Split keyboard and joystick input config screens
parent
a3a27d2566
commit
ca18d090c9
2
main.lua
2
main.lua
|
@ -39,7 +39,7 @@ function love.load()
|
||||||
end
|
end
|
||||||
|
|
||||||
if not config.input then
|
if not config.input then
|
||||||
scene = InputConfigScene()
|
scene = KeyConfigScene()
|
||||||
else
|
else
|
||||||
if config.current_mode then current_mode = config.current_mode end
|
if config.current_mode then current_mode = config.current_mode end
|
||||||
if config.current_ruleset then current_ruleset = config.current_ruleset end
|
if config.current_ruleset then current_ruleset = config.current_ruleset end
|
||||||
|
|
|
@ -11,6 +11,8 @@ function Scene:onInputRelease() end
|
||||||
ExitScene = require "scene.exit"
|
ExitScene = require "scene.exit"
|
||||||
GameScene = require "scene.game"
|
GameScene = require "scene.game"
|
||||||
ModeSelectScene = require "scene.mode_select"
|
ModeSelectScene = require "scene.mode_select"
|
||||||
|
KeyConfigScene = require "scene.key_config"
|
||||||
|
StickConfigScene = require "scene.stick_config"
|
||||||
InputConfigScene = require "scene.input_config"
|
InputConfigScene = require "scene.input_config"
|
||||||
GameConfigScene = require "scene.game_config"
|
GameConfigScene = require "scene.game_config"
|
||||||
TuningScene = require "scene.tuning"
|
TuningScene = require "scene.tuning"
|
||||||
|
|
|
@ -2,178 +2,62 @@ local ConfigScene = Scene:extend()
|
||||||
|
|
||||||
ConfigScene.title = "Input Config"
|
ConfigScene.title = "Input Config"
|
||||||
|
|
||||||
require 'load.save'
|
local menu_screens = {
|
||||||
|
KeyConfigScene,
|
||||||
local configurable_inputs = {
|
StickConfigScene
|
||||||
"menu_decide",
|
|
||||||
"menu_back",
|
|
||||||
"left",
|
|
||||||
"right",
|
|
||||||
"up",
|
|
||||||
"down",
|
|
||||||
"rotate_left",
|
|
||||||
"rotate_left2",
|
|
||||||
"rotate_right",
|
|
||||||
"rotate_right2",
|
|
||||||
"rotate_180",
|
|
||||||
"hold",
|
|
||||||
"retry",
|
|
||||||
"pause",
|
|
||||||
}
|
}
|
||||||
|
|
||||||
local function newSetInputs()
|
|
||||||
local set_inputs = {}
|
|
||||||
for i, input in ipairs(configurable_inputs) do
|
|
||||||
set_inputs[input] = false
|
|
||||||
end
|
|
||||||
return set_inputs
|
|
||||||
end
|
|
||||||
|
|
||||||
function ConfigScene:new()
|
function ConfigScene:new()
|
||||||
self.input_state = 1
|
self.menu_state = 1
|
||||||
self.key = 1
|
DiscordRPC:update({
|
||||||
self.set_inputs = newSetInputs()
|
details = "In menus",
|
||||||
self.new_input = {}
|
state = "Changing input config",
|
||||||
self.axis_timer = 0
|
})
|
||||||
|
|
||||||
DiscordRPC:update({
|
|
||||||
details = "In menus",
|
|
||||||
state = "Changing input config",
|
|
||||||
})
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function ConfigScene:update()
|
function ConfigScene:update() end
|
||||||
end
|
|
||||||
|
|
||||||
function ConfigScene:render()
|
function ConfigScene:render()
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.draw(
|
love.graphics.draw(
|
||||||
backgrounds["input_config"],
|
backgrounds["input_config"],
|
||||||
0, 0, 0,
|
0, 0, 0,
|
||||||
0.5, 0.5
|
0.5, 0.5
|
||||||
)
|
)
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_2)
|
love.graphics.setFont(font_3x5_4)
|
||||||
for i, input in ipairs(configurable_inputs) do
|
love.graphics.print("INPUT CONFIG", 80, 40)
