mirror of
https://github.com/SashLilac/cambridge.git
synced 2025-05-13 20:21:25 -05:00
Merge branch 'master' into 3d_blocks
This commit is contained in:
@@ -16,9 +16,7 @@ function CreditsScene:new()
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end
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function CreditsScene:update()
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if love.window.hasFocus() then
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self.frames = self.frames + 1
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end
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self.frames = self.frames + 1
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if self.frames >= 2100 * self.scroll_speed then
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playSE("mode_decide")
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scene = TitleScene()
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@@ -32,11 +30,7 @@ function CreditsScene:render()
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local offset = self.frames / self.scroll_speed
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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backgrounds[19],
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0, 0, 0,
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0.5, 0.5
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)
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drawBackground(19)
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love.graphics.setFont(font_3x5_4)
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love.graphics.print("Cambridge Credits", 320, 500 - offset)
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@@ -25,6 +25,8 @@ function GameScene:new(game_mode, ruleset, inputs)
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hold=false,
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}
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self.paused = false
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self.game.pause_count = 0
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self.game.pause_time = 0
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DiscordRPC:update({
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details = self.game.rpc_details,
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state = self.game.name,
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@@ -33,7 +35,9 @@ function GameScene:new(game_mode, ruleset, inputs)
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end
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function GameScene:update()
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if love.window.hasFocus() and not self.paused then
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if self.paused then
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self.game.pause_time = self.game.pause_time + 1
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else
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local inputs = {}
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for input, value in pairs(self.inputs) do
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inputs[input] = value
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@@ -50,6 +54,16 @@ end
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function GameScene:render()
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self.game:draw(self.paused)
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if self.game.pause_time > 0 or self.game.pause_count > 0 then
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf(string.format(
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"%d PAUSE%s (%s)",
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self.game.pause_count,
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self.game.pause_count == 1 and "" or "S",
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formatTime(self.game.pause_time)
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), 0, 0, 635, "right")
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end
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end
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function GameScene:onInputPress(e)
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@@ -67,12 +81,17 @@ function GameScene:onInputPress(e)
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scene = e.input == "retry" and GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs) or ModeSelectScene()
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elseif e.input == "retry" then
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switchBGM(nil)
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pitchBGM(1)
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self.game:onExit()
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scene = GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs)
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elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
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self.paused = not self.paused
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if self.paused then pauseBGM()
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else resumeBGM() end
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if self.paused then
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pauseBGM()
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self.game.pause_count = self.game.pause_count + 1
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else
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resumeBGM()
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end
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elseif e.input == "menu_back" then
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self.game:onExit()
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scene = ModeSelectScene()
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@@ -45,11 +45,7 @@ end
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function ConfigScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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backgrounds["game_config"],
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0, 0, 0,
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0.5, 0.5
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)
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drawBackground("options_game")
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love.graphics.setFont(font_3x5_4)
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love.graphics.print("GAME SETTINGS", 80, 40)
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@@ -20,11 +20,7 @@ function ConfigScene:update() end
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function ConfigScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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backgrounds["input_config"],
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0, 0, 0,
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0.5, 0.5
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)
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drawBackground("options_input")
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love.graphics.setFont(font_3x5_4)
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love.graphics.print("INPUT CONFIG", 80, 40)
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@@ -45,11 +45,7 @@ end
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function KeyConfigScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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backgrounds["input_config"],
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0, 0, 0,
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0.5, 0.5
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)
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drawBackground("options_input")
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love.graphics.setFont(font_3x5_2)
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for i, input in ipairs(configurable_inputs) do
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@@ -58,11 +58,7 @@ function ModeSelectScene:update()
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end
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function ModeSelectScene:render()
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love.graphics.draw(
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backgrounds[0],
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0, 0, 0,
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0.5, 0.5
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)
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drawBackground(0)
