175 lines
4.9 KiB
Lua
175 lines
4.9 KiB
Lua
|
Piece = require("tetris.components.piece")
|
||
|
|
||
|
local BONKERS = {}
|
||
|
|
||
|
BONKERS.name = "SUPER302"
|
||
|
BONKERS.hash = "Super302"
|
||
|
|
||
|
BONKERS.spawn_positions = {
|
||
|
I = { x=5, y=4 },
|
||
|
J = { x=4, y=5 },
|
||
|
L = { x=4, y=5 },
|
||
|
O = { x=5, y=5 },
|
||
|
S = { x=4, y=5 },
|
||
|
T = { x=4, y=5 },
|
||
|
Z = { x=4, y=5 },
|
||
|
}
|
||
|
|
||
|
BONKERS.block_offsets = {
|
||
|
I={
|
||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
|
||
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} },
|
||
|
{ {x=0, y=1}, {x=-1, y=1}, {x=-2, y=1}, {x=1, y=1} },
|
||
|
{ {x=-1, y=0}, {x=-1, y=-1}, {x=-1, y=1}, {x=-1, y=2} },
|
||
|
},
|
||
|
J={
|
||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} },
|
||
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1} , {x=1, y=-1} },
|
||
|
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=1} },
|
||
|
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=1} },
|
||
|
},
|
||
|
L={
|
||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} },
|
||
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=1} },
|
||
|
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=-1, y=1} },
|
||
|
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=-1} },
|
||
|
},
|
||
|
O={
|
||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||
|
},
|
||
|
S={
|
||
|
{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
|
||
|
{ {x=1, y=1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=-1} },
|
||
|
{ {x=-1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=1, y=0} },
|
||
|
{ {x=-1, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=1} },
|
||
|
},
|
||
|
T={
|
||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} },
|
||
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=0} },
|
||
|
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=0, y=1} },
|
||
|
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=0} },
|
||
|
},
|
||
|
Z={
|
||
|
{ {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=1, y=0} },
|
||
|
{ {x=1, y=-1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=1} },
|
||
|
{ {x=1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=-1, y=0} },
|
||
|
{ {x=-1, y=1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=-1} },
|
||
|
}
|
||
|
}
|
||
|
|
||
|
-- Component functions.
|
||
|
|
||
|
local function rotatePiece(inputs, piece, grid, prev_inputs)
|
||
|
local new_inputs = {}
|
||
|
|
||
|
for input, value in pairs(inputs) do
|
||
|
if value and not prev_inputs[input] then
|
||
|
new_inputs[input] = true
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local rot_dir = 0
|
||
|
if (new_inputs["rotate_left"] or new_inputs["rotate_left2"]) then
|
||
|
rot_dir = 3
|
||
|
elseif (new_inputs["rotate_right"] or new_inputs["rotate_right2"]) then
|
||
|
rot_dir = 1
|
||
|
elseif (new_inputs["rotate_180"]) then
|
||
|
rot_dir = 2
|
||
|
end
|
||
|
|
||
|
while rot_dir ~= 0 do
|
||
|
if piece.filled then break end
|
||
|
|
||
|
new_piece = piece:withRelativeRotation(rot_dir)
|
||
|
|
||
|
if (grid:canPlacePiece(new_piece)) and piece.shape ~= "O" then
|
||
|
piece:setRelativeRotation(rot_dir)
|
||
|
piece.lock_delay = 0 -- rotate reset
|
||
|
else
|
||
|
-- set the piece to occupy the whole grid
|
||
|
piece.filled = true
|
||
|
unfilled_block_offsets = {}
|
||
|
for y = 4, 23 do
|
||
|
for x = 0, 9 do
|
||
|
if not grid:isOccupied(x, y) then
|
||
|
table.insert(unfilled_block_offsets, {x=x, y=y})
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
piece.position = {x=0, y=0}
|
||
|
piece.getBlockOffsets = function(piece)
|
||
|
return unfilled_block_offsets
|
||
|
end
|
||
|
piece.isDropBlocked = function(piece)
|
||
|
return true
|
||
|
end
|
||
|
end
|
||
|
rot_dir = 0
|
||
|
end
|
||
|
|
||
|
-- prev_inputs becomes the previous inputs
|
||
|
for input, value in pairs(inputs) do
|
||
|
prev_inputs[input] = inputs[input]
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local function movePiece(piece, grid, move)
|
||
|
if move == "left" then
|
||
|
if not piece:isMoveBlocked(grid, {x=-1, y=0}) then
|
||
|
piece.lock_delay = 0 -- move reset
|
||
|
end
|
||
|
piece:moveInGrid({x=-1, y=0}, 1, grid)
|
||
|
elseif move == "right" then
|
||
|
if not piece:isMoveBlocked(grid, {x=1, y=0}) then
|
||
|
piece.lock_delay = 0 -- move reset
|
||
|
end
|
||
|
piece:moveInGrid({x=1, y=0}, 1, grid)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local function dropPiece(inputs, piece, grid, gravity, drop_speed, drop_locked)
|
||
|
local y = piece.position.y
|
||
|
if inputs["down"] == true and drop_locked == false then
|
||
|
piece:addGravity(gravity + 1, grid):lockIfBottomed(grid)
|
||
|
elseif inputs["up"] == true then
|
||
|
if piece:isDropBlocked(grid) then
|
||
|
return
|
||
|
end
|
||
|
piece:dropToBottom(grid)
|
||
|
else
|
||
|
piece:addGravity(gravity, grid)
|
||
|
end
|
||
|
if piece.position.y ~= y then -- step reset
|
||
|
piece.lock_delay = 0
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local function lockPiece(piece, grid, lock_delay)
|
||
|
if piece:isDropBlocked(grid) and piece.lock_delay >= lock_delay then
|
||
|
piece.locked = true
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function BONKERS.initializePiece(inputs, data, grid, gravity, prev_inputs, move, lock_delay, drop_speed, drop_locked)
|
||
|
local piece = Piece(shape, 0, {
|
||
|
x = BONKERS.spawn_positions[shape].x,
|
||
|
y = BONKERS.spawn_positions[shape].y
|
||
|
}, BONKERS.block_offsets, 0, 0)
|
||
|
-- have to copy that object otherwise it gets referenced
|
||
|
rotatePiece(inputs, piece, grid, {})
|
||
|
dropPiece(inputs, piece, grid, gravity, drop_speed, drop_locked)
|
||
|
return piece
|
||
|
end
|
||
|
|
||
|
function BONKERS.processPiece(inputs, piece, grid, gravity, prev_inputs, move, lock_delay, drop_speed, drop_locked)
|
||
|
rotatePiece(inputs, piece, grid, prev_inputs)
|
||
|
movePiece(piece, grid, move)
|
||
|
dropPiece(inputs, piece, grid, gravity, drop_speed, drop_locked)
|
||
|
lockPiece(piece, grid, lock_delay)
|
||
|
end
|
||
|
|
||
|
return BONKERS
|