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Fixed the garbage pausing problem in Phantom Mania 2.
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28b455fcc0
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@ -33,6 +33,8 @@ blocks = {
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C = love.graphics.newImage("res/img/s2.png"),
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B = love.graphics.newImage("res/img/s4.png"),
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M = love.graphics.newImage("res/img/s5.png"),
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F = love.graphics.newImage("res/img/s9.png"),
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A = love.graphics.newImage("res/img/s9.png"),
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X = love.graphics.newImage("res/img/s9.png"),
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},
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["bone"] = {
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@ -43,6 +45,8 @@ blocks = {
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C = love.graphics.newImage("res/img/bone.png"),
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B = love.graphics.newImage("res/img/bone.png"),
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M = love.graphics.newImage("res/img/bone.png"),
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F = love.graphics.newImage("res/img/bone.png"),
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A = love.graphics.newImage("res/img/bone.png"),
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X = love.graphics.newImage("res/img/bone.png"),
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}
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}
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@ -4,7 +4,7 @@ local Grid = Object:extend()
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local empty = { skin = "", colour = "" }
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local oob = { skin = "", colour = "" }
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local block = { skin = "2tie", colour = "X" }
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local block = { skin = "2tie", colour = "A" }
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function Grid:new()
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self.grid = {}
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@ -170,6 +170,7 @@ function Grid:applyFourWide()
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x[10] = x[10]~=block and block or x[10]
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end
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end
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function Grid:applyPiece(piece)
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if piece.big then
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self:applyBigPiece(piece)
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@ -263,7 +264,7 @@ function Grid:draw()
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for y = 5, 24 do
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for x = 1, 10 do
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if self.grid[y][x] ~= empty then
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if self.grid_age[y][x] < 1 then
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if self.grid_age[y][x] < 2 then
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(blocks[self.grid[y][x].skin]["F"], 48+x*16, y*16)
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else
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@ -297,7 +298,7 @@ function Grid:drawInvisible(opacity_function, garbage_opacity_function)
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if self.grid[y][x] ~= empty then
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if self.grid[y][x].colour == "X" then
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opacity = 1
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elseif garbage_opacity_function and self.grid[y][x].colour == "G" then
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elseif garbage_opacity_function and self.grid[y][x].colour == "A" then
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opacity = garbage_opacity_function(self.grid_age[y][x])
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else
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opacity = opacity_function(self.grid_age[y][x])
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@ -16,6 +16,7 @@ SurvivalA3Game.tagline = "The blocks turn black and white! Can you make it to le
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function SurvivalA3Game:new()
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SurvivalA3Game.super:new()
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self.level = 0
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self.grade = 0
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self.garbage = 0
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self.clear = false
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@ -32,7 +32,8 @@ function TGMPlusGame:new()
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self.garbage_queue = 0
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self.garbage_pos = 0
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self.garbage_rows = {
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[0] = {"e", "b", "b", "b", "b", "b", "b", "b", "b", "b"},
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[0] =
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{"e", "b", "b", "b", "b", "b", "b", "b", "b", "b"},
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{"e", "b", "b", "b", "b", "b", "b", "b", "b", "b"},
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{"e", "b", "b", "b", "b", "b", "b", "b", "b", "b"},
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{"e", "b", "b", "b", "b", "b", "b", "b", "b", "b"},
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