|
||||||
love.graphics.printf(input, 40, 50 + i * 20, 200, "left")
|
|
||||||
if self.set_inputs[input] then
|
|
||||||
love.graphics.printf(self.set_inputs[input], 210, 50 + i * 20, 400, "left")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if self.input_state > table.getn(configurable_inputs) then
|
|
||||||
love.graphics.print("press enter to confirm, delete/backspace to retry" .. (config.input and ", escape to cancel" or ""))
|
|
||||||
else
|
|
||||||
love.graphics.print("press " .. (self.key == 2 and "joystick" or "key") .. " input for " .. configurable_inputs[self.input_state] .. ", tab to skip" .. (config.input and ", escape to cancel" or ""), 0, 0)
|
|
||||||
love.graphics.print("function keys (F1, F2, etc.), escape, and tab can't be changed", 0, 20)
|
|
||||||
end
|
|
||||||
|
|
||||||
self.axis_timer = self.axis_timer + 1
|
love.graphics.setFont(font_3x5_2)
|
||||||
|
love.graphics.print("Which controls do you want to change?", 80, 90)
|
||||||
|
|
||||||
|
love.graphics.setColor(1, 1, 1, 0.5)
|
||||||
|
love.graphics.rectangle("fill", 75, 118 + 50 * self.menu_state, 200, 33)
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_3)
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
for i, screen in pairs(menu_screens) do
|
||||||
|
love.graphics.printf(screen.title, 80, 120 + 50 * i, 200, "left")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function addJoystick(input, name)
|
function ConfigScene:changeOption(rel)
|
||||||
if not input.joysticks then
|
local len = table.getn(menu_screens)
|
||||||
input.joysticks = {}
|
self.menu_state = (self.menu_state + len + rel - 1) % len + 1
|
||||||
end
|
|
||||||
if not input.joysticks[name] then
|
|
||||||
input.joysticks[name] = {}
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function ConfigScene:onInputPress(e)
|
function ConfigScene:onInputPress(e)
|
||||||
if e.type == "key" then
|
if e.input == "menu_decide" or e.scancode == "return" then
|
||||||
-- function keys, escape, and tab are reserved and can't be remapped
|
playSE("main_decide")
|
||||||
if e.scancode == "escape" and config.input then
|
scene = menu_screens[self.menu_state]()
|
||||||
-- cancel only if there was an input config already
|
elseif e.input == "up" or e.scancode == "up" then
|
||||||
scene = SettingsScene()
|
self:changeOption(-1)
|
||||||
elseif self.input_state > table.getn(configurable_inputs) then
|
playSE("cursor")
|
||||||
if e.scancode == "return" then
|
elseif e.input == "down" or e.scancode == "down" then
|
||||||
-- save new input, then load next scene
|
self:changeOption(1)
|
||||||
config.input = self.new_input
|
playSE("cursor")
|
||||||
saveConfig()
|
elseif e.input == "menu_back" or e.scancode == "backspace" or e.scancode == "delete" then
|
||||||
scene = TitleScene()
|
scene = SettingsScene()
|
||||||
elseif e.scancode == "delete" or e.scancode == "backspace" then
|
|
||||||
-- retry
|
|
||||||
self.input_state = 1
|
|
||||||
self.set_inputs = newSetInputs()
|
|
||||||
self.new_input = {}
|
|
||||||
end
|
|
||||||
elseif e.scancode == "tab" then
|
|
||||||
self.set_inputs[configurable_inputs[self.input_state]] =
|
|
||||||
(
|
|
||||||
self.set_inputs[configurable_inputs[self.input_state]] == false
|
|
||||||
and "" or self.set_inputs[configurable_inputs[self.input_state]]
|
|
||||||
) ..
