mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-23 02:19:03 -06:00
Add per-gamemode configuration screen
This commit is contained in:
parent
8bdd067978
commit
3a67e15966
335
libs/inspect.lua
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335
libs/inspect.lua
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@ -0,0 +1,335 @@
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local inspect ={
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_VERSION = 'inspect.lua 3.1.0',
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_URL = 'http://github.com/kikito/inspect.lua',
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_DESCRIPTION = 'human-readable representations of tables',
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_LICENSE = [[
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MIT LICENSE
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Copyright (c) 2013 Enrique García Cota
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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}
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local tostring = tostring
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inspect.KEY = setmetatable({}, {__tostring = function() return 'inspect.KEY' end})
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inspect.METATABLE = setmetatable({}, {__tostring = function() return 'inspect.METATABLE' end})
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local function rawpairs(t)
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return next, t, nil
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end
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-- Apostrophizes the string if it has quotes, but not aphostrophes
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-- Otherwise, it returns a regular quoted string
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local function smartQuote(str)
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if str:match('"') and not str:match("'") then
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return "'" .. str .. "'"
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end
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return '"' .. str:gsub('"', '\\"') .. '"'
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end
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-- \a => '\\a', \0 => '\\0', 31 => '\31'
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local shortControlCharEscapes = {
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["\a"] = "\\a", ["\b"] = "\\b", ["\f"] = "\\f", ["\n"] = "\\n",
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["\r"] = "\\r", ["\t"] = "\\t", ["\v"] = "\\v"
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}
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local longControlCharEscapes = {} -- \a => nil, \0 => \000, 31 => \031
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for i=0, 31 do
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local ch = string.char(i)
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if not shortControlCharEscapes[ch] then
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shortControlCharEscapes[ch] = "\\"..i
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longControlCharEscapes[ch] = string.format("\\%03d", i)
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end
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end
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local function escape(str)
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return (str:gsub("\\", "\\\\")
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:gsub("(%c)%f[0-9]", longControlCharEscapes)
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:gsub("%c", shortControlCharEscapes))
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end
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local function isIdentifier(str)
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return type(str) == 'string' and str:match( "^[_%a][_%a%d]*$" )
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end
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local function isSequenceKey(k, sequenceLength)
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return type(k) == 'number'
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and 1 <= k
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and k <= sequenceLength
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and math.floor(k) == k
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end
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local defaultTypeOrders = {
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['number'] = 1, ['boolean'] = 2, ['string'] = 3, ['table'] = 4,
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['function'] = 5, ['userdata'] = 6, ['thread'] = 7
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}
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local function sortKeys(a, b)
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local ta, tb = type(a), type(b)
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-- strings and numbers are sorted numerically/alphabetically
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if ta == tb and (ta == 'string' or ta == 'number') then return a < b end
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local dta, dtb = defaultTypeOrders[ta], defaultTypeOrders[tb]
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-- Two default types are compared according to the defaultTypeOrders table
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if dta and dtb then return defaultTypeOrders[ta] < defaultTypeOrders[tb]
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elseif dta then return true -- default types before custom ones
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elseif dtb then return false -- custom types after default ones
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end
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-- custom types are sorted out alphabetically
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return ta < tb
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end
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-- For implementation reasons, the behavior of rawlen & # is "undefined" when
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-- tables aren't pure sequences. So we implement our own # operator.
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local function getSequenceLength(t)
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local len = 1
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local v = rawget(t,len)
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while v ~= nil do
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len = len + 1
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v = rawget(t,len)
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end
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return len - 1
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end
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local function getNonSequentialKeys(t)
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local keys, keysLength = {}, 0
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local sequenceLength = getSequenceLength(t)
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for k,_ in rawpairs(t) do
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if not isSequenceKey(k, sequenceLength) then
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keysLength = keysLength + 1
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keys[keysLength] = k
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end
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end
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table.sort(keys, sortKeys)
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return keys, keysLength, sequenceLength
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end
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local function countTableAppearances(t, tableAppearances)
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tableAppearances = tableAppearances or {}
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if type(t) == 'table' then
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if not tableAppearances[t] then
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tableAppearances[t] = 1
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for k,v in rawpairs(t) do
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countTableAppearances(k, tableAppearances)
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countTableAppearances(v, tableAppearances)
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end
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countTableAppearances(getmetatable(t), tableAppearances)
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else
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tableAppearances[t] = tableAppearances[t] + 1
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end
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end
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return tableAppearances
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end
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local copySequence = function(s)
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local copy, len = {}, #s
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for i=1, len do copy[i] = s[i] end
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return copy, len
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end
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local function makePath(path, ...)
