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Removed print() that occured every game scene update
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@ -39,8 +39,6 @@ function GameScene:update()
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end
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self.game:update(inputs, self.ruleset)
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self.game.grid:update()
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print("ingame-"..self.game:getBackground().."00")
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DiscordRPC:update({
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largeImageKey = "ingame-"..self.game:getBackground().."00"
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})
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