Fixed Death torikan (why was this changed?)

This commit is contained in:
Ishaan Bhardwaj 2021-03-30 22:08:48 -04:00
parent 3bdc6e1b2d
commit 71d76e8a6b

View File

@ -30,11 +30,6 @@ function SurvivalA2Game:new()
self.lock_hard_drop = true self.lock_hard_drop = true
end end
function SurvivalA2Game:initialize(ruleset)
SurvivalA2Game.super.initialize(self, ruleset)
self.world = ruleset.world
end
function SurvivalA2Game:getARE() function SurvivalA2Game:getARE()
if self.level < 100 then return 18 if self.level < 100 then return 18
elseif self.level < 300 then return 14 elseif self.level < 300 then return 14
@ -74,8 +69,7 @@ function SurvivalA2Game:getGravity()
end end
function SurvivalA2Game:hitTorikan(old_level, new_level) function SurvivalA2Game:hitTorikan(old_level, new_level)
local torikan_time = self.world and frameTime(3,55) or frameTime(3,25) if old_level < 500 and new_level >= 500 and self.frames > frameTime(3,25) then
if old_level < 500 and new_level >= 500 and self.frames > torikan_time then
self.level = 500 self.level = 500
return true return true
end end