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local keys = {...}
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local newPath, len = copySequence(path)
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for i=1, #keys do
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newPath[len + i] = keys[i]
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end
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return newPath
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end
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local function processRecursive(process, item, path, visited)
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if item == nil then return nil end
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if visited[item] then return visited[item] end
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local processed = process(item, path)
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if type(processed) == 'table' then
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local processedCopy = {}
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visited[item] = processedCopy
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local processedKey
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for k,v in rawpairs(processed) do
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processedKey = processRecursive(process, k, makePath(path, k, inspect.KEY), visited)
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if processedKey ~= nil then
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processedCopy[processedKey] = processRecursive(process, v, makePath(path, processedKey), visited)
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end
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end
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local mt = processRecursive(process, getmetatable(processed), makePath(path, inspect.METATABLE), visited)
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if type(mt) ~= 'table' then mt = nil end -- ignore not nil/table __metatable field
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setmetatable(processedCopy, mt)
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processed = processedCopy
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end
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return processed
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end
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-------------------------------------------------------------------
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local Inspector = {}
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local Inspector_mt = {__index = Inspector}
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function Inspector:puts(...)
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local args = {...}
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local buffer = self.buffer
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local len = #buffer
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for i=1, #args do
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len = len + 1
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buffer[len] = args[i]
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end
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end
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function Inspector:down(f)
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self.level = self.level + 1
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f()
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self.level = self.level - 1
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end
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function Inspector:tabify()
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self:puts(self.newline, string.rep(self.indent, self.level))
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end
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function Inspector:alreadyVisited(v)
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return self.ids[v] ~= nil
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end
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function Inspector:getId(v)
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local id = self.ids[v]
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if not id then
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local tv = type(v)
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id = (self.maxIds[tv] or 0) + 1
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self.maxIds[tv] = id
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self.ids[v] = id
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end
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return tostring(id)
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end
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function Inspector:putKey(k)
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if isIdentifier(k) then return self:puts(k) end
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self:puts("[")
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self:putValue(k)
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self:puts("]")
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end
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function Inspector:putTable(t)
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if t == inspect.KEY or t == inspect.METATABLE then
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self:puts(tostring(t))
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elseif self:alreadyVisited(t) then
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self:puts('<table ', self:getId(t), '>')
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elseif self.level >= self.depth then
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self:puts('{...}')
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else
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if self.tableAppearances[t] > 1 then self:puts('<', self:getId(t), '>') end
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local nonSequentialKeys, nonSequentialKeysLength, sequenceLength = getNonSequentialKeys(t)
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local mt = getmetatable(t)
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self:puts('{')
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self:down(function()
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local count = 0
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for i=1, sequenceLength do
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if count > 0 then self:puts(',') end
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self:puts(' ')
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self:putValue(t[i])
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count = count + 1
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end
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for i=1, nonSequentialKeysLength do
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local k = nonSequentialKeys[i]
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if count > 0 then self:puts(',') end
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self:tabify()
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self:putKey(k)
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self:puts(' = ')
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self:putValue(t[k])
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count = count + 1
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end
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if type(mt) == 'table' then
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if count > 0 then self:puts(',') end
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self:tabify()
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self:puts('<metatable> = ')
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self:putValue(mt)
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end
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end)
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if nonSequentialKeysLength > 0 or type(mt) == 'table' then -- result is multi-lined. Justify closing }
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self:tabify()
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elseif sequenceLength > 0 then -- array tables have one extra space before closing }
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self:puts(' ')
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end
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self:puts('}')
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end
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end
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function Inspector:putValue(v)
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local tv = type(v)
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if tv == 'string' then
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self:puts(smartQuote(escape(v)))
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elseif tv == 'number' or tv == 'boolean' or tv == 'nil' or
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tv == 'cdata' or tv == 'ctype' then
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self:puts(tostring(v))
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elseif tv == 'table' then
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self:putTable(v)
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else
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self:puts('<', tv, ' ', self:getId(v), '>')
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end
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end
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-------------------------------------------------------------------
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function inspect.inspect(root, options)
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options = options or {}
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local depth = options.depth or math.huge
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local newline = options.newline or '\n'
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local indent = options.indent or ' '
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local process = options.process
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if process then
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root = processRecursive(process, root, {}, {})
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end
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local inspector = setmetatable({
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depth = depth,
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level = 0,
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buffer = {},
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ids = {},
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maxIds = {},
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newline = newline,
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indent = indent,
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tableAppearances = countTableAppearances(root)
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}, Inspector_mt)
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inspector:putValue(root)
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return table.concat(inspector.buffer)
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end
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setmetatable(inspect, { __call = function(_, ...) return inspect.inspect(...) end })
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return inspect
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1
load/inspect.lua
Normal file
1
load/inspect.lua
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table.inspect = require "libs.inspect"
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@ -35,6 +35,27 @@ function initConfig()
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if config.secret == nil then config.secret = false end
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if config.secret == nil then config.secret = false end
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if not config.gamesettings then config.gamesettings = {} end
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if not config.gamesettings then config.gamesettings = {} end
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if not config.gamemodesettings then config.gamemodesettings = {} end
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--[[
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{
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marathonA1 = {
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allowHold = 1,
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...
