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https://github.com/SashLilac/cambridge.git
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Revert "new easter egg, why not"
This easter egg doesn't really have a place within the game, and is better left as a community goodie.
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commit
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@ -22,9 +22,8 @@ sounds = {
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go = love.audio.newSource("res/se/go.wav", "static"),
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go = love.audio.newSource("res/se/go.wav", "static"),
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irs = love.audio.newSource("res/se/irs.wav", "static"),
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irs = love.audio.newSource("res/se/irs.wav", "static"),
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ihs = love.audio.newSource("res/se/ihs.wav", "static"),
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ihs = love.audio.newSource("res/se/ihs.wav", "static"),
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-- secret sounds!
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-- a secret sound!
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welcome = love.audio.newSource("res/se/welcomeToCambridge.wav", "static"),
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welcome = love.audio.newSource("res/se/welcomeToCambridge.wav", "static"),
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mystery = love.audio.newSource("res/se/mystery.wav", "static"),
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}
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}
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function playSE(sound, subsound)
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function playSE(sound, subsound)
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Binary file not shown.
@ -103,14 +103,6 @@ function TitleScene:onInputPress(e)
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elseif e.input == "up" or e.scancode == "up" then
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elseif e.input == "up" or e.scancode == "up" then
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self:changeOption(-1)
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self:changeOption(-1)
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playSE("cursor")
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playSE("cursor")
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elseif e.scancode == "kp5" then
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DiscordRPC:update({
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details = "Pressed the cool button",
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state = "You found the cool easter egg!",
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largeImageKey = "transbridge",
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})
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playSE("mystery")
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--now you've just spoiled the fun for yourself.
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elseif e.input == "down" or e.scancode == "down" then
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elseif e.input == "down" or e.scancode == "down" then
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self:changeOption(1)
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self:changeOption(1)
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playSE("cursor")
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playSE("cursor")
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