mirror of
https://github.com/SashLilac/cambridge.git
synced 2025-04-18 18:02:56 -05:00
Merge dddcd0c7a7
into 6cf6568a57
This commit is contained in:
commit
0a8d3df05d
@ -3,7 +3,13 @@ function copy(t)
|
||||
if type(t) ~= "table" then return t end
|
||||
local meta = getmetatable(t)
|
||||
local target = {}
|
||||
for k, v in pairs(t) do target[k] = v end
|
||||
for k, v in pairs(t) do
|
||||
if type(v) == "table" then
|
||||
target[k] = copy(v)
|
||||
else
|
||||
target[k] = v
|
||||
end
|
||||
end
|
||||
setmetatable(target, meta)
|
||||
return target
|
||||
end
|
||||
|
335
libs/inspect.lua
Normal file
335
libs/inspect.lua
Normal file
@ -0,0 +1,335 @@
|
||||
local inspect ={
|
||||
_VERSION = 'inspect.lua 3.1.0',
|
||||
_URL = 'http://github.com/kikito/inspect.lua',
|
||||
_DESCRIPTION = 'human-readable representations of tables',
|
||||
_LICENSE = [[
|
||||
MIT LICENSE
|
||||
|
||||
Copyright (c) 2013 Enrique García Cota
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
}
|
||||
|
||||
local tostring = tostring
|
||||
|
||||
inspect.KEY = setmetatable({}, {__tostring = function() return 'inspect.KEY' end})
|
||||
inspect.METATABLE = setmetatable({}, {__tostring = function() return 'inspect.METATABLE' end})
|
||||
|
||||
local function rawpairs(t)
|
||||
return next, t, nil
|
||||
end
|
||||
|
||||
-- Apostrophizes the string if it has quotes, but not aphostrophes
|
||||
-- Otherwise, it returns a regular quoted string
|
||||
local function smartQuote(str)
|
||||
if str:match('"') and not str:match("'") then
|
||||
return "'" .. str .. "'"
|
||||
end
|
||||
return '"' .. str:gsub('"', '\\"') .. '"'
|
||||
end
|
||||
|
||||
-- \a => '\\a', \0 => '\\0', 31 => '\31'
|
||||
local shortControlCharEscapes = {
|
||||
["\a"] = "\\a", ["\b"] = "\\b", ["\f"] = "\\f", ["\n"] = "\\n",
|
||||
["\r"] = "\\r", ["\t"] = "\\t", ["\v"] = "\\v"
|
||||
}
|
||||
local longControlCharEscapes = {} -- \a => nil, \0 => \000, 31 => \031
|
||||
for i=0, 31 do
|
||||
local ch = string.char(i)
|
||||
if not shortControlCharEscapes[ch] then
|
||||
shortControlCharEscapes[ch] = "\\"..i
|
||||
longControlCharEscapes[ch] = string.format("\\%03d", i)
|
||||
end
|
||||
end
|
||||
|
||||
local function escape(str)
|
||||
return (str:gsub("\\", "\\\\")
|
||||
:gsub("(%c)%f[0-9]", longControlCharEscapes)
|
||||
:gsub("%c", shortControlCharEscapes))
|
||||
end
|
||||
|
||||
local function isIdentifier(str)
|
||||
return type(str) == 'string' and str:match( "^[_%a][_%a%d]*$" )
|
||||
end
|
||||
|
||||
local function isSequenceKey(k, sequenceLength)
|
||||
return type(k) == 'number'
|
||||
and 1 <= k
|
||||
and k <= sequenceLength
|
||||
and math.floor(k) == k
|
||||
end
|
||||
|
||||
local defaultTypeOrders = {
|
||||
['number'] = 1, ['boolean'] = 2, ['string'] = 3, ['table'] = 4,
|
||||
['function'] = 5, ['userdata'] = 6, ['thread'] = 7
|
||||
}
|
||||
|
||||
local function sortKeys(a, b)
|
||||
local ta, tb = type(a), type(b)
|
||||
|
||||
-- strings and numbers are sorted numerically/alphabetically
|
||||
if ta == tb and (ta == 'string' or ta == 'number') then return a < b end
|
||||
|
||||
local dta, dtb = defaultTypeOrders[ta], defaultTypeOrders[tb]
|
||||
-- Two default types are compared according to the defaultTypeOrders table
|
||||
if dta and dtb then return defaultTypeOrders[ta] < defaultTypeOrders[tb]
|
||||
elseif dta then return true -- default types before custom ones
|
||||
elseif dtb then return false -- custom types after default ones
|
||||
end
|
||||
|
||||
-- custom types are sorted out alphabetically
|
||||
return ta < tb
|
||||
end
|
||||
|
||||
-- For implementation reasons, the behavior of rawlen & # is "undefined" when
|
||||
-- tables aren't pure sequences. So we implement our own # operator.
