Implement an axis timer (fixes #12)

pull/13/head
Ishaan Bhardwaj 2020-12-01 11:57:09 -05:00
parent 905e4bcc77
commit c37757f592
1 changed files with 9 additions and 3 deletions

View File

@ -3,6 +3,7 @@ local ConfigScene = Scene:extend()
ConfigScene.title = "Input Config" ConfigScene.title = "Input Config"
require 'load.save' require 'load.save'
local socket = require 'socket'
local configurable_inputs = { local configurable_inputs = {
"menu_decide", "menu_decide",
@ -32,6 +33,7 @@ function ConfigScene:new()
self.input_state = 1 self.input_state = 1
self.set_inputs = newSetInputs() self.set_inputs = newSetInputs()
self.new_input = {} self.new_input = {}
self.axis_timer = 0
DiscordRPC:update({ DiscordRPC:update({
details = "In menus", details = "In menus",
@ -63,6 +65,8 @@ function ConfigScene:render()
love.graphics.print("press key or joystick input for " .. configurable_inputs[self.input_state] .. ", tab to skip" .. (config.input and ", escape to cancel" or ""), 0, 0) love.graphics.print("press key or joystick input for " .. configurable_inputs[self.input_state] .. ", tab to skip" .. (config.input and ", escape to cancel" or ""), 0, 0)
love.graphics.print("function keys (F1, F2, etc.), escape, and tab can't be changed", 0, 20) love.graphics.print("function keys (F1, F2, etc.), escape, and tab can't be changed", 0, 20)
end end
self.axis_timer = self.axis_timer + 1
end end
local function addJoystick(input, name) local function addJoystick(input, name)
@ -118,7 +122,7 @@ function ConfigScene:onInputPress(e)
self.new_input.joysticks[e.name].buttons[e.button] = configurable_inputs[self.input_state] self.new_input.joysticks[e.name].buttons[e.button] = configurable_inputs[self.input_state]
self.input_state = self.input_state + 1 self.input_state = self.input_state + 1
elseif e.type == "joyaxis" then elseif e.type == "joyaxis" then
if math.abs(e.value) >= 0.5 then if (e.axis ~= self.last_axis or self.axis_timer > 30) and math.abs(e.value) >= 1 then
addJoystick(self.new_input, e.name) addJoystick(self.new_input, e.name)
if not self.new_input.joysticks[e.name].axes then if not self.new_input.joysticks[e.name].axes then
self.new_input.joysticks[e.name].axes = {} self.new_input.joysticks[e.name].axes = {}
@ -128,10 +132,12 @@ function ConfigScene:onInputPress(e)
end end
self.set_inputs[configurable_inputs[self.input_state]] = self.set_inputs[configurable_inputs[self.input_state]] =
"jaxis " .. "jaxis " ..
(e.value >= 0.5 and "+" or "-") .. e.axis .. (e.value >= 1 and "+" or "-") .. e.axis ..
" " .. string.sub(e.name, 1, 10) .. (string.len(e.name) > 10 and "..." or "") " " .. string.sub(e.name, 1, 10) .. (string.len(e.name) > 10 and "..." or "")
self.new_input.joysticks[e.name].axes[e.axis][e.value >= 0.5 and "positive" or "negative"] = configurable_inputs[self.input_state] self.new_input.joysticks[e.name].axes[e.axis][e.value >= 1 and "positive" or "negative"] = configurable_inputs[self.input_state]
self.input_state = self.input_state + 1 self.input_state = self.input_state + 1
self.last_axis = e.axis
self.axis_timer = 0
end end
elseif e.type == "joyhat" then elseif e.type == "joyhat" then
if e.direction ~= "c" then if e.direction ~= "c" then