diff --git a/load/sounds.lua b/load/sounds.lua index ed09d3e..0dfae21 100644 --- a/load/sounds.lua +++ b/load/sounds.lua @@ -22,9 +22,8 @@ sounds = { go = love.audio.newSource("res/se/go.wav", "static"), irs = love.audio.newSource("res/se/irs.wav", "static"), ihs = love.audio.newSource("res/se/ihs.wav", "static"), - -- secret sounds! + -- a secret sound! welcome = love.audio.newSource("res/se/welcomeToCambridge.wav", "static"), - mystery = love.audio.newSource("res/se/mystery.wav", "static"), } function playSE(sound, subsound) @@ -61,4 +60,4 @@ function playSEOnce(sound, subsound) sounds[sound]:play() end end -end +end \ No newline at end of file diff --git a/res/se/mystery.wav b/res/se/mystery.wav deleted file mode 100644 index c166b48..0000000 Binary files a/res/se/mystery.wav and /dev/null differ diff --git a/scene/title.lua b/scene/title.lua index 4a75e44..ba159f9 100644 --- a/scene/title.lua +++ b/scene/title.lua @@ -103,14 +103,6 @@ function TitleScene:onInputPress(e) elseif e.input == "up" or e.scancode == "up" then self:changeOption(-1) playSE("cursor") - elseif e.scancode == "kp5" then - DiscordRPC:update({ - details = "Pressed the cool button", - state = "You found the cool easter egg!", - largeImageKey = "transbridge", - }) - playSE("mystery") - --now you've just spoiled the fun for yourself. elseif e.input == "down" or e.scancode == "down" then self:changeOption(1) playSE("cursor")