|
||||
local function getSequenceLength(t)
|
||||
local len = 1
|
||||
local v = rawget(t,len)
|
||||
while v ~= nil do
|
||||
len = len + 1
|
||||
v = rawget(t,len)
|
||||
end
|
||||
return len - 1
|
||||
end
|
||||
|
||||
local function getNonSequentialKeys(t)
|
||||
local keys, keysLength = {}, 0
|
||||
local sequenceLength = getSequenceLength(t)
|
||||
for k,_ in rawpairs(t) do
|
||||
if not isSequenceKey(k, sequenceLength) then
|
||||
keysLength = keysLength + 1
|
||||
keys[keysLength] = k
|
||||
end
|
||||
end
|
||||
table.sort(keys, sortKeys)
|
||||
return keys, keysLength, sequenceLength
|
||||
end
|
||||
|
||||
local function countTableAppearances(t, tableAppearances)
|
||||
tableAppearances = tableAppearances or {}
|
||||
|
||||
if type(t) == 'table' then
|
||||
if not tableAppearances[t] then
|
||||
tableAppearances[t] = 1
|
||||
for k,v in rawpairs(t) do
|
||||
countTableAppearances(k, tableAppearances)
|
||||
countTableAppearances(v, tableAppearances)
|
||||
end
|
||||
countTableAppearances(getmetatable(t), tableAppearances)
|
||||
else
|
||||
tableAppearances[t] = tableAppearances[t] + 1
|
||||
end
|
||||
end
|
||||
|
||||
return tableAppearances
|
||||
end
|
||||
|
||||
local copySequence = function(s)
|
||||
local copy, len = {}, #s
|
||||
for i=1, len do copy[i] = s[i] end
|
||||
return copy, len
|
||||
end
|
||||
|
||||
local function makePath(path, ...)
|
||||
local keys = {...}
|
||||
local newPath, len = copySequence(path)
|
||||
for i=1, #keys do
|
||||
newPath[len + i] = keys[i]
|
||||
end
|
||||
return newPath
|
||||
end
|
||||
|
||||
local function processRecursive(process, item, path, visited)
|
||||
if item == nil then return nil end
|
||||
if visited[item] then return visited[item] end
|
||||
|
||||
local processed = process(item, path)
|
||||
if type(processed) == 'table' then
|
||||
local processedCopy = {}
|
||||
visited[item] = processedCopy
|
||||
local processedKey
|
||||
|
||||
for k,v in rawpairs(processed) do
|
||||
processedKey = processRecursive(process, k, makePath(path, k, inspect.KEY), visited)
|
||||
if processedKey ~= nil then
|
||||
processedCopy[processedKey] = processRecursive(process, v, makePath(path, processedKey), visited)
|
||||
end
|
||||
end
|
||||
|
||||
local mt = processRecursive(process, getmetatable(processed), makePath(path, inspect.METATABLE), visited)
|
||||
if type(mt) ~= 'table' then mt = nil end -- ignore not nil/table __metatable field
|
||||
setmetatable(processedCopy, mt)
|
||||
processed = processedCopy
|
||||
end
|
||||
return processed
|
||||
end
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------
|
||||
|
||||
local Inspector = {}
|
||||
local Inspector_mt = {__index = Inspector}
|
||||
|
||||
function Inspector:puts(...)
