase(Snowflake skuId, std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->start_purchase(internal_, skuId, cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace discord
|
38
libs/discordGameSDK/cpp/store_manager.h
Normal file
38
libs/discordGameSDK/cpp/store_manager.h
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
class StoreManager final {
|
||||||
|
public:
|
||||||
|
~StoreManager() = default;
|
||||||
|
|
||||||
|
void FetchSkus(std::function<void(Result)> callback);
|
||||||
|
void CountSkus(std::int32_t* count);
|
||||||
|
Result GetSku(Snowflake skuId, Sku* sku);
|
||||||
|
Result GetSkuAt(std::int32_t index, Sku* sku);
|
||||||
|
void FetchEntitlements(std::function<void(Result)> callback);
|
||||||
|
void CountEntitlements(std::int32_t* count);
|
||||||
|
Result GetEntitlement(Snowflake entitlementId, Entitlement* entitlement);
|
||||||
|
Result GetEntitlementAt(std::int32_t index, Entitlement* entitlement);
|
||||||
|
Result HasSkuEntitlement(Snowflake skuId, bool* hasEntitlement);
|
||||||
|
void StartPurchase(Snowflake skuId, std::function<void(Result)> callback);
|
||||||
|
|
||||||
|
Event<Entitlement const&> OnEntitlementCreate;
|
||||||
|
Event<Entitlement const&> OnEntitlementDelete;
|
||||||
|
|
||||||
|
private:
|
||||||
|
friend class Core;
|
||||||
|
|
||||||
|
StoreManager() = default;
|
||||||
|
StoreManager(StoreManager const& rhs) = delete;
|
||||||
|
StoreManager& operator=(StoreManager const& rhs) = delete;
|
||||||
|
StoreManager(StoreManager&& rhs) = delete;
|
||||||
|
StoreManager& operator=(StoreManager&& rhs) = delete;
|
||||||
|
|
||||||
|
IDiscordStoreManager* internal_;
|
||||||
|
static IDiscordStoreEvents events_;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace discord
|
769
libs/discordGameSDK/cpp/types.cpp
Normal file
769
libs/discordGameSDK/cpp/types.cpp
Normal file
@ -0,0 +1,769 @@
|
|||||||
|
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||||
|
#define _CRT_SECURE_NO_WARNINGS
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
void User::SetId(UserId id)
|
||||||
|
{
|
||||||
|
internal_.id = id;
|
||||||
|
}
|
||||||
|
|
||||||
|
UserId User::GetId() const
|
||||||
|
{
|
||||||
|
return internal_.id;
|
||||||
|
}
|
||||||
|
|
||||||
|
void User::SetUsername(char const* username)
|
||||||
|
{
|
||||||
|
strncpy(internal_.username, username, 256);
|
||||||
|
internal_.username[256 - 1] = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
char const* User::GetUsername() const
|
||||||
|
{
|
||||||
|
return internal_.username;
|
||||||
|
}
|
||||||
|
|
||||||
|
void User::SetDiscriminator(char const* discriminator)
|
||||||
|
{
|
||||||
|
strncpy(internal_.discriminator, discriminator, 8);
|
||||||
|
internal_.discriminator[8 - 1] = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
char const* User::GetDiscriminator() const
|
||||||
|
{
|
||||||
|
return internal_.discriminator;
|
||||||
|
}
|
||||||
|
|
||||||
|
void User::SetAvatar(char const* avatar)
|
||||||
|
{
|
||||||
|
strncpy(internal_.avatar, avatar, 128);
|
||||||
|
internal_.avatar[128 - 1] = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
char const* User::GetAvatar() const
|
||||||
|
{
|
||||||
|
return internal_.avatar;
|
||||||
|
}
|
||||||
|
|
||||||
|
void User::SetBot(bool bot)
|
||||||
|
{
|
||||||
|
internal_.bot = bot;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool User::GetBot() const
|
||||||
|
{
|
||||||
|
return internal_.bot != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OAuth2Token::SetAccessToken(char const* accessToken)
|
||||||
|
{
|
||||||
|
strncpy(internal_.access_token, accessToken, 128);
|
||||||
|
internal_.access_token[128 - 1] = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
char const* OAuth2Token::GetAccessToken() const
|
||||||
|
{
|
||||||
|
return internal_.access_token;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OAuth2Token::SetScopes(char const* scopes)
|
||||||
|
{
|
||||||
|
strncpy(internal_.scopes, scopes, 1024);
|
||||||
|
internal_.scopes[1024 - 1] = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
char const* OAuth2Token::GetScopes() const
|
||||||
|
{
|
||||||
|
return internal_.scopes;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OAuth2Token::SetExpires(Timestamp expires)
|
||||||
|
{
|
||||||
|
internal_.expires = expires;
|
||||||
|
}
|
||||||
|
|
||||||
|
Timestamp OAuth2Token::GetExpires() const
|
||||||
|
{
|
||||||
|
return internal_.expires;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImageHandle::SetType(ImageType type)
|
||||||
|
{
|
||||||
|
internal_.type = static_cast<EDiscordImageType>(type);
|
||||||
|
}
|
||||||
|
|
||||||
|
ImageType ImageHandle::GetType() const
|
||||||
|
{
|
||||||
|
return static_cast<ImageType>(internal_.type);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImageHandle::SetId(std::int64_t id)
|
||||||
|
{
|
||||||
|
internal_.id = id;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::int64_t ImageHandle::GetId() const
|
||||||
|
{
|
||||||
|
return internal_.id;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImageHandle::SetSize(std::uint32_t size)
|
||||||
|
{
|
||||||
|
internal_.size = size;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::uint32_t ImageHandle::GetSize() const
|
||||||
|
{
|
||||||
|
return internal_.size;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImageDimensions::SetWidth(std::uint32_t width)
|
||||||
|
{
|
||||||
|
internal_.width = width;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::uint32_t ImageDimensions::GetWidth() const
|
||||||
|
{
|
||||||
|
return internal_.width;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImageDimensions::SetHeight(std::uint32_t height)
|
||||||
|
{
|
||||||
|
internal_.height = height;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::uint32_t ImageDimensions::GetHeight() const
|
||||||
|
{
|
||||||
|
return internal_.height;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActivityTimestamps::SetStart(Timestamp start)
|
||||||
|
{
|
||||||
|
internal_.start = start;
|
||||||
|
}
|
||||||
|
|
||||||
|
Timestamp ActivityTimestamps::GetStart() const
|
||||||
|
{
|
||||||
|
return internal_.start;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActivityTimestamps::SetEnd(Timestamp end)
|
||||||
|
{
|
||||||
|
internal_.end = end;
|
||||||
|
}
|
||||||
|
|
||||||
|
Timestamp ActivityTimestamps::GetEnd() const
|
||||||
|
{
|
||||||
|
return internal_.end;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActivityAssets::SetLargeImage(char const* largeImage)
|
||||||
|
{
|
||||||
|
strncpy(internal_.large_image, largeImage, 128);
|
||||||
|
internal_.large_image[128 - 1] = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
char const* ActivityAssets::GetLargeImage() const
|
||||||
|
{
|
||||||
|
return internal_.large_image;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActivityAssets::SetLargeText(char const* largeText)
|
||||||
|
{
|
||||||
|
strncpy(internal_.large_text, largeText, 128);
|
||||||
|
internal_.large_text[128 - 1] = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
char const* ActivityAssets::GetLargeText() const
|
||||||
|
{
|
||||||
|
return internal_.large_text;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActivityAssets::SetSmallImage(char const* smallImage)
|
||||||
|
{
|
||||||
|
strncpy(internal_.small_image, smallImage, 128);
|
||||||
|
internal_.small_image[128 - 1] = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
char const* ActivityAssets::GetSmallImage() const
|
||||||
|
{
|
||||||
|
return internal_.small_image;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActivityAssets::SetSmallText(char const* smallText)
|
||||||
|
{
|
||||||
|
strncpy(internal_.small_text, smallText, 128);
|
||||||
|
internal_.small_text[128 - 1] = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
char const* ActivityAssets::GetSmallText() const
|
||||||
|
{
|
||||||
|
return internal_.small_text;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PartySize::SetCurrentSize(std::int32_t currentSize)
|
||||||
|
{
|
||||||
|
internal_.current_size = currentSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::int32_t PartySize::GetCurrentSize() const
|
||||||
|
{
|
||||||
|
return internal_.current_size;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PartySize::SetMaxSize(std::int32_t maxSize)
|
||||||
|
{
|
||||||
|
internal_.max_size = maxSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::int32_t PartySize::GetMaxSize() const
|
||||||
|
{
|
||||||
|
return internal_.max_size;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActivityParty::SetId(char const* id)
|
||||||
|
{
|
||||||
|
strncpy(internal_.id, id, 128);
|
||||||
|
internal_.id[128 - 1] = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
char const* ActivityParty::GetId() const
|
||||||
|
{
|
||||||
|
return internal_.id;
|
||||||
|
}
|
||||||
|
|
||||||
|
PartySize& ActivityParty::GetSize()
|
||||||
|
{
|
||||||
|
return reinterpret_cast<PartySize&>(internal_.size);
|
||||||
|
}
|
||||||
|
|
||||||
|
PartySize const& ActivityParty::GetSize() const
|
||||||
|
{
|
||||||
|
return reinterpret_cast<PartySize const&>(internal_.size);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActivitySecrets::SetMatch(char const* match)
|
||||||
|
{
|
||||||
|
strncpy(internal_.match, match, 128);
|
||||||
|
internal_.match[128 - 1] = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
char const* ActivitySecrets::GetMatch() const
|
||||||
|
{
|
||||||
|
return internal_.match;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActivitySecrets::SetJoin(char const* join)
|
||||||
|
{
|
||||||
|
strncpy(internal_.join, join, 128);
|
||||||
|
internal_.join[128 - 1] = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
char const* ActivitySecrets::GetJoin() const
|
||||||
|
{
|
||||||
|
return internal_.join;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActivitySecrets::SetSpectate(char const* spectate)
|
||||||
|
{
|
||||||
|
strncpy(internal_.spectate, spectate, 128);
|
||||||
|
internal_.spectate[128 - 1] = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
char const* ActivitySecrets::GetSpectate() const
|
||||||
|
{
|
||||||
|
return internal_.spectate;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Activity::SetType(ActivityType type)
|
||||||
|
{
|
||||||
|
internal_.type = static_cast<EDiscordActivityType>(type);
|
||||||
|
}
|
||||||
|
|
||||||
|
ActivityType Activity::GetType() const
|
||||||
|
{
|
||||||
|
return static_cast<ActivityType>(internal_.type);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Activity::SetApplicationId(std::int64_t applicationId)
|
||||||
|
{
|
||||||
|
internal_.application_id = applicationId;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::int64_t Activity::GetApplicationId() const
|
||||||
|
{
|
||||||
|
return internal_.application_id;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Activity::SetName(char const* name)
|
||||||
|
{
|
||||||
|
strncpy(internal_.name, name, 128);
|
||||||
|
internal_.name[128 - 1] = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
char const* Activity::GetName() const
|
||||||
|
{
|
||||||
|
return internal_.name;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Activity::SetState(char const* state)
|
||||||
|
{
|
||||||
|
strncpy(internal_.state, state, 128);
|
||||||
|
internal_.state[128 - 1] = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
char const* Activity::GetState() const
|
||||||
|
{
|
||||||
|
return internal_.state;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Activity::SetDetails(char const* details)
|
||||||
|
{
|
||||||
|
strncpy(internal_.details, details, 128);
|
||||||
|
internal_.details[128 - 1] = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
char const* Activity::GetDetails() const
|
||||||
|
{
|
||||||
|
return internal_.details;
|
||||||
|
}
|
||||||
|
|
||||||
|
ActivityTimestamps& Activity::GetTimestamps()
|
||||||
|
{
|
||||||
|
return reinterpret_cast<ActivityTimestamps&>(internal_.timestamps);
|
||||||
|
}
|
||||||
|
|
||||||
|
ActivityTimestamps const& Activity::GetTimestamps() const
|
||||||
|
{
|
||||||
|
return reinterpret_cast<ActivityTimestamps const&>(internal_.timestamps);
|
||||||
|
}
|
||||||
|
|
||||||
|
ActivityAssets& Activity::GetAssets()
|
||||||
|
{
|
||||||
|
return reinterpret_cast<ActivityAssets&>(internal_.assets);
|
||||||
|
}
|
||||||
|
|
||||||
|
ActivityAssets const& Activity::GetAssets() const
|
||||||
|
{
|
||||||
|
return reinterpret_cast<ActivityAssets const&>(internal_.assets);
|
||||||
|
}
|
||||||
|
|
||||||
|
ActivityParty& Activity::GetParty()
|
||||||
|
{
|
||||||
|
return reinterpret_cast<ActivityParty&>(internal_.party);
|
||||||
|
}
|
||||||
|
|
||||||
|
ActivityParty const& Activity::GetParty() const
|
||||||
|
{
|
||||||
|
return reinterpret_cast<ActivityParty const&>(internal_.party);
|
||||||
|
}
|
||||||
|
|
||||||
|
ActivitySecrets& Activity::GetSecrets()
|
||||||
|
{
|
||||||
|
return reinterpret_cast<ActivitySecrets&>(internal_.secrets);
|
||||||
|
}
|
||||||
|
|
||||||
|
ActivitySecrets const& Activity::GetSecrets() const
|
||||||
|
{
|
||||||
|
return reinterpret_cast<ActivitySecrets const&>(internal_.secrets);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Activity::SetInstance(bool instance)
|
||||||
|
{
|
||||||
|
internal_.instance = instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Activity::GetInstance() const
|
||||||
|
{
|
||||||
|
return internal_.instance != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Presence::SetStatus(Status status)
|
||||||
|
{
|
||||||
|
internal_.status = static_cast<EDiscordStatus>(status);
|
||||||
|
}
|
||||||
|
|
||||||
|
Status Presence::GetStatus() const
|
||||||
|
{
|
||||||
|
return static_cast<Status>(internal_.status);
|
||||||
|
}
|
||||||
|
|
||||||
|
Activity& Presence::GetActivity()
|
||||||
|
{
|
||||||
|
return reinterpret_cast<Activity&>(internal_.activity);
|
||||||
|
}
|
||||||
|
|
||||||
|
Activity const& Presence::GetActivity() const
|
||||||
|
{
|
||||||
|
return reinterpret_cast<Activity const&>(internal_.activity);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Relationship::SetType(RelationshipType type)
|
||||||
|
{
|
||||||
|
internal_.type = static_cast<EDiscordRelationshipType>(type);
|
||||||
|
}
|
||||||
|
|
||||||
|
RelationshipType Relationship::GetType() const
|
||||||
|
{
|
||||||
|
return static_cast<RelationshipType>(internal_.type);
|
||||||
|
}
|
||||||
|
|
||||||
|
User& Relationship::GetUser()
|
||||||
|
{
|
||||||
|
return reinterpret_cast<User&>(internal_.user);
|
||||||
|
}
|
||||||
|
|
||||||
|
User const& Relationship::GetUser() const
|
||||||
|
{
|
||||||
|
return reinterpret_cast<User const&>(internal_.user);
|
||||||
|
}
|
||||||
|
|
||||||
|
Presence& Relationship::GetPresence()
|
||||||
|
{
|
||||||
|
return reinterpret_cast<Presence&>(internal_.presence);
|
||||||
|
}
|
||||||
|
|
||||||
|
Presence const& Relationship::GetPresence() const
|
||||||
|
{
|
||||||
|
return reinterpret_cast<Presence const&>(internal_.presence);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Lobby::SetId(LobbyId id)
|
||||||
|
{
|
||||||
|
internal_.id = id;
|
||||||
|
}
|
||||||
|
|
||||||
|
LobbyId Lobby::GetId() const
|
||||||
|
{
|
||||||
|
return internal_.id;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Lobby::SetType(LobbyType type)
|
||||||
|
{
|
||||||
|
internal_.type = static_cast<EDiscordLobbyType>(type);
|
||||||
|
}
|
||||||
|
|
||||||
|
LobbyType Lobby::GetType() const
|
||||||
|
{
|
||||||
|
return static_cast<LobbyType>(internal_.type);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Lobby::SetOwnerId(UserId ownerId)
|
||||||
|
{
|
||||||
|
internal_.owner_id = ownerId;
|
||||||
|
}
|
||||||
|
|
||||||
|
UserId Lobby::GetOwnerId() const
|
||||||
|
{
|
||||||
|
return internal_.owner_id;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Lobby::SetSecret(LobbySecret secret)
