From 49b39259e587b34467f577bea036133fb8fb60cd Mon Sep 17 00:00:00 2001 From: Rin Date: Fri, 20 Aug 2021 18:44:01 +0100 Subject: [PATCH 01/10] Implement a new run system --- load/version.lua | 2 +- main.lua | 88 ++++++++++++++++++++++++++++++++++++++++++++++-- 2 files changed, 86 insertions(+), 4 deletions(-) diff --git a/load/version.lua b/load/version.lua index f722ac9..0e5b04a 100644 --- a/load/version.lua +++ b/load/version.lua @@ -1 +1 @@ -version = "v0.3-beta6" \ No newline at end of file +version = "v0.3-beta6-nrs" \ No newline at end of file diff --git a/main.lua b/main.lua index 88d60f8..61d61b5 100644 --- a/main.lua +++ b/main.lua @@ -18,6 +18,13 @@ function love.load() --config["das_last_key"] = false --config["fullscreen"] = false + runsystem = { + drawfps = 0, + updatefps = 0, + updatedelta = 0, + showperformancestatistics = false + } + love.window.setMode(love.graphics.getWidth(), love.graphics.getHeight(), {resizable = true}); -- used for screenshots @@ -74,6 +81,14 @@ function love.draw() love.graphics.scale(scale_factor) scene:render() + + if runsystem.showperformancestatistics then + love.graphics.setColor(1, 1, 1, 1) + love.graphics.print('u='..tostring(runsystem.updatefps).. + '\nd='..tostring(runsystem.drawfps).. + '\ndel='..tostring(runsystem.updatedelta), 0, 0) + end + love.graphics.pop() love.graphics.setCanvas() @@ -97,9 +112,9 @@ function love.keypressed(key, scancode) scene.restart_message = true if config.secret then playSE("mode_decide") else playSE("erase") end - -- f12 is reserved for saving screenshots - elseif scancode == "f12" then - local ss_name = os.date("ss/%Y-%m-%d_%H-%M-%S.png") + -- f12 is reserved for saving screenshots + elseif scancode == "f12" then + local ss_name = os.date("ss/%Y-%m-%d_%H-%M-%S.png") local info = love.filesystem.getInfo("ss", "directory") if not info then love.filesystem.remove("ss") @@ -107,6 +122,9 @@ function love.keypressed(key, scancode) end print("Saving screenshot as "..ss_name) GLOBAL_CANVAS:newImageData():encode("png", ss_name) + -- F9 toggles performance statistics for the new runsystem + elseif scancode == "f9" then + runsystem.showperformancestatistics = not runsystem.showperformancestatistics -- function keys are reserved elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then return @@ -274,6 +292,8 @@ end local TARGET_FPS = 60 +--[[ +-- OLD RUN CODE BELOW function love.run() if love.load then love.load(love.arg.parseGameArguments(arg), arg) end @@ -324,3 +344,65 @@ function love.run() last_time = love.timer.getTime() end end +]] + +function love.run() + -- New Run system + -- by rin + -- aims to speedup the responsiveness of the game by + -- only updating 60 times per second, but letting + -- it poll as fast as it wants + + if not love.timer then + error('new run system requires love.timer to function.') + end + + if love.load then love.load(love.arg.parseGameArguments(arg), arg) end + + if love.timer then love.timer.step() end + + local tacc = 0 + local start_time = love.timer.getTime() + + return function() + if love.event then + love.event.pump() + for n, a, b, c, d, e, f in love.event.poll() do + if n == 'quit' then + if not love.quit or not love.quit() then + return a or 0 + end + end + love.handlers[n](a, b, c, d, e, f) + end + end + + if love.timer then + processBGMFadeout(love.timer.step()) + end + + local ut = love.timer.getTime() + runsystem.updatedelta = ut - start_time + runsystem.updatefps = 1 / (ut - start_time) + + if scene and scene.update and love.timer then + local delta = ut - start_time + start_time = ut + tacc = tacc + delta + + if tacc >= 1 / TARGET_FPS then + runsystem.drawfps = 1 / tacc + tacc = 0 + + scene:update() + + if love.graphics and love.graphics.isActive() and love.draw then + love.graphics.origin() + love.graphics.clear(love.graphics.getBackgroundColor()) + love.draw() + love.graphics.present() + end + end + end + end +end From 8bdd067978ba85c2c26ea1d2d2444622a224974b Mon Sep 17 00:00:00 2001 From: Rin Date: Fri, 20 Aug 2021 21:38:58 +0100 Subject: [PATCH 02/10] Limit UPS to 1000 --- load/version.lua | 2 +- main.lua | 27 +++++++++++++++++---------- 2 files changed, 18 insertions(+), 11 deletions(-) diff --git a/load/version.lua b/load/version.lua index 0e5b04a..f722ac9 100644 --- a/load/version.lua +++ b/load/version.lua @@ -1 +1 @@ -version = "v0.3-beta6-nrs" \ No newline at end