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}
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}
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]]
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for _, a in ipairs(game_modes) do
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-- load config options for every mode
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local mc = {}
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local conf = a:provideSettings()
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for i, j in pairs(conf) do
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mc[j[1]] = (config.gamemodesettings[a.hash] or {})[j[1]] or 1
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end
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config.gamemodesettings[a.hash] = mc
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end
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for _, option in ipairs(GameConfigScene.options) do
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for _, option in ipairs(GameConfigScene.options) do
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if not config.gamesettings[option[1]] then
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if not config.gamesettings[option[1]] then
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config.gamesettings[option[1]] = 1
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config.gamesettings[option[1]] = 1
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12
main.lua
12
main.lua
@ -9,6 +9,7 @@ function love.load()
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require "load.save"
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require "load.save"
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require "load.bigint"
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require "load.bigint"
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require "load.version"
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require "load.version"
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require "load.inspect"
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loadSave()
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loadSave()
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require "funcs"
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require "funcs"
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require "scene"
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require "scene"
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@ -30,14 +31,19 @@ function love.load()
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-- used for screenshots
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-- used for screenshots
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GLOBAL_CANVAS = love.graphics.newCanvas()
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GLOBAL_CANVAS = love.graphics.newCanvas()
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-- import custom modules
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initModules()
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-- it is IMPORTANT that this comes before initConfig,
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-- because modules' configuration options need to be
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-- known at load-time!!! this will crash if this
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-- is put back the way it used to be.
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-- init config
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-- init config
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initConfig()
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initConfig()
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love.window.setFullscreen(config["fullscreen"])
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love.window.setFullscreen(config["fullscreen"])
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if config.secret then playSE("welcome") end
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if config.secret then playSE("welcome") end
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-- import custom modules