|
|
||||||
(self.key == 2 and " / " or "") .. "skipped"
|
|
||||||
if self.key == 2 then
|
|
||||||
self.input_state = self.input_state + 1
|
|
||||||
self.key = 1
|
|
||||||
else
|
|
||||||
self.key = 2
|
|
||||||
end
|
|
||||||
elseif e.scancode ~= "escape" and self.key == 1 then
|
|
||||||
-- all other keys can be configured
|
|
||||||
if not self.new_input.keys then
|
|
||||||
self.new_input.keys = {}
|
|
||||||
end
|
|
||||||
self.set_inputs[configurable_inputs[self.input_state]] = "key " .. love.keyboard.getKeyFromScancode(e.scancode) .. " (" .. e.scancode .. ")"
|
|
||||||
self.new_input.keys[e.scancode] = configurable_inputs[self.input_state]
|
|
||||||
self.key = 2
|
|
||||||
end
|
|
||||||
elseif string.sub(e.type, 1, 3) == "joy" and self.key == 2 then
|
|
||||||
if self.input_state <= table.getn(configurable_inputs) then
|
|
||||||
if e.type == "joybutton" then
|
|
||||||
addJoystick(self.new_input, e.name)
|
|
||||||
if not self.new_input.joysticks[e.name].buttons then
|
|
||||||
self.new_input.joysticks[e.name].buttons = {}
|
|
||||||
end
|
|
||||||
self.set_inputs[configurable_inputs[self.input_state]] =
|
|
||||||
self.set_inputs[configurable_inputs[self.input_state]] ..
|
|
||||||
" / jbtn " ..
|
|
||||||
e.button ..
|
|
||||||
" " .. string.sub(e.name, 1, 10) .. (string.len(e.name) > 10 and "..." or "")
|
|
||||||
self.new_input.joysticks[e.name].buttons[e.button] = configurable_inputs[self.input_state]
|
|
||||||
self.input_state = self.input_state + 1
|
|
||||||
self.key = 1
|
|
||||||
elseif e.type == "joyaxis" then
|
|
||||||
if (e.axis ~= self.last_axis or self.axis_timer > 30) and e.value >= 1 then
|
|
||||||
addJoystick(self.new_input, e.name)
|
|
||||||
if not self.new_input.joysticks[e.name].axes then
|
|
||||||
self.new_input.joysticks[e.name].axes = {}
|
|
||||||
end
|
|
||||||
if not self.new_input.joysticks[e.name].axes[e.axis] then
|
|
||||||
self.new_input.joysticks[e.name].axes[e.axis] = {}
|
|
||||||
end
|
|
||||||
self.set_inputs[configurable_inputs[self.input_state]] =
|
|
||||||
self.set_inputs[configurable_inputs[self.input_state]] ..
|
|
||||||
" / jaxis " ..
|
|
||||||
e.axis ..
|
|
||||||
" " .. string.sub(e.name, 1, 10) .. (string.len(e.name) > 10 and "..." or "")
|
|
||||||
self.new_input.joysticks[e.name].axes[e.axis][e.value >= 1 and "positive" or "negative"] = configurable_inputs[self.input_state]
|
|
||||||
self.input_state = self.input_state + 1
|
|
||||||
self.key = 1
|
|
||||||
self.last_axis = e.axis
|
|
||||||
self.axis_timer = 0
|
|
||||||
end
|
|
||||||
elseif e.type == "joyhat" then
|
|
||||||
if e.direction ~= "c" then
|
|
||||||
addJoystick(self.new_input, e.name)
|
|
||||||
if not self.new_input.joysticks[e.name].hats then
|
|
||||||
self.new_input.joysticks[e.name].hats = {}
|
|
||||||
end
|
|
||||||
if not self.new_input.joysticks[e.name].hats[e.hat] then
|
|
||||||
self.new_input.joysticks[e.name].hats[e.hat] = {}
|
|
||||||
end
|
|
||||||
self.set_inputs[configurable_inputs[self.input_state]] =
|
|
||||||
self.set_inputs[configurable_inputs[self.input_state]] ..
|
|
||||||
" / jhat " ..
|
|
||||||
e.hat .. " " .. e.direction ..
