From 71d76e8a6b66ca44ab6531d9171bc6df2dba2ad1 Mon Sep 17 00:00:00 2001 From: Ishaan Bhardwaj Date: Tue, 30 Mar 2021 22:08:48 -0400 Subject: [PATCH] Fixed Death torikan (why was this changed?) --- tetris/modes/survival_a2.lua | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/tetris/modes/survival_a2.lua b/tetris/modes/survival_a2.lua index e491fb9..6e4cff3 100644 --- a/tetris/modes/survival_a2.lua +++ b/tetris/modes/survival_a2.lua @@ -30,11 +30,6 @@ function SurvivalA2Game:new() self.lock_hard_drop = true end -function SurvivalA2Game:initialize(ruleset) - SurvivalA2Game.super.initialize(self, ruleset) - self.world = ruleset.world -end - function SurvivalA2Game:getARE() if self.level < 100 then return 18 elseif self.level < 300 then return 14 @@ -74,8 +69,7 @@ function SurvivalA2Game:getGravity() end function SurvivalA2Game:hitTorikan(old_level, new_level) - local torikan_time = self.world and frameTime(3,55) or frameTime(3,25) - if old_level < 500 and new_level >= 500 and self.frames > torikan_time then + if old_level < 500 and new_level >= 500 and self.frames > frameTime(3,25) then self.level = 500 return true end