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No commits in common. "06225bd35a6e2f954bccb9da55199803e329391a" and "83e197b5d6b40b3c92580402d4fe8ab07490779d" have entirely different histories.

2 changed files with 4 additions and 4 deletions

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@ -13,9 +13,8 @@ function ReplayScene:new(replay, game_mode, ruleset, inputs)
self.retry_ruleset = ruleset self.retry_ruleset = ruleset
self.secret_inputs = inputs self.secret_inputs = inputs
self.game = game_mode(self.secret_inputs) self.game = game_mode(self.secret_inputs)
self.game.save_replay = false
self.ruleset = ruleset(self.game) self.ruleset = ruleset(self.game)
self.game:initialize(self.ruleset) self.game:initialize(self.ruleset, true)
self.inputs = { self.inputs = {
left=false, left=false,
right=false, right=false,

View File

@ -104,7 +104,7 @@ function GameMode:getSkin()
return "2tie" return "2tie"
end end
function GameMode:initialize(ruleset) function GameMode:initialize(ruleset, replay)
-- generate next queue -- generate next queue
self.used_randomizer = ( self.used_randomizer = (
table.equalvalues( table.equalvalues(
@ -114,10 +114,11 @@ function GameMode:initialize(ruleset)
self.randomizer or BagRandomizer(table.keys(ruleset.colourscheme)) self.randomizer or BagRandomizer(table.keys(ruleset.colourscheme))
) )
self.ruleset = ruleset self.ruleset = ruleset
self.save_replay = not replay
for i = 1, math.max(self.next_queue_length, 1) do for i = 1, math.max(self.next_queue_length, 1) do
table.insert(self.next_queue, self:getNextPiece(ruleset)) table.insert(self.next_queue, self:getNextPiece(ruleset))
end end
self.lock_on_soft_drop = ({ruleset.softdrop_lock, self.instant_soft_drop, false, true })[config.gamesettings.manlock] self.lock_on_soft_drop = ({ruleset.softdrop_lock, self.instant_soft_drop, false, true})[config.gamesettings.manlock]
self.lock_on_hard_drop = ({ruleset.harddrop_lock, self.instant_hard_drop, true, false})[config.gamesettings.manlock] self.lock_on_hard_drop = ({ruleset.harddrop_lock, self.instant_hard_drop, true, false})[config.gamesettings.manlock]
end end