|
|
||||||
" " .. string.sub(e.name, 1, 10) .. (string.len(e.name) > 10 and "..." or "")
|
|
||||||
self.new_input.joysticks[e.name].hats[e.hat][e.direction] = configurable_inputs[self.input_state]
|
|
||||||
self.input_state = self.input_state + 1
|
|
||||||
self.key = 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,180 @@
|
||||||
|
local ConfigScene = Scene:extend()
|
||||||
|
|
||||||
|
ConfigScene.title = "Input Config"
|
||||||
|
|
||||||
|
require 'load.save'
|
||||||
|
|
||||||
|
local configurable_inputs = {
|
||||||
|
"menu_decide",
|
||||||
|
"menu_back",
|
||||||
|
"left",
|
||||||
|
"right",
|
||||||
|
"up",
|
||||||
|
"down",
|
||||||
|
"rotate_left",
|
||||||
|
"rotate_left2",
|
||||||
|
"rotate_right",
|
||||||
|
"rotate_right2",
|
||||||
|
"rotate_180",
|
||||||
|
"hold",
|
||||||
|
"retry",
|
||||||
|
"pause",
|
||||||
|
}
|
||||||
|
|
||||||
|
local function newSetInputs()
|
||||||
|
local set_inputs = {}
|
||||||
|
for i, input in ipairs(configurable_inputs) do
|
||||||
|
set_inputs[input] = false
|
||||||
|
end
|
||||||
|
return set_inputs
|
||||||
|
end
|
||||||
|
|
||||||
|
function ConfigScene:new()
|
||||||
|
self.input_state = 1
|
||||||
|
self.key = 1
|
||||||
|
self.set_inputs = newSetInputs()
|
||||||
|
self.new_input = {}
|
||||||
|
self.axis_timer = 0
|
||||||
|
|
||||||
|
DiscordRPC:update({
|
||||||
|
details = "In menus",
|
||||||
|
state = "Changing input config",
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
function ConfigScene:update()
|
||||||
|
end
|
||||||
|
|
||||||
|
function ConfigScene:render()
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
love.graphics.draw(
|
||||||
|
backgrounds["input_config"],
|
||||||
|
0, 0, 0,
|
||||||
|
0.5, 0.5
|
||||||
|
)
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_2)
|
||||||
|
for i, input in ipairs(configurable_inputs) do
|
||||||
|
love.graphics.printf(input, 40, 50 + i * 20, 200, "left")
|
||||||
|
if self.set_inputs[input] then
|
||||||
|
love.graphics.printf(self.set_inputs[input], 210, 50 + i * 20, 400, "left")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if self.input_state > table.getn(configurable_inputs) then
|
||||||
|
love.graphics.print("press enter to confirm, delete/backspace to retry" .. (config.input and ", escape to cancel" or ""))
|
||||||
|
else
|
||||||
|
love.graphics.print("press " .. (self.key == 2 and "joystick" or "key") .. " input for " .. configurable_inputs[self.input_state] .. ", tab to skip" .. (config.input and ", escape to cancel" or ""), 0, 0)
|
||||||
|
love.graphics.print("function keys (F1, F2, etc.), escape, and tab can't be changed", 0, 20)
|
||||||
|
end
|
||||||
|
|
||||||
|
self.axis_timer = self.axis_timer + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
local function addJoystick(input, name)
|
||||||
|
if not input.joysticks then
|
||||||
|
input.joysticks = {}
|
||||||
|
end
|
||||||
|
if not input.joysticks[name] then
|
||||||
|
input.joysticks[name] = {}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function ConfigScene:onInputPress(e)
|
||||||
|
if e.type == "key" then
|
||||||
|
-- function keys, escape, and tab are reserved and can't be remapped
|
||||||
|
if e.scancode == "escape" and config.input then
|
||||||
|
-- cancel only if there was an input config already
|
||||||
|
scene = SettingsScene()
|
||||||
|
elseif self.input_state > table.getn(configurable_inputs) then
|
||||||
|
if e.scancode == "return" then
|
||||||
|
-- save new input, then load next scene
|
||||||
|
config.input = self.new_input
|
||||||
|
saveConfig()
|
||||||
|
scene = TitleScene()
|
||||||
|
elseif e.scancode == "delete" or e.scancode == "backspace" then
|
||||||
|
-- retry
|
||||||
|
self.input_state = 1
|
||||||
|
self.set_inputs = newSetInputs()
|
||||||
|
self.new_input = {}
|
||||||
|
end
|
||||||
|
elseif e.scancode == "tab" then
|
||||||
|
self.set_inputs[configurable_inputs[self.input_state]] =
|
||||||
|
(
|
||||||
|
self.set_inputs[configurable_inputs[self.input_state]] == false
|
||||||
|
and "" or self.set_inputs[configurable_inputs[self.input_state]]
|
||||||
|
) ..
