Revert "new easter egg, why not"

This easter egg doesn't really have a place within the game,
and is better left as a community goodie.
This commit is contained in:
Ishaan Bhardwaj 2021-09-26 10:38:48 -04:00
parent 2fa9ba40fa
commit 8dc59a562e
3 changed files with 2 additions and 11 deletions

View File

@ -22,9 +22,8 @@ sounds = {
go = love.audio.newSource("res/se/go.wav", "static"), go = love.audio.newSource("res/se/go.wav", "static"),
irs = love.audio.newSource("res/se/irs.wav", "static"), irs = love.audio.newSource("res/se/irs.wav", "static"),
ihs = love.audio.newSource("res/se/ihs.wav", "static"), ihs = love.audio.newSource("res/se/ihs.wav", "static"),
-- secret sounds! -- a secret sound!
welcome = love.audio.newSource("res/se/welcomeToCambridge.wav", "static"), welcome = love.audio.newSource("res/se/welcomeToCambridge.wav", "static"),
mystery = love.audio.newSource("res/se/mystery.wav", "static"),
} }
function playSE(sound, subsound) function playSE(sound, subsound)
@ -61,4 +60,4 @@ function playSEOnce(sound, subsound)
sounds[sound]:play() sounds[sound]:play()
end end
end end
end end

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@ -103,14 +103,6 @@ function TitleScene:onInputPress(e)
elseif e.input == "up" or e.scancode == "up" then elseif e.input == "up" or e.scancode == "up" then
self:changeOption(-1) self:changeOption(-1)
playSE("cursor") playSE("cursor")
elseif e.scancode == "kp5" then
DiscordRPC:update({
details = "Pressed the cool button",
state = "You found the cool easter egg!",
largeImageKey = "transbridge",
})
playSE("mystery")
--now you've just spoiled the fun for yourself.
elseif e.input == "down" or e.scancode == "down" then elseif e.input == "down" or e.scancode == "down" then
self:changeOption(1) self:changeOption(1)
playSE("cursor") playSE("cursor")