From 169a4e4d2f84a40e0820a9cae3e65976eccf0b65 Mon Sep 17 00:00:00 2001 From: Ishaan Bhardwaj Date: Sun, 22 Nov 2020 10:39:42 -0500 Subject: [PATCH] AX4 no longer shows timer in the roll --- tetris/modes/marathon_ax4.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tetris/modes/marathon_ax4.lua b/tetris/modes/marathon_ax4.lua index dad39a9..f4b628c 100644 --- a/tetris/modes/marathon_ax4.lua +++ b/tetris/modes/marathon_ax4.lua @@ -146,7 +146,7 @@ function MarathonAX4Game:drawScoringInfo() strTrueValues(self.prev_inputs) ) love.graphics.printf("NEXT", 64, 40, 40, "left") - love.graphics.printf("TIME LEFT", 240, 250, 80, "left") + if self.lines < 150 then love.graphics.printf("TIME LEFT", 240, 250, 80, "left") end love.graphics.printf("LINES", 240, 320, 40, "left") local current_section = math.floor(self.lines / 10) + 1 @@ -161,7 +161,7 @@ function MarathonAX4Game:drawScoringInfo() if not self.game_over and not self.clear and time_left < frameTime(0,10) and time_left % 4 < 2 then love.graphics.setColor(1, 0.3, 0.3, 1) end - love.graphics.printf(formatTime(time_left), 240, 270, 160, "left") + if self.lines < 150 then love.graphics.printf(formatTime(time_left), 240, 270, 160, "left") end love.graphics.setColor(1, 1, 1, 1) end