Disabled strict type checking, can be re-enabled in bleeding edge. (This is done so bigint ops run faster)
Added a negation method and updated the corresponding metamethod to use it.
DAS Cut Delay added and configurable (like ARR and DAS)
BigInt lib added
IRS / IHS do not take effect when ARE = 0
Game now saves highscore correctly on game over
I changed how the library was loaded before, but turns out that way only
worked on Windows. Changed it back to how it was, so it works on Linux
for me, and presumably macOS.
They require the tar utility, but that's included in the latest versions of Windows 10. The utility is available for installation on other versions of Windows.
I also found out how to get the Discord RPC library to load with all ways of running the game, but that required changing libs/discordRPC.lua. Binary libraries can only be loaded from the filesystem, outside of a .love archive or fused executable.
- Uses BG previously from the input config screen, which has gotten a new BG
- Minor tweak on the input config screen to display all inputs names regardless of if they are bound or not
- Added Mod1 function to `funcs.lua`, may be useful again sometime
- Added game settings
* Manual locking (per gamemode, per ruleset, on harddrop or on softdrop)
* Piece colours (per ruleset, TTC or Arika)
* World Reverse toggle
- Moved the discordRPC `libs/` directory, as it's a third party library
- Edited the `discordRPC.lua` file to look for the dll at the right place regardless of how you run the game (until we fuse it that is)
This should have probably been done in several commits, sorry about that