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AX4 no longer shows timer in the roll
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48aee18340
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@ -146,7 +146,7 @@ function MarathonAX4Game:drawScoringInfo()
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strTrueValues(self.prev_inputs)
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strTrueValues(self.prev_inputs)
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)
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)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("TIME LEFT", 240, 250, 80, "left")
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if self.lines < 150 then love.graphics.printf("TIME LEFT", 240, 250, 80, "left") end
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love.graphics.printf("LINES", 240, 320, 40, "left")
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love.graphics.printf("LINES", 240, 320, 40, "left")
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local current_section = math.floor(self.lines / 10) + 1
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local current_section = math.floor(self.lines / 10) + 1
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@ -161,7 +161,7 @@ function MarathonAX4Game:drawScoringInfo()
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if not self.game_over and not self.clear and time_left < frameTime(0,10) and time_left % 4 < 2 then
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if not self.game_over and not self.clear and time_left < frameTime(0,10) and time_left % 4 < 2 then
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love.graphics.setColor(1, 0.3, 0.3, 1)
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love.graphics.setColor(1, 0.3, 0.3, 1)
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end
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end
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love.graphics.printf(formatTime(time_left), 240, 270, 160, "left")
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if self.lines < 150 then love.graphics.printf(formatTime(time_left), 240, 270, 160, "left") end
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setColor(1, 1, 1, 1)
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end
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end
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