From df489a2603cf51fe41804fda964e5676a019e74b Mon Sep 17 00:00:00 2001 From: Joe Z Date: Sun, 26 May 2019 11:07:28 -0400 Subject: [PATCH] So were the rulesets. --- docs/rulesets.md | 18 +++++------------- 1 file changed, 5 insertions(+), 13 deletions(-) diff --git a/docs/rulesets.md b/docs/rulesets.md index 6ff8fe8..b558720 100644 --- a/docs/rulesets.md +++ b/docs/rulesets.md @@ -17,17 +17,9 @@ A rotation system defines the following things: * The block offsets of each piece orientation. * The wall or floor kicks that will be attempted for each type of rotation. -There are three main classes/families of rotation systems: +There are four rotation systems currently supported: -* **ARIKA**, commonly known as ARS. - * **ARIKA-CLASSIC**, commonly known as Classic ARS. - * **ARIKA-TI**, commonly known as Ti-ARS, or "ARS with floorkicks". -* **STANDARD**, commonly known as SRS. - * **STANDARD**, or normal SRS. - * **STANDARD-EXP**, known as SRS-X in its original Heboris incarnation. - * **STANDARD-WORLD**, known as World Rule in TGM3. -* **CLASSIC**, commonly known as ORS or NRS (Nintendo). Also houses some traditional rotation systems. - * **CLASSIC-1989**, the no-wallkick system used by NES Tetris. - * **CLASSIC-1984**, the Electonika-60 system, where the I piece is one space higher than in CLASSIC-1989. - * **CLASSIC-SEGA**, the original Sega rotation system that spawned Arika. - * **CLASSIC-TENGEN**, the weird one with orientation problems. +* Cambridge +* Classic ARS +* Ti-ARS +* SRS \ No newline at end of file