|
||||
local args = {...}
|
||||
local buffer = self.buffer
|
||||
local len = #buffer
|
||||
for i=1, #args do
|
||||
len = len + 1
|
||||
buffer[len] = args[i]
|
||||
end
|
||||
end
|
||||
|
||||
function Inspector:down(f)
|
||||
self.level = self.level + 1
|
||||
f()
|
||||
self.level = self.level - 1
|
||||
end
|
||||
|
||||
function Inspector:tabify()
|
||||
self:puts(self.newline, string.rep(self.indent, self.level))
|
||||
end
|
||||
|
||||
function Inspector:alreadyVisited(v)
|
||||
return self.ids[v] ~= nil
|
||||
end
|
||||
|
||||
function Inspector:getId(v)
|
||||
local id = self.ids[v]
|
||||
if not id then
|
||||
local tv = type(v)
|
||||
id = (self.maxIds[tv] or 0) + 1
|
||||
self.maxIds[tv] = id
|
||||
self.ids[v] = id
|
||||
end
|
||||
return tostring(id)
|
||||
end
|
||||
|
||||
function Inspector:putKey(k)
|
||||
if isIdentifier(k) then return self:puts(k) end
|
||||
self:puts("[")
|
||||
self:putValue(k)
|
||||
self:puts("]")
|
||||
end
|
||||
|
||||
function Inspector:putTable(t)
|
||||
if t == inspect.KEY or t == inspect.METATABLE then
|
||||
self:puts(tostring(t))
|
||||
elseif self:alreadyVisited(t) then
|
||||
self:puts('<table ', self:getId(t), '>')
|
||||
elseif self.level >= self.depth then
|
||||
self:puts('{...}')
|
||||
else
|
||||
if self.tableAppearances[t] > 1 then self:puts('<', self:getId(t), '>') end
|
||||
|
||||
local nonSequentialKeys, nonSequentialKeysLength, sequenceLength = getNonSequentialKeys(t)
|
||||
local mt = getmetatable(t)
|
||||
|
||||
self:puts('{')
|
||||
self:down(function()
|
||||
local count = 0
|
||||
for i=1, sequenceLength do
|
||||
if count > 0 then self:puts(',') end
|
||||
self:puts(' ')
|
||||
self:putValue(t[i])
|
||||
count = count + 1
|
||||
end
|
||||
|
||||
for i=1, nonSequentialKeysLength do
|
||||
local k = nonSequentialKeys[i]
|
||||
if count > 0 then self:puts(',') end
|
||||
self:tabify()
|
||||
self:putKey(k)
|
||||
self:puts(' = ')
|
||||
self:putValue(t[k])
|
||||
count = count + 1
|
||||
end
|
||||
|
||||
if type(mt) == 'table' then
|
||||
if count > 0 then self:puts(',') end
|
||||
self:tabify()
|
||||
self:puts('<metatable> = ')
|
||||
self:putValue(mt)
|
||||
end
|
||||
end)
|
||||
|
||||
if nonSequentialKeysLength > 0 or type(mt) == 'table' then -- result is multi-lined. Justify closing }
|
||||
self:tabify()
|
||||
elseif sequenceLength > 0 then -- array tables have one extra space before closing }
|
||||
self:puts(' ')
|
||||
end
|
||||
|
||||
self:puts('}')
|
||||
end
|
||||
end
|
||||
|
||||
function Inspector:putValue(v)
|
||||
local tv = type(v)
|
||||
|
||||
if tv == 'string' then
|
||||
self:puts(smartQuote(escape(v)))
|
||||
elseif tv == 'number' or tv == 'boolean' or tv == 'nil' or
|
||||
tv == 'cdata' or tv == 'ctype' then
|
||||
self:puts(tostring(v))
|
||||
elseif tv == 'table' then
|
||||
self:putTable(v)
|
||||
else
|
||||
self:puts('<', tv, ' ', self:getId(v), '>')
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------
|
||||
|
||||
function inspect.inspect(root, options)
|
||||
options = options or {}
|
||||
|
||||
local depth = options.depth or math.huge
|
||||
local newline = options.newline or '\n'
|
||||
local indent = options.indent or ' '
|
||||
local process = options.process
|
||||
|
||||
if process then
|
||||
root = processRecursive(process, root, {}, {})
|
||||
end
|
||||
|
||||
local inspector = setmetatable({
|
||||
depth = depth,
|
||||
level = 0,
|
||||
buffer = {},
|
||||
ids = {},
|
||||
maxIds = {},
|
||||
newline = newline,
|
||||
indent = indent,
|
||||
tableAppearances = countTableAppearances(root)
|
||||
}, Inspector_mt)
|
||||
|
||||
inspector:putValue(root)
|
||||
|
||||
return table.concat(inspector.buffer)
|
||||
end
|
||||
|
||||
setmetatable(inspect, { __call = function(_, ...) return inspect.inspect(...) end })
|
||||
|
||||
return inspect
|
||||
|
||||
|
1
load/inspect.lua
Normal file
1
load/inspect.lua
Normal file
@ -0,0 +1 @@
|
||||
table.inspect = require "libs.inspect"
|
@ -35,6 +35,27 @@ function initConfig()
|
||||
if config.secret == nil then config.secret = false end
|
||||
|
||||
if not config.gamesettings then config.gamesettings = {} end
|
||||
if not config.gamemodesettings then config.gamemodesettings = {} end
|
||||
|
||||
--[[
|
||||
{
|
||||
marathonA1 = {
|
||||
allowHold = 1,
|
||||
...
