pull/37/head
Ishaan Bhardwaj 2021-09-25 22:40:18 -04:00
commit ef966d8190
9 changed files with 28 additions and 10 deletions

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@ -27,6 +27,9 @@ function GameScene:new(game_mode, ruleset, inputs)
DiscordRPC:update({ DiscordRPC:update({
details = self.game.rpc_details, details = self.game.rpc_details,
state = self.game.name, state = self.game.name,
--largeImageText = "Level "..self.game.level????
largeImageKey = "ingame-0"
--largeImageKey = ingame-<section>
}) })
end end

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@ -27,9 +27,9 @@ function ConfigScene:new()
-- load current config -- load current config
self.config = config.input self.config = config.input
self.highlight = 1 self.highlight = 1
DiscordRPC:update({ DiscordRPC:update({
details = "In menus", details = "In settings",
state = "Changing game settings", state = "Changing game settings",
}) })
@ -52,7 +52,7 @@ function ConfigScene:render()
love.graphics.setFont(font_3x5_4) love.graphics.setFont(font_3x5_4)
love.graphics.print("GAME SETTINGS", 80, 40) love.graphics.print("GAME SETTINGS", 80, 40)
--Lazy check to see if we're on the SFX or BGM slider. Probably will need to be rewritten if more options get added. --Lazy check to see if we're on the SFX or BGM slider. Probably will need to be rewritten if more options get added.
love.graphics.setColor(1, 1, 1, 0.5) love.graphics.setColor(1, 1, 1, 0.5)
if not ConfigScene.options[self.highlight][3] then if not ConfigScene.options[self.highlight][3] then
@ -60,7 +60,7 @@ function ConfigScene:render()
else else
love.graphics.rectangle("fill", 65 + (1+self.highlight-#self.options) * 300, 342, 215, 33) love.graphics.rectangle("fill", 65 + (1+self.highlight-#self.options) * 300, 342, 215, 33)
end end
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
for i, option in ipairs(ConfigScene.options) do for i, option in ipairs(ConfigScene.options) do
if not option[3] then if not option[3] then

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@ -10,7 +10,7 @@ local menu_screens = {
function ConfigScene:new() function ConfigScene:new()
self.menu_state = 1 self.menu_state = 1
DiscordRPC:update({ DiscordRPC:update({
details = "In menus", details = "In settings",
state = "Changing input config", state = "Changing input config",
}) })
end end
@ -63,4 +63,4 @@ function ConfigScene:onInputPress(e)
end end
end end
return ConfigScene return ConfigScene

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@ -35,7 +35,7 @@ function KeyConfigScene:new()
self.new_input = {} self.new_input = {}
DiscordRPC:update({ DiscordRPC:update({
details = "In menus", details = "In settings",
state = "Changing key config", state = "Changing key config",
}) })
end end

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@ -39,6 +39,7 @@ function ModeSelectScene:new()
DiscordRPC:update({ DiscordRPC:update({
details = "In menus", details = "In menus",
state = "Choosing a mode", state = "Choosing a mode",
largeImageKey = "icon2"
}) })
end end

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@ -8,11 +8,20 @@ local menu_screens = {
TuningScene TuningScene
} }
local settingsidle = {
"Tweaking some knobs",
"Tuning up",
"Adjusting options",
"Setting up",
"Setting the settings"
}
function SettingsScene:new() function SettingsScene:new()
self.menu_state = 1 self.menu_state = 1
DiscordRPC:update({ DiscordRPC:update({
details = "In menus", details = "In settings",
state = "Changing settings", state = settingsidle[math.random(#settingsidle)],
largeImageKey = "settings",
}) })
end end
@ -62,4 +71,4 @@ function SettingsScene:onInputPress(e)
end end
end end
return SettingsScene return SettingsScene

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@ -23,6 +23,10 @@ local mainmenuidle = {
"Having a nap", "Having a nap",
"In menus", "In menus",
"Bottom text", "Bottom text",
"Trying to see all the funny rpc messages (maybe)",
"Not not not playing",
"AFK",
"Preparing for their next game"
} }
function TitleScene:new() function TitleScene:new()
@ -35,6 +39,7 @@ function TitleScene:new()
DiscordRPC:update({ DiscordRPC:update({
details = "In menus", details = "In menus",
state = mainmenuidle[math.random(#mainmenuidle)], state = mainmenuidle[math.random(#mainmenuidle)],
largeImageKey = "icon2",
}) })
end end