of file +version = "v0.3-beta6" \ No newline at end of file diff --git a/main.lua b/main.lua index 61d61b5..a322c6d 100644 --- a/main.lua +++ b/main.lua @@ -291,6 +291,7 @@ function love.resize(w, h) end local TARGET_FPS = 60 +local TARGET_UPS = 1000 --[[ -- OLD RUN CODE BELOW @@ -361,19 +362,29 @@ function love.run() if love.timer then love.timer.step() end + local u_tacc = 0 local tacc = 0 local start_time = love.timer.getTime() return function() + local ut = love.timer.getTime() + runsystem.updatedelta = ut - start_time + if love.event then - love.event.pump() - for n, a, b, c, d, e, f in love.event.poll() do - if n == 'quit' then - if not love.quit or not love.quit() then - return a or 0 + u_tacc = u_tacc + runsystem.updatedelta + + if u_tacc >= 1 / TARGET_UPS then + runsystem.updatefps = 1 / u_tacc + u_tacc = 0 + love.event.pump() + for n, a, b, c, d, e, f in love.event.poll() do + if n == 'quit' then + if not love.quit or not love.quit() then + return a or 0 + end end + love.handlers[n](a, b, c, d, e, f) end - love.handlers[n](a, b, c, d, e, f) end end @@ -381,10 +392,6 @@ function love.run() processBGMFadeout(love.timer.step()) end - local ut = love.timer.getTime() - runsystem.updatedelta = ut - start_time - runsystem.updatefps = 1 / (ut - start_time) - if scene and scene.update and love.timer then local delta = ut - start_time start_time = ut From 3a67e15966f027c52cd6642e58b3c9ccf6b578ff Mon Sep 17 00:00:00 2001 From: Rin Date: Sat, 21 Aug 2021 17:08:03 +0100 Subject: [PATCH 03/10] Add per-gamemode configuration screen --- libs/inspect.lua | 335 +++++++++++++++++++++++++++++++++++ load/inspect.lua | 1 + load/save.lua | 21 +++ main.lua | 12 +- scene.lua | 1 + scene/game.lua | 2 +- scene/gamemode_config.lua | 98 ++++++++++ scene/mode_select.lua | 6 + tetris/modes/gamemode.lua | 8 +- tetris/modes/marathon_a1.lua | 20 ++- 10 files changed, 494 insertions(+), 10 deletions(-) create mode 100644 libs/inspect.lua create mode 100644 load/inspect.lua create mode 100644 scene/gamemode_config.lua diff --git a/libs/inspect.lua b/libs/inspect.lua new file mode 100644 index 0000000..f687a7e --- /dev/null +++ b/libs/inspect.lua @@ -0,0 +1,335 @@ +local inspect ={ + _VERSION = 'inspect.lua 3.1.0', + _URL = 'http://github.com/kikito/inspect.lua', + _DESCRIPTION = 'human-readable representations of tables', + _LICENSE = [[ + MIT LICENSE + + Copyright (c) 2013 Enrique GarcĂ­a Cota + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY + CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + ]] + } + + local tostring = tostring + + inspect.KEY = setmetatable({}, {__tostring = function() return 'inspect.KEY' end}) + inspect.METATABLE = setmetatable({}, {__tostring = function() return 'inspect.METATABLE' end}) + + local function rawpairs(t) + return next, t, nil + end + + -- Apostrophizes the string if it has quotes, but not aphostrophes + -- Otherwise, it returns a regular quoted string + local function smartQuote(str) + if str:match('"') and not str:match("'") then + return "'" .. str .. "'" + end + return '"' .. str:gsub('"', '\\"') .. '"' + end + + -- \a => '\\a', \0 => '\\0', 31 => '\31' + local shortControlCharEscapes = { + ["\a"] = "\\a", ["\b"] = "\\b", ["\f"] = "\\f", ["\n"] = "\\n", + ["\r"] = "\\r", ["\t"] = "\\t", ["\v"] = "\\v" + } + local longControlCharEscapes = {} -- \a => nil, \0 => \000, 31 => \031 + for i=0, 31 do + local ch = string.char(i) + if not shortControlCharEscapes[ch] then + shortControlCharEscapes[ch] = "\\"..i + longControlCharEscapes[ch] = string.format("\\%03d", i) + end + end + + local function escape(str) + return (str:gsub("\\", "\\\\") + :gsub("(%c)%f[0-9]", longControlCharEscapes) + :gsub("%c", shortControlCharEscapes)) + end + + local function isIdentifier(str) + return type(str) == 'string' and str:match( "^[_%a][_%a%d]*$" ) + end + + local function isSequenceKey(k, sequenceLength) + return type(k) == 'number' + and 1 <= k + and k <= sequenceLength + and math.floor(k) == k + end + + local defaultTypeOrders = { + ['number'] = 1, ['boolean'] = 2, ['string'] = 3, ['table'] = 4, + ['function'] = 5, ['userdata'] = 6, ['thread'] = 7 + } + + local function sortKeys(a, b) + local ta, tb = type(a), type(b) + + -- strings and numbers are sorted numerically/alphabetically + if ta == tb and (ta == 'string' or ta == 'number') then return a < b end + + local dta, dtb = defaultTypeOrders[ta], defaultTypeOrders[tb] + -- Two default types are compared according to the defaultTypeOrders table + if dta and dtb then return defaultTypeOrders[ta] < defaultTypeOrders[tb] + elseif dta then return true -- default types before custom ones + elseif dtb then return false -- custom types after default ones + end + + -- custom types are sorted out alphabetically + return ta < tb + end + + -- For implementation reasons, the behavior of rawlen & # is "undefined" when + -- tables aren't pure sequences. So we implement our own # operator. + local function getSequenceLength(t) + local len = 1 + local v = rawget(t,len) + while v ~= nil do + len = len + 1 + v = rawget(t,len) + end + return len - 1 + end + + local function getNonSequentialKeys(t) + local keys, keysLength = {}, 0 + local sequenceLength = getSequenceLength(t) + for k,_ in rawpairs(t) do + if not isSequenceKey(k, sequenceLength) then + keysLength = keysLength + 1 + keys[keysLength] = k + end + end + table.sort(keys, sortKeys) + return keys, keysLength, sequenceLength + end + + local function countTableAppearances(t, tableAppearances) + tableAppearances = tableAppearances or {} + + if type(t) == 'table' then + if not tableAppearances[t] then + tableAppearances[t] = 1 + for k,v in rawpairs(t) do + countTableAppearances(k, tableAppearances) + countTableAppearances(v, tableAppearances) + end + countTableAppearances(getmetatable(t), tableAppearances) + else + tableAppearances[t] = tableAppearances[t] + 1 + end + end + + return tableAppearances + end + + local copySequence = function(s) + local copy, len = {}, #s + for i=1, len do copy[i] = s[i] end + return copy, len + end + + local function makePath(path, ...) + local keys = {...} + local newPath, len = copySequence(path) + for i=1, #keys do + newPath[len + i] = keys[i] + end + return newPath + end + + local function processRecursive(process, item, path, visited) + if item == nil then return nil end + if visited[item] then return visited[item] end + + local processed = process(item, path) + if type(processed) == 'table' then + local processedCopy = {} + visited[item] = processedCopy + local processedKey + + for k,v in rawpairs(processed) do + processedKey = processRecursive(process, k, makePath(path, k, inspect.KEY), visited) + if processedKey ~= nil then + processedCopy[processedKey] = processRecursive(process, v, makePath(path, processedKey), visited) + end + end + + local mt = processRecursive(process, getmetatable(processed), makePath(path, inspect.METATABLE), visited) + if type(mt) ~= 'table' then mt = nil end -- ignore not nil/table __metatable field + setmetatable(processedCopy, mt) + processed = processedCopy + end + return processed + end + + + + ------------------------------------------------------------------- + + local Inspector = {} + local Inspector_mt = {__index = Inspector} + + function Inspector:puts(...) + local args = {...} + local buffer = self.buffer + local len = #buffer + for i=1, #args do + len = len + 1 + buffer[len] = args[i] + end + end + + function Inspector:down(f) + self.level = self.level + 1 + f() + self.level = self.level - 1 + end + + function Inspector:tabify() + self:puts(self.newline, string.rep(self.indent, self.level)) + end + + function Inspector:alreadyVisited(v) + return self.ids[v] ~= nil + end + + function Inspector:getId(v) + local id = self.ids[v] + if not id then + local tv = type(v) + id = (self.maxIds[tv] or 0) + 1 + self.maxIds[tv] = id + self.ids[v] = id + end + return tostring(id) + end + + function Inspector:putKey(k) + if isIdentifier(k) then return self:puts(k) end + self:puts("[") + self:putValue(k) + self:puts("]") + end + + function Inspector:putTable(t) + if t == inspect.KEY or t == inspect.METATABLE then + self:puts(tostring(t)) + elseif self:alreadyVisited(t) then + self:puts('') + elseif self.level >= self.depth then + self:puts('{...