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experimental bravo formula for tgm1
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36ceef8488
commit
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@ -18,6 +18,7 @@ function MarathonA1Game:new()
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self.roll_frames = 0
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self.combo = 1
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self.bravos = 0
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self.gm_conditions = {
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level300 = false,
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level500 = false,
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@ -145,7 +146,10 @@ function MarathonA1Game:onLineClear(cleared_row_count)
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end
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function MarathonA1Game:updateScore(level, drop_bonus, cleared_lines)
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if self.grid:checkForBravo(cleared_lines) then self.bravo = 4 else self.bravo = 1 end
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if self.grid:checkForBravo(cleared_lines) then
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self.bravo = 4
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self.bravos = self.bravos + 1
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else self.bravo = 1 end
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if cleared_lines > 0 then
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self.combo = self.combo + (cleared_lines - 1) * 2
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self.score = self.score + (
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@ -202,6 +206,8 @@ function MarathonA1Game:drawScoringInfo()
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love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
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end
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if self.bravos > 0 then love.graphics.printf("BRAVO", 300, 120, 40, "left") end
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(self.score, 240, 220, 90, "left")
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if self.gm_conditions["level300"] and self.gm_conditions["level500"] and self.gm_conditions["level900"] then
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@ -215,6 +221,7 @@ function MarathonA1Game:drawScoringInfo()
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if sg >= 5 then
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love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
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end
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if self.bravos > 0 then love.graphics.printf(self.bravos, 300, 140, 40, "left") end
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love.graphics.setFont(font_8x11)
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love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
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