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3 Commits

Author SHA1 Message Date
Ishaan Bhardwaj
5f81c35677
Merge pull request #78 from Tetro48/replay-qol
Replay frame stepping
2023-08-14 11:26:56 -04:00
Tetro48
635ef6270f
Changed frame step input to rotate_left 2023-08-14 21:52:22 +07:00
Tetro48
649dd5f31d
Added frame stepping for replays
`menu_decide` for frame step action is temporary
2023-08-14 21:46:00 +07:00

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@ -38,6 +38,7 @@ function ReplayScene:new(replay, game_mode, ruleset)
self.replay_index = 1
self.replay_speed = 1
self.show_invisible = false
self.frame_steps = 0
DiscordRPC:update({
details = "Viewing a replay",
state = self.game.name,
@ -47,7 +48,10 @@ end
function ReplayScene:update()
local frames_left = self.replay_speed
if not self.paused then
if not self.paused or self.frame_steps > 0 then
if self.frame_steps > 0 then
self.frame_steps = self.frame_steps - 1
end
while frames_left > 0 do
frames_left = frames_left - 1
self.inputs = self.replay["inputs"][self.replay_index]["inputs"]
@ -123,6 +127,9 @@ function ReplayScene:onInputPress(e)
self.paused = not self.paused
if self.paused then pauseBGM()
else resumeBGM() end
--frame step
elseif e.input == "rotate_left" then
self.frame_steps = self.frame_steps + 1
elseif e.input == "left" then
self.replay_speed = self.replay_speed - 1
if self.replay_speed < 1 then