|
||||||
|
{
|
||||||
|
strncpy(internal_.secret, secret, 128);
|
||||||
|
internal_.secret[128 - 1] = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
LobbySecret Lobby::GetSecret() const
|
||||||
|
{
|
||||||
|
return internal_.secret;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Lobby::SetCapacity(std::uint32_t capacity)
|
||||||
|
{
|
||||||
|
internal_.capacity = capacity;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::uint32_t Lobby::GetCapacity() const
|
||||||
|
{
|
||||||
|
return internal_.capacity;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Lobby::SetLocked(bool locked)
|
||||||
|
{
|
||||||
|
internal_.locked = locked;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Lobby::GetLocked() const
|
||||||
|
{
|
||||||
|
return internal_.locked != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FileStat::SetFilename(char const* filename)
|
||||||
|
{
|
||||||
|
strncpy(internal_.filename, filename, 260);
|
||||||
|
internal_.filename[260 - 1] = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
char const* FileStat::GetFilename() const
|
||||||
|
{
|
||||||
|
return internal_.filename;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FileStat::SetSize(std::uint64_t size)
|
||||||
|
{
|
||||||
|
internal_.size = size;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::uint64_t FileStat::GetSize() const
|
||||||
|
{
|
||||||
|
return internal_.size;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FileStat::SetLastModified(std::uint64_t lastModified)
|
||||||
|
{
|
||||||
|
internal_.last_modified = lastModified;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::uint64_t FileStat::GetLastModified() const
|
||||||
|
{
|
||||||
|
return internal_.last_modified;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Entitlement::SetId(Snowflake id)
|
||||||
|
{
|
||||||
|
internal_.id = id;
|
||||||
|
}
|
||||||
|
|
||||||
|
Snowflake Entitlement::GetId() const
|
||||||
|
{
|
||||||
|
return internal_.id;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Entitlement::SetType(EntitlementType type)
|
||||||
|
{
|
||||||
|
internal_.type = static_cast<EDiscordEntitlementType>(type);
|
||||||
|
}
|
||||||
|
|
||||||
|
EntitlementType Entitlement::GetType() const
|
||||||
|
{
|
||||||
|
return static_cast<EntitlementType>(internal_.type);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Entitlement::SetSkuId(Snowflake skuId)
|
||||||
|
{
|
||||||
|
internal_.sku_id = skuId;
|
||||||
|
}
|
||||||
|
|
||||||
|
Snowflake Entitlement::GetSkuId() const
|
||||||
|
{
|
||||||
|
return internal_.sku_id;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SkuPrice::SetAmount(std::uint32_t amount)
|
||||||
|
{
|
||||||
|
internal_.amount = amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::uint32_t SkuPrice::GetAmount() const
|
||||||
|
{
|
||||||
|
return internal_.amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SkuPrice::SetCurrency(char const* currency)
|
||||||
|
{
|
||||||
|
strncpy(internal_.currency, currency, 16);
|
||||||
|
internal_.currency[16 - 1] = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
char const* SkuPrice::GetCurrency() const
|
||||||
|
{
|
||||||
|
return internal_.currency;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Sku::SetId(Snowflake id)
|
||||||
|
{
|
||||||
|
internal_.id = id;
|
||||||
|
}
|
||||||
|
|
||||||
|
Snowflake Sku::GetId() const
|
||||||
|
{
|
||||||
|
return internal_.id;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Sku::SetType(SkuType type)
|
||||||
|
{
|
||||||
|
internal_.type = static_cast<EDiscordSkuType>(type);
|
||||||
|
}
|
||||||
|
|
||||||
|
SkuType Sku::GetType() const
|
||||||
|
{
|
||||||
|
return static_cast<SkuType>(internal_.type);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Sku::SetName(char const* name)
|
||||||
|
{
|
||||||
|
strncpy(internal_.name, name, 256);
|
||||||
|
internal_.name[256 - 1] = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
char const* Sku::GetName() const
|
||||||
|
{
|
||||||
|
return internal_.name;
|
||||||
|
}
|
||||||
|
|
||||||
|
SkuPrice& Sku::GetPrice()
|
||||||
|
{
|
||||||
|
return reinterpret_cast<SkuPrice&>(internal_.price);
|
||||||
|
}
|
||||||
|
|
||||||
|
SkuPrice const& Sku::GetPrice() const
|
||||||
|
{
|
||||||
|
return reinterpret_cast<SkuPrice const&>(internal_.price);
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputMode::SetType(InputModeType type)
|
||||||
|
{
|
||||||
|
internal_.type = static_cast<EDiscordInputModeType>(type);
|
||||||
|
}
|
||||||
|
|
||||||
|
InputModeType InputMode::GetType() const
|
||||||
|
{
|
||||||
|
return static_cast<InputModeType>(internal_.type);
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputMode::SetShortcut(char const* shortcut)
|
||||||
|
{
|
||||||
|
strncpy(internal_.shortcut, shortcut, 256);
|
||||||
|
internal_.shortcut[256 - 1] = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
char const* InputMode::GetShortcut() const
|
||||||
|
{
|
||||||
|
return internal_.shortcut;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UserAchievement::SetUserId(Snowflake userId)
|
||||||
|
{
|
||||||
|
internal_.user_id = userId;
|
||||||
|
}
|
||||||
|
|
||||||
|
Snowflake UserAchievement::GetUserId() const
|
||||||
|
{
|
||||||
|
return internal_.user_id;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UserAchievement::SetAchievementId(Snowflake achievementId)
|
||||||
|
{
|
||||||
|
internal_.achievement_id = achievementId;
|
||||||
|
}
|
||||||
|
|
||||||
|
Snowflake UserAchievement::GetAchievementId() const
|
||||||
|
{
|
||||||
|
return internal_.achievement_id;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UserAchievement::SetPercentComplete(std::uint8_t percentComplete)
|
||||||
|
{
|
||||||
|
internal_.percent_complete = percentComplete;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::uint8_t UserAchievement::GetPercentComplete() const
|
||||||
|
{
|
||||||
|
return internal_.percent_complete;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UserAchievement::SetUnlockedAt(DateTime unlockedAt)
|
||||||
|
{
|
||||||
|
strncpy(internal_.unlocked_at, unlockedAt, 64);
|
||||||
|
internal_.unlocked_at[64 - 1] = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
DateTime UserAchievement::GetUnlockedAt() const
|
||||||
|
{
|
||||||
|
return internal_.unlocked_at;
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyTransaction::SetType(LobbyType type)
|
||||||
|
{
|
||||||
|
auto result = internal_->set_type(internal_, static_cast<EDiscordLobbyType>(type));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyTransaction::SetOwner(UserId ownerId)
|
||||||
|
{
|
||||||
|
auto result = internal_->set_owner(internal_, ownerId);
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyTransaction::SetCapacity(std::uint32_t capacity)
|
||||||
|
{
|
||||||
|
auto result = internal_->set_capacity(internal_, capacity);
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyTransaction::SetMetadata(MetadataKey key, MetadataValue value)
|
||||||
|
{
|
||||||
|
auto result =
|
||||||
|
internal_->set_metadata(internal_, const_cast<char*>(key), const_cast<char*>(value));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyTransaction::DeleteMetadata(MetadataKey key)
|
||||||
|
{
|
||||||
|
auto result = internal_->delete_metadata(internal_, const_cast<char*>(key));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyTransaction::SetLocked(bool locked)
|
||||||
|
{
|
||||||
|
auto result = internal_->set_locked(internal_, (locked ? 1 : 0));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyMemberTransaction::SetMetadata(MetadataKey key, MetadataValue value)
|
||||||
|
{
|
||||||
|
auto result =
|
||||||
|
internal_->set_metadata(internal_, const_cast<char*>(key), const_cast<char*>(value));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbyMemberTransaction::DeleteMetadata(MetadataKey key)
|
||||||
|
{
|
||||||
|
auto result = internal_->delete_metadata(internal_, const_cast<char*>(key));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbySearchQuery::Filter(MetadataKey key,
|
||||||
|
LobbySearchComparison comparison,
|
||||||
|
LobbySearchCast cast,
|
||||||
|
MetadataValue value)
|
||||||
|
{
|
||||||
|
auto result = internal_->filter(internal_,
|
||||||
|
const_cast<char*>(key),
|
||||||
|
static_cast<EDiscordLobbySearchComparison>(comparison),
|
||||||
|
static_cast<EDiscordLobbySearchCast>(cast),
|
||||||
|
const_cast<char*>(value));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbySearchQuery::Sort(MetadataKey key, LobbySearchCast cast, MetadataValue value)
|
||||||
|
{
|
||||||
|
auto result = internal_->sort(internal_,
|
||||||
|
const_cast<char*>(key),
|
||||||
|
static_cast<EDiscordLobbySearchCast>(cast),
|
||||||
|
const_cast<char*>(value));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbySearchQuery::Limit(std::uint32_t limit)
|
||||||
|
{
|
||||||
|
auto result = internal_->limit(internal_, limit);
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result LobbySearchQuery::Distance(LobbySearchDistance distance)
|
||||||
|
{
|
||||||
|
auto result =
|
||||||
|
internal_->distance(internal_, static_cast<EDiscordLobbySearchDistance>(distance));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace discord
|
491
libs/discordGameSDK/cpp/types.h
Normal file
491
libs/discordGameSDK/cpp/types.h
Normal file
@ -0,0 +1,491 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ffi.h"
|
||||||
|
#include "event.h"
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
enum class Result {
|
||||||
|
Ok = 0,
|
||||||
|
ServiceUnavailable = 1,
|
||||||
|
InvalidVersion = 2,
|
||||||
|
LockFailed = 3,
|
||||||
|
InternalError = 4,
|
||||||
|
InvalidPayload = 5,
|
||||||
|
InvalidCommand = 6,
|
||||||
|
InvalidPermissions = 7,
|
||||||
|
NotFetched = 8,
|
||||||
|
NotFound = 9,
|
||||||
|
Conflict = 10,
|
||||||
|
InvalidSecret = 11,
|
||||||
|
InvalidJoinSecret = 12,
|
||||||
|
NoEligibleActivity = 13,
|
||||||
|
InvalidInvite = 14,
|
||||||
|
NotAuthenticated = 15,
|
||||||
|
InvalidAccessToken = 16,
|
||||||
|
ApplicationMismatch = 17,
|
||||||
|
InvalidDataUrl = 18,
|
||||||
|
InvalidBase64 = 19,
|
||||||
|
NotFiltered = 20,
|
||||||
|
LobbyFull = 21,
|
||||||
|
InvalidLobbySecret = 22,
|
||||||
|
InvalidFilename = 23,
|
||||||
|
InvalidFileSize = 24,
|
||||||
|
InvalidEntitlement = 25,
|
||||||
|
NotInstalled = 26,
|
||||||
|
NotRunning = 27,
|
||||||
|
InsufficientBuffer = 28,
|
||||||
|
PurchaseCanceled = 29,
|
||||||
|
InvalidGuild = 30,
|
||||||
|
InvalidEvent = 31,
|
||||||
|
InvalidChannel = 32,
|
||||||
|
InvalidOrigin = 33,
|
||||||
|
RateLimited = 34,
|
||||||
|
OAuth2Error = 35,
|
||||||
|
SelectChannelTimeout = 36,
|
||||||
|
GetGuildTimeout = 37,
|
||||||
|
SelectVoiceForceRequired = 38,
|
||||||
|
CaptureShortcutAlreadyListening = 39,
|
||||||
|
UnauthorizedForAchievement = 40,
|
||||||
|
InvalidGiftCode = 41,
|
||||||
|
PurchaseError = 42,
|
||||||
|
TransactionAborted = 43,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class CreateFlags {
|
||||||
|
Default = 0,
|
||||||
|
NoRequireDiscord = 1,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class LogLevel {
|
||||||
|
Error = 1,
|
||||||
|
Warn,
|
||||||
|
Info,
|
||||||
|
Debug,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class UserFlag {
|
||||||
|
Partner = 2,
|
||||||
|
HypeSquadEvents = 4,
|
||||||
|
HypeSquadHouse1 = 64,
|
||||||
|
HypeSquadHouse2 = 128,
|
||||||
|
HypeSquadHouse3 = 256,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class PremiumType {
|
||||||
|
None = 0,
|
||||||
|
Tier1 = 1,
|
||||||
|
Tier2 = 2,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class ImageType {
|
||||||
|
User,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class ActivityType {
|
||||||
|
Playing,
|
||||||
|
Streaming,
|
||||||
|
Listening,
|
||||||
|
Watching,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class ActivityActionType {
|
||||||
|
Join = 1,
|
||||||
|
Spectate,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class ActivityJoinRequestReply {
|
||||||
|
No,
|
||||||
|
Yes,
|
||||||
|
Ignore,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class Status {
|
||||||
|
Offline = 0,
|
||||||
|
Online = 1,
|
||||||
|
Idle = 2,
|
||||||
|
DoNotDisturb = 3,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class RelationshipType {
|
||||||
|
None,
|
||||||
|
Friend,
|
||||||
|
Blocked,
|
||||||
|
PendingIncoming,
|
||||||
|
PendingOutgoing,
|
||||||
|
Implicit,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class LobbyType {
|
||||||
|
Private = 1,
|
||||||
|
Public,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class LobbySearchComparison {
|
||||||
|
LessThanOrEqual = -2,
|
||||||
|
LessThan,
|
||||||
|
Equal,
|
||||||
|
GreaterThan,
|
||||||
|
GreaterThanOrEqual,
|
||||||
|
NotEqual,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class LobbySearchCast {
|
||||||
|
String = 1,
|
||||||
|
Number,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class LobbySearchDistance {
|
||||||
|
Local,
|
||||||
|
Default,
|
||||||
|
Extended,
|
||||||
|
Global,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class EntitlementType {
|
||||||
|
Purchase = 1,
|
||||||
|
PremiumSubscription,
|
||||||
|
DeveloperGift,
|
||||||
|
TestModePurchase,
|
||||||
|
FreePurchase,
|
||||||
|
UserGift,
|
||||||
|
PremiumPurchase,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class SkuType {
|
||||||
|
Application = 1,
|
||||||
|
DLC,
|
||||||
|
Consumable,
|
||||||
|
Bundle,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class InputModeType {
|
||||||
|
VoiceActivity = 0,
|
||||||
|
PushToTalk,
|
||||||
|
};
|
||||||
|
|
||||||
|
using ClientId = std::int64_t;
|
||||||
|
using Version = std::int32_t;
|
||||||
|
using Snowflake = std::int64_t;
|
||||||
|
using Timestamp = std::int64_t;
|
||||||
|
using UserId = Snowflake;
|
||||||
|
using Locale = char const*;
|
||||||
|
using Branch = char const*;
|
||||||
|
using LobbyId = Snowflake;
|
||||||
|
using LobbySecret = char const*;
|
||||||
|
using MetadataKey = char const*;
|
||||||
|
using MetadataValue = char const*;
|
||||||
|
using NetworkPeerId = std::uint64_t;
|
||||||
|
using NetworkChannelId = std::uint8_t;
|
||||||
|
using Path = char const*;
|
||||||
|
using DateTime = char const*;
|
||||||
|
|
||||||
|
class User final {
|
||||||
|
public:
|
||||||
|
void SetId(UserId id);
|
||||||
|
UserId GetId() const;
|
||||||
|
void SetUsername(char const* username);
|
||||||
|
char const* GetUsername() const;
|
||||||
|
void SetDiscriminator(char const* discriminator);
|
||||||
|
char const* GetDiscriminator() const;
|
||||||
|
void SetAvatar(char const* avatar);
|
||||||
|
char const* GetAvatar() const;
|
||||||
|
void SetBot(bool bot);
|
||||||
|
bool GetBot() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
DiscordUser internal_;
|
||||||
|
};
|
||||||
|
|
||||||
|
class OAuth2Token final {
|
||||||
|
public:
|
||||||
|
void SetAccessToken(char const* accessToken);
|
||||||
|
char const* GetAccessToken() const;
|
||||||
|
void SetScopes(char const* scopes);
|
||||||
|
char const* GetScopes() const;
|
||||||
|
void SetExpires(Timestamp expires);
|
||||||
|
Timestamp GetExpires() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
DiscordOAuth2Token internal_;
|
||||||
|
};
|
||||||
|
|
||||||
|
class ImageHandle final {
|
||||||
|
public:
|
||||||
|
void SetType(ImageType type);
|
||||||
|
ImageType GetType() const;
|
||||||
|
void SetId(std::int64_t id);
|
||||||
|
std::int64_t GetId() const;
|
||||||
|
void SetSize(std::uint32_t size);
|
||||||
|
std::uint32_t GetSize() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
DiscordImageHandle internal_;
|
||||||
|
};
|
||||||
|
|
||||||
|
class ImageDimensions final {
|
||||||
|
public:
|
||||||
|
void SetWidth(std::uint32_t width);
|
||||||
|
std::uint32_t GetWidth() const;
|
||||||
|
