diff --git a/scene/game.lua b/scene/game.lua index ddca644..891f114 100644 --- a/scene/game.lua +++ b/scene/game.lua @@ -119,6 +119,7 @@ function GameScene:onInputPress(e) submitHighscore(highscore_hash, highscore_entry) scene = e.input == "retry" and GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs) or ModeSelectScene() elseif e.input == "retry" then + switchBGM(nil) scene = GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs) elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then self.paused = not self.paused