}') + else + if self.tableAppearances[t] > 1 then self:puts('<', self:getId(t), '>') end + + local nonSequentialKeys, nonSequentialKeysLength, sequenceLength = getNonSequentialKeys(t) + local mt = getmetatable(t) + + self:puts('{') + self:down(function() + local count = 0 + for i=1, sequenceLength do + if count > 0 then self:puts(',') end + self:puts(' ') + self:putValue(t[i]) + count = count + 1 + end + + for i=1, nonSequentialKeysLength do + local k = nonSequentialKeys[i] + if count > 0 then self:puts(',') end + self:tabify() + self:putKey(k) + self:puts(' = ') + self:putValue(t[k]) + count = count + 1 + end + + if type(mt) == 'table' then + if count > 0 then self:puts(',') end + self:tabify() + self:puts(' = ') + self:putValue(mt) + end + end) + + if nonSequentialKeysLength > 0 or type(mt) == 'table' then -- result is multi-lined. Justify closing } + self:tabify() + elseif sequenceLength > 0 then -- array tables have one extra space before closing } + self:puts(' ') + end + + self:puts('}') + end + end + + function Inspector:putValue(v) + local tv = type(v) + + if tv == 'string' then + self:puts(smartQuote(escape(v))) + elseif tv == 'number' or tv == 'boolean' or tv == 'nil' or + tv == 'cdata' or tv == 'ctype' then + self:puts(tostring(v)) + elseif tv == 'table' then + self:putTable(v) + else + self:puts('<', tv, ' ', self:getId(v), '>') + end + end + + ------------------------------------------------------------------- + + function inspect.inspect(root, options) + options = options or {} + + local depth = options.depth or math.huge + local newline = options.newline or '\n' + local indent = options.indent or ' ' + local process = options.process + + if process then + root = processRecursive(process, root, {}, {}) + end + + local inspector = setmetatable({ + depth = depth, + level = 0, + buffer = {}, + ids = {}, + maxIds = {}, + newline = newline, + indent = indent, + tableAppearances = countTableAppearances(root) + }, Inspector_mt) + + inspector:putValue(root) + + return table.concat(inspector.buffer) + end + + setmetatable(inspect, { __call = function(_, ...) return inspect.inspect(...) end }) + + return inspect + + \ No newline at end of file diff --git a/load/inspect.lua b/load/inspect.lua new file mode 100644 index 0000000..a811647 --- /dev/null +++ b/load/inspect.lua @@ -0,0 +1 @@ +table.inspect = require "libs.inspect" \ No newline at end of file diff --git a/load/save.lua b/load/save.lua index c658171..c0c405b 100644 --- a/load/save.lua +++ b/load/save.lua @@ -35,6 +35,27 @@ function initConfig() if config.secret == nil then config.secret = false end if not config.gamesettings then config.gamesettings = {} end + if not config.gamemodesettings then config.gamemodesettings = {} end + +--[[ + { + marathonA1 = { + allowHold = 1, + ... + } + } +]] + + for _, a in ipairs(game_modes) do + -- load config options for every mode + local mc = {} + local conf = a:provideSettings() + for i, j in pairs(conf) do + mc[j[1]] = (config.gamemodesettings[a.hash] or {})[j[1]] or 1 + end + config.gamemodesettings[a.hash] = mc + end + for _, option in ipairs(GameConfigScene.options) do if not config.gamesettings[option[1]] then config.gamesettings[option[1]] = 1 diff --git a/main.lua b/main.lua index a322c6d..bb45e20 100644 --- a/main.lua +++ b/main.lua @@ -9,6 +9,7 @@ function love.load() require "load.save" require "load.bigint" require "load.version" + require "load.inspect" loadSave() require "funcs" require "scene" @@ -30,14 +31,19 @@ function love.load() -- used for screenshots GLOBAL_CANVAS = love.graphics.newCanvas() + -- import custom modules + initModules() + + -- it is IMPORTANT that this comes before initConfig, + -- because modules' configuration options need to be + -- known at load-time!!! this will crash if this + -- is put back the way it used to be. + -- init config initConfig() love.window.setFullscreen(config["fullscreen"]) if config.secret then playSE("welcome") end - - -- import custom modules - initModules() end function initModules() diff --git a/scene.lua b/scene.lua index aaa81b8..efa6d56 100644 --- a/scene.lua +++ b/scene.lua @@ -19,3 +19,4 @@ TuningScene = require "scene.tuning" SettingsScene = require "scene.settings" CreditsScene = require "scene.credits" TitleScene = require "scene.title" +GamemodeConfigScene = require "scene.gamemode_config" diff --git a/scene/game.lua b/scene/game.lua index 642b20b..67ca919 100644 --- a/scene/game.lua +++ b/scene/game.lua @@ -8,7 +8,7 @@ function GameScene:new(game_mode, ruleset, inputs) self.retry_mode = game_mode self.retry_ruleset = ruleset self.secret_inputs = inputs - self.game = game_mode(self.secret_inputs) + self.game = game_mode(config.gamemodesettings[game_mode.hash], self.secret_inputs) self.ruleset = ruleset(self.game) self.game:initialize(self.ruleset) self.inputs = { diff --git a/scene/gamemode_config.lua