void SetHeight(std::uint32_t height);
|
||||||
|
std::uint32_t GetHeight() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
DiscordImageDimensions internal_;
|
||||||
|
};
|
||||||
|
|
||||||
|
class ActivityTimestamps final {
|
||||||
|
public:
|
||||||
|
void SetStart(Timestamp start);
|
||||||
|
Timestamp GetStart() const;
|
||||||
|
void SetEnd(Timestamp end);
|
||||||
|
Timestamp GetEnd() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
DiscordActivityTimestamps internal_;
|
||||||
|
};
|
||||||
|
|
||||||
|
class ActivityAssets final {
|
||||||
|
public:
|
||||||
|
void SetLargeImage(char const* largeImage);
|
||||||
|
char const* GetLargeImage() const;
|
||||||
|
void SetLargeText(char const* largeText);
|
||||||
|
char const* GetLargeText() const;
|
||||||
|
void SetSmallImage(char const* smallImage);
|
||||||
|
char const* GetSmallImage() const;
|
||||||
|
void SetSmallText(char const* smallText);
|
||||||
|
char const* GetSmallText() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
DiscordActivityAssets internal_;
|
||||||
|
};
|
||||||
|
|
||||||
|
class PartySize final {
|
||||||
|
public:
|
||||||
|
void SetCurrentSize(std::int32_t currentSize);
|
||||||
|
std::int32_t GetCurrentSize() const;
|
||||||
|
void SetMaxSize(std::int32_t maxSize);
|
||||||
|
std::int32_t GetMaxSize() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
DiscordPartySize internal_;
|
||||||
|
};
|
||||||
|
|
||||||
|
class ActivityParty final {
|
||||||
|
public:
|
||||||
|
void SetId(char const* id);
|
||||||
|
char const* GetId() const;
|
||||||
|
PartySize& GetSize();
|
||||||
|
PartySize const& GetSize() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
DiscordActivityParty internal_;
|
||||||
|
};
|
||||||
|
|
||||||
|
class ActivitySecrets final {
|
||||||
|
public:
|
||||||
|
void SetMatch(char const* match);
|
||||||
|
char const* GetMatch() const;
|
||||||
|
void SetJoin(char const* join);
|
||||||
|
char const* GetJoin() const;
|
||||||
|
void SetSpectate(char const* spectate);
|
||||||
|
char const* GetSpectate() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
DiscordActivitySecrets internal_;
|
||||||
|
};
|
||||||
|
|
||||||
|
class Activity final {
|
||||||
|
public:
|
||||||
|
void SetType(ActivityType type);
|
||||||
|
ActivityType GetType() const;
|
||||||
|
void SetApplicationId(std::int64_t applicationId);
|
||||||
|
std::int64_t GetApplicationId() const;
|
||||||
|
void SetName(char const* name);
|
||||||
|
char const* GetName() const;
|
||||||
|
void SetState(char const* state);
|
||||||
|
char const* GetState() const;
|
||||||
|
void SetDetails(char const* details);
|
||||||
|
char const* GetDetails() const;
|
||||||
|
ActivityTimestamps& GetTimestamps();
|
||||||
|
ActivityTimestamps const& GetTimestamps() const;
|
||||||
|
ActivityAssets& GetAssets();
|
||||||
|
ActivityAssets const& GetAssets() const;
|
||||||
|
ActivityParty& GetParty();
|
||||||
|
ActivityParty const& GetParty() const;
|
||||||
|
ActivitySecrets& GetSecrets();
|
||||||
|
ActivitySecrets const& GetSecrets() const;
|
||||||
|
void SetInstance(bool instance);
|
||||||
|
bool GetInstance() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
DiscordActivity internal_;
|
||||||
|
};
|
||||||
|
|
||||||
|
class Presence final {
|
||||||
|
public:
|
||||||
|
void SetStatus(Status status);
|
||||||
|
Status GetStatus() const;
|
||||||
|
Activity& GetActivity();
|
||||||
|
Activity const& GetActivity() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
DiscordPresence internal_;
|
||||||
|
};
|
||||||
|
|
||||||
|
class Relationship final {
|
||||||
|
public:
|
||||||
|
void SetType(RelationshipType type);
|
||||||
|
RelationshipType GetType() const;
|
||||||
|
User& GetUser();
|
||||||
|
User const& GetUser() const;
|
||||||
|
Presence& GetPresence();
|
||||||
|
Presence const& GetPresence() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
DiscordRelationship internal_;
|
||||||
|
};
|
||||||
|
|
||||||
|
class Lobby final {
|
||||||
|
public:
|
||||||
|
void SetId(LobbyId id);
|
||||||
|
LobbyId GetId() const;
|
||||||
|
void SetType(LobbyType type);
|
||||||
|
LobbyType GetType() const;
|
||||||
|
void SetOwnerId(UserId ownerId);
|
||||||
|
UserId GetOwnerId() const;
|
||||||
|
void SetSecret(LobbySecret secret);
|
||||||
|
LobbySecret GetSecret() const;
|
||||||
|
void SetCapacity(std::uint32_t capacity);
|
||||||
|
std::uint32_t GetCapacity() const;
|
||||||
|
void SetLocked(bool locked);
|
||||||
|
bool GetLocked() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
DiscordLobby internal_;
|
||||||
|
};
|
||||||
|
|
||||||
|
class FileStat final {
|
||||||
|
public:
|
||||||
|
void SetFilename(char const* filename);
|
||||||
|
char const* GetFilename() const;
|
||||||
|
void SetSize(std::uint64_t size);
|
||||||
|
std::uint64_t GetSize() const;
|
||||||
|
void SetLastModified(std::uint64_t lastModified);
|
||||||
|
std::uint64_t GetLastModified() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
DiscordFileStat internal_;
|
||||||
|
};
|
||||||
|
|
||||||
|
class Entitlement final {
|
||||||
|
public:
|
||||||
|
void SetId(Snowflake id);
|
||||||
|
Snowflake GetId() const;
|
||||||
|
void SetType(EntitlementType type);
|
||||||
|
EntitlementType GetType() const;
|
||||||
|
void SetSkuId(Snowflake skuId);
|
||||||
|
Snowflake GetSkuId() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
DiscordEntitlement internal_;
|
||||||
|
};
|
||||||
|
|
||||||
|
class SkuPrice final {
|
||||||
|
public:
|
||||||
|
void SetAmount(std::uint32_t amount);
|
||||||
|
std::uint32_t GetAmount() const;
|
||||||
|
void SetCurrency(char const* currency);
|
||||||
|
char const* GetCurrency() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
DiscordSkuPrice internal_;
|
||||||
|
};
|
||||||
|
|
||||||
|
class Sku final {
|
||||||
|
public:
|
||||||
|
void SetId(Snowflake id);
|
||||||
|
Snowflake GetId() const;
|
||||||
|
void SetType(SkuType type);
|
||||||
|
SkuType GetType() const;
|
||||||
|
void SetName(char const* name);
|
||||||
|
char const* GetName() const;
|
||||||
|
SkuPrice& GetPrice();
|
||||||
|
SkuPrice const& GetPrice() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
DiscordSku internal_;
|
||||||
|
};
|
||||||
|
|
||||||
|
class InputMode final {
|
||||||
|
public:
|
||||||
|
void SetType(InputModeType type);
|
||||||
|
InputModeType GetType() const;
|
||||||
|
void SetShortcut(char const* shortcut);
|
||||||
|
char const* GetShortcut() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
DiscordInputMode internal_;
|
||||||
|
};
|
||||||
|
|
||||||
|
class UserAchievement final {
|
||||||
|
public:
|
||||||
|
void SetUserId(Snowflake userId);
|
||||||
|
Snowflake GetUserId() const;
|
||||||
|
void SetAchievementId(Snowflake achievementId);
|
||||||
|
Snowflake GetAchievementId() const;
|
||||||
|
void SetPercentComplete(std::uint8_t percentComplete);
|
||||||
|
std::uint8_t GetPercentComplete() const;
|
||||||
|
void SetUnlockedAt(DateTime unlockedAt);
|
||||||
|
DateTime GetUnlockedAt() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
DiscordUserAchievement internal_;
|
||||||
|
};
|
||||||
|
|
||||||
|
class LobbyTransaction final {
|
||||||
|
public:
|
||||||
|
Result SetType(LobbyType type);
|
||||||
|
Result SetOwner(UserId ownerId);
|
||||||
|
Result SetCapacity(std::uint32_t capacity);
|
||||||
|
Result SetMetadata(MetadataKey key, MetadataValue value);
|
||||||
|
Result DeleteMetadata(MetadataKey key);
|
||||||
|
Result SetLocked(bool locked);
|
||||||
|
|
||||||
|
IDiscordLobbyTransaction** Receive() { return &internal_; }
|
||||||
|
IDiscordLobbyTransaction* Internal() { return internal_; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
IDiscordLobbyTransaction* internal_;
|
||||||
|
};
|
||||||
|
|
||||||
|
class LobbyMemberTransaction final {
|
||||||
|
public:
|
||||||
|
Result SetMetadata(MetadataKey key, MetadataValue value);
|
||||||
|
Result DeleteMetadata(MetadataKey key);
|
||||||
|
|
||||||
|
IDiscordLobbyMemberTransaction** Receive() { return &internal_; }
|
||||||
|
IDiscordLobbyMemberTransaction* Internal() { return internal_; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
IDiscordLobbyMemberTransaction* internal_;
|
||||||
|
};
|
||||||
|
|
||||||
|
class LobbySearchQuery final {
|
||||||
|
public:
|
||||||
|
Result Filter(MetadataKey key,
|
||||||
|
LobbySearchComparison comparison,
|
||||||
|
LobbySearchCast cast,
|
||||||
|
MetadataValue value);
|
||||||
|
Result Sort(MetadataKey key, LobbySearchCast cast, MetadataValue value);
|
||||||
|
Result Limit(std::uint32_t limit);
|
||||||
|
Result Distance(LobbySearchDistance distance);
|
||||||
|
|
||||||
|
IDiscordLobbySearchQuery** Receive() { return &internal_; }
|
||||||
|
IDiscordLobbySearchQuery* Internal() { return internal_; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
IDiscordLobbySearchQuery* internal_;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace discord
|
80
libs/discordGameSDK/cpp/user_manager.cpp
Normal file
80
libs/discordGameSDK/cpp/user_manager.cpp
Normal file
@ -0,0 +1,80 @@
|
|||||||
|
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||||
|
#define _CRT_SECURE_NO_WARNINGS
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "user_manager.h"
|
||||||
|
|
||||||
|
#include "core.h"
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
class UserEvents final {
|
||||||
|
public:
|
||||||
|
static void OnCurrentUserUpdate(void* callbackData)
|
||||||
|
{
|
||||||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||||
|
if (!core) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& module = core->UserManager();
|
||||||
|
module.OnCurrentUserUpdate();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
IDiscordUserEvents UserManager::events_{
|
||||||
|
&UserEvents::OnCurrentUserUpdate,
|
||||||
|
};
|
||||||
|
|
||||||
|
Result UserManager::GetCurrentUser(User* currentUser)
|
||||||
|
{
|
||||||
|
if (!currentUser) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result =
|
||||||
|
internal_->get_current_user(internal_, reinterpret_cast<DiscordUser*>(currentUser));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UserManager::GetUser(UserId userId, std::function<void(Result, User const&)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result, DiscordUser* user) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result, User const&)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result, User const&)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result), *reinterpret_cast<User const*>(user));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result, User const&)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result, User const&)>(std::move(callback)));
|
||||||
|
internal_->get_user(internal_, userId, cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result UserManager::GetCurrentUserPremiumType(PremiumType* premiumType)
|
||||||
|
{
|
||||||
|
if (!premiumType) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->get_current_user_premium_type(
|
||||||
|
internal_, reinterpret_cast<EDiscordPremiumType*>(premiumType));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result UserManager::CurrentUserHasFlag(UserFlag flag, bool* hasFlag)
|
||||||
|
{
|
||||||
|
if (!hasFlag) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->current_user_has_flag(
|
||||||
|
internal_, static_cast<EDiscordUserFlag>(flag), reinterpret_cast<bool*>(hasFlag));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace discord
|
31
libs/discordGameSDK/cpp/user_manager.h
Normal file
31
libs/discordGameSDK/cpp/user_manager.h
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
class UserManager final {
|
||||||
|
public:
|
||||||
|
~UserManager() = default;
|
||||||
|
|
||||||
|
Result GetCurrentUser(User* currentUser);
|
||||||
|
void GetUser(UserId userId, std::function<void(Result, User const&)> callback);
|
||||||
|
Result GetCurrentUserPremiumType(PremiumType* premiumType);
|
||||||
|
Result CurrentUserHasFlag(UserFlag flag, bool* hasFlag);
|
||||||
|
|
||||||
|
Event<> OnCurrentUserUpdate;
|
||||||
|
|
||||||
|
private:
|
||||||
|
friend class Core;
|
||||||
|
|
||||||
|
UserManager() = default;
|
||||||
|
UserManager(UserManager const& rhs) = delete;
|
||||||
|
UserManager& operator=(UserManager const& rhs) = delete;
|
||||||
|
UserManager(UserManager&& rhs) = delete;
|
||||||
|
UserManager& operator=(UserManager&& rhs) = delete;
|
||||||
|
|
||||||
|
IDiscordUserManager* internal_;
|
||||||
|
static IDiscordUserEvents events_;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace discord
|
124
libs/discordGameSDK/cpp/voice_manager.cpp
Normal file
124
libs/discordGameSDK/cpp/voice_manager.cpp
Normal file
@ -0,0 +1,124 @@
|
|||||||
|
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||||
|
#define _CRT_SECURE_NO_WARNINGS
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "voice_manager.h"
|
||||||
|
|
||||||
|
#include "core.h"
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
class VoiceEvents final {
|
||||||
|
public:
|
||||||
|
static void OnSettingsUpdate(void* callbackData)
|
||||||
|
{
|
||||||
|
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||||
|
if (!core) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& module = core->VoiceManager();
|
||||||
|
module.OnSettingsUpdate();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
IDiscordVoiceEvents VoiceManager::events_{
|
||||||
|
&VoiceEvents::OnSettingsUpdate,
|
||||||
|
};
|
||||||
|
|
||||||
|
Result VoiceManager::GetInputMode(InputMode* inputMode)
|
||||||
|
{
|
||||||
|
if (!inputMode) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result =
|
||||||
|
internal_->get_input_mode(internal_, reinterpret_cast<DiscordInputMode*>(inputMode));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoiceManager::SetInputMode(InputMode inputMode, std::function<void(Result)> callback)
|
||||||
|
{
|
||||||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||||||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||||
|
if (!cb || !(*cb)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
(*cb)(static_cast<Result>(result));
|
||||||
|
};
|
||||||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||||
|
internal_->set_input_mode(
|
||||||
|
internal_, *reinterpret_cast<DiscordInputMode const*>(&inputMode), cb.release(), wrapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result VoiceManager::IsSelfMute(bool* mute)
|
||||||
|
{
|
||||||
|
if (!mute) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->is_self_mute(internal_, reinterpret_cast<bool*>(mute));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result VoiceManager::SetSelfMute(bool mute)
|
||||||
|
{
|
||||||
|
auto result = internal_->set_self_mute(internal_, (mute ? 1 : 0));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result VoiceManager::IsSelfDeaf(bool* deaf)
|
||||||
|
{
|
||||||
|
if (!deaf) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->is_self_deaf(internal_, reinterpret_cast<bool*>(deaf));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result VoiceManager::SetSelfDeaf(bool deaf)
|
||||||
|
{
|
||||||
|
auto result = internal_->set_self_deaf(internal_, (deaf ? 1 : 0));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result VoiceManager::IsLocalMute(Snowflake userId, bool* mute)
|
||||||
|
{
|
||||||
|
if (!mute) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = internal_->is_local_mute(internal_, userId, reinterpret_cast<bool*>(mute));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result VoiceManager::SetLocalMute(Snowflake userId, bool mute)
|
||||||
|
{
|
||||||
|
auto result = internal_->set_local_mute(internal_, userId, (mute ? 1 : 0));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result VoiceManager::GetLocalVolume(Snowflake userId, std::uint8_t* volume)
|
||||||
|
{
|
||||||
|
if (!volume) {
|
||||||
|
return Result::InternalError;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result =