|
||||||
|
(self.key == 2 and " / " or "") .. "skipped"
|
||||||
|
if self.key == 2 then
|
||||||
|
self.input_state = self.input_state + 1
|
||||||
|
self.key = 1
|
||||||
|
else
|
||||||
|
self.key = 2
|
||||||
|
end
|
||||||
|
elseif e.scancode ~= "escape" and self.key == 1 then
|
||||||
|
-- all other keys can be configured
|
||||||
|
if not self.new_input.keys then
|
||||||
|
self.new_input.keys = {}
|
||||||
|
end
|
||||||
|
self.set_inputs[configurable_inputs[self.input_state]] = "key " .. love.keyboard.getKeyFromScancode(e.scancode) .. " (" .. e.scancode .. ")"
|
||||||
|
self.new_input.keys[e.scancode] = configurable_inputs[self.input_state]
|
||||||
|
self.key = 2
|
||||||
|
end
|
||||||
|
elseif string.sub(e.type, 1, 3) == "joy" and self.key == 2 then
|
||||||
|
if self.input_state <= table.getn(configurable_inputs) then
|
||||||
|
if e.type == "joybutton" then
|
||||||
|
addJoystick(self.new_input, e.name)
|
||||||
|
if not self.new_input.joysticks[e.name].buttons then
|
||||||
|
self.new_input.joysticks[e.name].buttons = {}
|
||||||
|
end
|
||||||
|
self.set_inputs[configurable_inputs[self.input_state]] =
|
||||||
|
self.set_inputs[configurable_inputs[self.input_state]] ..
|
||||||
|
" / jbtn " ..
|
||||||
|
e.button ..
|
||||||
|
" " .. string.sub(e.name, 1, 10) .. (string.len(e.name) > 10 and "..." or "")
|
||||||
|
self.new_input.joysticks[e.name].buttons[e.button] = configurable_inputs[self.input_state]
|
||||||
|
self.input_state = self.input_state + 1
|
||||||
|
self.key = 1
|
||||||
|
elseif e.type == "joyaxis" then
|
||||||
|
if (e.axis ~= self.last_axis or self.axis_timer > 30) and e.value >= 1 then
|
||||||
|
addJoystick(self.new_input, e.name)
|
||||||
|
if not self.new_input.joysticks[e.name].axes then
|
||||||
|
self.new_input.joysticks[e.name].axes = {}
|
||||||
|
end
|
||||||
|
if not self.new_input.joysticks[e.name].axes[e.axis] then
|
||||||
|
self.new_input.joysticks[e.name].axes[e.axis] = {}
|
||||||
|
end
|
||||||
|
self.set_inputs[configurable_inputs[self.input_state]] =
|
||||||
|
self.set_inputs[configurable_inputs[self.input_state]] ..
|
||||||
|
" / jaxis " ..
|
||||||
|
e.axis ..
|
||||||
|
" " .. string.sub(e.name, 1, 10) .. (string.len(e.name) > 10 and "..." or "")
|
||||||
|
self.new_input.joysticks[e.name].axes[e.axis][e.value >= 1 and "positive" or "negative"] = configurable_inputs[self.input_state]
|
||||||
|
self.input_state = self.input_state + 1
|
||||||
|
self.key = 1
|
||||||
|
self.last_axis = e.axis
|
||||||
|
self.axis_timer = 0
|
||||||
|
end
|
||||||
|
elseif e.type == "joyhat" then
|
||||||
|
if e.direction ~= "c" then
|
||||||
|
addJoystick(self.new_input, e.name)
|
||||||
|
if not self.new_input.joysticks[e.name].hats then
|
||||||
|
self.new_input.joysticks[e.name].hats = {}
|
||||||
|
end
|
||||||
|
if not self.new_input.joysticks[e.name].hats[e.hat] then
|
||||||
|
self.new_input.joysticks[e.name].hats[e.hat] = {}
|
||||||
|
end
|
||||||
|
self.set_inputs[configurable_inputs[self.input_state]] =
|
||||||
|
self.set_inputs[configurable_inputs[self.input_state]] ..
|
||||||
|
" / jhat " ..
|
||||||
|
e.hat .. " " .. e.direction ..
