cambridge/libs/cpml/color.lua

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2022-07-04 23:05:40 -05:00
--- Color utilities
-- @module color
local modules = (...):gsub('%.[^%.]+$', '') .. "."
local constants = require(modules .. "constants")
local utils = require(modules .. "utils")
local precond = require(modules .. "_private_precond")
local color = {}
local color_mt = {}
local function new(r, g, b, a)
local c = { r, g, b, a }
c._c = c
return setmetatable(c, color_mt)
end
-- HSV utilities (adapted from http://www.cs.rit.edu/~ncs/color/t_convert.html)
-- hsv_to_color(hsv)
-- Converts a set of HSV values to a color. hsv is a table.
-- See also: hsv(h, s, v)
local function hsv_to_color(hsv)
local i
local f, q, p, t
local h, s, v
local a = hsv[4] or 1
s = hsv[2]
v = hsv[3]
if s == 0 then
return new(v, v, v, a)
end
h = hsv[1] * 6 -- sector 0 to 5
i = math.floor(h)
f = h - i -- factorial part of h
p = v * (1-s)
q = v * (1-s*f)
t = v * (1-s*(1-f))
if i == 0 then return new(v, t, p, a)
elseif i == 1 then return new(q, v, p, a)
elseif i == 2 then return new(p, v, t, a)
elseif i == 3 then return new(p, q, v, a)
elseif i == 4 then return new(t, p, v, a)
else return new(v, p, q, a)
end
end
-- color_to_hsv(c)
-- Takes in a normal color and returns a table with the HSV values.
local function color_to_hsv(c)
local r = c[1]
local g = c[2]
local b = c[3]
local a = c[4] or 1
local h, s, v
local min = math.min(r, g, b)
local max = math.max(r, g, b)
v = max
local delta = max - min
-- black, nothing else is really possible here.
if min == 0 and max == 0 then
return { 0, 0, 0, a }
end
if max ~= 0 then
s = delta / max
else
-- r = g = b = 0 s = 0, v is undefined
s = 0
h = -1
return { h, s, v, 1 }
end
-- Prevent division by zero.
if delta == 0 then
delta = constants.DBL_EPSILON
end
if r == max then
h = ( g - b ) / delta -- yellow/magenta
elseif g == max then
h = 2 + ( b - r ) / delta -- cyan/yellow
else
h = 4 + ( r - g ) / delta -- magenta/cyan
end
h = h / 6 -- normalize from segment 0..5
if h < 0 then
h = h + 1
end
return { h, s, v, a }
end
--- The public constructor.
-- @param x Can be of three types: </br>
-- number red component 0-1
-- table {r, g, b, a}
-- nil for {0,0,0,0}
-- @tparam number g Green component 0-1
-- @tparam number b Blue component 0-1
-- @tparam number a Alpha component 0-1
-- @treturn color out
function color.new(r, g, b, a)
-- number, number, number, number
if r and g and b and a then
precond.typeof(r, "number", "new: Wrong argument type for r")
precond.typeof(g, "number", "new: Wrong argument type for g")
precond.typeof(b, "number", "new: Wrong argument type for b")
precond.typeof(a, "number", "new: Wrong argument type for a")
return new(r, g, b, a)
-- {r, g, b, a}
elseif type(r) == "table" then
local rr, gg, bb, aa = r[1], r[2], r[3], r[4]
precond.typeof(rr, "number", "new: Wrong argument type for r")
precond.typeof(gg, "number", "new: Wrong argument type for g")
precond.typeof(bb, "number", "new: Wrong argument type for b")
precond.typeof(aa, "number", "new: Wrong argument type for a")
return new(rr, gg, bb, aa)
end
return new(0, 0, 0, 0)
end
--- Convert hue,saturation,value table to color object.
-- @tparam table hsva {hue 0-1, saturation 0-1, value 0-1, alpha 0-1}
-- @treturn color out
color.hsv_to_color_table = hsv_to_color
--- Convert color to hue,saturation,value table
-- @tparam color in
-- @treturn table hsva {hue 0-1, saturation 0-1, value 0-1, alpha 0-1}
color.color_to_hsv_table = color_to_hsv
--- Convert hue,saturation,value to color object.
-- @tparam number h hue 0-1
-- @tparam number s saturation 0-1
-- @tparam number v value 0-1
-- @treturn color out
function color.from_hsv(h, s, v)
return hsv_to_color { h, s, v }
end
--- Convert hue,saturation,value to color object.