|
||||||
|
internal_->get_local_volume(internal_, userId, reinterpret_cast<uint8_t*>(volume));
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Result VoiceManager::SetLocalVolume(Snowflake userId, std::uint8_t volume)
|
||||||
|
{
|
||||||
|
auto result = internal_->set_local_volume(internal_, userId, volume);
|
||||||
|
return static_cast<Result>(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace discord
|
37
libs/discordGameSDK/cpp/voice_manager.h
Normal file
37
libs/discordGameSDK/cpp/voice_manager.h
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
namespace discord {
|
||||||
|
|
||||||
|
class VoiceManager final {
|
||||||
|
public:
|
||||||
|
~VoiceManager() = default;
|
||||||
|
|
||||||
|
Result GetInputMode(InputMode* inputMode);
|
||||||
|
void SetInputMode(InputMode inputMode, std::function<void(Result)> callback);
|
||||||
|
Result IsSelfMute(bool* mute);
|
||||||
|
Result SetSelfMute(bool mute);
|
||||||
|
Result IsSelfDeaf(bool* deaf);
|
||||||
|
Result SetSelfDeaf(bool deaf);
|
||||||
|
Result IsLocalMute(Snowflake userId, bool* mute);
|
||||||
|
Result SetLocalMute(Snowflake userId, bool mute);
|
||||||
|
Result GetLocalVolume(Snowflake userId, std::uint8_t* volume);
|
||||||
|
Result SetLocalVolume(Snowflake userId, std::uint8_t volume);
|
||||||
|
|
||||||
|
Event<> OnSettingsUpdate;
|
||||||
|
|
||||||
|
private:
|
||||||
|
friend class Core;
|
||||||
|
|
||||||
|
VoiceManager() = default;
|
||||||
|
VoiceManager(VoiceManager const& rhs) = delete;
|
||||||
|
VoiceManager& operator=(VoiceManager const& rhs) = delete;
|
||||||
|
VoiceManager(VoiceManager&& rhs) = delete;
|
||||||
|
VoiceManager& operator=(VoiceManager&& rhs) = delete;
|
||||||
|
|
||||||
|
IDiscordVoiceManager* internal_;
|
||||||
|
static IDiscordVoiceEvents events_;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace discord
|
12
libs/discordGameSDK/csharp/ActivityManager.cs
Normal file
12
libs/discordGameSDK/csharp/ActivityManager.cs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Discord
|
||||||
|
{
|
||||||
|
public partial class ActivityManager
|
||||||
|
{
|
||||||
|
public void RegisterCommand()
|
||||||
|
{
|
||||||
|
RegisterCommand(null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
9
libs/discordGameSDK/csharp/Constants.cs
Normal file
9
libs/discordGameSDK/csharp/Constants.cs
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Discord
|
||||||
|
{
|
||||||
|
static class Constants
|
||||||
|
{
|
||||||
|
public const string DllName = "discord_game_sdk";
|
||||||
|
}
|
||||||
|
}
|
4199
libs/discordGameSDK/csharp/Core.cs
Normal file
4199
libs/discordGameSDK/csharp/Core.cs
Normal file
File diff suppressed because it is too large
Load Diff
53
libs/discordGameSDK/csharp/ImageManager.cs
Normal file
53
libs/discordGameSDK/csharp/ImageManager.cs
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
using System;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
#if UNITY_EDITOR || UNITY_STANDALONE
|
||||||
|
using UnityEngine;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace Discord
|
||||||
|
{
|
||||||
|
public partial struct ImageHandle
|
||||||
|
{
|
||||||
|
static public ImageHandle User(Int64 id)
|
||||||
|
{
|
||||||
|
return User(id, 128);
|
||||||
|
}
|
||||||
|
|
||||||
|
static public ImageHandle User(Int64 id, UInt32 size)
|
||||||
|
{
|
||||||
|
return new ImageHandle
|
||||||
|
{
|
||||||
|
Type = ImageType.User,
|
||||||
|
Id = id,
|
||||||
|
Size = size,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public partial class ImageManager
|
||||||
|
{
|
||||||
|
public void Fetch(ImageHandle handle, FetchHandler callback)
|
||||||
|
{
|
||||||
|
Fetch(handle, false, callback);
|
||||||
|
}
|
||||||
|
|
||||||
|
public byte[] GetData(ImageHandle handle)
|
||||||
|
{
|
||||||
|
var dimensions = GetDimensions(handle);
|
||||||
|
var data = new byte[dimensions.Width * dimensions.Height * 4];
|
||||||
|
GetData(handle, data);
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
#if UNITY_EDITOR || UNITY_STANDALONE
|
||||||
|
public Texture2D GetTexture(ImageHandle handle)
|
||||||
|
{
|
||||||
|
var dimensions = GetDimensions(handle);
|
||||||
|
var texture = new Texture2D((int)dimensions.Width, (int)dimensions.Height, TextureFormat.RGBA32, false, true);
|
||||||
|
texture.LoadRawTextureData(GetData(handle));
|
||||||
|
texture.Apply();
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
26
libs/discordGameSDK/csharp/LobbyManager.cs
Normal file
26
libs/discordGameSDK/csharp/LobbyManager.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
using System;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace Discord
|
||||||
|
{
|
||||||
|
public partial class LobbyManager
|
||||||
|
{
|
||||||
|
public IEnumerable<User> GetMemberUsers(Int64 lobbyID)
|
||||||
|
{
|
||||||
|
var memberCount = MemberCount(lobbyID);
|
||||||
|
var members = new List<User>();
|
||||||
|
for (var i = 0; i < memberCount; i++)
|
||||||
|
{
|
||||||
|
members.Add(GetMemberUser(lobbyID, GetMemberUserId(lobbyID, i)));
|
||||||
|
}
|
||||||
|
return members;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SendLobbyMessage(Int64 lobbyID, string data, SendLobbyMessageHandler handler)
|
||||||
|
{
|
||||||
|
SendLobbyMessage(lobbyID, Encoding.UTF8.GetBytes(data), handler);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
20
libs/discordGameSDK/csharp/StorageManager.cs
Normal file
20
libs/discordGameSDK/csharp/StorageManager.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace Discord
|
||||||
|
{
|
||||||
|
public partial class StorageManager
|
||||||
|
{
|
||||||
|
public IEnumerable<FileStat> Files()
|
||||||
|
{
|
||||||
|
var fileCount = Count();
|
||||||
|
var files = new List<FileStat>();
|
||||||
|
for (var i = 0; i < fileCount; i++)
|
||||||
|
{
|
||||||
|
files.Add(StatAt(i));
|
||||||
|
}
|
||||||
|
return files;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
32
libs/discordGameSDK/csharp/StoreManager.cs
Normal file
32
libs/discordGameSDK/csharp/StoreManager.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
using System;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace Discord
|
||||||
|
{
|
||||||
|
public partial class StoreManager
|
||||||
|
{
|
||||||
|
public IEnumerable<Entitlement> GetEntitlements()
|
||||||
|
{
|
||||||
|
var count = CountEntitlements();
|
||||||
|
var entitlements = new List<Entitlement>();
|
||||||
|
for (var i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
entitlements.Add(GetEntitlementAt(i));
|
||||||
|
}
|
||||||
|
return entitlements;
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerable<Sku> GetSkus()
|
||||||
|
{
|
||||||
|
var count = CountSkus();
|
||||||
|
var skus = new List<Sku>();
|
||||||
|
for (var i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
skus.Add(GetSkuAt(i));
|
||||||
|
}
|
||||||
|
return skus;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
155
libs/discordGameSDK/examples/c/main.c
Normal file
155
libs/discordGameSDK/examples/c/main.c
Normal file
@ -0,0 +1,155 @@
|
|||||||
|
#include <stdint.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <assert.h>
|
||||||
|
#include "discord_game_sdk.h"
|
||||||
|
#ifdef _WIN32
|
||||||
|
#include <Windows.h>
|
||||||
|
#else
|
||||||
|
#include <unistd.h>
|
||||||
|
#include <string.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define DISCORD_REQUIRE(x) assert(x == DiscordResult_Ok)
|
||||||
|
|
||||||
|
struct Application {
|
||||||
|
struct IDiscordCore* core;
|
||||||
|
struct IDiscordUserManager* users;
|
||||||
|
struct IDiscordAchievementManager* achievements;
|
||||||
|
struct IDiscordActivityManager* activities;
|
||||||
|
struct IDiscordRelationshipManager* relationships;
|
||||||
|
struct IDiscordApplicationManager* application;
|
||||||
|
struct IDiscordLobbyManager* lobbies;
|
||||||
|
DiscordUserId user_id;
|
||||||
|
};
|
||||||
|
|
||||||
|
void UpdateActivityCallback(void* data, enum EDiscordResult result)
|
||||||
|
{
|
||||||
|
DISCORD_REQUIRE(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
int RelationshipPassFilter(void* data, struct DiscordRelationship* relationship)
|
||||||
|
{
|
||||||
|
return (relationship->type == DiscordRelationshipType_Friend);
|
||||||
|
}
|
||||||
|
|
||||||
|
int RelationshipSnowflakeFilter(void* data, struct DiscordRelationship* relationship)
|
||||||
|
{
|
||||||
|
struct Application* app = (struct Application*)data;
|
||||||
|
|
||||||
|
return (relationship->type == DiscordRelationshipType_Friend &&
|
||||||
|
relationship->user.id < app->user_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnRelationshipsRefresh(void* data)
|
||||||
|
{
|
||||||
|
struct Application* app = (struct Application*)data;
|
||||||
|
struct IDiscordRelationshipManager* module = app->relationships;
|
||||||
|
|
||||||
|
module->filter(module, app, RelationshipPassFilter);
|
||||||
|
|
||||||
|
int32_t unfiltered_count = 0;
|
||||||
|
DISCORD_REQUIRE(module->count(module, &unfiltered_count));
|
||||||
|
|
||||||
|
module->filter(module, app, RelationshipSnowflakeFilter);
|
||||||
|
|
||||||
|
int32_t filtered_count = 0;
|
||||||
|
DISCORD_REQUIRE(module->count(module, &filtered_count));
|
||||||
|
|
||||||
|
printf("=== Cool Friends ===\n");
|
||||||
|
for (int32_t i = 0; i < filtered_count; i += 1) {
|
||||||
|
struct DiscordRelationship relationship;
|
||||||
|
DISCORD_REQUIRE(module->get_at(module, i, &relationship));
|
||||||
|
|
||||||
|
printf("%lld %s#%s\n",
|
||||||
|
relationship.user.id,
|
||||||
|
relationship.user.username,
|
||||||
|
relationship.user.discriminator);
|
||||||
|
}
|
||||||
|
printf("(%d friends less cool than you omitted)\n", unfiltered_count - filtered_count);
|
||||||
|
|
||||||
|
struct DiscordActivity activity;
|
||||||
|
memset(&activity, 0, sizeof(activity));
|
||||||
|
sprintf(activity.details, "Cooler than %d friends", unfiltered_count - filtered_count);
|
||||||
|
sprintf(activity.state, "%d friends total", unfiltered_count);
|
||||||
|
|
||||||
|
app->activities->update_activity(app->activities, &activity, app, UpdateActivityCallback);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnUserUpdated(void* data)
|
||||||
|
{
|
||||||
|
struct Application* app = (struct Application*)data;
|
||||||
|
struct DiscordUser user;
|
||||||
|
app->users->get_current_user(app->users, &user);
|
||||||
|
app->user_id = user.id;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnOAuth2Token(void* data, enum EDiscordResult result, struct DiscordOAuth2Token* token)
|
||||||
|
{
|
||||||
|
if (result == DiscordResult_Ok) {
|
||||||
|
printf("OAuth2 token: %s\n", token->access_token);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
printf("GetOAuth2Token failed with %d\n", (int)result);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnLobbyConnect(void* data, enum EDiscordResult result, struct DiscordLobby* lobby)
|
||||||
|
{
|
||||||
|
printf("LobbyConnect returned %d\n", (int)result);
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(int argc, char** argv)
|
||||||
|
{
|
||||||
|
struct Application app;
|
||||||
|
memset(&app, 0, sizeof(app));
|
||||||
|
|
||||||
|
struct IDiscordUserEvents users_events;
|
||||||
|
memset(&users_events, 0, sizeof(users_events));
|
||||||
|
users_events.on_current_user_update = OnUserUpdated;
|
||||||
|
|
||||||
|
struct IDiscordActivityEvents activities_events;
|
||||||
|
memset(&activities_events, 0, sizeof(activities_events));
|
||||||
|
|
||||||
|
struct IDiscordRelationshipEvents relationships_events;
|
||||||
|
memset(&relationships_events, 0, sizeof(relationships_events));
|
||||||
|
relationships_events.on_refresh = OnRelationshipsRefresh;
|
||||||
|
|
||||||
|
struct DiscordCreateParams params;
|
||||||
|
DiscordCreateParamsSetDefault(¶ms);
|
||||||
|
params.client_id = 418559331265675294;
|
||||||
|
params.flags = DiscordCreateFlags_Default;
|
||||||
|
params.event_data = &app;
|
||||||
|
params.activity_events = &activities_events;
|
||||||
|
params.relationship_events = &relationships_events;
|
||||||
|
params.user_events = &users_events;
|
||||||
|
DISCORD_REQUIRE(DiscordCreate(DISCORD_VERSION, ¶ms, &app.core));
|
||||||
|
|
||||||
|
app.users = app.core->get_user_manager(app.core);
|
||||||
|
app.achievements = app.core->get_achievement_manager(app.core);
|
||||||
|
app.activities = app.core->get_activity_manager(app.core);
|
||||||
|
app.application = app.core->get_application_manager(app.core);
|
||||||
|
app.lobbies = app.core->get_lobby_manager(app.core);
|
||||||
|
|
||||||
|
app.lobbies->connect_lobby_with_activity_secret(
|
||||||
|
app.lobbies, "invalid_secret", &app, OnLobbyConnect);
|
||||||
|
|
||||||
|
app.application->get_oauth2_token(app.application, &app, OnOAuth2Token);
|
||||||
|
|
||||||
|
DiscordBranch branch;
|
||||||
|
app.application->get_current_branch(app.application, &branch);
|
||||||
|
printf("Current branch %s\n", branch);
|
||||||
|
|
||||||
|
app.relationships = app.core->get_relationship_manager(app.core);
|
||||||
|
|
||||||
|
for (;;) {
|
||||||
|
DISCORD_REQUIRE(app.core->run_callbacks(app.core));
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
Sleep(16);
|
||||||
|
#else
|
||||||
|
usleep(16 * 1000);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
297
libs/discordGameSDK/examples/cpp/main.cpp
Normal file
297
libs/discordGameSDK/examples/cpp/main.cpp
Normal file
@ -0,0 +1,297 @@
|
|||||||
|
#define _CRT_SECURE_NO_WARNINGS
|
||||||
|
|
||||||
|
#include <array>
|
||||||
|
#include <cassert>
|
||||||
|
#include <csignal>
|
||||||
|
#include <cstdio>
|
||||||
|
#include <cstdlib>
|
||||||
|
#include <iostream>
|
||||||
|
#include <thread>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "discord.h"
|
||||||
|
|
||||||
|
#if defined(_WIN32)
|
||||||
|
#pragma pack(push, 1)
|
||||||
|
struct BitmapImageHeader {
|
||||||
|
uint32_t const structSize{sizeof(BitmapImageHeader)};
|
||||||
|
int32_t width{0};
|
||||||
|
int32_t height{0};
|
||||||
|
uint16_t const planes{1};
|
||||||
|
uint16_t const bpp{32};
|
||||||
|
uint32_t const pad0{0};
|
||||||
|
uint32_t const pad1{0};
|
||||||
|
uint32_t const hres{2835};
|
||||||
|
uint32_t const vres{2835};
|
||||||
|
uint32_t const pad4{0};
|
||||||
|
uint32_t const pad5{0};
|
||||||
|
|
||||||
|
BitmapImageHeader& operator=(BitmapImageHeader const&) = delete;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct BitmapFileHeader {
|
||||||
|
uint8_t const magic0{'B'};
|
||||||
|
uint8_t const magic1{'M'};
|
||||||
|
uint32_t size{0};
|
||||||
|
uint32_t const pad{0};
|
||||||
|
uint32_t const offset{sizeof(BitmapFileHeader) + sizeof(BitmapImageHeader)};
|
||||||
|
|
||||||
|
BitmapFileHeader& operator=(BitmapFileHeader const&) = delete;
|
||||||
|
};
|
||||||
|
#pragma pack(pop)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
struct DiscordState {
|
||||||
|
discord::User currentUser;
|
||||||
|
|
||||||
|
std::unique_ptr<discord::Core> core;
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
volatile bool interrupted{false};
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(int, char**)
|
||||||
|
{
|
||||||
|
DiscordState state{};
|
||||||
|
|
||||||
|
discord::Core* core{};
|
||||||
|
auto result = discord::Core::Create(310270644849737729, DiscordCreateFlags_Default, &core);
|
||||||
|
state.core.reset(core);
|
||||||
|
if (!state.core) {
|
||||||
|
std::cout << "Failed to instantiate discord core! (err " << static_cast<int>(result)
|
||||||
|
<< ")\n";
|
||||||
|
std::exit(-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
state.core->SetLogHook(
|
||||||
|
discord::LogLevel::Debug, [](discord::LogLevel level, const char* message) {
|
||||||
|
std::cerr << "Log(" << static_cast<uint32_t>(level) << "): " << message << "\n";
|
||||||
|
});
|
||||||
|
|
||||||
|
core->UserManager().OnCurrentUserUpdate.Connect([&state]() {
|
||||||
|
state.core->UserManager().GetCurrentUser(&state.currentUser);
|
||||||
|
|
||||||
