So were the rulesets.

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Joe Z 2019-05-26 11:07:28 -04:00
parent 4105040334
commit df489a2603

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@ -17,17 +17,9 @@ A rotation system defines the following things:
* The block offsets of each piece orientation.
* The wall or floor kicks that will be attempted for each type of rotation.
There are three main classes/families of rotation systems:
There are four rotation systems currently supported:
* **ARIKA**, commonly known as ARS.
* **ARIKA-CLASSIC**, commonly known as Classic ARS.
* **ARIKA-TI**, commonly known as Ti-ARS, or "ARS with floorkicks".
* **STANDARD**, commonly known as SRS.
* **STANDARD**, or normal SRS.
* **STANDARD-EXP**, known as SRS-X in its original Heboris incarnation.
* **STANDARD-WORLD**, known as World Rule in TGM3.
* **CLASSIC**, commonly known as ORS or NRS (Nintendo). Also houses some traditional rotation systems.
* **CLASSIC-1989**, the no-wallkick system used by NES Tetris.
* **CLASSIC-1984**, the Electonika-60 system, where the I piece is one space higher than in CLASSIC-1989.
* **CLASSIC-SEGA**, the original Sega rotation system that spawned Arika.
* **CLASSIC-TENGEN**, the weird one with orientation problems.
* Cambridge
* Classic ARS
* Ti-ARS
* SRS