Spawn positions now ruleset dependent

Is configurable in options
This commit is contained in:
Ishaan Bhardwaj
2021-02-08 23:23:50 -05:00
parent bb0fe2ac20
commit d0505251b3
5 changed files with 16 additions and 5 deletions

View File

@@ -18,6 +18,7 @@ ARS.colourscheme = {
ARS.softdrop_lock = false
ARS.harddrop_lock = true
ARS.spawn_above_field = true
function ARS:onPieceCreate(piece, grid)
piece.floorkick = 0

View File

@@ -5,6 +5,7 @@ local ARS = Ruleset:extend()
ARS.name = "ACE-ARS2"
ARS.hash = "ArikaACE2"
ARS.spawn_above_field = true
function ARS:onPieceCreate(piece, grid)
piece.floorkick = 0

View File

@@ -17,6 +17,7 @@ SRS.colourscheme = {
}
SRS.softdrop_lock = false
SRS.harddrop_lock = true
SRS.spawn_above_field = true
SRS.MANIPULATIONS_MAX = 128

View File

@@ -23,6 +23,7 @@ Ruleset.harddrop_lock = false
Ruleset.enable_IRS_wallkicks = false
Ruleset.are_cancel = false
Ruleset.are = true
Ruleset.spawn_above_field = false
Ruleset.next_sounds = {
I = "I",
@@ -243,10 +244,17 @@ function Ruleset:initializePiece(
end
end
local spawn_dy = (
config.gamesettings.spawn_positions == 2 and
2 or 0
)
local spawn_dy
if (config.gamesettings.spawn_positions == 1) then
spawn_dy = (
self.spawn_above_field and 2 or 0
)
else
spawn_dy = (
config.gamesettings.spawn_positions == 3 and
2 or 0
)
end
local piece = Piece(data.shape, data.orientation - 1, {
x = spawn_x and spawn_x or spawn_positions[data.shape].x,