|
std::cout << "Current user updated: " << state.currentUser.GetUsername() << "#"
|
||||||
|
<< state.currentUser.GetDiscriminator() << "\n";
|
||||||
|
|
||||||
|
state.core->UserManager().GetUser(130050050968518656,
|
||||||
|
[](discord::Result result, discord::User const& user) {
|
||||||
|
if (result == discord::Result::Ok) {
|
||||||
|
std::cout << "Get " << user.GetUsername() << "\n";
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
std::cout << "Failed to get David!\n";
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
discord::ImageHandle handle{};
|
||||||
|
handle.SetId(state.currentUser.GetId());
|
||||||
|
handle.SetType(discord::ImageType::User);
|
||||||
|
handle.SetSize(256);
|
||||||
|
|
||||||
|
state.core->ImageManager().Fetch(
|
||||||
|
handle, true, [&state](discord::Result res, discord::ImageHandle handle) {
|
||||||
|
if (res == discord::Result::Ok) {
|
||||||
|
discord::ImageDimensions dims{};
|
||||||
|
state.core->ImageManager().GetDimensions(handle, &dims);
|
||||||
|
std::cout << "Fetched " << dims.GetWidth() << "x" << dims.GetHeight()
|
||||||
|
<< " avatar!\n";
|
||||||
|
|
||||||
|
std::vector<uint8_t> data;
|
||||||
|
data.reserve(dims.GetWidth() * dims.GetHeight() * 4);
|
||||||
|
uint8_t* d = data.data();
|
||||||
|
state.core->ImageManager().GetData(handle, d, data.size());
|
||||||
|
|
||||||
|
#if defined(_WIN32)
|
||||||
|
auto fileSize =
|
||||||
|
data.size() + sizeof(BitmapImageHeader) + sizeof(BitmapFileHeader);
|
||||||
|
|
||||||
|
BitmapImageHeader imageHeader;
|
||||||
|
imageHeader.width = static_cast<int32_t>(dims.GetWidth());
|
||||||
|
imageHeader.height = static_cast<int32_t>(dims.GetHeight());
|
||||||
|
|
||||||
|
BitmapFileHeader fileHeader;
|
||||||
|
fileHeader.size = static_cast<uint32_t>(fileSize);
|
||||||
|
|
||||||
|
FILE* fp = fopen("avatar.bmp", "wb");
|
||||||
|
fwrite(&fileHeader, sizeof(BitmapFileHeader), 1, fp);
|
||||||
|
fwrite(&imageHeader, sizeof(BitmapImageHeader), 1, fp);
|
||||||
|
|
||||||
|
for (auto y = 0u; y < dims.GetHeight(); ++y) {
|
||||||
|
auto pixels = reinterpret_cast<uint32_t const*>(data.data());
|
||||||
|
auto invY = dims.GetHeight() - y - 1;
|
||||||
|
fwrite(
|
||||||
|
&pixels[invY * dims.GetWidth()], sizeof(uint32_t) * dims.GetWidth(), 1, fp);
|
||||||
|
}
|
||||||
|
|
||||||
|
fflush(fp);
|
||||||
|
fclose(fp);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
std::cout << "Failed fetching avatar. (err " << static_cast<int>(res) << ")\n";
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
state.core->ActivityManager().RegisterCommand("run/command/foo/bar/baz/here.exe");
|
||||||
|
state.core->ActivityManager().RegisterSteam(123123321);
|
||||||
|
|
||||||
|
state.core->ActivityManager().OnActivityJoin.Connect(
|
||||||
|
[](const char* secret) { std::cout << "Join " << secret << "\n"; });
|
||||||
|
state.core->ActivityManager().OnActivitySpectate.Connect(
|
||||||
|
[](const char* secret) { std::cout << "Spectate " << secret << "\n"; });
|
||||||
|
state.core->ActivityManager().OnActivityJoinRequest.Connect([](discord::User const& user) {
|
||||||
|
std::cout << "Join Request " << user.GetUsername() << "\n";
|
||||||
|
});
|
||||||
|
state.core->ActivityManager().OnActivityInvite.Connect(
|
||||||
|
[](discord::ActivityActionType, discord::User const& user, discord::Activity const&) {
|
||||||
|
std::cout << "Invite " << user.GetUsername() << "\n";
|
||||||
|
});
|
||||||
|
|
||||||
|
state.core->LobbyManager().OnLobbyUpdate.Connect(
|
||||||
|
[](std::int64_t lobbyId) { std::cout << "Lobby update " << lobbyId << "\n"; });
|
||||||
|
|
||||||
|
state.core->LobbyManager().OnLobbyDelete.Connect(
|
||||||
|
[](std::int64_t lobbyId, std::uint32_t reason) {
|
||||||
|
std::cout << "Lobby delete " << lobbyId << " (reason: " << reason << ")\n";
|
||||||
|
});
|
||||||
|
|
||||||
|
state.core->LobbyManager().OnMemberConnect.Connect(
|
||||||
|
[](std::int64_t lobbyId, std::int64_t userId) {
|
||||||
|
std::cout << "Lobby member connect " << lobbyId << " userId " << userId << "\n";
|
||||||
|
});
|
||||||
|
|
||||||
|
state.core->LobbyManager().OnMemberUpdate.Connect(
|
||||||
|
[](std::int64_t lobbyId, std::int64_t userId) {
|
||||||
|
std::cout << "Lobby member update " << lobbyId << " userId " << userId << "\n";
|
||||||
|
});
|
||||||
|
|
||||||
|
state.core->LobbyManager().OnMemberDisconnect.Connect(
|
||||||
|
[](std::int64_t lobbyId, std::int64_t userId) {
|
||||||
|
std::cout << "Lobby member disconnect " << lobbyId << " userId " << userId << "\n";
|
||||||
|
});
|
||||||
|
|
||||||
|
state.core->LobbyManager().OnLobbyMessage.Connect([&](std::int64_t lobbyId,
|
||||||
|
std::int64_t userId,
|
||||||
|
std::uint8_t* payload,
|
||||||
|
std::uint32_t payloadLength) {
|
||||||
|
std::vector<uint8_t> buffer{};
|
||||||
|
buffer.resize(payloadLength);
|
||||||
|
memcpy(buffer.data(), payload, payloadLength);
|
||||||
|
std::cout << "Lobby message " << lobbyId << " from " << userId << " of length "
|
||||||
|
<< payloadLength << " bytes.\n";
|
||||||
|
|
||||||
|
char fourtyNinetySix[4096];
|
||||||
|
state.core->LobbyManager().GetLobbyMetadataValue(lobbyId, "foo", fourtyNinetySix);
|
||||||
|
|
||||||
|
std::cout << "Metadata for key foo is " << fourtyNinetySix << "\n";
|
||||||
|
});
|
||||||
|
|
||||||
|
state.core->LobbyManager().OnSpeaking.Connect(
|
||||||
|
[&](std::int64_t, std::int64_t userId, bool speaking) {
|
||||||
|
std::cout << "User " << userId << " is " << (speaking ? "" : "NOT ") << "speaking.\n";
|
||||||
|
});
|
||||||
|
|
||||||
|
discord::Activity activity{};
|
||||||
|
activity.SetDetails("Fruit Tarts");
|
||||||
|
activity.SetState("Pop Snacks");
|
||||||
|
activity.GetAssets().SetSmallImage("the");
|
||||||
|
activity.GetAssets().SetSmallText("i mage");
|
||||||
|
activity.GetAssets().SetLargeImage("the");
|
||||||
|
activity.GetAssets().SetLargeText("u mage");
|
||||||
|
activity.SetType(discord::ActivityType::Playing);
|
||||||
|
state.core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {
|
||||||
|
std::cout << ((result == discord::Result::Ok) ? "Succeeded" : "Failed")
|
||||||
|
<< " updating activity!\n";
|
||||||
|
});
|
||||||
|
|
||||||
|
discord::LobbyTransaction lobby{};
|
||||||
|
state.core->LobbyManager().GetLobbyCreateTransaction(&lobby);
|
||||||
|
lobby.SetCapacity(2);
|
||||||
|
lobby.SetMetadata("foo", "bar");
|
||||||
|
lobby.SetMetadata("baz", "bat");
|
||||||
|
lobby.SetType(discord::LobbyType::Public);
|
||||||
|
state.core->LobbyManager().CreateLobby(
|
||||||
|
lobby, [&state](discord::Result result, discord::Lobby const& lobby) {
|
||||||
|
if (result == discord::Result::Ok) {
|
||||||
|
std::cout << "Created lobby with secret " << lobby.GetSecret() << "\n";
|
||||||
|
std::array<uint8_t, 234> data{};
|
||||||
|
state.core->LobbyManager().SendLobbyMessage(
|
||||||
|
lobby.GetId(),
|
||||||
|
reinterpret_cast<uint8_t*>(data.data()),
|
||||||
|
data.size(),
|
||||||
|
[](discord::Result result) {
|
||||||
|
std::cout << "Sent message. Result: " << static_cast<int>(result) << "\n";
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
std::cout << "Failed creating lobby. (err " << static_cast<int>(result) << ")\n";
|
||||||
|
}
|
||||||
|
|
||||||
|
discord::LobbySearchQuery query{};
|
||||||
|
state.core->LobbyManager().GetSearchQuery(&query);
|
||||||
|
query.Limit(1);
|
||||||
|
state.core->LobbyManager().Search(query, [&state](discord::Result result) {
|
||||||
|
if (result == discord::Result::Ok) {
|
||||||
|
std::int32_t lobbyCount{};
|
||||||
|
state.core->LobbyManager().LobbyCount(&lobbyCount);
|
||||||
|
std::cout << "Lobby search succeeded with " << lobbyCount << " lobbies.\n";
|
||||||
|
for (auto i = 0; i < lobbyCount; ++i) {
|
||||||
|
discord::LobbyId lobbyId{};
|
||||||
|
state.core->LobbyManager().GetLobbyId(i, &lobbyId);
|
||||||
|
std::cout << " " << lobbyId << "\n";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
std::cout << "Lobby search failed. (err " << static_cast<int>(result) << ")\n";
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
state.core->RelationshipManager().OnRefresh.Connect([&]() {
|
||||||
|
std::cout << "Relationships refreshed!\n";
|
||||||
|
|
||||||
|
state.core->RelationshipManager().Filter(
|
||||||
|
[](discord::Relationship const& relationship) -> bool {
|
||||||
|
return relationship.GetType() == discord::RelationshipType::Friend;
|
||||||
|
});
|
||||||
|
|
||||||
|
std::int32_t friendCount{0};
|
||||||
|
state.core->RelationshipManager().Count(&friendCount);
|
||||||
|
|
||||||
|
state.core->RelationshipManager().Filter(
|
||||||
|
[&](discord::Relationship const& relationship) -> bool {
|
||||||
|
return relationship.GetType() == discord::RelationshipType::Friend &&
|
||||||
|
relationship.GetUser().GetId() < state.currentUser.GetId();
|
||||||
|
});
|
||||||
|
|
||||||
|
std::int32_t filteredCount{0};
|
||||||
|
state.core->RelationshipManager().Count(&filteredCount);
|
||||||
|
|
||||||
|
discord::Relationship relationship{};
|
||||||
|
for (auto i = 0; i < filteredCount; ++i) {
|
||||||
|
state.core->RelationshipManager().GetAt(i, &relationship);
|
||||||
|
std::cout << relationship.GetUser().GetId() << " "
|
||||||
|
<< relationship.GetUser().GetUsername() << "#"
|
||||||
|
<< relationship.GetUser().GetDiscriminator() << "\n";
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
state.core->RelationshipManager().OnRelationshipUpdate.Connect(
|
||||||
|
[](discord::Relationship const& relationship) {
|
||||||
|
std::cout << "Relationship with " << relationship.GetUser().GetUsername()
|
||||||
|
<< " updated!\n";
|
||||||
|
});
|
||||||
|
|
||||||
|
std::signal(SIGINT, [](int) { interrupted = true; });
|
||||||
|
|
||||||
|
do {
|
||||||
|
state.core->RunCallbacks();
|
||||||
|
|
||||||
|
std::this_thread::sleep_for(std::chrono::milliseconds(16));
|
||||||
|
} while (!interrupted);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
412
libs/discordGameSDK/examples/csharp/Program.cs
Normal file
412
libs/discordGameSDK/examples/csharp/Program.cs
Normal file
@ -0,0 +1,412 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Text;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
class Program
|
||||||
|
{
|
||||||
|
// Request user's avatar data. Sizes can be powers of 2 between 16 and 2048
|
||||||
|
static void FetchAvatar(Discord.ImageManager imageManager, Int64 userID)
|
||||||
|
{
|
||||||
|
imageManager.Fetch(Discord.ImageHandle.User(userID), (result, handle) =>
|
||||||
|
{
|
||||||
|
{
|
||||||
|
if (result == Discord.Result.Ok)
|
||||||
|
{
|
||||||
|
// You can also use GetTexture2D within Unity.
|
||||||
|
// These return raw RGBA.
|
||||||
|
var data = imageManager.GetData(handle);
|
||||||
|
Console.WriteLine("image updated {0} {1}", handle.Id, data.Length);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Console.WriteLine("image error {0}", handle.Id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update user's activity for your game.
|
||||||
|
// Party and secrets are vital.
|
||||||
|
// Read https://discordapp.com/developers/docs/rich-presence/how-to for more details.
|
||||||
|
static void UpdateActivity(Discord.Discord discord, Discord.Lobby lobby)
|
||||||
|
{
|
||||||
|
var activityManager = discord.GetActivityManager();
|
||||||
|
var lobbyManager = discord.GetLobbyManager();
|
||||||
|
|
||||||
|
var activity = new Discord.Activity
|
||||||
|
{
|
||||||
|
State = "olleh",
|
||||||
|
Details = "foo details",
|
||||||
|
Timestamps =
|
||||||
|
{
|
||||||
|
Start = 5,
|
||||||
|
End = 6,
|
||||||
|
},
|
||||||
|
Assets =
|
||||||
|
{
|
||||||
|
LargeImage = "foo largeImageKey",
|
||||||
|
LargeText = "foo largeImageText",
|
||||||
|
SmallImage = "foo smallImageKey",
|
||||||
|
SmallText = "foo smallImageText",
|
||||||
|
},
|
||||||
|
Party = {
|
||||||
|
Id = lobby.Id.ToString(),
|
||||||
|
Size = {
|
||||||
|
CurrentSize = lobbyManager.MemberCount(lobby.Id),
|
||||||
|
MaxSize = (int)lobby.Capacity,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
Secrets = {
|
||||||
|
Join = lobbyManager.GetLobbyActivitySecret(lobby.Id),
|
||||||
|
},
|
||||||
|
Instance = true,
|
||||||
|
};
|
||||||
|
|
||||||
|
activityManager.UpdateActivity(activity, result =>
|
||||||
|
{
|
||||||
|
Console.WriteLine("Update Activity {0}", result);
|
||||||
|
|
||||||
|
// Send an invite to another user for this activity.
|
||||||
|
// Receiver should see an invite in their DM.
|
||||||
|
// Use a relationship user's ID for this.
|
||||||
|
// activityManager
|
||||||
|
// .SendInvite(
|
||||||
|
// 364843917537050624,
|
||||||
|
// Discord.ActivityActionType.Join,
|
||||||
|
// "",
|
||||||
|
// inviteResult =>
|
||||||
|
// {
|
||||||
|
// Console.WriteLine("Invite {0}", inviteResult);
|
||||||
|
// }
|
||||||
|
// );
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
static void Main(string[] args)
|
||||||
|
{
|
||||||
|
// Use your client ID from Discord's developer site.
|
||||||
|
var clientID = Environment.GetEnvironmentVariable("DISCORD_CLIENT_ID");
|
||||||
|
if (clientID == null)
|
||||||
|
{
|
||||||
|
clientID = "418559331265675294";
|
||||||
|
}
|
||||||
|
var discord = new Discord.Discord(Int64.Parse(clientID), (UInt64)Discord.CreateFlags.Default);
|
||||||
|
discord.SetLogHook(Discord.LogLevel.Debug, (level, message) =>
|
||||||
|
{
|
||||||
|
Console.WriteLine("Log[{0}] {1}", level, message);
|
||||||
|
});
|
||||||
|
|
||||||
|
var applicationManager = discord.GetApplicationManager();
|
||||||
|
// Get the current locale. This can be used to determine what text or audio the user wants.
|
||||||
|
Console.WriteLine("Current Locale: {0}", applicationManager.GetCurrentLocale());
|
||||||
|
// Get the current branch. For example alpha or beta.
|
||||||
|
Console.WriteLine("Current Branch: {0}", applicationManager.GetCurrentBranch());
|
||||||
|
// If you want to verify information from your game's server then you can
|
||||||
|
// grab the access token and send it to your server.
|
||||||
|
//
|
||||||
|
// This automatically looks for an environment variable passed by the Discord client,
|
||||||
|
// if it does not exist the Discord client will focus itself for manual authorization.
|
||||||
|
//
|
||||||
|
// By-default the SDK grants the identify and rpc scopes.
|
||||||
|
// Read more at https://discordapp.com/developers/docs/topics/oauth2
|
||||||
|
// applicationManager.GetOAuth2Token((Discord.Result result, ref Discord.OAuth2Token oauth2Token) =>
|
||||||
|
// {
|
||||||
|
// Console.WriteLine("Access Token {0}", oauth2Token.AccessToken);
|
||||||
|
// });
|
||||||
|
|
||||||
|
var activityManager = discord.GetActivityManager();
|
||||||
|
var lobbyManager = discord.GetLobbyManager();
|
||||||
|
// Received when someone accepts a request to join or invite.
|
||||||
|
// Use secrets to receive back the information needed to add the user to the group/party/match
|
||||||
|
activityManager.OnActivityJoin += secret =>
|
||||||
|
{
|
||||||
|
Console.WriteLine("OnJoin {0}", secret);
|
||||||
|
lobbyManager.ConnectLobbyWithActivitySecret(secret, (Discord.Result result, ref Discord.Lobby lobby) =>
|
||||||
|
{
|
||||||
|
Console.WriteLine("Connected to lobby: {0}", lobby.Id);
|
||||||
|
lobbyManager.ConnectNetwork(lobby.Id);
|
||||||
|
lobbyManager.OpenNetworkChannel(lobby.Id, 0, true);
|
||||||
|
foreach (var user in lobbyManager.GetMemberUsers(lobby.Id))
|
||||||
|
{
|
||||||
|
lobbyManager.SendNetworkMessage(lobby.Id, user.Id, 0,
|
||||||
|
Encoding.UTF8.GetBytes(String.Format("Hello, {0}!", user.Username)));
|
||||||
|
}
|
||||||
|
UpdateActivity(discord, lobby);
|
||||||
|
});
|
||||||
|
};
|
||||||
|
// Received when someone accepts a request to spectate
|
||||||
|
activityManager.OnActivitySpectate += secret =>
|
||||||
|
{
|
||||||
|
Console.WriteLine("OnSpectate {0}", secret);
|
||||||
|
};
|
||||||
|
// A join request has been received. Render the request on the UI.