|
||||
}
|
||||
}
|
||||
]]
|
||||
|
||||
for _, a in ipairs(game_modes) do
|
||||
-- load config options for every mode
|
||||
local mc = {}
|
||||
local conf = a:provideSettings()
|
||||
for i, j in pairs(conf) do
|
||||
mc[j[1]] = (config.gamemodesettings[a.hash] or {})[j[1]] or 1
|
||||
end
|
||||
config.gamemodesettings[a.hash] = mc
|
||||
end
|
||||
|
||||
for _, option in ipairs(GameConfigScene.options) do
|
||||
if not config.gamesettings[option[1]] then
|
||||
config.gamesettings[option[1]] = 1
|
||||
|
113
main.lua
113
main.lua
@ -9,6 +9,7 @@ function love.load()
|
||||
require "load.save"
|
||||
require "load.bigint"
|
||||
require "load.version"
|
||||
require "load.inspect"
|
||||
loadSave()
|
||||
require "funcs"
|
||||
require "scene"
|
||||
@ -18,19 +19,31 @@ function love.load()
|
||||
--config["das_last_key"] = false
|
||||
--config["fullscreen"] = false
|
||||
|
||||
runsystem = {
|
||||
drawfps = 0,
|
||||
updatefps = 0,
|
||||
updatedelta = 0,
|
||||
showperformancestatistics = false
|
||||
}
|
||||
|
||||
love.window.setMode(love.graphics.getWidth(), love.graphics.getHeight(), {resizable = true});
|
||||
|
||||
-- used for screenshots
|
||||
GLOBAL_CANVAS = love.graphics.newCanvas()
|
||||
|
||||
-- import custom modules
|
||||
initModules()
|
||||
|
||||
-- it is IMPORTANT that this comes before initConfig,
|
||||
-- because modules' configuration options need to be
|
||||
-- known at load-time!!! this will crash if this
|
||||
-- is put back the way it used to be.
|
||||
|
||||
-- init config
|
||||
initConfig()
|
||||
|
||||
love.window.setFullscreen(config["fullscreen"])
|
||||
if config.secret then playSE("welcome") end
|
||||
|
||||
-- import custom modules
|
||||
initModules()
|
||||
end
|
||||
|
||||
function initModules()
|
||||
@ -74,6 +87,14 @@ function love.draw()
|
||||
love.graphics.scale(scale_factor)
|
||||
|
||||
scene:render()
|
||||
|
||||
if runsystem.showperformancestatistics then
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.print('u='..tostring(runsystem.updatefps)..
|
||||
'\nd='..tostring(runsystem.drawfps)..