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initModules()
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|
||||||
end
|
end
|
||||||
|
|
||||||
function initModules()
|
function initModules()
|
||||||
|
@ -19,3 +19,4 @@ TuningScene = require "scene.tuning"
|
|||||||
SettingsScene = require "scene.settings"
|
SettingsScene = require "scene.settings"
|
||||||
CreditsScene = require "scene.credits"
|
CreditsScene = require "scene.credits"
|
||||||
TitleScene = require "scene.title"
|
TitleScene = require "scene.title"
|
||||||
|
GamemodeConfigScene = require "scene.gamemode_config"
|
||||||
|
@ -8,7 +8,7 @@ function GameScene:new(game_mode, ruleset, inputs)
|
|||||||
self.retry_mode = game_mode
|
self.retry_mode = game_mode
|
||||||
self.retry_ruleset = ruleset
|
self.retry_ruleset = ruleset
|
||||||
self.secret_inputs = inputs
|
self.secret_inputs = inputs
|
||||||
self.game = game_mode(self.secret_inputs)
|
self.game = game_mode(config.gamemodesettings[game_mode.hash], self.secret_inputs)
|
||||||
self.ruleset = ruleset(self.game)
|
self.ruleset = ruleset(self.game)
|
||||||
self.game:initialize(self.ruleset)
|
self.game:initialize(self.ruleset)
|
||||||
self.inputs = {
|
self.inputs = {
|
||||||
|
98
scene/gamemode_config.lua
Normal file
98
scene/gamemode_config.lua
Normal file
@ -0,0 +1,98 @@
|
|||||||
|
local GamemodeConfigScene = Scene:extend()
|
||||||
|
|
||||||
|
GamemodeConfigScene.title = "Gamemode Configuration"
|
||||||
|
|
||||||
|
local selected_mode = {}
|
||||||
|
local mode_config = {}
|
||||||
|
local new_config = {}
|
||||||
|
local optioncount = 1
|
||||||
|
|
||||||
|
function GamemodeConfigScene:new(gamemode)
|
||||||
|
selected_mode = gamemode
|
||||||
|
mode_config = gamemode:provideSettings() or {}
|
||||||
|
optioncount = #mode_config
|
||||||
|
|
||||||
|
self.highlight = 1
|
||||||
|
|
||||||
|
for i, j in pairs(mode_config) do
|
||||||
|
new_config[j[1]] = config.gamemodesettings[selected_mode.hash][j[1]] or 1
|
||||||
|
end
|
||||||
|
|
||||||
|
DiscordRPC:update({
|
||||||
|
details = "In menus",
|
||||||
|
state = "Configuring "..selected_mode.name,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
function GamemodeConfigScene:save()
|
||||||
|
config.gamemodesettings[selected_mode.hash] = new_config
|
||||||
|
end
|
||||||
|
|
||||||
|
function GamemodeConfigScene:render()
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
love.graphics.draw(
|
||||||
|
backgrounds["game_config"],
|
||||||
|
0, 0, 0,
|
||||||
|
0.5, 0.5
|
||||||
|
)
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_4)
|
||||||
|
love.graphics.print(string.upper(selected_mode.name).." SETTINGS", 80, 40)
|
||||||
|
love.graphics.setFont(font_3x5_2)
|
||||||
|
|
||||||
|
if #mode_config == 0 then
|
||||||
|
love.graphics.print("This mode does not offer any settings.\n"..
|
||||||
|
"Press Backspace to return to mode select.", 40, 100)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
love.graphics.setColor(1, 1, 1, 0.5)
|
||||||
|
love.graphics.rectangle("fill", 25, 98 + self.highlight * 20, 170, 22)
|
||||||
|
|
||||||
|
for i, option in ipairs(mode_config) do
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
love.graphics.printf(option[2], 40, 100 + i * 20, 150, "left")
|
||||||
|
|
||||||
|
if #option[3] <= 4 then
|
||||||
|
for j, setting in ipairs(option[3]) do
|
||||||
|
love.graphics.setColor(1, 1, 1, new_config[option[1]] == j and 1 or 0.5)
|
||||||
|
love.graphics.printf(setting, 100 + 110 * j, 100 + i * 20, 100, "center")
|
||||||
|
end
|
||||||
|
else
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
love.graphics.printf(option[3][new_config[option[1]]], -- what an indexer
|
||||||
|
100 + 110 * 1, 100 + i * 20, 100, 'center')
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function GamemodeConfigScene:onInputPress(e)
|
||||||
|
if e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
|
||||||
|
scene = ModeSelectScene()
|
||||||
|
elseif e.input == "menu_decide" then
|
||||||
|
playSE("mode_decide")
|
||||||
|
self:save()
|
||||||
|
saveConfig()
|
||||||
|
scene = ModeSelectScene()
|
||||||
|
end
|
||||||
|
|
||||||
|
if #mode_config == 0 then return end
|
||||||
|
|
||||||
|
if e.input == "up" or e.scancode == "up" then
|
||||||
|
playSE("cursor")
|
||||||
|