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love.graphics.draw(misc_graphics["select_mode"], 20, 40)
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@@ -6,6 +6,9 @@ ReplayScene.title = "Replay"
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function ReplayScene:new(replay, game_mode, ruleset)
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config.gamesettings = replay["gamesettings"]
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if replay["delayed_auto_shift"] then config.das = replay["delayed_auto_shift"] end
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if replay["auto_repeat_rate"] then config.arr = replay["auto_repeat_rate"] end
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if replay["das_cut_delay"] then config.dcd = replay["das_cut_delay"] end
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love.math.setRandomSeed(replay["random_low"], replay["random_high"])
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love.math.setRandomState(replay["random_state"])
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self.retry_replay = replay
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@@ -29,8 +32,13 @@ function ReplayScene:new(replay, game_mode, ruleset)
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hold=false,
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}
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self.paused = false
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self.game.pause_count = replay["pause_count"]
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self.game.pause_time = replay["pause_time"]
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self.replay = deepcopy(replay)
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self.replay_index = 1
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self.replay_speed = 1
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self.show_invisible = false
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self.frame_steps = 0
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DiscordRPC:update({
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details = "Viewing a replay",
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state = self.game.name,
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@@ -39,18 +47,25 @@ function ReplayScene:new(replay, game_mode, ruleset)
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end
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function ReplayScene:update()
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if love.window.hasFocus() and not self.paused then
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self.inputs = self.replay["inputs"][self.replay_index]["inputs"]
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self.replay["inputs"][self.replay_index]["frames"] = self.replay["inputs"][self.replay_index]["frames"] - 1
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if self.replay["inputs"][self.replay_index]["frames"] == 0 and self.replay_index < table.getn(self.replay["inputs"]) then
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self.replay_index = self.replay_index + 1
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local frames_left = self.replay_speed
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if not self.paused or self.frame_steps > 0 then
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if self.frame_steps > 0 then
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self.frame_steps = self.frame_steps - 1
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end
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local input_copy = {}
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for input, value in pairs(self.inputs) do
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input_copy[input] = value
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while frames_left > 0 do
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frames_left = frames_left - 1
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self.inputs = self.replay["inputs"][self.replay_index]["inputs"]
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self.replay["inputs"][self.replay_index]["frames"] = self.replay["inputs"][self.replay_index]["frames"] - 1
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if self.replay["inputs"][self.replay_index]["frames"] == 0 and self.replay_index < table.getn(self.replay["inputs"]) then
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self.replay_index = self.replay_index + 1
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end
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local input_copy = {}
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for input, value in pairs(self.inputs) do
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input_copy[input] = value
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end
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self.game:update(input_copy, self.ruleset)
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self.game.grid:update()
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end
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self.game:update(input_copy, self.ruleset)
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self.game.grid:update()
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DiscordRPC:update({
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details = "Viewing a replay",
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state = self.game.name,
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@@ -64,6 +79,30 @@ function ReplayScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf("REPLAY", 0, 0, 635, "right")
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local pauses_y_coordinate = 23
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if self.replay_speed > 1 then
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pauses_y_coordinate = pauses_y_coordinate + 20
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love.graphics.printf(self.replay_speed.."X", 0, 20, 635, "right")
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end
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love.graphics.setFont(font_3x5_2)
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if self.game.pause_time and self.game.pause_count then
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if self.game.pause_time > 0 or self.game.pause_count > 0 then
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love.graphics.printf(string.format(
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"%d PAUSE%s (%s)",
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self.game.pause_count,
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self.game.pause_count == 1 and "" or "S",
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formatTime(self.game.pause_time)
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), 0, pauses_y_coordinate, 635, "right")
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end
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else
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love.graphics.printf("?? PAUSES (--:--.--)", 0, pauses_y_coordinate, 635, "right")
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end
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if self.show_invisible then
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self.game.grid:draw()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf("SHOW INVIS", 64, 60, 160, "center")
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end
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end
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function ReplayScene:onInputPress(e)
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@@ -72,6 +111,8 @@ function ReplayScene:onInputPress(e)
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e.input == "menu_decide" or
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e.input == "retry"
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) then
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switchBGM(nil)
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pitchBGM(1)
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self.game:onExit()
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loadSave()
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love.math.setRandomSeed(os.time())
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@@ -86,6 +127,23 @@ function ReplayScene:onInputPress(e)
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self.paused = not self.paused
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if self.paused then pauseBGM()
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else resumeBGM() end
