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https://github.com/SashLilac/cambridge.git
synced 2025-05-13 20:21:25 -05:00
Discord RPC cleanup
- Loading Discord RPC is now handled by `load/rpc.lua` - Removed `presence` global, call `DiscordRPC:update()` directly with what needs updating - Game doesn't crash anymore if the Discord RPC fails to load - Added RPC variables in the gamemode superclass to let each gamemode handle its special case
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@@ -11,9 +11,6 @@ DemonModeGame.name = "Demon Mode"
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DemonModeGame.hash = "DemonMode"
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DemonModeGame.tagline = "Can you handle the ludicrous speed past level 20?"
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function DemonModeGame:new()
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DemonModeGame.super:new()
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self.roll_frames = 0
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@@ -29,6 +26,9 @@ function DemonModeGame:new()
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self.enable_hold = true
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self.lock_drop = true
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self.next_queue_length = 3
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if math.random() < 1/6.66 then
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self.rpc_details = "Suffering"
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end
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end
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function DemonModeGame:getARE()
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@@ -40,6 +40,7 @@ function GameMode:new()
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self.draw_section_times = false
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self.draw_secondary_section_times = false
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self.big_mode = false
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self.rpc_details = "In game"
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-- variables related to configurable parameters
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self.drop_locked = false
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self.hard_drop_locked = false
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