self.highlight = Mod1(self.highlight-1, optioncount)
|
||||||
|
elseif e.input == "down" or e.scancode == "down" then
|
||||||
|
playSE("cursor")
|
||||||
|
self.highlight = Mod1(self.highlight+1, optioncount)
|
||||||
|
elseif e.input == "left" or e.scancode == "left" then
|
||||||
|
playSE("cursor_lr")
|
||||||
|
local option = mode_config[self.highlight]
|
||||||
|
new_config[option[1]] = Mod1(new_config[option[1]]-1, #option[3])
|
||||||
|
elseif e.input == "right" or e.scancode == "right" then
|
||||||
|
playSE("cursor_lr")
|
||||||
|
local option = mode_config[self.highlight]
|
||||||
|
new_config[option[1]] = Mod1(new_config[option[1]]+1, #option[3])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return GamemodeConfigScene
|
@ -87,6 +87,12 @@ function ModeSelectScene:onInputPress(e)
|
|||||||
playSE("cursor_lr")
|
playSE("cursor_lr")
|
||||||
elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
|
elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
|
||||||
scene = TitleScene()
|
scene = TitleScene()
|
||||||
|
elseif e.input == "hold" or e.scancode == "tab" then
|
||||||
|
current_mode = self.menu_state.mode
|
||||||
|
current_ruleset = self.menu_state.ruleset
|
||||||
|
config.current_mode = current_mode
|
||||||
|
config.current_ruleset = current_ruleset
|
||||||
|
scene = GamemodeConfigScene(game_modes[self.menu_state.mode])
|
||||||
elseif e.input then
|
elseif e.input then
|
||||||
self.secret_inputs[e.input] = true
|
self.secret_inputs[e.input] = true
|
||||||
end
|
end
|
||||||
|
@ -15,7 +15,7 @@ GameMode.hash = ""
|
|||||||
GameMode.tagline = ""
|
GameMode.tagline = ""
|
||||||
GameMode.rollOpacityFunction = function(age) return 0 end
|
GameMode.rollOpacityFunction = function(age) return 0 end
|
||||||
|
|
||||||
function GameMode:new(secret_inputs)
|
function GameMode:new(config, secret_inputs)
|
||||||
self.grid = Grid(10, 24)
|
self.grid = Grid(10, 24)
|
||||||
self.randomizer = Randomizer()
|
self.randomizer = Randomizer()
|
||||||
self.piece = nil
|
self.piece = nil
|
||||||
@ -72,6 +72,8 @@ function GameMode:new(secret_inputs)
|
|||||||
self.section_start_time = 0
|
self.section_start_time = 0
|
||||||
self.section_times = { [0] = 0 }
|
self.section_times = { [0] = 0 }
|
||||||
self.secondary_section_times = { [0] = 0 }
|
self.secondary_section_times = { [0] = 0 }
|
||||||
|
|
||||||
|
self.config = config
|
||||||
end
|
end
|
||||||
|
|
||||||
function GameMode:getARR() return 1 end
|
function GameMode:getARR() return 1 end
|
||||||
@ -946,4 +948,8 @@ function GameMode:draw(paused)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function GameMode:provideSettings()
|
||||||
|
return {}
|
||||||
|
end
|
||||||
|
|
||||||
return GameMode
|
return GameMode
|
||||||
|
@ -14,8 +14,8 @@ MarathonA1Game.tagline = "Can you score enough points to reach the title of Gran
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
function MarathonA1Game:new()
|
function MarathonA1Game:new(cfg)
|
||||||
MarathonA1Game.super:new()
|
MarathonA1Game.super:new(cfg)
|
||||||
|
|
||||||
self.roll_frames = 0
|
self.roll_frames = 0
|
||||||
self.combo = 1
|
self.combo = 1
|
||||||
@ -35,9 +35,9 @@ function MarathonA1Game:new()
|
|||||||
|
|
||||||
self.additive_gravity = false
|
self.additive_gravity = false
|
||||||
self.lock_drop = false
|
self.lock_drop = false
|
||||||
self.enable_hard_drop = false
|
self.enable_hard_drop = self.config.allowHardDrop == 2
|
||||||
self.enable_hold = false
|
self.enable_hold = self.config.allowHold == 2
|
||||||
self.next_queue_length = 1
|
self.next_queue_length = self.config.nextQueue == 2 and 3 or 1
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonA1Game:getARE()
|
function MarathonA1Game:getARE()
|
||||||
@ -247,4 +247,14 @@ function MarathonA1Game:getHighscoreData()
|
|||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function MarathonA1Game:provideSettings()
|
||||||
|
local t = {
|
||||||
|
{"allowHold", "Allow hold", {"No", "Yes"}},
|
||||||
|
{"nextQueue", "Next pieces", {"One", "Three"}},
|
||||||
|
{"allowHardDrop", "Allow hard drop", {"No", "Yes"}}
|
||||||
|
}
|
||||||
|
|
||||||
|
return t
|
||||||
|
end
|
||||||
|
|
||||||
return MarathonA1Game
|
return MarathonA1Game
|
||||||
|
Loading…
Reference in New Issue
Block a user