|
||||||
|
" " .. string.sub(e.name, 1, 10) .. (string.len(e.name) > 10 and "..." or "")
|
||||||
|
self.new_input.joysticks[e.name].hats[e.hat][e.direction] = configurable_inputs[self.input_state]
|
||||||
|
self.input_state = self.input_state + 1
|
||||||
|
self.key = 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return ConfigScene
|
|
@ -0,0 +1,101 @@
|
||||||
|
local KeyConfigScene = Scene:extend()
|
||||||
|
|
||||||
|
KeyConfigScene.title = "Key Config"
|
||||||
|
|
||||||
|
require 'load.save'
|
||||||
|
|
||||||
|
local configurable_inputs = {
|
||||||
|
"menu_decide",
|
||||||
|
"menu_back",
|
||||||
|
"left",
|
||||||
|
"right",
|
||||||
|
"up",
|
||||||
|
"down",
|
||||||
|
"rotate_left",
|
||||||
|
"rotate_left2",
|
||||||
|
"rotate_right",
|
||||||
|
"rotate_right2",
|
||||||
|
"rotate_180",
|
||||||
|
"hold",
|
||||||
|
"retry",
|
||||||
|
"pause",
|
||||||
|
}
|
||||||
|
|
||||||
|
local function newSetInputs()
|
||||||
|
local set_inputs = {}
|
||||||
|
for i, input in ipairs(configurable_inputs) do
|
||||||
|
set_inputs[input] = false
|
||||||
|
end
|
||||||
|
return set_inputs
|
||||||
|
end
|
||||||
|
|
||||||
|
function KeyConfigScene:new()
|
||||||
|
self.input_state = 1
|
||||||
|
self.set_inputs = newSetInputs()
|
||||||
|
self.new_input = {}
|
||||||
|
|
||||||
|
DiscordRPC:update({
|
||||||
|
details = "In menus",
|
||||||
|
state = "Changing key config",
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
function KeyConfigScene:update()
|
||||||
|
end
|
||||||
|
|
||||||
|
function KeyConfigScene:render()
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
love.graphics.draw(
|
||||||
|
backgrounds["input_config"],
|
||||||
|
0, 0, 0,
|
||||||
|
0.5, 0.5
|
||||||
|
)
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_2)
|
||||||
|
for i, input in ipairs(configurable_inputs) do
|
||||||
|
love.graphics.printf(input, 40, 50 + i * 20, 200, "left")
|
||||||
|
if self.set_inputs[input] then
|
||||||
|
love.graphics.printf(self.set_inputs[input], 240, 50 + i * 20, 300, "left")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if self.input_state > table.getn(configurable_inputs) then
|
||||||
|
love.graphics.print("press enter to confirm, delete/backspace to retry" .. (config.input and ", escape to cancel" or ""))
|
||||||
|
else
|
||||||
|
love.graphics.print("press key input for " .. configurable_inputs[self.input_state] .. ", tab to skip" .. (config.input and ", escape to cancel" or ""), 0, 0)
|
||||||
|
love.graphics.print("function keys (F1, F2, etc.), escape, and tab can't be changed", 0, 20)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function KeyConfigScene:onInputPress(e)
|
||||||
|
if e.type == "key" then
|
||||||
|
-- function keys, escape, and tab are reserved and can't be remapped
|
||||||
|
if e.scancode == "escape" and config.input then
|
||||||
|
-- cancel only if there was an input config already
|
||||||
|
scene = InputConfigScene()
|
||||||
|
elseif self.input_state > table.getn(configurable_inputs) then
|
||||||
|
if e.scancode == "return" then
|
||||||
|
-- save new input, then load next scene
|
||||||
|
local had_config = config.input ~= nil
|
||||||
|
if not config.input then config.input = {} end
|
||||||
|
config.input.keys = self.new_input
|
||||||
|
saveConfig()
|
||||||
|
scene = had_config and InputConfigScene() or TitleScene()
|
||||||
|
elseif e.scancode == "delete" or e.scancode == "backspace" then
|
||||||
|
-- retry
|
||||||
|
self.input_state = 1
|
||||||
|
self.set_inputs = newSetInputs()
|
||||||
|
self.new_input = {}
|
||||||
|
end
|
||||||
|
elseif e.scancode == "tab" then
|
||||||
|
self.set_inputs[configurable_inputs[self.input_state]] = "skipped"
|
||||||
|
self.input_state = self.input_state + 1
|
||||||
|
elseif e.scancode ~= "escape" then
|
||||||
|
-- all other keys can be configured
|
||||||
|
self.set_inputs[configurable_inputs[self.input_state]] = "key " .. love.keyboard.getKeyFromScancode(e.scancode) .. " (" .. e.scancode .. ")"
|
||||||
