2021-02-25 13:41:13 -06:00
|
|
|
local KeyConfigScene = Scene:extend()
|
|
|
|
|
|
|
|
KeyConfigScene.title = "Key Config"
|
|
|
|
|
|
|
|
require 'load.save'
|
|
|
|
|
|
|
|
local configurable_inputs = {
|
2021-10-21 19:52:42 -05:00
|
|
|
"menu_decide",
|
|
|
|
"menu_back",
|
2021-02-25 13:41:13 -06:00
|
|
|
"left",
|
|
|
|
"right",
|
|
|
|
"up",
|
|
|
|
"down",
|
|
|
|
"rotate_left",
|
|
|
|
"rotate_left2",
|
|
|
|
"rotate_right",
|
|
|
|
"rotate_right2",
|
|
|
|
"rotate_180",
|
|
|
|
"hold",
|
|
|
|
"retry",
|
|
|
|
"pause",
|
|
|
|
}
|
|
|
|
|
|
|
|
local function newSetInputs()
|
|
|
|
local set_inputs = {}
|
|
|
|
for i, input in ipairs(configurable_inputs) do
|
|
|
|
set_inputs[input] = false
|
|
|
|
end
|
|
|
|
return set_inputs
|
|
|
|
end
|
|
|
|
|
|
|
|
function KeyConfigScene:new()
|
|
|
|
self.input_state = 1
|
|
|
|
self.set_inputs = newSetInputs()
|
|
|
|
self.new_input = {}
|
|
|
|
|
|
|
|
DiscordRPC:update({
|
2021-09-25 18:51:43 -05:00
|
|
|
details = "In settings",
|
2021-02-25 13:41:13 -06:00
|
|
|
state = "Changing key config",
|
|
|
|
})
|
|
|
|
end
|
|
|
|
|
|
|
|
function KeyConfigScene:update()
|
|
|
|
end
|
|
|
|
|
|
|
|
function KeyConfigScene:render()
|
|
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
|
|
love.graphics.draw(
|
|
|
|
backgrounds["input_config"],
|
|
|
|
0, 0, 0,
|
|
|
|
0.5, 0.5
|
|
|
|
)
|
|
|
|
|
|
|
|
love.graphics.setFont(font_3x5_2)
|
|
|
|
for i, input in ipairs(configurable_inputs) do
|
|
|
|
love.graphics.printf(input, 40, 50 + i * 20, 200, "left")
|
|
|
|
if self.set_inputs[input] then
|
|
|
|
love.graphics.printf(self.set_inputs[input], 240, 50 + i * 20, 300, "left")
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if self.input_state > table.getn(configurable_inputs) then
|
|
|
|
love.graphics.print("press enter to confirm, delete/backspace to retry" .. (config.input and ", escape to cancel" or ""))
|
|
|
|
else
|
2021-05-21 14:32:28 -05:00
|
|
|
love.graphics.print("press key input for " .. configurable_inputs[self.input_state] .. ", tab to skip, escape to cancel", 0, 0)
|
2021-02-25 13:41:13 -06:00
|
|
|
love.graphics.print("function keys (F1, F2, etc.), escape, and tab can't be changed", 0, 20)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function KeyConfigScene:onInputPress(e)
|
|
|
|
if e.type == "key" then
|
|
|
|
-- function keys, escape, and tab are reserved and can't be remapped
|
2021-05-20 22:25:24 -05:00
|
|
|
if e.scancode == "escape" then
|
2021-02-25 13:41:13 -06:00
|
|
|
scene = InputConfigScene()
|
|
|
|
elseif self.input_state > table.getn(configurable_inputs) then
|
|
|
|
if e.scancode == "return" then
|
|
|
|
-- save new input, then load next scene
|
|
|
|
local had_config = config.input ~= nil
|
2021-10-21 19:52:42 -05:00
|
|
|
if not config.input then config.input = {} end
|
|
|
|
config.input.keys = self.new_input
|
2021-02-25 13:41:13 -06:00
|
|
|
saveConfig()
|
2022-03-31 22:27:22 -05:00
|
|
|
scene = had_config and InputConfigScene() or ArcadeScene()
|
2021-02-25 13:41:13 -06:00
|
|
|
elseif e.scancode == "delete" or e.scancode == "backspace" then
|
|
|
|
-- retry
|
|
|
|
self.input_state = 1
|
|
|
|
self.set_inputs = newSetInputs()
|
|
|
|
self.new_input = {}
|
|
|
|
end
|
|
|
|
elseif e.scancode == "tab" then
|
|
|
|
self.set_inputs[configurable_inputs[self.input_state]] = "skipped"
|
|
|
|
self.input_state = self.input_state + 1
|
2021-07-11 12:53:27 -05:00
|
|
|
elseif e.scancode ~= "escape" and not self.new_input[e.scancode] then
|
2021-02-25 13:41:13 -06:00
|
|
|
-- all other keys can be configured
|
|
|
|
self.set_inputs[configurable_inputs[self.input_state]] = "key " .. love.keyboard.getKeyFromScancode(e.scancode) .. " (" .. e.scancode .. ")"
|
|
|
|
self.new_input[e.scancode] = configurable_inputs[self.input_state]
|
|
|
|
self.input_state = self.input_state + 1
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
return KeyConfigScene
|