b/scene/gamemode_config.lua new file mode 100644 index 0000000..7df6de8 --- /dev/null +++ b/scene/gamemode_config.lua @@ -0,0 +1,98 @@ +local GamemodeConfigScene = Scene:extend() + +GamemodeConfigScene.title = "Gamemode Configuration" + +local selected_mode = {} +local mode_config = {} +local new_config = {} +local optioncount = 1 + +function GamemodeConfigScene:new(gamemode) + selected_mode = gamemode + mode_config = gamemode:provideSettings() or {} + optioncount = #mode_config + + self.highlight = 1 + + for i, j in pairs(mode_config) do + new_config[j[1]] = config.gamemodesettings[selected_mode.hash][j[1]] or 1 + end + + DiscordRPC:update({ + details = "In menus", + state = "Configuring "..selected_mode.name, + }) +end + +function GamemodeConfigScene:save() + config.gamemodesettings[selected_mode.hash] = new_config +end + +function GamemodeConfigScene:render() + love.graphics.setColor(1, 1, 1, 1) + love.graphics.draw( + backgrounds["game_config"], + 0, 0, 0, + 0.5, 0.5 + ) + + love.graphics.setFont(font_3x5_4) + love.graphics.print(string.upper(selected_mode.name).." SETTINGS", 80, 40) + love.graphics.setFont(font_3x5_2) + + if #mode_config == 0 then + love.graphics.print("This mode does not offer any settings.\n".. + "Press Backspace to return to mode select.", 40, 100) + return + end + + love.graphics.setColor(1, 1, 1, 0.5) + love.graphics.rectangle("fill", 25, 98 + self.highlight * 20, 170, 22) + + for i, option in ipairs(mode_config) do + love.graphics.setColor(1, 1, 1, 1) + love.graphics.printf(option[2], 40, 100 + i * 20, 150, "left") + + if #option[3] <= 4 then + for j, setting in ipairs(option[3]) do + love.graphics.setColor(1, 1, 1, new_config[option[1]] == j and 1 or 0.5) + love.graphics.printf(setting, 100 + 110 * j, 100 + i * 20, 100, "center") + end + else + love.graphics.setColor(1, 1, 1, 1) + love.graphics.printf(option[3][new_config[option[1]]], -- what an indexer + 100 + 110 * 1, 100 + i * 20, 100, 'center') + end + end +end + +function GamemodeConfigScene:onInputPress(e) + if e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then + scene = ModeSelectScene() + elseif e.input == "menu_decide" then + playSE("mode_decide") + self:save() + saveConfig() + scene = ModeSelectScene() + end + + if #mode_config == 0 then return end + + if e.input == "up" or e.scancode == "up" then + playSE("cursor") + self.highlight = Mod1(self.highlight-1, optioncount) + elseif e.input == "down" or e.scancode == "down" then + playSE("cursor") + self.highlight = Mod1(self.highlight+1, optioncount) + elseif e.input == "left" or e.scancode == "left" then + playSE("cursor_lr") + local option = mode_config[self.highlight] + new_config[option[1]] = Mod1(new_config[option[1]]-1, #option[3]) + elseif e.input == "right" or e.scancode == "right" then + playSE("cursor_lr") + local option = mode_config[self.highlight] + new_config[option[1]] = Mod1(new_config[option[1]]+1, #option[3]) + end +end + +return GamemodeConfigScene diff --git a/scene/mode_select.lua b/scene/mode_select.lua index f4d4c7d..234acb3 100755 --- a/scene/mode_select.lua +++ b/scene/mode_select.lua @@ -87,6 +87,12 @@ function ModeSelectScene:onInputPress(e) playSE("cursor_lr") elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then scene = TitleScene() + elseif e.input == "hold" or e.scancode == "tab" then + current_mode = self.menu_state.mode + current_ruleset = self.menu_state.ruleset + config.current_mode = current_mode + config.current_ruleset = current_ruleset + scene = GamemodeConfigScene(game_modes[self.menu_state.mode]) elseif e.input then self.secret_inputs[e.input] = true end diff --git a/tetris/modes/gamemode.lua b/tetris/modes/gamemode.lua index 5d1d287..d2c30d5 100644 --- a/tetris/modes/gamemode.lua +++ b/tetris/modes/gamemode.lua @@ -15,7 +15,7 @@ GameMode.hash = "" GameMode.tagline = "" GameMode.rollOpacityFunction = function(age) return 0 end -function GameMode:new(secret_inputs) +function GameMode:new(config, secret_inputs) self.grid = Grid(10, 24) self.randomizer = Randomizer() self.piece = nil @@ -72,6 +72,8 @@ function GameMode:new(secret_inputs) self.section_start_time = 0 self.section_times = { [0] = 0 } self.secondary_section_times = { [0] = 0 } + + self.config = config end function GameMode:getARR() return 1 end @@ -946,4 +948,8 @@ function GameMode:draw(paused) end end +function GameMode:provideSettings() + return {} +end + return GameMode diff --git a/tetris/modes/marathon_a1.lua b/tetris/modes/marathon_a1.lua index 2f93443..ccec500 100644 --- a/tetris/modes/marathon_a1.lua +++ b/tetris/modes/marathon_a1.lua @@ -14,8 +14,8 @@ MarathonA1Game.tagline = "Can you score enough points to reach the title of Gran -function MarathonA1Game:new() - MarathonA1Game.super:new() +function MarathonA1Game:new(cfg) + MarathonA1Game.super:new(cfg) self.roll_frames = 0 self.combo = 1 @@ -35,9 +35,9 @@ function MarathonA1Game:new() self.additive_gravity = false self.lock_drop = false - self.enable_hard_drop = false - self.enable_hold = false - self.next_queue_length = 1 + self.enable_hard_drop = self.config.allowHardDrop == 2 + self.enable_hold = self.config.allowHold == 2 + self.next_queue_length = self.config.nextQueue == 2 and 3 or 1 end function MarathonA1Game:getARE() @@ -247,4 +247,14 @@ function MarathonA1Game:getHighscoreData() } end +function MarathonA1Game:provideSettings() + local t = { + {"allowHold", "Allow hold", {"No", "Yes"}}, + {"nextQueue", "Next pieces", {"One", "Three"}}, + {"allowHardDrop", "Allow hard drop", {"No", "Yes"}} + } + + return t +end + return MarathonA1Game From 45b247939e70b35b2855cd09a683ddea14a79873 Mon Sep 17 00:00:00 2001 From: Rin Date: Sat, 21 Aug 2021 17:24:52 +0100 Subject: [PATCH 04/10] Add support for many options --- scene/gamemode_config.lua | 18 ++++++++++++++++-- tetris/modes/marathon_a1.lua | 9 +++++++++ 2 files changed, 25 insertions(+), 2 deletions(-) diff --git a/scene/gamemode_config.lua b/scene/gamemode_config.lua index 7df6de8..3a297e5 100644 --- a/scene/gamemode_config.lua +++ b/scene/gamemode_config.lua @@ -59,9 +59,23 @@ function GamemodeConfigScene:render() love.graphics.printf(setting, 100 + 110 * j, 100 + i * 20, 100, "center") end else + local curr_index = new_config[option[1]] + local prev_index = Mod1(curr_index-1, #option[3]) + local next_index = Mod1(curr_index+1, #option[3]) + + love.graphics.setColor(1, 1, 1, 0.5) + love.graphics.printf(option[3][prev_index], + 100 + 110 * 1, 100 + i * 20, 100, 'center') + + love.graphics.setColor(1, 1, 1, 1) + love.graphics.printf("< " .. option[3][curr_index] .. " >", + 100 + 110 * 2.5, 100 + i * 20, 100, 'center') + + love.graphics.setColor(1, 1, 1, 0.5) + love.graphics.printf(option[3][next_index], + 100 + 110 * 4, 100 + i * 20, 100, 'center') + love.graphics.setColor(1, 1, 1, 1) - love.graphics.printf(option[3][new_config[option[1]]], -- what an indexer - 100 + 110 * 1, 100 + i * 20, 100, 'center') end end end diff --git a/tetris/modes/marathon_a1.lua b/tetris/modes/marathon_a1.lua index ccec500..f7b4504 100644 --- a/tetris/modes/marathon_a1.lua +++ b/tetris/modes/marathon_a1.lua @@ -254,6 +254,15 @@ function MarathonA1Game:provideSettings() {"allowHardDrop", "Allow hard drop", {"No", "Yes"}} } +--[[ + local opts = {} + for i=1, 10 do + opts[i] = i + end + + table.insert(t, {"manyOptions", "Many options", opts}) +]] + return t end From 4f5c61fb61271d12107269645ea457da9a7c0f25 Mon Sep 17 00:00:00 2001 From: Rin Date: Sat, 21 Aug 2021 17:27:33 +0100 Subject: [PATCH 05/10] Reformat many settings --- scene/gamemode_config.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/scene/gamemode_config.lua b/scene/gamemode_config.lua index 3a297e5..248a5ea 100644 --- a/scene/gamemode_config.lua +++ b/scene/gamemode_config.lua @@ -64,15 +64,15 @@ function GamemodeConfigScene:render() local next_index = Mod1(curr_index+1, #option[3]) love.graphics.setColor(1, 1, 1, 0.5) - love.graphics.printf(option[3][prev_index], + love.graphics.printf("<<< "..option[3][prev_index], 100 + 110 * 1, 100 + i * 20, 100, 'center') love.graphics.setColor(1, 1, 1, 1) - love.graphics.printf("< " .. option[3][curr_index] .. " >", + love.graphics.printf(option[3][curr_index], 100 + 110 * 2.5, 100 + i * 20, 100, 'center') love.graphics.setColor(1, 1, 1, 0.5) - love.graphics.printf(option[3][next_index], + love.graphics.printf(option[3][next_index].." >>>", 100 + 110 * 4, 100 + i * 20, 100, 'center') love.graphics.setColor(1, 1, 1, 1) From 83b4085d56551eb7b365b7e2bc96a6d2366c712b Mon Sep 17 00:00:00 2001 From: Rin Date: Sat, 21 Aug 2021 17:37:16 +0100 Subject: [PATCH 06/10] Add some more settings --- tetris/modes/marathon_a2.lua | 15 +++++++++++---- tetris/modes/survival_a2.lua | 13 +++++++++++-- 2 files changed, 22 insertions(+), 6 deletions(-) diff --git a/tetris/modes/marathon_a2.lua b/tetris/modes/marathon_a2.lua index 7d45f49..a460890 100644 --- a/tetris/modes/marathon_a2.lua +++ b/tetris/modes/marathon_a2.lua @@ -14,8 +14,8 @@ MarathonA2Game.tagline = "The points don't matter! Can you reach the invisible r -function MarathonA2Game:new() - MarathonA2Game.super:new() +function MarathonA2Game:new(cfg) + MarathonA2Game.super:new(cfg) self.roll_frames = 0 self.combo = 1 @@ -38,8 +38,8 @@ function MarathonA2Game:new() self.additive_gravity = false self.lock_drop = false self.lock_hard_drop = false - self.enable_hold = false - self.next_queue_length = 1 + self.enable_hold = cfg.allowHold == 2 + self.next_queue_length = cfg.nextQueue == 2 and 3 or 1 end function MarathonA2Game:getARE() @@ -403,4 +403,11 @@ function MarathonA2Game:getBackground() return math.floor(self.level / 100) end +function MarathonA2Game:provideSettings() + return { + {"allowHold", "Allow hold", {"No", "Yes"}}, + {"nextQueue", "Next pieces", {"One", "Three"}} + } +end + return MarathonA2Game diff --git a/tetris/modes/survival_a2.lua b/tetris/modes/survival_a2.lua index 1ebec70..f170aee 100644 --- a/tetris/modes/survival_a2.lua +++ b/tetris/modes/survival_a2.lua @@ -14,8 +14,8 @@ SurvivalA2Game.tagline = "The game starts fast and only gets faster!" -function SurvivalA2Game:new() - SurvivalA2Game.super:new() +function SurvivalA2Game:new(cfg) + SurvivalA2Game.super:new(cfg) self.roll_frames = 0 self.combo = 1 self.randomizer = History6RollsRandomizer() @@ -28,6 +28,8 @@ function SurvivalA2Game:new() self.lock_drop = true self.lock_hard_drop = true + self.enable_hold = cfg.allowHold == 2 + self.next_queue_length = cfg.nextQueue == 2 and 3 or 1 end function SurvivalA2Game:getARE() @@ -185,4 +187,11 @@ function SurvivalA2Game:getHighscoreData() } end +function SurvivalA2Game:provideSettings() + return { + {"allowHold", "Allow hold", {"No", "Yes"}}, + {"nextQueue", "Next pieces", {"One", "Three"}} + } +end + return SurvivalA2Game From 33b69abbb846bf6f9c48d2d7474883de40832426 Mon Sep 17 00:00:00 2001 From: Rin Date: Sat, 21 Aug 2021 20:56:32 +0100 Subject: [PATCH 07/10] Stop cambridge from usurping the secret inputs table. Fixes a problem in modpack. --- scene/game.lua | 2 +- tetris/modes/gamemode.lua | 2 +- tetris/modes/marathon_a1.lua | 4 ++-- tetris/modes/marathon_a2.lua | 4 ++-- tetris/modes/survival_a2.lua | 4 ++-- 5 files changed, 8 insertions(+), 8 deletions(-) diff --git a/scene/game.lua b/scene/game.lua index 67ca919..5bc08f0 100644 --- a/scene/game.lua +++ b/scene/game.lua @@ -8,7 +8,7 @@ function GameScene:new(game_mode, ruleset, inputs) self.retry_mode = game_mode self.retry_ruleset = ruleset self.secret_inputs = inputs - self.game = game_mode(config.gamemodesettings[game_mode.hash], self.secret_inputs) + self.game = game_mode(self.secret_inputs, config.gamemodesettings[game_mode.hash]) self.ruleset = ruleset(self.game) self.game:initialize(self.ruleset) self.inputs = { diff --git a/tetris/modes/gamemode.lua b/tetris/modes/gamemode.lua index d2c30d5..32caef7 100644 --- a/tetris/modes/gamemode.lua +++ b/tetris/modes/gamemode.lua @@ -15,7 +15,7 @@ GameMode.hash = "" GameMode.tagline = "" GameMode.rollOpacityFunction = function(age) return 0 end -function GameMode:new(config, secret_inputs) +function GameMode:new(secret_inputs, config) self.grid = Grid(10, 24) self.randomizer = Randomizer() self.piece = nil diff --git a/tetris/modes/marathon_a1.lua b/tetris/modes/marathon_a1.lua index f7b4504..a116fcf 100644 --- a/tetris/modes/marathon_a1.lua +++ b/tetris/modes/marathon_a1.lua @@ -14,8 +14,8 @@ MarathonA1Game.tagline = "Can you score enough points to reach the title of Gran -function MarathonA1Game:new(cfg) - MarathonA1Game.super:new(cfg) +function MarathonA1Game:new(_, cfg) + MarathonA1Game.super:new(_, cfg) self.roll_frames = 0 self.combo = 1 diff --git a/tetris/modes/marathon_a2.lua b/tetris/modes/marathon_a2.lua index a460890..1eb22f2 100644 --- a/tetris/modes/marathon_a2.lua +++ b/tetris/modes/marathon_a2.lua @@ -14,8 +14,8 @@ MarathonA2Game.tagline = "The points don't matter! Can you reach the invisible r -function MarathonA2Game:new(cfg) - MarathonA2Game.super:new(cfg) +function MarathonA2Game:new(_, cfg) + MarathonA2Game.super:new(_, cfg) self.roll_frames = 0 self.combo = 1 diff --git a/tetris/modes/survival_a2.lua b/tetris/modes/survival_a2.lua index