|
self.new_input[e.scancode] = configurable_inputs[self.input_state]
|
||||||
|
self.input_state = self.input_state + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return KeyConfigScene
|
|
@ -0,0 +1,150 @@
|
||||||
|
local StickConfigScene = Scene:extend()
|
||||||
|
|
||||||
|
StickConfigScene.title = "Joystick Config"
|
||||||
|
|
||||||
|
require 'load.save'
|
||||||
|
|
||||||
|
local configurable_inputs = {
|
||||||
|
"menu_decide",
|
||||||
|
"menu_back",
|
||||||
|
"left",
|
||||||
|
"right",
|
||||||
|
"up",
|
||||||
|
"down",
|
||||||
|
"rotate_left",
|
||||||
|
"rotate_left2",
|
||||||
|
"rotate_right",
|
||||||
|
"rotate_right2",
|
||||||
|
"rotate_180",
|
||||||
|
"hold",
|
||||||
|
"retry",
|
||||||
|
"pause",
|
||||||
|
}
|
||||||
|
|
||||||
|
local function newSetInputs()
|
||||||
|
local set_inputs = {}
|
||||||
|
for i, input in ipairs(configurable_inputs) do
|
||||||
|
set_inputs[input] = false
|
||||||
|
end
|
||||||
|
return set_inputs
|
||||||
|
end
|
||||||
|
|
||||||
|
function StickConfigScene:new()
|
||||||
|
self.input_state = 1
|
||||||
|
self.set_inputs = newSetInputs()
|
||||||
|
self.new_input = {}
|
||||||
|
self.axis_timer = 0
|
||||||
|
|
||||||
|
DiscordRPC:update({
|
||||||
|
details = "In menus",
|
||||||
|
state = "Changing joystick config",
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
function StickConfigScene:update()
|
||||||
|
end
|
||||||
|
|
||||||
|
function StickConfigScene:render()
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
love.graphics.draw(
|
||||||
|
backgrounds["input_config"],
|
||||||
|
0, 0, 0,
|
||||||
|
0.5, 0.5
|
||||||
|
)
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_2)
|
||||||
|
for i, input in ipairs(configurable_inputs) do
|
||||||
|
love.graphics.printf(input, 40, 50 + i * 20, 200, "left")
|
||||||
|
if self.set_inputs[input] then
|
||||||
|
love.graphics.printf(self.set_inputs[input], 240, 50 + i * 20, 300, "left")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if self.input_state > table.getn(configurable_inputs) then
|
||||||
|
love.graphics.print("press enter to confirm, delete/backspace to retry" .. (config.input and ", escape to cancel" or ""))
|
||||||
|
else
|
||||||
|
love.graphics.print("press joystick input for " .. configurable_inputs[self.input_state] .. ", tab to skip" .. (config.input and ", escape to cancel" or ""), 0, 0)
|
||||||
|
end
|
||||||
|
|
||||||
|
self.axis_timer = self.axis_timer + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
local function addJoystick(input, name)
|
||||||
|
if not input[name] then
|
||||||
|
input[name] = {}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function StickConfigScene:onInputPress(e)
|
||||||
|
if e.type == "key" then
|
||||||
|
-- function keys, escape, and tab are reserved and can't be remapped
|
||||||
|
if e.scancode == "escape" then
|
||||||
|
scene = InputConfigScene()
|
||||||
|
elseif self.input_state > table.getn(configurable_inputs) then
|
||||||
|
if e.scancode == "return" then
|
||||||
|
-- save new input, then load next scene
|
||||||
|
config.input.joysticks = self.new_input
|
||||||
|
saveConfig()
|
||||||
|
scene = InputConfigScene()
|
||||||
|
elseif e.scancode == "delete" or e.scancode == "backspace" then
|
||||||
|
-- retry
|
||||||
|
self.input_state = 1
|
||||||
|
self.set_inputs = newSetInputs()
|
||||||
|
self.new_input = {}
|
||||||
|
end
|
||||||
|
elseif e.scancode == "tab" then
|
||||||
|
self.set_inputs[configurable_inputs[self.input_state]] = "skipped"
|
||||||
|
self.input_state = self.input_state + 1
|
||||||
|
end
|
||||||
|
elseif string.sub(e.type, 1, 3) == "joy" then
|
||||||
|
if self.input_state <= table.getn(configurable_inputs) then
|
||||||
|
if e.type == "joybutton" then
|
||||||
|
addJoystick(self.new_input, e.name)
|
||||||
|
if not self.new_input[e.name].buttons then
|
||||||
|
self.new_input[e.name].buttons = {}
|
||||||
|
end
|
||||||
|
self.set_inputs[configurable_inputs[self.input_state]] =
|
||||||
|
"jbtn " ..
