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Implement an axis timer (fixes #12)
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905e4bcc77
commit
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@ -3,6 +3,7 @@ local ConfigScene = Scene:extend()
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ConfigScene.title = "Input Config"
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ConfigScene.title = "Input Config"
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require 'load.save'
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require 'load.save'
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local socket = require 'socket'
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local configurable_inputs = {
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local configurable_inputs = {
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"menu_decide",
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"menu_decide",
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@ -32,6 +33,7 @@ function ConfigScene:new()
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self.input_state = 1
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self.input_state = 1
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self.set_inputs = newSetInputs()
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self.set_inputs = newSetInputs()
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self.new_input = {}
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self.new_input = {}
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self.axis_timer = 0
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DiscordRPC:update({
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DiscordRPC:update({
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details = "In menus",
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details = "In menus",
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@ -63,6 +65,8 @@ function ConfigScene:render()
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love.graphics.print("press key or joystick input for " .. configurable_inputs[self.input_state] .. ", tab to skip" .. (config.input and ", escape to cancel" or ""), 0, 0)
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love.graphics.print("press key or joystick input for " .. configurable_inputs[self.input_state] .. ", tab to skip" .. (config.input and ", escape to cancel" or ""), 0, 0)
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love.graphics.print("function keys (F1, F2, etc.), escape, and tab can't be changed", 0, 20)
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love.graphics.print("function keys (F1, F2, etc.), escape, and tab can't be changed", 0, 20)
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end
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end
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self.axis_timer = self.axis_timer + 1
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end
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end
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local function addJoystick(input, name)
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local function addJoystick(input, name)
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@ -118,7 +122,7 @@ function ConfigScene:onInputPress(e)
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self.new_input.joysticks[e.name].buttons[e.button] = configurable_inputs[self.input_state]
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self.new_input.joysticks[e.name].buttons[e.button] = configurable_inputs[self.input_state]
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self.input_state = self.input_state + 1
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self.input_state = self.input_state + 1
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elseif e.type == "joyaxis" then
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elseif e.type == "joyaxis" then
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if math.abs(e.value) >= 0.5 then
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if (e.axis ~= self.last_axis or self.axis_timer > 30) and math.abs(e.value) >= 1 then
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addJoystick(self.new_input, e.name)
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addJoystick(self.new_input, e.name)
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if not self.new_input.joysticks[e.name].axes then
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if not self.new_input.joysticks[e.name].axes then
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self.new_input.joysticks[e.name].axes = {}
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self.new_input.joysticks[e.name].axes = {}
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@ -128,10 +132,12 @@ function ConfigScene:onInputPress(e)
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end
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end
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self.set_inputs[configurable_inputs[self.input_state]] =
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self.set_inputs[configurable_inputs[self.input_state]] =
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"jaxis " ..
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"jaxis " ..
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(e.value >= 0.5 and "+" or "-") .. e.axis ..
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(e.value >= 1 and "+" or "-") .. e.axis ..
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" " .. string.sub(e.name, 1, 10) .. (string.len(e.name) > 10 and "..." or "")
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" " .. string.sub(e.name, 1, 10) .. (string.len(e.name) > 10 and "..." or "")
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self.new_input.joysticks[e.name].axes[e.axis][e.value >= 0.5 and "positive" or "negative"] = configurable_inputs[self.input_state]
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self.new_input.joysticks[e.name].axes[e.axis][e.value >= 1 and "positive" or "negative"] = configurable_inputs[self.input_state]
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self.input_state = self.input_state + 1
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self.input_state = self.input_state + 1
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self.last_axis = e.axis
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self.axis_timer = 0
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end
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end
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elseif e.type == "joyhat" then
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elseif e.type == "joyhat" then
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if e.direction ~= "c" then
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if e.direction ~= "c" then
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