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--frame step
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elseif e.input == "rotate_left" then
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self.frame_steps = self.frame_steps + 1
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elseif e.input == "left" then
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self.replay_speed = self.replay_speed - 1
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if self.replay_speed < 1 then
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self.replay_speed = 1
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end
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pitchBGM(self.replay_speed)
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elseif e.input == "right" then
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self.replay_speed = self.replay_speed + 1
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if self.replay_speed > 99 then
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self.replay_speed = 99
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end
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pitchBGM(self.replay_speed)
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elseif e.input == "hold" then
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self.show_invisible = not self.show_invisible
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end
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end
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@@ -14,8 +14,12 @@ function ReplaySelectScene:new()
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replay_file_list = love.filesystem.getDirectoryItems("replays")
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for i=1,#replay_file_list do
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local data = love.filesystem.read("replays/"..replay_file_list[i])
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local new_replay = binser.deserialize(data)[1]
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replays[#replays + 1] = new_replay
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local success, new_replay = pcall(
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function() return binser.deserialize(data)[1] end
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)
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if success then
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replays[#replays + 1] = new_replay
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end
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end
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table.sort(replays, function(a, b)
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return a["timestamp"] > b["timestamp"]
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@@ -43,8 +47,6 @@ function ReplaySelectScene:new()
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end
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function ReplaySelectScene:update()
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switchBGM(nil) -- experimental
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if self.das_up or self.das_down or self.das_left or self.das_right then
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self.das = self.das + 1
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else
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@@ -74,16 +76,12 @@ function ReplaySelectScene:update()
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end
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function ReplaySelectScene:render()
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love.graphics.draw(
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backgrounds[0],
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0, 0, 0,
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0.5, 0.5
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)
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drawBackground(0)
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-- Same graphic as mode select
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--love.graphics.draw(misc_graphics["select_mode"], 20, 40)
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love.graphics.setFont(font_3x5_4)
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love.graphics.setFont(font_8x11)
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love.graphics.print("SELECT REPLAY", 20, 35)
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if self.display_warning then
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@@ -29,11 +29,7 @@ function SettingsScene:update() end
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function SettingsScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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backgrounds["game_config"],
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0, 0, 0,
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0.5, 0.5
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)
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drawBackground("options_game")
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love.graphics.setFont(font_3x5_4)
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love.graphics.print("SETTINGS", 80, 40)
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@@ -46,11 +46,7 @@ end
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function StickConfigScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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backgrounds["input_config"],
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0, 0, 0,
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0.5, 0.5
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)
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drawBackground("options_input")
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love.graphics.setFont(font_3x5_2)
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for i, input in ipairs(configurable_inputs) do
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@@ -74,11 +74,7 @@ local block_offsets = {
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function TitleScene:render()
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love.graphics.setFont(font_3x5_4)
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love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity)
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love.graphics.draw(
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backgrounds["title_no_icon"], -- title, title_night
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0, 0, 0,
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0.5, 0.5
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)
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drawBackground("title_no_icon") -- title, title_night
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-- 490, 192
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for _, b in ipairs(block_offsets) do
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@@ -109,11 +105,7 @@ function TitleScene:render()
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love.graphics.setFont(font_3x5_2)
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love.graphics.setColor(1, 1, 1, self.snow_bg_opacity)
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love.graphics.draw(
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backgrounds["snow"],
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0, 0, 0,
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0.5, 0.5
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)
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drawBackground("snow")
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love.graphics.draw(
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misc_graphics["santa"],
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@@ -34,11 +34,7 @@ end
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function TuningScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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backgrounds["game_config"],
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0, 0, 0,
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0.5, 0.5
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)
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drawBackground("options_game")
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love.graphics.setColor(1, 1, 1, 0.5)
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love.graphics.rectangle("fill", 75, 98 + self.highlight * 75, 400, 33)
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Reference in New Issue
Block a user