|
||||||
|
activityManager.OnActivityJoinRequest += (ref Discord.User user) =>
|
||||||
|
{
|
||||||
|
Console.WriteLine("OnJoinRequest {0} {1}", user.Id, user.Username);
|
||||||
|
};
|
||||||
|
// An invite has been received. Consider rendering the user / activity on the UI.
|
||||||
|
activityManager.OnActivityInvite += (Discord.ActivityActionType Type, ref Discord.User user, ref Discord.Activity activity2) =>
|
||||||
|
{
|
||||||
|
Console.WriteLine("OnInvite {0} {1} {2}", Type, user.Username, activity2.Name);
|
||||||
|
// activityManager.AcceptInvite(user.Id, result =>
|
||||||
|
// {
|
||||||
|
// Console.WriteLine("AcceptInvite {0}", result);
|
||||||
|
// });
|
||||||
|
};
|
||||||
|
// This is used to register the game in the registry such that Discord can find it.
|
||||||
|
// This is only needed by games acquired from other platforms, like Steam.
|
||||||
|
// activityManager.RegisterCommand();
|
||||||
|
|
||||||
|
var imageManager = discord.GetImageManager();
|
||||||
|
|
||||||
|
var userManager = discord.GetUserManager();
|
||||||
|
// The auth manager fires events as information about the current user changes.
|
||||||
|
// This event will fire once on init.
|
||||||
|
//
|
||||||
|
// GetCurrentUser will error until this fires once.
|
||||||
|
userManager.OnCurrentUserUpdate += () =>
|
||||||
|
{
|
||||||
|
var currentUser = userManager.GetCurrentUser();
|
||||||
|
Console.WriteLine(currentUser.Username);
|
||||||
|
Console.WriteLine(currentUser.Id);
|
||||||
|
};
|
||||||
|
// If you store Discord user ids in a central place like a leaderboard and want to render them.
|
||||||
|
// The users manager can be used to fetch arbitrary Discord users. This only provides basic
|
||||||
|
// information and does not automatically update like relationships.
|
||||||
|
userManager.GetUser(450795363658366976, (Discord.Result result, ref Discord.User user) =>
|
||||||
|
{
|
||||||
|
if (result == Discord.Result.Ok)
|
||||||
|
{
|
||||||
|
Console.WriteLine("user fetched: {0}", user.Username);
|
||||||
|
|
||||||
|
// Request users's avatar data.
|
||||||
|
// This can only be done after a user is successfully fetched.
|
||||||
|
FetchAvatar(imageManager, user.Id);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Console.WriteLine("user fetch error: {0}", result);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
var relationshipManager = discord.GetRelationshipManager();
|
||||||
|
// It is important to assign this handle right away to get the initial relationships refresh.
|
||||||
|
// This callback will only be fired when the whole list is initially loaded or was reset
|
||||||
|
relationshipManager.OnRefresh += () =>
|
||||||
|
{
|
||||||
|
// Filter a user's relationship list to be just friends
|
||||||
|
relationshipManager.Filter((ref Discord.Relationship relationship) => { return relationship.Type == Discord.RelationshipType.Friend; });
|
||||||
|
// Loop over all friends a user has.
|
||||||
|
Console.WriteLine("relationships updated: {0}", relationshipManager.Count());
|
||||||
|
for (var i = 0; i < Math.Min(relationshipManager.Count(), 10); i++)
|
||||||
|
{
|
||||||
|
// Get an individual relationship from the list
|
||||||
|
var r = relationshipManager.GetAt((uint)i);
|
||||||
|
Console.WriteLine("relationships: {0} {1} {2} {3}", r.Type, r.User.Username, r.Presence.Status, r.Presence.Activity.Name);
|
||||||
|
|
||||||
|
// Request relationship's avatar data.
|
||||||
|
FetchAvatar(imageManager, r.User.Id);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
// All following relationship updates are delivered individually.
|
||||||
|
// These are fired when a user gets a new friend, removes a friend, or a relationship's presence changes.
|
||||||
|
relationshipManager.OnRelationshipUpdate += (ref Discord.Relationship r) =>
|
||||||
|
{
|
||||||
|
Console.WriteLine("relationship updated: {0} {1} {2} {3}", r.Type, r.User.Username, r.Presence.Status, r.Presence.Activity.Name);
|
||||||
|
};
|
||||||
|
|
||||||
|
lobbyManager.OnLobbyMessage += (lobbyID, userID, data) =>
|
||||||
|
{
|
||||||
|
Console.WriteLine("lobby message: {0} {1}", lobbyID, Encoding.UTF8.GetString(data));
|
||||||
|
};
|
||||||
|
lobbyManager.OnNetworkMessage += (lobbyId, userId, channelId, data) =>
|
||||||
|
{
|
||||||
|
Console.WriteLine("network message: {0} {1} {2} {3}", lobbyId, userId, channelId, Encoding.UTF8.GetString(data));
|
||||||
|
};
|
||||||
|
lobbyManager.OnSpeaking += (lobbyID, userID, speaking) =>
|
||||||
|
{
|
||||||
|
Console.WriteLine("lobby speaking: {0} {1} {2}", lobbyID, userID, speaking);
|
||||||
|
};
|
||||||
|
// Create a lobby.
|
||||||
|
var transaction = lobbyManager.GetLobbyCreateTransaction();
|
||||||
|
transaction.SetCapacity(6);
|
||||||
|
transaction.SetType(Discord.LobbyType.Public);
|
||||||
|
transaction.SetMetadata("a", "123");
|
||||||
|
transaction.SetMetadata("a", "456");
|
||||||
|
transaction.SetMetadata("b", "111");
|
||||||
|
transaction.SetMetadata("c", "222");
|
||||||
|
|
||||||
|
lobbyManager.CreateLobby(transaction, (Discord.Result result, ref Discord.Lobby lobby) =>
|
||||||
|
{
|
||||||
|
if (result != Discord.Result.Ok)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check the lobby's configuration.
|
||||||
|
Console.WriteLine("lobby {0} with capacity {1} and secret {2}", lobby.Id, lobby.Capacity, lobby.Secret);
|
||||||
|
|
||||||
|
// Check lobby metadata.
|
||||||
|
foreach (var key in new string[] { "a", "b", "c" })
|
||||||
|
{
|
||||||
|
Console.WriteLine("{0} = {1}", key, lobbyManager.GetLobbyMetadataValue(lobby.Id, key));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Print all the members of the lobby.
|
||||||
|
foreach (var user in lobbyManager.GetMemberUsers(lobby.Id))
|
||||||
|
{
|
||||||
|
Console.WriteLine("lobby member: {0}", user.Username);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Send everyone a message.
|
||||||
|
lobbyManager.SendLobbyMessage(lobby.Id, "Hello from C#!", (_) =>
|
||||||
|
{
|
||||||
|
Console.WriteLine("sent message");
|
||||||
|
});
|
||||||
|
|
||||||
|
// Update lobby.
|
||||||
|
var lobbyTransaction = lobbyManager.GetLobbyUpdateTransaction(lobby.Id);
|
||||||
|
lobbyTransaction.SetMetadata("d", "e");
|
||||||
|
lobbyTransaction.SetCapacity(16);
|
||||||
|
lobbyManager.UpdateLobby(lobby.Id, lobbyTransaction, (_) =>
|
||||||
|
{
|
||||||
|
Console.WriteLine("lobby has been updated");
|
||||||
|
});
|
||||||
|
|
||||||
|
// Update a member.
|
||||||
|
var lobbyID = lobby.Id;
|
||||||
|
var userID = lobby.OwnerId;
|
||||||
|
var memberTransaction = lobbyManager.GetMemberUpdateTransaction(lobbyID, userID);
|
||||||
|
memberTransaction.SetMetadata("hello", "there");
|
||||||
|
lobbyManager.UpdateMember(lobbyID, userID, memberTransaction, (_) =>
|
||||||
|
{
|
||||||
|
Console.WriteLine("lobby member has been updated: {0}", lobbyManager.GetMemberMetadataValue(lobbyID, userID, "hello"));
|
||||||
|
});
|
||||||
|
|
||||||
|
// Search lobbies.
|
||||||
|
var query = lobbyManager.GetSearchQuery();
|
||||||
|
// Filter by a metadata value.
|
||||||
|
query.Filter("metadata.a", Discord.LobbySearchComparison.GreaterThan, Discord.LobbySearchCast.Number, "455");
|
||||||
|
query.Sort("metadata.a", Discord.LobbySearchCast.Number, "0");
|
||||||
|
// Only return 1 result max.
|
||||||
|
query.Limit(1);
|
||||||
|
lobbyManager.Search(query, (_) =>
|
||||||
|
{
|
||||||
|
Console.WriteLine("search returned {0} lobbies", lobbyManager.LobbyCount());
|
||||||
|
if (lobbyManager.LobbyCount() == 1)
|
||||||
|
{
|
||||||
|
Console.WriteLine("first lobby secret: {0}", lobbyManager.GetLobby(lobbyManager.GetLobbyId(0)).Secret);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Connect to voice chat.
|
||||||
|
lobbyManager.ConnectVoice(lobby.Id, (_) =>
|
||||||
|
{
|
||||||
|
Console.WriteLine("Connected to voice chat!");
|
||||||
|
});
|
||||||
|
|
||||||
|
// Setup networking.
|
||||||
|
lobbyManager.ConnectNetwork(lobby.Id);
|
||||||
|
lobbyManager.OpenNetworkChannel(lobby.Id, 0, true);
|
||||||
|
|
||||||
|
// Update activity.
|
||||||
|
UpdateActivity(discord, lobby);
|
||||||
|
});
|
||||||
|
|
||||||
|
/*
|
||||||
|
var overlayManager = discord.GetOverlayManager();
|
||||||
|
overlayManager.OnOverlayLocked += locked =>
|
||||||
|
{
|
||||||
|
Console.WriteLine("Overlay Locked: {0}", locked);
|
||||||
|
};
|
||||||
|
overlayManager.SetLocked(false);
|
||||||
|
*/
|
||||||
|
|
||||||
|
var storageManager = discord.GetStorageManager();
|
||||||
|
var contents = new byte[20000];
|
||||||
|
var random = new Random();
|
||||||
|
random.NextBytes(contents);
|
||||||
|
Console.WriteLine("storage path: {0}", storageManager.GetPath());
|
||||||
|
storageManager.WriteAsync("foo", contents, res =>
|
||||||
|
{
|
||||||
|
var files = storageManager.Files();
|
||||||
|
foreach (var file in files)
|
||||||
|
{
|
||||||
|
Console.WriteLine("file: {0} size: {1} last_modified: {2}", file.Filename, file.Size, file.LastModified);
|
||||||
|
}
|
||||||
|
storageManager.ReadAsyncPartial("foo", 400, 50, (result, data) =>
|
||||||
|
{
|
||||||
|
Console.WriteLine("partial contents of foo match {0}", Enumerable.SequenceEqual(data, new ArraySegment<byte>(contents, 400, 50)));
|
||||||
|
});
|
||||||
|
storageManager.ReadAsync("foo", (result, data) =>
|
||||||
|
{
|
||||||
|
Console.WriteLine("length of contents {0} data {1}", contents.Length, data.Length);
|
||||||
|
Console.WriteLine("contents of foo match {0}", Enumerable.SequenceEqual(data, contents));
|
||||||
|
Console.WriteLine("foo exists? {0}", storageManager.Exists("foo"));
|
||||||
|
storageManager.Delete("foo");
|
||||||
|
Console.WriteLine("post-delete foo exists? {0}", storageManager.Exists("foo"));
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
var storeManager = discord.GetStoreManager();
|
||||||
|
storeManager.OnEntitlementCreate += (ref Discord.Entitlement entitlement) =>
|
||||||
|
{
|
||||||
|
Console.WriteLine("Entitlement Create1: {0}", entitlement.Id);
|
||||||
|
};
|
||||||
|
|
||||||
|
// Start a purchase flow.
|
||||||
|
// storeManager.StartPurchase(487507201519255552, result =>
|
||||||
|
// {
|
||||||
|
// if (result == Discord.Result.Ok)
|
||||||
|
// {
|
||||||
|
// Console.WriteLine("Purchase Complete");
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// Console.WriteLine("Purchase Canceled");
|
||||||
|
// }
|
||||||
|
// });
|
||||||
|
|
||||||
|
// Get all entitlements.
|
||||||
|
storeManager.FetchEntitlements(result =>
|
||||||
|
{
|
||||||
|
if (result == Discord.Result.Ok)
|
||||||
|
{
|
||||||
|
foreach (var entitlement in storeManager.GetEntitlements())
|
||||||
|
{
|
||||||
|
Console.WriteLine("entitlement: {0} - {1} {2}", entitlement.Id, entitlement.Type, entitlement.SkuId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Get all SKUs.
|
||||||
|
storeManager.FetchSkus(result =>
|
||||||
|
{
|
||||||
|
if (result == Discord.Result.Ok)
|
||||||
|
{
|
||||||
|
foreach (var sku in storeManager.GetSkus())
|
||||||
|
{
|
||||||
|
Console.WriteLine("sku: {0} - {1} {2}", sku.Name, sku.Price.Amount, sku.Price.Currency);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Pump the event look to ensure all callbacks continue to get fired.
|
||||||
|
try
|
||||||
|
{
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
discord.RunCallbacks();
|
||||||
|
lobbyManager.FlushNetwork();
|
||||||
|
Thread.Sleep(1000 / 60);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
discord.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
BIN
libs/discordGameSDK/lib/x86/discord_game_sdk.dll
Normal file
BIN
libs/discordGameSDK/lib/x86/discord_game_sdk.dll
Normal file
Binary file not shown.
BIN
libs/discordGameSDK/lib/x86/discord_game_sdk.dll.lib
Normal file
BIN
libs/discordGameSDK/lib/x86/discord_game_sdk.dll.lib
Normal file
Binary file not shown.
BIN
libs/discordGameSDK/lib/x86_64/discord_game_sdk.bundle
Normal file
BIN
libs/discordGameSDK/lib/x86_64/discord_game_sdk.bundle
Normal file
Binary file not shown.
BIN
libs/discordGameSDK/lib/x86_64/discord_game_sdk.dll
Normal file
BIN
libs/discordGameSDK/lib/x86_64/discord_game_sdk.dll
Normal file
Binary file not shown.
BIN
libs/discordGameSDK/lib/x86_64/discord_game_sdk.dll.lib
Normal file
BIN
libs/discordGameSDK/lib/x86_64/discord_game_sdk.dll.lib
Normal file
Binary file not shown.
BIN
libs/discordGameSDK/lib/x86_64/discord_game_sdk.dylib
Normal file
BIN
libs/discordGameSDK/lib/x86_64/discord_game_sdk.dylib
Normal file
Binary file not shown.
BIN
libs/discordGameSDK/lib/x86_64/discord_game_sdk.so
Normal file
BIN
libs/discordGameSDK/lib/x86_64/discord_game_sdk.so
Normal file
Binary file not shown.
