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Fixes issues with retrying modes with BGM
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@ -119,6 +119,7 @@ function GameScene:onInputPress(e)
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submitHighscore(highscore_hash, highscore_entry)
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submitHighscore(highscore_hash, highscore_entry)
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scene = e.input == "retry" and GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs) or ModeSelectScene()
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scene = e.input == "retry" and GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs) or ModeSelectScene()
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elseif e.input == "retry" then
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elseif e.input == "retry" then
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switchBGM(nil)
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scene = GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs)
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scene = GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs)
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elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
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elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
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self.paused = not self.paused
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self.paused = not self.paused
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