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Fixed an issue where DS-World wouldn't harddrop
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@ -179,11 +179,15 @@ function GameMode:update(inputs, ruleset)
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return
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end
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if self.lock_drop and inputs["down"] ~= true then
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if (self.lock_drop or (
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not ruleset.are or self:getARE() == 0
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)) and inputs["down"] ~= true then
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self.drop_locked = false
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end
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if self.lock_hard_drop and inputs["up"] ~= true then
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if (self.lock_hard_drop or (
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not ruleset.are or self:getARE() == 0
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)) and inputs["up"] ~= true then
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self.hard_drop_locked = false
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end
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