From 3a67e15966f027c52cd6642e58b3c9ccf6b578ff Mon Sep 17 00:00:00 2001 From: Rin Date: Sat, 21 Aug 2021 17:08:03 +0100 Subject: [PATCH] Add per-gamemode configuration screen --- libs/inspect.lua | 335 +++++++++++++++++++++++++++++++++++ load/inspect.lua | 1 + load/save.lua | 21 +++ main.lua | 12 +- scene.lua | 1 + scene/game.lua | 2 +- scene/gamemode_config.lua | 98 ++++++++++ scene/mode_select.lua | 6 + tetris/modes/gamemode.lua | 8 +- tetris/modes/marathon_a1.lua | 20 ++- 10 files changed, 494 insertions(+), 10 deletions(-) create mode 100644 libs/inspect.lua create mode 100644 load/inspect.lua create mode 100644 scene/gamemode_config.lua diff --git a/libs/inspect.lua b/libs/inspect.lua new file mode 100644 index 0000000..f687a7e --- /dev/null +++ b/libs/inspect.lua @@ -0,0 +1,335 @@ +local inspect ={ + _VERSION = 'inspect.lua 3.1.0', + _URL = 'http://github.com/kikito/inspect.lua', + _DESCRIPTION = 'human-readable representations of tables', + _LICENSE = [[ + MIT LICENSE + + Copyright (c) 2013 Enrique GarcĂ­a Cota + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY + CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + ]] + } + + local tostring = tostring + + inspect.KEY = setmetatable({}, {__tostring = function() return 'inspect.KEY' end}) + inspect.METATABLE = setmetatable({}, {__tostring = function() return 'inspect.METATABLE' end}) + + local function rawpairs(t) + return next, t, nil + end + + -- Apostrophizes the string if it has quotes, but not aphostrophes + -- Otherwise, it returns a regular quoted string + local function smartQuote(str) + if str:match('"') and not str:match("'") then + return "'" .. str .. "'" + end + return '"' .. str:gsub('"', '\\"') .. '"' + end + + -- \a => '\\a', \0 => '\\0', 31 => '\31' + local shortControlCharEscapes = { + ["\a"] = "\\a", ["\b"] = "\\b", ["\f"] = "\\f", ["\n"] = "\\n", + ["\r"] = "\\r", ["\t"] = "\\t", ["\v"] = "\\v" + } + local longControlCharEscapes = {} -- \a => nil, \0 => \000, 31 => \031 + for i=0, 31 do + local ch = string.char(i) + if not shortControlCharEscapes[ch] then + shortControlCharEscapes[ch] = "\\"..i + longControlCharEscapes[ch] = string.format("\\%03d", i) + end + end + + local function escape(str) + return (str:gsub("\\", "\\\\") + :gsub("(%c)%f[0-9]", longControlCharEscapes) + :gsub("%c", shortControlCharEscapes)) + end + + local function isIdentifier(str) + return type(str) == 'string' and str:match( "^[_%a][_%a%d]*$" ) + end + + local function isSequenceKey(k, sequenceLength) + return type(k) == 'number' + and 1 <= k + and k <= sequenceLength + and math.floor(k) == k + end + + local defaultTypeOrders = { + ['number'] = 1, ['boolean'] = 2, ['string'] = 3, ['table'] = 4, + ['function'] = 5, ['userdata'] = 6, ['thread'] = 7 + } + + local function sortKeys(a, b) + local ta, tb = type(a), type(b) + + -- strings and numbers are sorted numerically/alphabetically + if ta == tb and (ta == 'string' or ta == 'number') then return a < b end + + local dta, dtb = defaultTypeOrders[ta], defaultTypeOrders[tb] + -- Two default types are compared according to the defaultTypeOrders table + if dta and dtb then return defaultTypeOrders[ta] < defaultTypeOrders[tb] + elseif dta then return true -- default types before custom ones + elseif dtb then return false -- custom types after default ones + end + + -- custom types are sorted out alphabetically + return ta < tb + end + + -- For implementation reasons, the behavior of rawlen & # is "undefined" when + -- tables aren't pure sequences. So we implement our own # operator. + local function getSequenceLength(t) + local len = 1 + local v = rawget(t,len) + while v ~= nil do + len = len + 1 + v = rawget(t,len) + end + return len - 1 + end + + local function getNonSequentialKeys(t) + local keys, keysLength = {}, 0 + local sequenceLength = getSequenceLength(t) + for k,_ in rawpairs(t) do + if not isSequenceKey(k, sequenceLength) then + keysLength = keysLength + 1 + keys[keysLength] = k + end + end + table.sort(keys, sortKeys) + return keys, keysLength, sequenceLength + end + + local function countTableAppearances(t, tableAppearances) + tableAppearances = tableAppearances or {} + + if type(t) == 'table' then + if not tableAppearances[t] then + tableAppearances[t] = 1 + for k,v in rawpairs(t) do + countTableAppearances(k, tableAppearances) + countTableAppearances(v, tableAppearances) + end + countTableAppearances(getmetatable(t), tableAppearances) + else + tableAppearances[t] = tableAppearances[t] + 1 + end + end + + return tableAppearances + end + + local copySequence = function(s) + local copy, len = {}, #s + for i=1, len do copy[i] = s[i] end + return copy, len + end + + local function makePath(path, ...) + local keys = {...} + local newPath, len = copySequence(path) + for i=1, #keys do + newPath[len + i] = keys[i] + end + return newPath + end + + local function processRecursive(process, item, path, visited) + if item == nil then return nil end + if visited[item] then return visited[item] end + + local processed = process(item, path) + if type(processed) == 'table' then + local processedCopy = {} + visited[item] = processedCopy + local processedKey + + for k,v in rawpairs(processed) do + processedKey = processRecursive(process, k, makePath(path, k, inspect.KEY), visited) + if processedKey ~= nil then + processedCopy[processedKey] = processRecursive(process, v, makePath(path, processedKey), visited) + end + end + + local mt = processRecursive(process, getmetatable(processed), makePath(path, inspect.METATABLE), visited) + if type(mt) ~= 'table' then mt = nil end -- ignore not nil/table __metatable field + setmetatable(processedCopy, mt) + processed = processedCopy + end + return processed + end + + + + ------------------------------------------------------------------- + + local Inspector = {} + local Inspector_mt = {__index = Inspector} + + function Inspector:puts(...) + local args = {...} + local buffer = self.buffer + local len = #buffer + for i=1, #args do + len = len + 1 + buffer[len] = args[i] + end + end + + function Inspector:down(f) + self.level = self.level + 1 + f() + self.level = self.level - 1 + end + + function Inspector:tabify() + self:puts(self.newline, string.rep(self.indent, self.level)) + end + + function Inspector:alreadyVisited(v) + return self.ids[v] ~= nil + end + + function Inspector:getId(v) + local id = self.ids[v] + if not id then + local tv = type(v) + id = (self.maxIds[tv] or 0) + 1 + self.maxIds[tv] = id + self.ids[v] = id + end + return tostring(id) + end + + function Inspector:putKey(k) + if isIdentifier(k) then return self:puts(k) end + self:puts("[") + self:putValue(k) + self:puts("]") + end + + function Inspector:putTable(t) + if t == inspect.KEY or t == inspect.METATABLE then + self:puts(tostring(t)) + elseif self:alreadyVisited(t) then + self:puts('') + elseif self.level >= self.depth then + self:puts('{...}') + else + if self.tableAppearances[t] > 1 then self:puts('<', self:getId(t), '>') end + + local nonSequentialKeys, nonSequentialKeysLength, sequenceLength = getNonSequentialKeys(t) + local mt = getmetatable(t) + + self:puts('{') + self:down(function() + local count = 0 + for i=1, sequenceLength do + if count > 0 then self:puts(',') end + self:puts(' ') + self:putValue(t[i]) + count = count + 1 + end + + for i=1, nonSequentialKeysLength do + local k = nonSequentialKeys[i] + if count > 0 then self:puts(',') end + self:tabify() + self:putKey(k) + self:puts(' = ') + self:putValue(t[k]) + count = count + 1 + end + + if type(mt) == 'table' then + if count > 0 then self:puts(',') end + self:tabify() + self:puts(' = ') + self:putValue(mt) + end + end) + + if nonSequentialKeysLength > 0 or type(mt) == 'table' then -- result is multi-lined. Justify closing } + self:tabify() + elseif sequenceLength > 0 then -- array tables have one extra space before closing } + self:puts(' ') + end + + self:puts('}') + end + end + + function Inspector:putValue(v) + local tv = type(v) + + if tv == 'string' then + self:puts(smartQuote(escape(v))) + elseif tv == 'number' or tv == 'boolean' or tv == 'nil' or + tv == 'cdata' or tv == 'ctype' then + self:puts(tostring(v)) + elseif tv == 'table' then + self:putTable(v) + else + self:puts('<', tv, ' ', self:getId(v), '>') + end + end + + ------------------------------------------------------------------- + + function inspect.inspect(root, options) + options = options or {} + + local depth = options.depth or math.huge + local newline = options.newline or '\n' + local indent = options.indent or ' ' + local process = options.process + + if process then + root = processRecursive(process, root, {}, {}) + end + + local inspector = setmetatable({ + depth = depth, + level = 0, + buffer = {}, + ids = {}, + maxIds = {}, + newline = newline, + indent = indent, + tableAppearances = countTableAppearances(root) + }, Inspector_mt) + + inspector:putValue(root) + + return table.concat(inspector.buffer) + end + + setmetatable(inspect, { __call = function(_, ...) return inspect.inspect(...) end }) + + return inspect + + \ No newline at end of file diff --git a/load/inspect.lua b/load/inspect.lua new file mode 100644 index 0000000..a811647 --- /dev/null +++ b/load/inspect.lua @@ -0,0 +1 @@ +table.inspect = require "libs.inspect" \ No newline at end of file diff --git a/load/save.lua b/load/save.lua index c658171..c0c405b 100644 --- a/load/save.lua +++ b/load/save.lua @@ -35,6 +35,27 @@ function initConfig() if config.secret == nil then config.secret = false end if not config.gamesettings then config.gamesettings = {} end + if not config.gamemodesettings then config.gamemodesettings = {} end + +--[[ + { + marathonA1 = { + allowHold = 1, + ... + } + } +]] + + for _, a in ipairs(game_modes) do + -- load config options for every mode + local mc = {} + local conf = a:provideSettings() + for i, j in pairs(conf) do + mc[j[1]] = (config.gamemodesettings[a.hash] or {})[j[1]] or 1 + end + config.gamemodesettings[a.hash] = mc + end + for _, option in ipairs(GameConfigScene.options) do if not config.gamesettings[option[1]] then config.gamesettings[option[1]] = 1 diff --git a/main.lua b/main.lua index a322c6d..bb45e20 100644 --- a/main.lua +++ b/main.lua @@ -9,6 +9,7 @@ function love.load() require "load.save" require "load.bigint" require "load.version" + require "load.inspect" loadSave() require "funcs" require "scene" @@ -30,14 +31,19 @@ function love.load() -- used for screenshots GLOBAL_CANVAS = love.graphics.newCanvas() + -- import custom modules + initModules() + + -- it is IMPORTANT that this comes before initConfig, + -- because modules' configuration options need to be + -- known at load-time!!! this will crash if this + -- is put back the way it used to be. + -- init config initConfig() love.window.setFullscreen(config["fullscreen"]) if config.secret then playSE("welcome") end - - -- import custom modules - initModules() end function initModules() diff --git a/scene.lua b/scene.lua index aaa81b8..efa6d56 100644 --- a/scene.lua +++ b/scene.lua @@ -19,3 +19,4 @@ TuningScene = require "scene.tuning" SettingsScene = require "scene.settings" CreditsScene = require "scene.credits" TitleScene = require "scene.title" +GamemodeConfigScene = require "scene.gamemode_config" diff --git a/scene/game.lua b/scene/game.lua index 642b20b..67ca919 100644 --- a/scene/game.lua +++ b/scene/game.lua @@ -8,7 +8,7 @@ function GameScene:new(game_mode, ruleset, inputs) self.retry_mode = game_mode self.retry_ruleset = ruleset self.secret_inputs = inputs - self.game = game_mode(self.secret_inputs) + self.game = game_mode(config.gamemodesettings[game_mode.hash], self.secret_inputs) self.ruleset = ruleset(self.game) self.game:initialize(self.ruleset) self.inputs = { diff --git a/scene/gamemode_config.lua b/scene/gamemode_config.lua new file mode 100644 index 0000000..7df6de8 --- /dev/null +++ b/scene/gamemode_config.lua @@ -0,0 +1,98 @@ +local GamemodeConfigScene = Scene:extend() + +GamemodeConfigScene.title = "Gamemode Configuration" + +local selected_mode = {} +local mode_config = {} +local new_config = {} +local optioncount = 1 + +function GamemodeConfigScene:new(gamemode) + selected_mode = gamemode + mode_config = gamemode:provideSettings() or {} + optioncount = #mode_config + + self.highlight = 1 + + for i, j in pairs(mode_config) do + new_config[j[1]] = config.gamemodesettings[selected_mode.hash][j[1]] or 1 + end + + DiscordRPC:update({ + details = "In menus", + state = "Configuring "..selected_mode.name, + }) +end + +function GamemodeConfigScene:save() + config.gamemodesettings[selected_mode.hash] = new_config +end + +function GamemodeConfigScene:render() + love.graphics.setColor(1, 1, 1, 1) + love.graphics.draw( + backgrounds["game_config"], + 0, 0, 0, + 0.5, 0.5 + ) + + love.graphics.setFont(font_3x5_4) + love.graphics.print(string.upper(selected_mode.name).." SETTINGS", 80, 40) + love.graphics.setFont(font_3x5_2) + + if #mode_config == 0 then + love.graphics.print("This mode does not offer any settings.\n".. + "Press Backspace to return to mode select.", 40, 100) + return + end + + love.graphics.setColor(1, 1, 1, 0.5) + love.graphics.rectangle("fill", 25, 98 + self.highlight * 20, 170, 22) + + for i, option in ipairs(mode_config) do + love.graphics.setColor(1, 1, 1, 1) + love.graphics.printf(option[2], 40, 100 + i * 20, 150, "left") + + if #option[3] <= 4 then + for j, setting in ipairs(option[3]) do + love.graphics.setColor(1, 1, 1, new_config[option[1]] == j and 1 or 0.5) + love.graphics.printf(setting, 100 + 110 * j, 100 + i * 20, 100, "center") + end + else + love.graphics.setColor(1, 1, 1, 1) + love.graphics.printf(option[3][new_config[option[1]]], -- what an indexer + 100 + 110 * 1, 100 + i * 20, 100, 'center') + end + end +end + +function GamemodeConfigScene:onInputPress(e) + if e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then + scene = ModeSelectScene() + elseif e.input == "menu_decide" then + playSE("mode_decide") + self:save() + saveConfig() + scene = ModeSelectScene() + end + + if #mode_config == 0 then return end + + if e.input == "up" or e.scancode == "up" then + playSE("cursor") + self.highlight = Mod1(self.highlight-1, optioncount) + elseif e.input == "down" or e.scancode == "down" then + playSE("cursor") + self.highlight = Mod1(self.highlight+1, optioncount) + elseif e.input == "left" or e.scancode == "left" then + playSE("cursor_lr") + local option = mode_config[self.highlight] + new_config[option[1]] = Mod1(new_config[option[1]]-1, #option[3]) + elseif e.input == "right" or e.scancode == "right" then + playSE("cursor_lr") + local option = mode_config[self.highlight] + new_config[option[1]] = Mod1(new_config[option[1]]+1, #option[3]) + end +end + +return GamemodeConfigScene diff --git a/scene/mode_select.lua b/scene/mode_select.lua index f4d4c7d..234acb3 100755 --- a/scene/mode_select.lua +++ b/scene/mode_select.lua @@ -87,6 +87,12 @@ function ModeSelectScene:onInputPress(e) playSE("cursor_lr") elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then scene = TitleScene() + elseif e.input == "hold" or e.scancode == "tab" then + current_mode = self.menu_state.mode + current_ruleset = self.menu_state.ruleset + config.current_mode = current_mode + config.current_ruleset = current_ruleset + scene = GamemodeConfigScene(game_modes[self.menu_state.mode]) elseif e.input then self.secret_inputs[e.input] = true end diff --git a/tetris/modes/gamemode.lua b/tetris/modes/gamemode.lua index 5d1d287..d2c30d5 100644 --- a/tetris/modes/gamemode.lua +++ b/tetris/modes/gamemode.lua @@ -15,7 +15,7 @@ GameMode.hash = "" GameMode.tagline = "" GameMode.rollOpacityFunction = function(age) return 0 end -function GameMode:new(secret_inputs) +function GameMode:new(config, secret_inputs) self.grid = Grid(10, 24) self.randomizer = Randomizer() self.piece = nil @@ -72,6 +72,8 @@ function GameMode:new(secret_inputs) self.section_start_time = 0 self.section_times = { [0] = 0 } self.secondary_section_times = { [0] = 0 } + + self.config = config end function GameMode:getARR() return 1 end @@ -946,4 +948,8 @@ function GameMode:draw(paused) end end +function GameMode:provideSettings() + return {} +end + return GameMode diff --git a/tetris/modes/marathon_a1.lua b/tetris/modes/marathon_a1.lua index 2f93443..ccec500 100644 --- a/tetris/modes/marathon_a1.lua +++ b/tetris/modes/marathon_a1.lua @@ -14,8 +14,8 @@ MarathonA1Game.tagline = "Can you score enough points to reach the title of Gran -function MarathonA1Game:new() - MarathonA1Game.super:new() +function MarathonA1Game:new(cfg) + MarathonA1Game.super:new(cfg) self.roll_frames = 0 self.combo = 1 @@ -35,9 +35,9 @@ function MarathonA1Game:new() self.additive_gravity = false self.lock_drop = false - self.enable_hard_drop = false - self.enable_hold = false - self.next_queue_length = 1 + self.enable_hard_drop = self.config.allowHardDrop == 2 + self.enable_hold = self.config.allowHold == 2 + self.next_queue_length = self.config.nextQueue == 2 and 3 or 1 end function MarathonA1Game:getARE() @@ -247,4 +247,14 @@ function MarathonA1Game:getHighscoreData() } end +function MarathonA1Game:provideSettings() + local t = { + {"allowHold", "Allow hold", {"No", "Yes"}}, + {"nextQueue", "Next pieces", {"One", "Three"}}, + {"allowHardDrop", "Allow hard drop", {"No", "Yes"}} + } + + return t +end + return MarathonA1Game