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So were the rulesets.
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@ -17,17 +17,9 @@ A rotation system defines the following things:
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* The block offsets of each piece orientation.
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* The wall or floor kicks that will be attempted for each type of rotation.
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There are three main classes/families of rotation systems:
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There are four rotation systems currently supported:
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* **ARIKA**, commonly known as ARS.
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* **ARIKA-CLASSIC**, commonly known as Classic ARS.
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* **ARIKA-TI**, commonly known as Ti-ARS, or "ARS with floorkicks".
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* **STANDARD**, commonly known as SRS.
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* **STANDARD**, or normal SRS.
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* **STANDARD-EXP**, known as SRS-X in its original Heboris incarnation.
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* **STANDARD-WORLD**, known as World Rule in TGM3.
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* **CLASSIC**, commonly known as ORS or NRS (Nintendo). Also houses some traditional rotation systems.
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* **CLASSIC-1989**, the no-wallkick system used by NES Tetris.
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* **CLASSIC-1984**, the Electonika-60 system, where the I piece is one space higher than in CLASSIC-1989.
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* **CLASSIC-SEGA**, the original Sega rotation system that spawned Arika.
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* **CLASSIC-TENGEN**, the weird one with orientation problems.
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* Cambridge
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* Classic ARS
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* Ti-ARS
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* SRS
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