@ -3,8 +3,14 @@ bgm = {
|
|||||||
gm3 = love.audio.newSource("res/bgm/tgm_credit_roll.mp3", "stream"),
|
gm3 = love.audio.newSource("res/bgm/tgm_credit_roll.mp3", "stream"),
|
||||||
},
|
},
|
||||||
pacer_test = love.audio.newSource("res/bgm/pacer_test.mp3", "stream"),
|
pacer_test = love.audio.newSource("res/bgm/pacer_test.mp3", "stream"),
|
||||||
|
test = {
|
||||||
|
intro = love.audio.newSource("res/bgm/h_test_intro.wav", "static"),
|
||||||
|
loop = love.audio.newSource("res/bgm/h_test_loop.wav", "stream"),
|
||||||
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
local frames = 0
|
||||||
local current_bgm = nil
|
local current_bgm = nil
|
||||||
local bgm_locked = false
|
local bgm_locked = false
|
||||||
local unfocused = false
|
local unfocused = false
|
||||||
|
13
load/gamesdk.lua
Normal file
13
load/gamesdk.lua
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
|
||||||
|
print("Loading Discord GameSDK...")
|
||||||
|
DiscordGameSDK = {
|
||||||
|
loaded = false
|
||||||
|
}
|
||||||
|
local success, libDiscordGameSDK = pcall(require, "libs.discordGameSDK")
|
||||||
|
if success then
|
||||||
|
DiscordGameSDK.loaded = true
|
||||||
|
|
||||||
|
print("Discord GameSDK successfully loaded")
|
||||||
|
else
|
||||||
|
print("Discord GameSDK failed to load!")
|
||||||
|
end
|
@ -20,6 +20,7 @@ backgrounds = {
|
|||||||
love.graphics.newImage("res/backgrounds/1800.png"),
|
love.graphics.newImage("res/backgrounds/1800.png"),
|
||||||
love.graphics.newImage("res/backgrounds/1900.png"),
|
love.graphics.newImage("res/backgrounds/1900.png"),
|
||||||
title = love.graphics.newImage("res/backgrounds/title.png"),
|
title = love.graphics.newImage("res/backgrounds/title.png"),
|
||||||
|
title_night = love.graphics.newImage("res/backgrounds/title-night.jpg"),
|
||||||
snow = love.graphics.newImage("res/backgrounds/snow.png"),
|
snow = love.graphics.newImage("res/backgrounds/snow.png"),
|
||||||
input_config = love.graphics.newImage("res/backgrounds/options-input.png"),
|
input_config = love.graphics.newImage("res/backgrounds/options-input.png"),
|
||||||
game_config = love.graphics.newImage("res/backgrounds/options-game.png"),
|
game_config = love.graphics.newImage("res/backgrounds/options-game.png"),
|
||||||
@ -118,5 +119,6 @@ misc_graphics = {
|
|||||||
go = love.graphics.newImage("res/img/go.png"),
|
go = love.graphics.newImage("res/img/go.png"),
|
||||||
select_mode = love.graphics.newImage("res/img/select_mode.png"),
|
select_mode = love.graphics.newImage("res/img/select_mode.png"),
|
||||||
strike = love.graphics.newImage("res/img/strike.png"),
|
strike = love.graphics.newImage("res/img/strike.png"),
|
||||||
santa = love.graphics.newImage("res/img/santa.png")
|
santa = love.graphics.newImage("res/img/santa.png"),
|
||||||
|
icon = love.graphics.newImage("res/img/cambridge_transparent.png")
|
||||||
}
|
}
|
125
load/sounds.lua
125
load/sounds.lua
@ -1,63 +1,98 @@
|
|||||||
sounds = {
|
sound_paths = {
|
||||||
blocks = {
|
blocks = {
|
||||||
I = love.audio.newSource("res/se/piece_i.wav", "static"),
|
I = "res/se/piece_i.wav",
|
||||||
J = love.audio.newSource("res/se/piece_j.wav", "static"),
|
J = "res/se/piece_j.wav",
|
||||||
L = love.audio.newSource("res/se/piece_l.wav", "static"),
|
L = "res/se/piece_l.wav",
|
||||||
O = love.audio.newSource("res/se/piece_o.wav", "static"),
|
O = "res/se/piece_o.wav",
|
||||||
S = love.audio.newSource("res/se/piece_s.wav", "static"),
|
S = "res/se/piece_s.wav",
|
||||||
T = love.audio.newSource("res/se/piece_t.wav", "static"),
|
T = "res/se/piece_t.wav",
|
||||||
Z = love.audio.newSource("res/se/piece_z.wav", "static")
|
Z = "res/se/piece_z.wav"
|
||||||
},
|
},
|
||||||
move = love.audio.newSource("res/se/move.wav", "static"),
|
move = "res/se/move.wav",
|
||||||
bottom = love.audio.newSource("res/se/bottom.wav", "static"),
|
rotate = "res/se/rotate.wav",
|
||||||
cursor = love.audio.newSource("res/se/cursor.wav", "static"),
|
kick = "res/se/kick.wav",
|
||||||
cursor_lr = love.audio.newSource("res/se/cursor_lr.wav", "static"),
|
bottom = "res/se/bottom.wav",
|
||||||
main_decide = love.audio.newSource("res/se/main_decide.wav", "static"),
|
cursor = "res/se/cursor.wav",
|
||||||
mode_decide = love.audio.newSource("res/se/mode_decide.wav", "static"),
|
cursor_lr = "res/se/cursor_lr.wav",
|
||||||
lock = love.audio.newSource("res/se/lock.wav", "static"),
|
main_decide = "res/se/main_decide.wav",
|
||||||
hold = love.audio.newSource("res/se/hold.wav", "static"),
|
mode_decide = "res/se/mode_decide.wav",
|
||||||
erase = love.audio.newSource("res/se/erase.wav", "static"),
|
lock = "res/se/lock.wav",
|
||||||
fall = love.audio.newSource("res/se/fall.wav", "static"),
|
hold = "res/se/hold.wav",
|
||||||
ready = love.audio.newSource("res/se/ready.wav", "static"),
|
erase = {
|
||||||
go = love.audio.newSource("res/se/go.wav", "static"),
|
single = "res/se/single.wav",
|
||||||
irs = love.audio.newSource("res/se/irs.wav", "static"),
|
double = "res/se/double.wav",
|
||||||
ihs = love.audio.newSource("res/se/ihs.wav", "static"),
|
triple = "res/se/triple.wav",
|
||||||
|
quad = "res/se/quad.wav"
|
||||||
|
},
|
||||||
|
fall = "res/se/fall.wav",
|
||||||
|
ready = "res/se/ready.wav",
|
||||||
|
go = "res/se/go.wav",
|
||||||
|
irs = "res/se/irs.wav",
|
||||||
|
ihs = "res/se/ihs.wav",
|
||||||
-- a secret sound!
|
-- a secret sound!
|
||||||
welcome = love.audio.newSource("res/se/welcomeToCambridge.wav", "static"),
|
welcome = "res/se/welcomeToCambridge.wav",
|
||||||
}
|
}
|
||||||
|
|
||||||
|
sounds = {}
|
||||||
|
-- Replace each sound effect string with its love audiosource counterpart, but only if it exists. This lets the game handle missing SFX.
|
||||||
|
for k,v in pairs(sound_paths) do
|
||||||
|
if(type(v) == "table") then
|
||||||
|
-- list of subsounds
|
||||||
|
for k2,v2 in pairs(v) do
|
||||||
|
if(love.filesystem.getInfo(sound_paths[k][k2])) then
|
||||||
|
-- this file exists
|
||||||
|
sounds[k] = sounds[k] or {}
|
||||||
|
sounds[k][k2] = love.audio.newSource(sound_paths[k][k2], "static")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if(love.filesystem.getInfo(sound_paths[k])) then
|
||||||
|
-- this file exists
|
||||||
|
sounds[k] = love.audio.newSource(sound_paths[k], "static")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function playSE(sound, subsound)
|
function playSE(sound, subsound)
|
||||||
if sound ~= nil then
|
if sound ~= nil then
|
||||||
if subsound ~= nil then
|
if sounds[sound] then
|
||||||
sounds[sound][subsound]:setVolume(config.sfx_volume)
|
if subsound ~= nil then
|
||||||
if sounds[sound][subsound]:isPlaying() then
|
if sounds[sound][subsound] then
|
||||||
sounds[sound][subsound]:stop()
|
sounds[sound][subsound]:setVolume(config.sfx_volume)
|
||||||
|
if sounds[sound][subsound]:isPlaying() then
|
||||||
|
sounds[sound][subsound]:stop()
|
||||||
|
end
|
||||||
|
sounds[sound][subsound]:play()
|
||||||
|
end
|
||||||
|
else
|
||||||
|
sounds[sound]:setVolume(config.sfx_volume)
|
||||||
|
if sounds[sound]:isPlaying() then
|
||||||
|
sounds[sound]:stop()
|
||||||
|
end
|
||||||
|
sounds[sound]:play()
|
||||||
end
|
end
|
||||||
sounds[sound][subsound]:play()
|
|
||||||
else
|
|
||||||
sounds[sound]:setVolume(config.sfx_volume)
|
|
||||||
if sounds[sound]:isPlaying() then
|
|
||||||
sounds[sound]:stop()
|
|
||||||
end
|
|
||||||
sounds[sound]:play()
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function playSEOnce(sound, subsound)
|
function playSEOnce(sound, subsound)
|
||||||
if sound ~= nil then
|
if sound ~= nil then
|
||||||
if subsound ~= nil then
|
if sounds[sound] then
|
||||||
sounds[sound][subsound]:setVolume(config.sfx_volume)
|
if subsound ~= nil then
|
||||||
if sounds[sound][subsound]:isPlaying() then
|
if sounds[sound][subsound] then
|
||||||
return
|
sounds[sound][subsound]:setVolume(config.sfx_volume)
|
||||||
|
if sounds[sound][subsound]:isPlaying() then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
sounds[sound][subsound]:play()
|
||||||
|
end
|
||||||
|
else
|
||||||
|
sounds[sound]:setVolume(config.sfx_volume)
|
||||||
|
if sounds[sound]:isPlaying() then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
sounds[sound]:play()
|
||||||
end
|
end
|
||||||
sounds[sound][subsound]:play()
|
|
||||||
else
|
|
||||||
sounds[sound]:setVolume(config.sfx_volume)
|
|
||||||
if sounds[sound]:isPlaying() then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
sounds[sound]:play()
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
@ -1 +1 @@
|
|||||||
version = "v0.3-beta7.1-hj"
|
version = "v0.3"
|
||||||
|
17
main.lua
17
main.lua
@ -1,6 +1,7 @@
|
|||||||
function love.load()
|
function love.load()
|
||||||
math.randomseed(os.time())
|
math.randomseed(os.time())
|
||||||
highscores = {}
|
highscores = {}
|
||||||
|
love.graphics.setDefaultFilter("linear", "nearest")
|
||||||
require "load.rpc"
|
require "load.rpc"
|
||||||
require "load.graphics"
|
require "load.graphics"
|
||||||
require "load.fonts"
|
require "load.fonts"
|
||||||
@ -63,7 +64,6 @@ function love.draw()
|
|||||||
love.graphics.push()
|
love.graphics.push()
|
||||||
|
|
||||||
-- get offset matrix
|
-- get offset matrix
|
||||||
love.graphics.setDefaultFilter("linear", "nearest")
|
|
||||||
local width = love.graphics.getWidth()
|
local width = love.graphics.getWidth()
|
||||||
local height = love.graphics.getHeight()
|
local height = love.graphics.getHeight()
|
||||||
local scale_factor = math.min(width / 640, height / 480)
|
local scale_factor = math.min(width / 640, height / 480)
|
||||||
@ -75,8 +75,14 @@ function love.draw()
|
|||||||
|
|
||||||
scene:render()
|
scene:render()
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_2)
|
if config.gamesettings.display_gamemode == 1 or scene.title == "Title" then
|
||||||
love.graphics.printf(version, 0, 460, 635, "right")
|
love.graphics.setFont(font_3x5_2)
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
love.graphics.printf(
|
||||||
|
string.format("%.2f", 1 / love.timer.getAverageDelta()) ..
|
||||||
|
"fps - " .. version, 0, 460, 635, "right"
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
love.graphics.pop()
|
love.graphics.pop()
|
||||||
|
|
||||||
@ -94,6 +100,7 @@ function love.keypressed(key, scancode)
|
|||||||
elseif scancode == "f2" and scene.title ~= "Input Config" and scene.title ~= "Game" then
|
elseif scancode == "f2" and scene.title ~= "Input Config" and scene.title ~= "Game" then
|
||||||
scene = InputConfigScene()
|
scene = InputConfigScene()
|
||||||
switchBGM(nil)
|
switchBGM(nil)
|
||||||
|
loadSave()
|
||||||
-- secret sound playing :eyes:
|
-- secret sound playing :eyes:
|
||||||
elseif scancode == "f8" and scene.title == "Title" then
|
elseif scancode == "f8" and scene.title == "Title" then
|
||||||
config.secret = not config.secret
|
config.secret = not config.secret
|
||||||
@ -102,8 +109,8 @@ function love.keypressed(key, scancode)
|
|||||||
if config.secret then playSE("mode_decide")
|
if config.secret then playSE("mode_decide")
|
||||||
else playSE("erase") end
|
else playSE("erase") end
|
||||||
-- f12 is reserved for saving screenshots
|
-- f12 is reserved for saving screenshots
|
||||||
elseif scancode == "f12" then
|
elseif scancode == "f12" then
|
||||||
local ss_name = os.date("ss/%Y-%m-%d_%H-%M-%S.png")
|
local ss_name = os.date("ss/%Y-%m-%d_%H-%M-%S.png")
|
||||||
local info = love.filesystem.getInfo("ss", "directory")
|
local info = love.filesystem.getInfo("ss", "directory")
|
||||||
if not info then
|
if not info then
|
||||||
love.filesystem.remove("ss")
|
love.filesystem.remove("ss")
|
||||||
|
BIN
res/backgrounds/title-night.jpg
Normal file
BIN
res/backgrounds/title-night.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 109 KiB |
BIN
res/bgm/h_test_intro.wav
Normal file
BIN
res/bgm/h_test_intro.wav
Normal file
Binary file not shown.
BIN
res/bgm/h_test_loop.wav
Normal file
BIN
res/bgm/h_test_loop.wav
Normal file
Binary file not shown.
BIN
res/bgm/idkuntitled.flp
Normal file
BIN
res/bgm/idkuntitled.flp
Normal file
Binary file not shown.
BIN
res/img/cambridge_transparent.png
Normal file
BIN
res/img/cambridge_transparent.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
BIN
res/img/rpc/1year.jpg
Normal file
BIN
res/img/rpc/1year.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 156 KiB |
BIN
res/se/double.wav
Normal file
BIN
res/se/double.wav
Normal file
Binary file not shown.
BIN
res/se/quad.wav
Normal file
BIN
res/se/quad.wav
Normal file
Binary file not shown.
BIN
res/se/single.wav
Normal file
BIN
res/se/single.wav
Normal file
Binary file not shown.
BIN
res/se/triple.wav
Normal file
BIN
res/se/triple.wav
Normal file
Binary file not shown.
@ -12,7 +12,7 @@ ConfigScene.options = {
|
|||||||
{"piece_colour", "Piece Colours", false, {"Per ruleset", "Arika", "TTC"}},
|
{"piece_colour", "Piece Colours", false, {"Per ruleset", "Arika", "TTC"}},
|
||||||
{"world_reverse", "A Button Rotation", false, {"Left", "Auto", "Right"}},
|
{"world_reverse", "A Button Rotation", false, {"Left", "Auto", "Right"}},
|
||||||
{"spawn_positions", "Spawn Positions", false, {"Per ruleset", "In field", "Out of field"}},
|
{"spawn_positions", "Spawn Positions", false, {"Per ruleset", "In field", "Out of field"}},
|
||||||
{"display_gamemode", "Display Gamemode", false, {"On", "Off"}},
|
{"display_gamemode", "Debug Info", false, {"On", "Off"}},
|
||||||
{"das_last_key", "DAS Last Key", false, {"Off", "On"}},
|
{"das_last_key", "DAS Last Key", false, {"Off", "On"}},
|
||||||
{"smooth_movement", "Smooth Piece Drop", false, {"On", "Off"}},
|
{"smooth_movement", "Smooth Piece Drop", false, {"On", "Off"}},
|
||||||
{"synchroes_allowed", "Synchroes", false, {"Per ruleset", "On", "Off"}},
|
{"synchroes_allowed", "Synchroes", false, {"Per ruleset", "On", "Off"}},
|
||||||
|
@ -27,14 +27,7 @@ function ModeSelectScene:new()
|
|||||||
ruleset = current_ruleset,
|
ruleset = current_ruleset,
|
||||||
select = "mode",
|
select = "mode",
|
||||||
}
|
}
|
||||||
self.secret_inputs = {
|
self.secret_inputs = {}
|
||||||
rotate_left = false,
|
|
||||||
rotate_left2 = false,
|
|
||||||
rotate_right = false,
|
|
||||||
rotate_right2 = false,
|
|
||||||
rotate_180 = false,
|
|
||||||
hold = false,
|
|
||||||
}
|
|
||||||
self.das = 0
|
self.das = 0
|
||||||
DiscordRPC:update({
|
DiscordRPC:update({
|
||||||
details = "In menus",
|
details = "In menus",
|
||||||
@ -157,12 +150,12 @@ function ModeSelectScene:onInputPress(e)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function ModeSelectScene:onInputRelease(e)
|
function ModeSelectScene:onInputRelease(e)
|
||||||
if e.input == "hold" or (e.input and string.sub(e.input, 1, 7) == "rotate_") then
|
if e.input == "up" or e.scancode == "up" then
|
||||||
self.secret_inputs[e.input] = false
|
|
||||||
elseif e.input == "up" or e.scancode == "up" then
|
|
||||||
self.das_up = nil
|
self.das_up = nil
|
||||||
elseif e.input == "down" or e.scancode == "down" then
|
elseif e.input == "down" or e.scancode == "down" then
|
||||||
self.das_down = nil
|
self.das_down = nil
|
||||||
|
elseif e.input then
|
||||||
|
self.secret_inputs[e.input] = false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -34,6 +34,21 @@ local mainmenuidle = {
|
|||||||
"This is probably the longest RPC string out of every possible RPC string that can be displayed."
|
"This is probably the longest RPC string out of every possible RPC string that can be displayed."
|
||||||
}
|
}
|
||||||
|
|
||||||
|
local menusplash = {
|
||||||
|
"Welcome to Cambridge!",
|
||||||
|
"Get ready to put the block!",
|
||||||
|
"Also try Master of Blocks!",
|
||||||
|
"Also try Shiromino!",
|
||||||
|
"1 year in the making!",
|
||||||
|
"haileyjunk!",
|
||||||
|
"WOOOOAAAAAHHH!!!!!"
|
||||||
|
}
|
||||||
|
|
||||||
|
local currentSplash = menusplash[math.random(#menusplash)]
|
||||||
|
local now = os.date("t")
|
||||||
|
|
||||||
|
showDebugKeys = false
|
||||||
|
|
||||||
function TitleScene:new()
|
function TitleScene:new()
|
||||||
self.main_menu_state = 1
|
self.main_menu_state = 1
|
||||||
self.frames = 0
|
self.frames = 0
|
||||||
@ -44,9 +59,15 @@ function TitleScene:new()
|
|||||||
DiscordRPC:update({
|
DiscordRPC:update({
|
||||||
details = "In menus",
|
details = "In menus",
|
||||||
state = mainmenuidle[math.random(#mainmenuidle)],
|
state = mainmenuidle[math.random(#mainmenuidle)],
|
||||||
largeImageKey = "icon2",
|
largeImageKey = "1year",
|
||||||
largeImageText = version
|
largeImageText = version.." | Thanks for 1 year!"