f170aee..46ae65f 100644 --- a/tetris/modes/survival_a2.lua +++ b/tetris/modes/survival_a2.lua @@ -14,8 +14,8 @@ SurvivalA2Game.tagline = "The game starts fast and only gets faster!" -function SurvivalA2Game:new(cfg) - SurvivalA2Game.super:new(cfg) +function SurvivalA2Game:new(_, cfg) + SurvivalA2Game.super:new(_, cfg) self.roll_frames = 0 self.combo = 1 self.randomizer = History6RollsRandomizer() From acad85f29e3064759a3e5d18aff9e5eafc1045f6 Mon Sep 17 00:00:00 2001 From: Rin Date: Sat, 21 Aug 2021 21:02:12 +0100 Subject: [PATCH 08/10] Add GameMode:fastUpdate --- main.lua | 6 ++++++ scene.lua | 1 + scene/game.lua | 4 ++++ tetris/modes/gamemode.lua | 7 +++++++ 4 files changed, 18 insertions(+) diff --git a/main.lua b/main.lua index bb45e20..0d73d78 100644 --- a/main.lua +++ b/main.lua @@ -381,7 +381,13 @@ function love.run() if u_tacc >= 1 / TARGET_UPS then runsystem.updatefps = 1 / u_tacc + + if scene and scene.fastUpdate then + scene:fastUpdate(u_tacc) + end + u_tacc = 0 + love.event.pump() for n, a, b, c, d, e, f in love.event.poll() do if n == 'quit' then diff --git a/scene.lua b/scene.lua index efa6d56..2f47b88 100644 --- a/scene.lua +++ b/scene.lua @@ -4,6 +4,7 @@ Scene = Object:extend() function Scene:new() end function Scene:update() end +function Scene:fastUpdate(dt) end -- Equivalent to GameMode:fastUpdate(dt) function Scene:render() end function Scene:onInputPress() end function Scene:onInputRelease() end diff --git a/scene/game.lua b/scene/game.lua index 5bc08f0..75061d3 100644 --- a/scene/game.lua +++ b/scene/game.lua @@ -45,6 +45,10 @@ function GameScene:render() self.game:draw(self.paused) end +function GameScene:fastUpdate(d) + self.game:fastUpdate(d) -- Propagate the fast updates +end + function GameScene:onInputPress(e) if ( self.game.game_over or self.game.completed diff --git a/tetris/modes/gamemode.lua b/tetris/modes/gamemode.lua index 32caef7..2512d40 100644 --- a/tetris/modes/gamemode.lua +++ b/tetris/modes/gamemode.lua @@ -952,4 +952,11 @@ function GameMode:provideSettings() return {} end +-- This function is called on every love.event.poll +-- aka up to the UPS specified in main.lua. +-- By default this is 1000, so this function will run +-- up to 1000 times per second! Don't do anything +-- expensive in here, as this WILL slow the game down. +function GameMode:fastUpdate(deltaTime) end + return GameMode From d38954dd69a89d5b11633c058d7d21c19f239c89 Mon Sep 17 00:00:00 2001 From: Rin Date: Sun, 22 Aug 2021 08:13:41 +0100 Subject: [PATCH 09/10] Oops, big a2 was busted --- tetris/modes/big_a2.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tetris/modes/big_a2.lua b/tetris/modes/big_a2.lua index 73d8034..1c01d28 100755 --- a/tetris/modes/big_a2.lua +++ b/tetris/modes/big_a2.lua @@ -7,8 +7,8 @@ BigA2Game.name = "Big A2" BigA2Game.hash = "BigA2" BigA2Game.tagline = "Big blocks in the most celebrated TGM mode!" -function BigA2Game:new() - BigA2Game.super:new() +function BigA2Game:new(_, c) + BigA2Game.super:new(_, c) self.big_mode = true end From dddcd0c7a712c325f7ceb982a7adb754980db4d7 Mon Sep 17 00:00:00 2001 From: Rin Date: Sun, 22 Aug 2021 15:45:41 +0100 Subject: [PATCH 10/10] Fix a major bug. Also fix copy. yw milla --- funcs.lua | 8 +++++++- scene/gamemode_config.lua | 4 +++- 2 files changed, 10 insertions(+), 2 deletions(-) diff --git a/funcs.lua b/funcs.lua index 5de574b..0eae64e 100644 --- a/funcs.lua +++ b/funcs.lua @@ -3,7 +3,13 @@ function copy(t) if type(t) ~= "table" then return t end local meta = getmetatable(t) local target = {} - for k, v in pairs(t) do target[k] = v end + for k, v in pairs(t) do + if type(v) == "table" then + target[k] = copy(v) + else + target[k] = v + end + end setmetatable(target, meta) return target end diff --git a/scene/gamemode_config.lua b/scene/gamemode_config.lua index 248a5ea..b2df526 100644 --- a/scene/gamemode_config.lua +++ b/scene/gamemode_config.lua @@ -12,6 +12,8 @@ function GamemodeConfigScene:new(gamemode) mode_config = gamemode:provideSettings() or {} optioncount = #mode_config + print(selected_mode.hash) + self.highlight = 1 for i, j in pairs(mode_config) do @@ -25,7 +27,7 @@ function GamemodeConfigScene:new(gamemode) end function GamemodeConfigScene:save() - config.gamemodesettings[selected_mode.hash] = new_config + config.gamemodesettings[selected_mode.hash] = copy(new_config) end function GamemodeConfigScene:render()