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Set piece opacity fixes
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e20eb048c8
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@ -545,8 +545,7 @@ function GameMode:drawNextQueue(ruleset)
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end
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end
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end
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end
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if self.hold_queue ~= nil and self.enable_hold then
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if self.hold_queue ~= nil and self.enable_hold then
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local hold_color = self.held and 0.6 or 1
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self:setHoldOpacity()
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self:setHoldOpacity(1, hold_color)
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drawPiece(
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drawPiece(
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self.hold_queue.shape,
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self.hold_queue.shape,
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self.hold_queue.skin,
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self.hold_queue.skin,
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@ -557,15 +556,12 @@ function GameMode:drawNextQueue(ruleset)
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return false
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return false
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end
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end
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function GameMode:setNextOpacity(i, j)
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function GameMode:setNextOpacity(i)
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i = i ~= nil and i or 1
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love.graphics.setColor(1, 1, 1, 1)
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j = j ~= nil and j or 1
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love.graphics.setColor(j, j, j, i)
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end
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end
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function GameMode:setHoldOpacity(i, j)
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i = i ~= nil and i or 1
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function GameMode:setHoldOpacity()
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j = j ~= nil and j or 1
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love.graphics.setColor(1, 1, 1, self.held and 0.6 or 1)
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love.graphics.setColor(j, j, j, i)
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end
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end
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function GameMode:drawScoringInfo()
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function GameMode:drawScoringInfo()
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