Commit Graph

18 Commits (0281220ea00882893d8f08b844b4cac698c23e09)

Author SHA1 Message Date
Ishaan Bhardwaj 4afe9f2bd4 Major sound effect update (closes #7?)
Sound effects can still be changed, and #7 can still be reopened.
2020-12-05 20:30:59 -05:00
Ishaan Bhardwaj d956647678 Core mode rebalancing 2020-12-01 11:56:28 -05:00
Ishaan Bhardwaj dc09dabacb Fixed Phantom Mania safelock behaviors 2020-11-10 23:10:39 -05:00
Ishaan Bhardwaj 10a9d97848 Removed modes from core game to create modpack. Check README 2020-11-10 21:16:17 -05:00
Ishaan Bhardwaj 78ae0ae671 Fixed the piece lock SFX where applicable, in modes that had their own lock functions. 2020-11-09 23:22:28 -05:00
Ishaan Bhardwaj b27ef0e9f4 Made it so that in TGM3, you can only get GM by clearing the roll, and fixed hold sound in Phantom Mania 2 2020-11-09 23:04:50 -05:00
Ishaan Bhardwaj 2279c24d11 Closed an if in the previous fix 2020-11-08 23:23:26 -05:00
Ishaan Bhardwaj 8510ad9bea Fixed Phantom Mania 2 roll grade points. 2020-11-08 23:19:21 -05:00
Joe Zeng 2e3eff025f Replaced spaces with tabs.
Check CONTRIBUTING.md, guys!
2020-11-06 20:54:14 -05:00
Ishaan Bhardwaj febb5d546c Score overhauls 2020-11-02 16:12:05 -05:00
Ishaan Bhardwaj 6beb313c6b Debug fixes 2020-11-02 12:44:15 -05:00
Ishaan Bhardwaj eb70f55b6e TGM2 fixes and cool fixes 2020-11-02 12:21:12 -05:00
Oshisaure 8c62f321a0 Added secret grade for the Phantom Mania/-2/-N modes 2020-10-17 04:22:41 +01:00
Oshisaure 6b7f18d58a Refactored funcs.lua
- Renamed st and sp to strTrueValues and frameTime respectively
- Modified files calling these to use the new names
- Tidying like formatTime now using a single string.format
2020-10-06 18:14:00 +01:00
Joe Zeng 5c5ffc6887
Added Big Mode as a piece type. (#20)
Survival A3 and Phantom Mania 2 are now in their fully complete glory! :D

Implements #13.
2019-06-16 22:16:09 -04:00
Joe Zeng 96ac054cf6
Stopped bottom-row garbage from clearing 5 lines. (#16)
Resolves #15.

1) Cleared row count is marked before the onPieceLock method is called, letting the piece lock procedure react to the count of rows the piece is about to clear. (In practice, only 0 and non-0 will be different.)

2) The modes with bottom-row garbage will not advance the garbage counter when the piece is about to clear lines, as should be the case.

Also included:

3) Changed the Always O Randomizer to the Always Randomizer that takes which piece it should "always" produce as an argument in the constructor.

4) Fixed the torikan for level 800 in Phantom Mania 2. It should have been 4:45, not 4:40.
2019-06-03 23:12:48 -04:00
Joe Z cebe57dd1e Removed some of the extraneous static properties.
ARR and drop speed are handled by getters now.
2019-05-29 21:59:53 -04:00
Joe Z c973929e0c First bundled release. 2019-05-23 00:35:11 -04:00