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@ -38,7 +38,6 @@ function ReplayScene:new(replay, game_mode, ruleset)
self.replay_index = 1 self.replay_index = 1
self.replay_speed = 1 self.replay_speed = 1
self.show_invisible = false self.show_invisible = false
self.frame_steps = 0
DiscordRPC:update({ DiscordRPC:update({
details = "Viewing a replay", details = "Viewing a replay",
state = self.game.name, state = self.game.name,
@ -48,10 +47,7 @@ end
function ReplayScene:update() function ReplayScene:update()
local frames_left = self.replay_speed local frames_left = self.replay_speed
if not self.paused or self.frame_steps > 0 then if not self.paused then
if self.frame_steps > 0 then
self.frame_steps = self.frame_steps - 1
end
while frames_left > 0 do while frames_left > 0 do
frames_left = frames_left - 1 frames_left = frames_left - 1
self.inputs = self.replay["inputs"][self.replay_index]["inputs"] self.inputs = self.replay["inputs"][self.replay_index]["inputs"]
@ -127,9 +123,6 @@ function ReplayScene:onInputPress(e)
self.paused = not self.paused self.paused = not self.paused
if self.paused then pauseBGM() if self.paused then pauseBGM()
else resumeBGM() end else resumeBGM() end
--frame step
elseif e.input == "rotate_left" then
self.frame_steps = self.frame_steps + 1
elseif e.input == "left" then elseif e.input == "left" then
self.replay_speed = self.replay_speed - 1 self.replay_speed = self.replay_speed - 1
if self.replay_speed < 1 then if self.replay_speed < 1 then