|
||||
'\ndel='..tostring(runsystem.updatedelta), 0, 0)
|
||||
end
|
||||
|
||||
love.graphics.pop()
|
||||
|
||||
love.graphics.setCanvas()
|
||||
@ -97,9 +118,9 @@ function love.keypressed(key, scancode)
|
||||
scene.restart_message = true
|
||||
if config.secret then playSE("mode_decide")
|
||||
else playSE("erase") end
|
||||
-- f12 is reserved for saving screenshots
|
||||
elseif scancode == "f12" then
|
||||
local ss_name = os.date("ss/%Y-%m-%d_%H-%M-%S.png")
|
||||
-- f12 is reserved for saving screenshots
|
||||
elseif scancode == "f12" then
|
||||
local ss_name = os.date("ss/%Y-%m-%d_%H-%M-%S.png")
|
||||
local info = love.filesystem.getInfo("ss", "directory")
|
||||
if not info then
|
||||
love.filesystem.remove("ss")
|
||||
@ -107,6 +128,9 @@ function love.keypressed(key, scancode)
|
||||
end
|
||||
print("Saving screenshot as "..ss_name)
|
||||
GLOBAL_CANVAS:newImageData():encode("png", ss_name)
|
||||
-- F9 toggles performance statistics for the new runsystem
|
||||
elseif scancode == "f9" then
|
||||
runsystem.showperformancestatistics = not runsystem.showperformancestatistics
|
||||
-- function keys are reserved
|
||||
elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then
|
||||
return
|
||||
@ -273,7 +297,10 @@ function love.resize(w, h)
|
||||
end
|
||||
|
||||
local TARGET_FPS = 60
|
||||
local TARGET_UPS = 1000
|
||||
|
||||
--[[
|
||||
-- OLD RUN CODE BELOW
|
||||
function love.run()
|
||||
if love.load then love.load(love.arg.parseGameArguments(arg), arg) end
|
||||
|
||||
@ -324,3 +351,77 @@ function love.run()
|
||||
last_time = love.timer.getTime()
|
||||
end
|
||||
end
|
||||
]]
|
||||
|
||||
function love.run()
|
||||
-- New Run system
|
||||
-- by rin
|
||||
-- aims to speedup the responsiveness of the game by
|
||||
-- only updating 60 times per second, but letting
|
||||
-- it poll as fast as it wants
|
||||
|
||||
if not love.timer then
|
||||
error('new run system requires love.timer to function.')
|
||||
end
|
||||
|
||||
if love.load then love.load(love.arg.parseGameArguments(arg), arg) end
|
||||
|
||||
if love.timer then love.timer.step() end
|
||||
|
||||
local u_tacc = 0
|
||||
local tacc = 0
|
||||
local start_time = love.timer.getTime()
|
||||
|
||||
return function()
|
||||
local ut = love.timer.getTime()
|
||||
runsystem.updatedelta = ut - start_time
|
||||
|
||||
if love.event then
|
||||
u_tacc = u_tacc + runsystem.updatedelta
|
||||
|
||||
if u_tacc >= 1 / TARGET_UPS then
|
||||
runsystem.updatefps = 1 / u_tacc
|
||||
|
||||
if scene and scene.fastUpdate then
|
||||
scene:fastUpdate(u_tacc)
|
||||
end
|
||||
|
||||
u_tacc = 0
|
||||
|
||||
love.event.pump()
|
||||
for n, a, b, c, d, e, f in love.event.poll() do
|
||||
if n == 'quit' then
|
||||
if not love.quit or not love.quit() then
|
||||
return a or 0
|
||||
end
|
||||
end
|
||||
love.handlers[n](a, b, c, d, e, f)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if love.timer then
|
||||
processBGMFadeout(love.timer.step())
|
||||
end
|
||||
|
||||
if scene and scene.update and love.timer then
|
||||
local delta = ut - start_time
|
||||
start_time = ut
|
||||
tacc = tacc + delta
|
||||
|
||||
if tacc >= 1 / TARGET_FPS then
|
||||
runsystem.drawfps = 1 / tacc
|
||||
tacc = 0
|
||||
|
||||
scene:update()
|
||||
|
||||
if love.graphics and love.graphics.isActive() and love.draw then
|
||||
love.graphics.origin()
|
||||
love.graphics.clear(love.graphics.getBackgroundColor())
|
||||
love.draw()
|
||||
love.graphics.present()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -4,6 +4,7 @@ Scene = Object:extend()
|
||||
|
||||