|
||||||
})
|
})
|
||||||
|
|
||||||
|
if now.month == 12 then
|
||||||
|
DiscordRPC:update({
|
||||||
|
largeImageKey = "snow"
|
||||||
|
})
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function TitleScene:update()
|
function TitleScene:update()
|
||||||
@ -60,15 +81,28 @@ function TitleScene:update()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function TitleScene:render()
|
function TitleScene:render()
|
||||||
love.graphics.setFont(font_3x5_2)
|
love.graphics.setFont(font_3x5_4)
|
||||||
|
|
||||||
love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity)
|
love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity)
|
||||||
|
--[[
|
||||||
love.graphics.draw(
|
love.graphics.draw(
|
||||||
backgrounds["title"],
|
backgrounds["title"],
|
||||||
0, 0, 0,
|
0, 0, 0,
|
||||||
0.5, 0.5
|
0.5, 0.5
|
||||||
)
|
)
|
||||||
|
]]
|
||||||
|
love.graphics.draw(
|
||||||
|
backgrounds["title_night"],
|
||||||
|
0, 0, 0,
|
||||||
|
0.5, 0.5
|
||||||
|
)
|
||||||
|
love.graphics.draw(
|
||||||
|
misc_graphics["icon"],
|
||||||
|
460, 170, 0,
|
||||||
|
2, 2
|
||||||
|
)
|
||||||
|
love.graphics.printf(currentSplash, 390, 280, 320, "center", 0, 0.75, 0.75)
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_2)
|
||||||
love.graphics.setColor(1, 1, 1, self.snow_bg_opacity)
|
love.graphics.setColor(1, 1, 1, self.snow_bg_opacity)
|
||||||
love.graphics.draw(
|
love.graphics.draw(
|
||||||
backgrounds["snow"],
|
backgrounds["snow"],
|
||||||
@ -93,6 +127,11 @@ function TitleScene:render()
|
|||||||
for i, screen in pairs(main_menu_screens) do
|
for i, screen in pairs(main_menu_screens) do
|
||||||
love.graphics.printf(screen.title, 40, 280 + 20 * i, 120, "left")
|
love.graphics.printf(screen.title, 40, 280 + 20 * i, 120, "left")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if showDebugKeys then
|
||||||
|
love.graphics.print("DEBUG KEYS\n\nF3+S: Get new splash message\nF3+R: Restart\nF3+I: Toggle this")
|
||||||
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function TitleScene:changeOption(rel)
|
function TitleScene:changeOption(rel)
|
||||||
@ -100,7 +139,10 @@ function TitleScene:changeOption(rel)
|
|||||||
self.main_menu_state = (self.main_menu_state + len + rel - 1) % len + 1
|
self.main_menu_state = (self.main_menu_state + len + rel - 1) % len + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
function TitleScene:onInputPress(e)
|
function TitleScene:onInputPress(e)
|
||||||
|
local debugkey = love.keyboard.isDown("f3")
|
||||||
if e.input == "menu_decide" or e.scancode == "return" then
|
if e.input == "menu_decide" or e.scancode == "return" then
|
||||||
playSE("main_decide")
|
playSE("main_decide")
|
||||||
scene = main_menu_screens[self.main_menu_state]()
|
scene = main_menu_screens[self.main_menu_state]()
|
||||||
@ -112,14 +154,36 @@ function TitleScene:onInputPress(e)
|
|||||||
playSE("cursor")
|
playSE("cursor")
|
||||||
elseif e.input == "menu_back" or e.scancode == "backspace" or e.scancode == "delete" then
|
elseif e.input == "menu_back" or e.scancode == "backspace" or e.scancode == "delete" then
|
||||||
love.event.quit()
|
love.event.quit()
|
||||||
|
-- small debug feature, press f3+s to get a new splash message
|
||||||
|
elseif e.scancode == "s" then
|
||||||
|
if debugkey then
|
||||||
|
currentSplash = menusplash[math.random(#menusplash)]
|
||||||
|
playSE("main_decide")
|
||||||
|
end
|
||||||
|
elseif e.scancode == "r" then
|
||||||
|
if debugkey then
|
||||||
|
love.event.quit("restart")
|
||||||
|
end
|
||||||
|
elseif e.scancode == "i" then
|
||||||
|
if debugkey then
|
||||||
|
if showDebugKeys then
|
||||||
|
showDebugKeys = false
|
||||||
|
else
|
||||||
|
showDebugKeys = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- no winter easter egg for now
|
||||||
|
--[[
|
||||||
else
|
else
|
||||||
self.text = self.text .. (e.scancode ~= nil and e.scancode or "")
|
self.text = self.text .. (e.scancode or "")
|
||||||
if self.text == "ffffff" then
|
if self.text == "ffffff" then
|
||||||
self.text_flag = true
|
self.text_flag = true
|
||||||
DiscordRPC:update({
|
DiscordRPC:update({
|
||||||
largeImageKey = "snow"
|
largeImageKey = "snow"
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
]]
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -5,7 +5,7 @@ local playedReadySE = false
|
|||||||
local playedGoSE = false
|
local playedGoSE = false
|
||||||
|
|
||||||
local Grid = require 'tetris.components.grid'
|
local Grid = require 'tetris.components.grid'
|
||||||
local Randomizer = require 'tetris.randomizers.bag7'
|
local Randomizer = require 'tetris.randomizers.randomizer'
|
||||||
local BagRandomizer = require 'tetris.randomizers.bag'
|
local BagRandomizer = require 'tetris.randomizers.bag'
|
||||||
|
|
||||||
local GameMode = Object:extend()
|
local GameMode = Object:extend()
|
||||||
@ -100,13 +100,11 @@ end
|
|||||||
function GameMode:initialize(ruleset)
|
function GameMode:initialize(ruleset)
|
||||||
-- generate next queue
|
-- generate next queue
|
||||||
self.used_randomizer = (
|
self.used_randomizer = (
|
||||||
ruleset.pieces == self.randomizer.possible_pieces and
|
table.equalvalues(
|
||||||
self.randomizer or
|
table.keys(ruleset.colourscheme),
|
||||||
(
|
self.randomizer.possible_pieces
|
||||||
ruleset.pieces == 7 and
|
) and
|
||||||
Randomizer() or
|
self.randomizer or BagRandomizer(table.keys(ruleset.colourscheme))
|
||||||
BagRandomizer(ruleset.pieces)
|
|
||||||
)
|
|
||||||
)
|
)
|
||||||
self.ruleset = ruleset
|
self.ruleset = ruleset
|
||||||
for i = 1, math.max(self.next_queue_length, 1) do
|
for i = 1, math.max(self.next_queue_length, 1) do
|
||||||
@ -126,6 +124,8 @@ function GameMode:update(inputs, ruleset)
|
|||||||
if inputs["left"] or inputs["right"] then
|
if inputs["left"] or inputs["right"] then
|
||||||
inputs["up"] = false
|
inputs["up"] = false
|
||||||
inputs["down"] = false
|
inputs["down"] = false
|
||||||
|
elseif inputs["down"] then
|
||||||
|
inputs["up"] = false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -149,7 +149,6 @@ function GameMode:update(inputs, ruleset)
|
|||||||
else
|
else
|
||||||
-- perform active frame actions such as fading out the next queue
|
-- perform active frame actions such as fading out the next queue
|
||||||
self:whilePieceActive()
|
self:whilePieceActive()
|
||||||
local gravity = self:getGravity()
|
|
||||||
|
|
||||||
if self.enable_hold and inputs["hold"] == true and self.held == false and self.prev_inputs["hold"] == false then
|
if self.enable_hold and inputs["hold"] == true and self.held == false and self.prev_inputs["hold"] == false then
|
||||||
self:hold(inputs, ruleset)
|
self:hold(inputs, ruleset)
|
||||||
@ -269,7 +268,8 @@ function GameMode:update(inputs, ruleset)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if cleared_row_count > 0 then
|
if cleared_row_count > 0 then
|
||||||
playSE("erase")
|
local row_count_names = {"single","double","triple","quad"}
|
||||||
|
playSE("erase",row_count_names[cleared_row_count] or "quad")
|
||||||
self.lcd = self:getLineClearDelay()
|
self.lcd = self:getLineClearDelay()
|
||||||
self.last_lcd = self.lcd
|
self.last_lcd = self.lcd
|
||||||
self.are = (
|
self.are = (
|
||||||
@ -540,12 +540,12 @@ end
|
|||||||
function GameMode:initializeNextPiece(
|
function GameMode:initializeNextPiece(
|
||||||
inputs, ruleset, piece_data, generate_next_piece
|
inputs, ruleset, piece_data, generate_next_piece
|
||||||
)
|
)
|
||||||
if not inputs.hold and not self.buffer_soft_drop and self.lock_drop or (
|
if not self.buffer_soft_drop and self.lock_drop or (
|
||||||
not ruleset.are or self:getARE() == 0
|
not ruleset.are or self:getARE() == 0
|
||||||
) then
|
) then
|
||||||
self.drop_locked = true
|
self.drop_locked = true
|
||||||
end
|
end
|
||||||
if not inputs.hold and not self.buffer_hard_drop and self.lock_hard_drop or (
|
if not self.buffer_hard_drop and self.lock_hard_drop or (
|
||||||
not ruleset.are or self:getARE() == 0
|
not ruleset.are or self:getARE() == 0
|
||||||
) then
|
) then
|
||||||
self.hard_drop_locked = true
|
self.hard_drop_locked = true
|
||||||
@ -566,13 +566,12 @@ function GameMode:initializeNextPiece(
|
|||||||
self.piece.locked = self.lock_on_hard_drop
|
self.piece.locked = self.lock_on_hard_drop
|
||||||
self:onHardDrop(self.piece.position.y - prev_y)
|
self:onHardDrop(self.piece.position.y - prev_y)
|
||||||
end
|
end
|
||||||
if self.buffer_soft_drop then
|
if (
|
||||||
if (
|
self.buffer_soft_drop and
|
||||||
self.lock_on_soft_drop and
|
self.lock_on_soft_drop and
|
||||||
self.piece:isDropBlocked(self.grid)
|
self:getGravity() >= self.grid.height - 4
|
||||||
) then
|
) then
|
||||||
self.piece.locked = true
|
self.piece.locked = true
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
self.piece_hard_dropped = false
|
self.piece_hard_dropped = false
|
||||||
@ -700,7 +699,10 @@ end
|
|||||||
|
|
||||||
function GameMode:drawNextQueue(ruleset)
|
function GameMode:drawNextQueue(ruleset)
|
||||||
local colourscheme
|
local colourscheme
|
||||||
if ruleset.pieces == 7 then
|
if table.equalvalues(
|
||||||
|
self.used_randomizer.possible_pieces,
|
||||||
|
{"I", "J", "L", "O", "S", "T", "Z"}
|
||||||
|
) then
|
||||||
colourscheme = ({ruleset.colourscheme, ColourSchemes.Arika, ColourSchemes.TTC})[config.gamesettings.piece_colour]
|
colourscheme = ({ruleset.colourscheme, ColourSchemes.Arika, ColourSchemes.TTC})[config.gamesettings.piece_colour]
|
||||||
else
|
else
|
||||||
colourscheme = ruleset.colourscheme
|
colourscheme = ruleset.colourscheme
|
||||||
@ -920,13 +922,13 @@ function GameMode:draw(paused)
|
|||||||
self:drawFrame()
|
self:drawFrame()
|
||||||
self:drawGrid()
|
self:drawGrid()
|
||||||
self:drawPiece()
|
self:drawPiece()
|
||||||
|
if self:canDrawLCA() then
|
||||||
|
self:drawLineClearAnimation()
|
||||||
|
end
|
||||||
self:drawNextQueue(self.ruleset)
|
self:drawNextQueue(self.ruleset)
|
||||||
self:drawScoringInfo()
|
self:drawScoringInfo()
|
||||||
self:drawReadyGo()
|
self:drawReadyGo()
|
||||||
self:drawCustom()
|
self:drawCustom()
|
||||||
if self:canDrawLCA() then
|
|
||||||
self:drawLineClearAnimation()
|
|
||||||
end
|
|
||||||
|
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.setFont(font_3x5_2)
|
love.graphics.setFont(font_3x5_2)
|
||||||
|
@ -157,8 +157,6 @@ function SurvivalA2Game:drawScoringInfo()
|
|||||||
|
|
||||||
love.graphics.setFont(font_3x5_3)
|
love.graphics.setFont(font_3x5_3)
|
||||||
love.graphics.printf(self.score, text_x, 220, 90, "left")
|
love.graphics.printf(self.score, text_x, 220, 90, "left")
|
||||||
if self.roll_frames > 1800 then love.graphics.setColor(1, 0.5, 0, 1)
|
|
||||||
elseif self.level >= 999 and self.clear then love.graphics.setColor(0, 1, 0, 1) end
|
|
||||||
if self:getLetterGrade() ~= "" then love.graphics.printf(self:getLetterGrade(), text_x, 140, 90, "left") end
|
if self:getLetterGrade() ~= "" then love.graphics.printf(self:getLetterGrade(), text_x, 140, 90, "left") end
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.printf(self.level, text_x, 340, 40, "right")
|
love.graphics.printf(self.level, text_x, 340, 40, "right")
|
||||||
|
@ -2,19 +2,15 @@ local Randomizer = require 'tetris.randomizers.randomizer'
|
|||||||
|
|
||||||
local BagRandomizer = Randomizer:extend()
|
local BagRandomizer = Randomizer:extend()
|
||||||
|
|
||||||
function BagRandomizer:new(pieces)
|
function BagRandomizer:new(piece_table)
|
||||||
self.bag = {}
|
self.bag = {}
|
||||||
self.possible_pieces = pieces
|
self.possible_pieces = piece_table
|
||||||
self.pieces = pieces
|
|
||||||
for i = 1, self.pieces do
|
|
||||||
table.insert(self.bag, i)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function BagRandomizer:generatePiece()
|
function BagRandomizer:generatePiece()
|
||||||
if next(self.bag) == nil then
|
if next(self.bag) == nil then
|
||||||
for i = 1, self.pieces do
|
for _, v in pairs(self.possible_pieces) do
|
||||||
table.insert(self.bag, i)
|
table.insert(self.bag, v)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local x = math.random(table.getn(self.bag))
|
local x = math.random(table.getn(self.bag))
|
||||||
|
@ -3,7 +3,7 @@ local Object = require 'libs.classic'
|
|||||||
local Randomizer = Object:extend()
|
local Randomizer = Object:extend()
|
||||||
|
|
||||||
function Randomizer:new()
|
function Randomizer:new()
|
||||||
self.possible_pieces = 7
|
self.possible_pieces = {"I", "J", "L", "O", "S", "T", "Z"}
|
||||||
self:initialize()
|
self:initialize()
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -15,10 +15,8 @@ function Randomizer:initialize()
|
|||||||
-- do nothing
|
-- do nothing
|
||||||
end
|
end
|
||||||
|
|
||||||
local shapes = {"I", "J", "L", "O", "S", "T", "Z"}
|
|
||||||
|
|
||||||
function Randomizer:generatePiece()
|
function Randomizer:generatePiece()
|
||||||
return shapes[math.random(7)]
|
return self.possible_pieces[math.random(7)]
|
||||||
end
|
end
|
||||||
|
|
||||||
return Randomizer
|
return Randomizer
|
||||||
|
@ -35,8 +35,6 @@ Ruleset.next_sounds = {
|
|||||||
T = "T"
|
T = "T"
|
||||||
}
|
}
|
||||||
|
|
||||||
Ruleset.pieces = 7
|
|
||||||
|
|
||||||
-- Component functions.
|
-- Component functions.
|
||||||
|
|
||||||
function Ruleset:new(game_mode)
|
function Ruleset:new(game_mode)
|
||||||
@ -100,10 +98,12 @@ function Ruleset:attemptRotate(new_inputs, piece, grid, initial)
|
|||||||
if (grid:canPlacePiece(new_piece)) then
|
if (grid:canPlacePiece(new_piece)) then
|
||||||
piece:setRelativeRotation(rot_dir)
|
piece:setRelativeRotation(rot_dir)
|
||||||
self:onPieceRotate(piece, grid)
|
self:onPieceRotate(piece, grid)
|
||||||
|
playSE("rotate")
|
||||||
else
|
else
|
||||||
if not(initial and self.enable_IRS_wallkicks == false) then
|
if not(initial and self.enable_IRS_wallkicks == false) then
|
||||||
self:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
self:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||||
end
|
end
|
||||||
|
playSE("kick")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -208,7 +208,9 @@ function Ruleset:initializePiece(
|
|||||||
end
|
end
|
||||||
|
|
||||||
local colours
|
local colours
|
||||||
if self.pieces == 7 then
|
if table.equalvalues(
|
||||||
|
self.colourscheme, {"I", "J", "L", "O", "S", "T", "Z"}
|
||||||
|
) then
|
||||||
colours = ({self.colourscheme, ColourSchemes.Arika, ColourSchemes.TTC})[config.gamesettings.piece_colour]
|
colours = ({self.colourscheme, ColourSchemes.Arika, ColourSchemes.TTC})[config.gamesettings.piece_colour]
|
||||||
else
|
else
|
||||||
colours = self.colourscheme
|
colours = self.colourscheme
|
||||||
|
Loading…
Reference in New Issue
Block a user