|
||||||
|
e.button ..
|
||||||
|
" " .. string.sub(e.name, 1, 10) .. (string.len(e.name) > 10 and "..." or "")
|
||||||
|
self.new_input[e.name].buttons[e.button] = configurable_inputs[self.input_state]
|
||||||
|
self.input_state = self.input_state + 1
|
||||||
|
elseif e.type == "joyaxis" then
|
||||||
|
if (e.axis ~= self.last_axis or self.axis_timer > 30) and e.value >= 1 then
|
||||||
|
addJoystick(self.new_input, e.name)
|
||||||
|
if not self.new_input[e.name].axes then
|
||||||
|
self.new_input[e.name].axes = {}
|
||||||
|
end
|
||||||
|
if not self.new_input[e.name].axes[e.axis] then
|
||||||
|
self.new_input[e.name].axes[e.axis] = {}
|
||||||
|
end
|
||||||
|
self.set_inputs[configurable_inputs[self.input_state]] =
|
||||||
|
"jaxis " ..
|
||||||
|
e.axis ..
|
||||||
|
" " .. string.sub(e.name, 1, 10) .. (string.len(e.name) > 10 and "..." or "")
|
||||||
|
self.new_input[e.name].axes[e.axis]["positive"] = configurable_inputs[self.input_state]
|
||||||
|
self.input_state = self.input_state + 1
|
||||||
|
self.last_axis = e.axis
|
||||||
|
self.axis_timer = 0
|
||||||
|
end
|
||||||
|
elseif e.type == "joyhat" then
|
||||||
|
if e.direction ~= "c" then
|
||||||
|
addJoystick(self.new_input, e.name)
|
||||||
|
if not self.new_input[e.name].hats then
|
||||||
|
self.new_input[e.name].hats = {}
|
||||||
|
end
|
||||||
|
if not self.new_input[e.name].hats[e.hat] then
|
||||||
|
self.new_input[e.name].hats[e.hat] = {}
|
||||||
|
end
|
||||||
|
self.set_inputs[configurable_inputs[self.input_state]] =
|
||||||
|
"jhat " ..
|
||||||
|
e.hat .. " " .. e.direction ..
|
||||||
|
" " .. string.sub(e.name, 1, 10) .. (string.len(e.name) > 10 and "..." or "")
|
||||||
|
self.new_input[e.name].hats[e.hat][e.direction] = configurable_inputs[self.input_state]
|
||||||
|
self.input_state = self.input_state + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return StickConfigScene
|
|
@ -254,8 +254,8 @@ function Ruleset:initializePiece(
|
||||||
local spawn_x
|
local spawn_x
|
||||||
if (grid.width ~= 10) then
|
if (grid.width ~= 10) then
|
||||||
local percent = spawn_positions[data.shape].x / 10
|
local percent = spawn_positions[data.shape].x / 10
|
||||||
for i = 0, grid.width - 1 do
|
for i = grid.width - 1, 0, -1 do
|
||||||
if i / grid.width >= percent then
|
if i / grid.width <= percent then
|
||||||
spawn_x = i
|
spawn_x = i
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue