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Fixed the last of the hard drop safelocks...
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dc09dabacb
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@ -27,6 +27,7 @@ function MarathonA2Game:new()
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self.randomizer = History6RollsRandomizer()
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self.randomizer = History6RollsRandomizer()
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self.lock_drop = false
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self.lock_drop = false
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self.lock_hard_drop = false
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self.enable_hold = false
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self.enable_hold = false
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self.next_queue_length = 1
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self.next_queue_length = 1
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end
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end
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@ -124,7 +125,8 @@ function MarathonA2Game:onLineClear(cleared_row_count)
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self.grid:clear()
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self.grid:clear()
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self.roll_frames = -150
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self.roll_frames = -150
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end
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end
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if self.level >= 900 then self.lock_drop = true end
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self.lock_drop = self.level >= 900
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self.lock_hard_drop = self.level >= 900
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end
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end
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function MarathonA2Game:updateScore(level, drop_bonus, cleared_lines)
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function MarathonA2Game:updateScore(level, drop_bonus, cleared_lines)
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@ -24,6 +24,7 @@ function MarathonAX4Game:new()
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self.section_clear = false
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self.section_clear = false
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self.lock_drop = true
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self.lock_drop = true
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self.lock_hard_drop = true
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self.enable_hold = true
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self.enable_hold = true
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self.next_queue_length = 3
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self.next_queue_length = 3
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end
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end
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@ -27,6 +27,7 @@ function Survival2020Game:new()
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self.randomizer = History6RollsRandomizer()
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self.randomizer = History6RollsRandomizer()
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self.lock_drop = true
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self.lock_drop = true
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self.lock_hard_drop = true
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self.enable_hold = true
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self.enable_hold = true
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self.next_queue_length = 3
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self.next_queue_length = 3
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end
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end
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