function Scene:new() end
|
||||
function Scene:update() end
|
||||
function Scene:fastUpdate(dt) end -- Equivalent to GameMode:fastUpdate(dt)
|
||||
function Scene:render() end
|
||||
function Scene:onInputPress() end
|
||||
function Scene:onInputRelease() end
|
||||
@ -19,3 +20,4 @@ TuningScene = require "scene.tuning"
|
||||
SettingsScene = require "scene.settings"
|
||||
CreditsScene = require "scene.credits"
|
||||
TitleScene = require "scene.title"
|
||||
GamemodeConfigScene = require "scene.gamemode_config"
|
||||
|
@ -8,7 +8,7 @@ function GameScene:new(game_mode, ruleset, inputs)
|
||||
self.retry_mode = game_mode
|
||||
self.retry_ruleset = ruleset
|
||||
self.secret_inputs = inputs
|
||||
self.game = game_mode(self.secret_inputs)
|
||||
self.game = game_mode(self.secret_inputs, config.gamemodesettings[game_mode.hash])
|
||||
self.ruleset = ruleset(self.game)
|
||||
self.game:initialize(self.ruleset)
|
||||
self.inputs = {
|
||||
@ -45,6 +45,10 @@ function GameScene:render()
|
||||
self.game:draw(self.paused)
|
||||
end
|
||||
|
||||
function GameScene:fastUpdate(d)
|
||||
self.game:fastUpdate(d) -- Propagate the fast updates
|
||||
end
|
||||
|
||||
function GameScene:onInputPress(e)
|
||||
if (
|
||||
self.game.game_over or self.game.completed
|
||||
|
114
scene/gamemode_config.lua
Normal file
114
scene/gamemode_config.lua
Normal file
@ -0,0 +1,114 @@
|
||||
local GamemodeConfigScene = Scene:extend()
|
||||
|
||||
GamemodeConfigScene.title = "Gamemode Configuration"
|
||||
|
||||
local selected_mode = {}
|
||||
local mode_config = {}
|
||||
local new_config = {}
|
||||
local optioncount = 1
|
||||
|
||||
function GamemodeConfigScene:new(gamemode)
|
||||
selected_mode = gamemode
|
||||
mode_config = gamemode:provideSettings() or {}
|
||||
optioncount = #mode_config
|
||||
|
||||
print(selected_mode.hash)
|
||||
|
||||
self.highlight = 1
|
||||
|
||||
for i, j in pairs(mode_config) do
|
||||
new_config[j[1]] = config.gamemodesettings[selected_mode.hash][j[1]] or 1
|
||||
end
|
||||
|
||||
DiscordRPC:update({
|
||||
details = "In menus",
|
||||
state = "Configuring "..selected_mode.name,
|
||||
})
|
||||
end
|
||||
|
||||
function GamemodeConfigScene:save()
|
||||
config.gamemodesettings[selected_mode.hash] = copy(new_config)
|
||||
end
|
||||
|
||||
function GamemodeConfigScene:render()
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.draw(
|
||||
backgrounds["game_config"],
|
||||
0, 0, 0,
|
||||
0.5, 0.5
|
||||
)
|
||||
|
||||
love.graphics.setFont(font_3x5_4)
|
||||
love.graphics.print(string.upper(selected_mode.name).." SETTINGS", 80, 40)
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
|
||||
if #mode_config == 0 then
|
||||
love.graphics.print("This mode does not offer any settings.\n"..
|
||||
"Press Backspace to return to mode select.", 40, 100)
|
||||
return
|
||||
end
|
||||
|
||||
love.graphics.setColor(1, 1, 1, 0.5)
|
||||
love.graphics.rectangle("fill", 25, 98 + self.highlight * 20, 170, 22)
|
||||
|
||||
for i, option in ipairs(mode_config) do
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.printf(option[2], 40, 100 + i * 20, 150, "left")
|
||||
|
||||
if #option[3] <= 4 then
|
||||
for j, setting in ipairs(option[3]) do
|
||||
love.graphics.setColor(1, 1, 1, new_config[option[1]] == j and 1 or 0.5)
|
||||
love.graphics.printf(setting, 100 + 110 * j, 100 + i * 20, 100, "center")
|
||||
end
|
||||
else
|
||||
local curr_index = new_config[option[1]]
|
||||
local prev_index = Mod1(curr_index-1, #option[3])
|
||||
local next_index = Mod1(curr_index+1, #option[3])
|
||||
|
||||
love.graphics.setColor(1, 1, 1, 0.5)
|
||||
love.graphics.printf("<<< "..option[3][prev_index],
|
||||
100 + 110 * 1, 100 + i * 20, 100, 'center')
|
||||
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.printf(option[3][curr_index],
|
||||
100 + 110 * 2.5, 100 + i * 20, 100, 'center')
|
||||
|
||||
love.graphics.setColor(1, 1, 1, 0.5)
|
||||
love.graphics.printf(option[3][next_index].." >>>",
|
||||
100 + 110 * 4, 100 + i * 20, 100, 'center')
|
||||
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function GamemodeConfigScene:onInputPress(e)
|
||||
if e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
|
||||
scene = ModeSelectScene()
|
||||
elseif e.input == "menu_decide" then
|
||||
playSE("mode_decide")
|
||||
self:save()
|
||||
saveConfig()
|
||||
scene = ModeSelectScene()
|
||||
end
|
||||
|
||||
if #mode_config == 0 then return end
|
||||
|
||||
if e.input == "up" or e.scancode == "up" then
|
||||
playSE("cursor")
|
||||
self.highlight = Mod1(self.highlight-1, optioncount)
|
||||
elseif e.input == "down" or e.scancode == "down" then
|
||||
playSE("cursor")
|
||||
self.highlight = Mod1(self.highlight+1, optioncount)
|
||||
elseif e.input == "left" or e.scancode == "left" then
|
||||
playSE("cursor_lr")
|
||||
local option = mode_config[self.highlight]
|
||||
new_config[option[1]] = Mod1(new_config[option[1]]-1, #option[3])
|
||||
elseif e.input == "right" or e.scancode == "right" then
|
||||
playSE("cursor_lr")
|
||||
local option = mode_config[self.highlight]
|
||||
new_config[option[1]] = Mod1(new_config[option[1]]+1, #option[3])
|
||||
end
|
||||
end
|
||||
|
||||
return GamemodeConfigScene
|
@ -87,6 +87,12 @@ function ModeSelectScene:onInputPress(e)
|
||||
playSE("cursor_lr")
|
||||
elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
|
||||
scene = TitleScene()
|
||||
elseif e.input == "hold" or e.scancode == "tab" then
|
||||
current_mode = self.menu_state.mode
|
||||
current_ruleset = self.menu_state.ruleset
|
||||
config.current_mode = current_mode
|
||||
config.current_ruleset = current_ruleset
|
||||
scene = GamemodeConfigScene(game_modes[self.menu_state.mode])
|
||||
elseif e.input then
|
||||
self.secret_inputs[e.input] = true
|
||||
end
|
||||
|
@ -7,8 +7,8 @@ BigA2Game.name = "Big A2"
|
||||
BigA2Game.hash = "BigA2"
|
||||
BigA2Game.tagline = "Big blocks in the most celebrated TGM mode!"
|
||||
|
||||
function BigA2Game:new()
|
||||
BigA2Game.super:new()
|
||||
function BigA2Game:new(_, c)
|
||||
BigA2Game.super:new(_, c)
|
||||
self.big_mode = true
|
||||
end
|
||||
|
||||
|
@ -15,7 +15,7 @@ GameMode.hash = ""
|
||||
GameMode.tagline = ""
|
||||
GameMode.rollOpacityFunction = function(age) return 0 end
|
||||
|
||||
function GameMode:new(secret_inputs)
|
||||
function GameMode:new(secret_inputs, config)
|
||||
self.grid = Grid(10, 24)
|
||||
self.randomizer = Randomizer()
|
||||
self.piece = nil
|
||||
@ -72,6 +72,8 @@ function GameMode:new(secret_inputs)
|
||||
self.section_start_time = 0
|
||||
self.section_times = { [0] = 0 }
|
||||
self.secondary_section_times = { [0] = 0 }
|
||||
|
||||
self.config = config
|
||||
end
|
||||
|
||||
function GameMode:getARR() return 1 end
|
||||
@ -946,4 +948,15 @@ function GameMode:draw(paused)
|
||||
end
|
||||
end
|
||||
|
||||
function GameMode:provideSettings()
|
||||
return {}
|
||||
end
|
||||
|
||||
-- This function is called on every love.event.poll
|
||||
-- aka up to the UPS specified in main.lua.
|
||||
-- By default this is 1000, so this function will run
|
||||
-- up to 1000 times per second! Don't do anything
|
||||
-- expensive in here, as this WILL slow the game down.
|
||||
function GameMode:fastUpdate(deltaTime) end
|
||||
|
||||
return GameMode
|
||||
|
@ -14,8 +14,8 @@ MarathonA1Game.tagline = "Can you score enough points to reach the title of Gran
|
||||
|
||||
|
||||
|
||||
function MarathonA1Game:new()
|
||||
MarathonA1Game.super:new()
|
||||
function MarathonA1Game:new(_, cfg)
|
||||
MarathonA1Game.super:new(_, cfg)
|
||||
|
||||
self.roll_frames = 0
|
||||
self.combo = 1
|
||||
@ -35,9 +35,9 @@ function MarathonA1Game:new()
|
||||
|
||||
self.additive_gravity = false
|
||||
self.lock_drop = false
|
||||
self.enable_hard_drop = false
|
||||
self.enable_hold = false
|
||||
self.next_queue_length = 1
|
||||
self.enable_hard_drop = self.config.allowHardDrop == 2
|
||||
self.enable_hold = self.config.allowHold == 2
|
||||
self.next_queue_length = self.config.nextQueue == 2 and 3 or 1
|
||||
end
|
||||
|
||||
function MarathonA1Game:getARE()
|
||||
@ -247,4 +247,23 @@ function MarathonA1Game:getHighscoreData()
|
||||
}
|
||||
end
|
||||
|
||||
function MarathonA1Game:provideSettings()
|
||||
local t = {
|
||||
{"allowHold", "Allow hold", {"No", "Yes"}},
|
||||
{"nextQueue", "Next pieces", {"One", "Three"}},
|
||||
{"allowHardDrop", "Allow hard drop", {"No", "Yes"}}
|
||||
}
|
||||
|
||||
--[[
|
||||
local opts = {}
|
||||
for i=1, 10 do
|
||||
opts[i] = i
|
||||
end
|
||||
|
||||
table.insert(t, {"manyOptions", "Many options", opts})
|
||||
]]
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
return MarathonA1Game
|
||||
|
@ -14,8 +14,8 @@ MarathonA2Game.tagline = "The points don't matter! Can you reach the invisible r
|
||||
|
||||
|
||||
|
||||
function MarathonA2Game:new()
|
||||
MarathonA2Game.super:new()
|
||||
function MarathonA2Game:new(_, cfg)
|
||||
MarathonA2Game.super:new(_, cfg)
|
||||
|
||||
self.roll_frames = 0
|
||||
self.combo = 1
|
||||
@ -38,8 +38,8 @@ function MarathonA2Game:new()
|
||||
self.additive_gravity = false
|
||||
self.lock_drop = false
|
||||
self.lock_hard_drop = false
|
||||
self.enable_hold = false
|
||||
self.next_queue_length = 1
|
||||
self.enable_hold = cfg.allowHold == 2
|
||||
self.next_queue_length = cfg.nextQueue == 2 and 3 or 1
|
||||
end
|
||||
|
||||
function MarathonA2Game:getARE()
|
||||
@ -403,4 +403,11 @@ function MarathonA2Game:getBackground()
|
||||
return math.floor(self.level / 100)
|
||||
end
|
||||
|
||||
function MarathonA2Game:provideSettings()
|
||||
return {
|
||||
{"allowHold", "Allow hold", {"No", "Yes"}},
|
||||
{"nextQueue", "Next pieces", {"One", "Three"}}
|
||||
}
|
||||
end
|
||||
|
||||
return MarathonA2Game
|
||||
|
@ -14,8 +14,8 @@ SurvivalA2Game.tagline = "The game starts fast and only gets faster!"
|
||||
|
||||
|
||||
|
||||
function SurvivalA2Game:new()
|
||||
SurvivalA2Game.super:new()
|
||||
function SurvivalA2Game:new(_, cfg)
|
||||
SurvivalA2Game.super:new(_, cfg)
|
||||
self.roll_frames = 0
|
||||
self.combo = 1
|
||||
self.randomizer = History6RollsRandomizer()
|
||||
@ -28,6 +28,8 @@ function SurvivalA2Game:new()
|
||||
|
||||
self.lock_drop = true
|
||||
self.lock_hard_drop = true
|
||||
self.enable_hold = cfg.allowHold == 2
|
||||
self.next_queue_length = cfg.nextQueue == 2 and 3 or 1
|
||||
end
|
||||
|
||||
function SurvivalA2Game:getARE()
|
||||
@ -185,4 +187,11 @@ function SurvivalA2Game:getHighscoreData()
|
||||
}
|
||||
end
|
||||
|
||||
function SurvivalA2Game:provideSettings()
|
||||
return {
|
||||
{"allowHold", "Allow hold", {"No", "Yes"}},
|
||||
{"nextQueue", "Next pieces", {"One", "Three"}}
|
||||
}
|
||||
end
|
||||
|
||||
return SurvivalA2Game
|
||||
|
Loading…
Reference in New Issue
Block a user