-- @tparam number h hue 0-1
-- @tparam number s saturation 0-1
-- @tparam number v value 0-1
-- @tparam number a alpha 0-1
-- @treturn color out
function color.from_hsva(h, s, v, a)
return hsv_to_color { h, s, v, a }
end
--- Invert a color.
-- @tparam color to invert
-- @treturn color out
function color.invert(c)
return new(1 - c[1], 1 - c[2], 1 - c[3], c[4])
end
--- Lighten a color by a component-wise fixed amount (alpha unchanged)
-- @tparam color to lighten
-- @tparam number amount to increase each component by, 0-1 scale
-- @treturn color out
function color.lighten(c, v)
return new(
utils.clamp(c[1] + v, 0, 1),
utils.clamp(c[2] + v, 0, 1),
utils.clamp(c[3] + v, 0, 1),
c[4]
)
end
--- Interpolate between two colors.
-- @tparam color at start
-- @tparam color at end
-- @tparam number s in 0-1 progress between the two colors
-- @treturn color out
function color.lerp(a, b, s)
return a + s * (b - a)
end
--- Unpack a color into individual components in 0-1.
-- @tparam color to unpack
-- @treturn number r in 0-1
-- @treturn number g in 0-1
-- @treturn number b in 0-1
-- @treturn number a in 0-1
function color.unpack(c)
return c[1], c[2], c[3], c[4]
end
--- Unpack a color into individual components in 0-255.
-- @tparam color to unpack
-- @treturn number r in 0-255
-- @treturn number g in 0-255
-- @treturn number b in 0-255
-- @treturn number a in 0-255
function color.as_255(c)
return c[1] * 255, c[2] * 255, c[3] * 255, c[4] * 255
end
--- Darken a color by a component-wise fixed amount (alpha unchanged)
-- @tparam color to darken
-- @tparam number amount to decrease each component by, 0-1 scale
-- @treturn color out
function color.darken(c, v)
return new(
utils.clamp(c[1] - v, 0, 1),
utils.clamp(c[2] - v, 0, 1),
utils.clamp(c[3] - v, 0, 1),
c[4]
)
end
--- Multiply a color's components by a value (alpha unchanged)
-- @tparam color to multiply
-- @tparam number to multiply each component by
-- @treturn color out
function color.multiply(c, v)
local t = color.new()
for i = 1, 3 do
t[i] = c[i] * v
end
t[4] = c[4]
return t
end
-- directly set alpha channel
-- @tparam color to alter
-- @tparam number new alpha 0-1
-- @treturn color out
function color.alpha(c, v)
local t = color.new()
for i = 1, 3 do
t[i] = c[i]
end
t[4] = v
return t
end
--- Multiply a color's alpha by a value
-- @tparam color to multiply
-- @tparam number to multiply alpha by
-- @treturn color out
function color.opacity(c, v)
local t = color.new()
for i = 1, 3 do
t[i] = c[i]
end
t[4] = c[4] * v
return t
end
--- Set a color's hue (saturation, value, alpha unchanged)
-- @tparam color to alter
-- @tparam hue to set 0-1
-- @treturn color out
function color.hue(col, hue)
local c = color_to_hsv(col)
c[1] = (hue + 1) % 1
return hsv_to_color(c)
end
--- Set a color's saturation (hue, value, alpha unchanged)
-- @tparam color to alter
-- @tparam saturation to set 0-1
-- @treturn color out
function color.saturation(col, percent)
local c = color_to_hsv(col)
c[2] = utils.clamp(percent, 0, 1)
return hsv_to_color(c)
end
--- Set a color's value (saturation, hue, alpha unchanged)
-- @tparam color to alter
-- @tparam value to set 0-1
-- @treturn color out
function color.value(col, percent)
local c = color_to_hsv(col)
c[3] = utils.clamp(percent, 0, 1)
return hsv_to_color(c)
end
-- https://en.wikipedia.org/wiki/SRGB#From_sRGB_to_CIE_XYZ
function color.gamma_to_linear(r, g, b, a)
local function convert(c)
if c > 1.0 then
return 1.0
elseif c < 0.0 then
return 0.0
elseif c <= 0.04045 then
return c / 12.92
else
return math.pow((c + 0.055) / 1.055, 2.4)
end
end
if type(r) == "table" then
local c = {}
for i = 1, 3 do
c[i] = convert(r[i])
end
c[4] = r[4]
return c
else
return convert(r), convert(g), convert(b), a or 1
end
end
-- https://en.wikipedia.org/wiki/SRGB#From_CIE_XYZ_to_sRGB
function color.linear_to_gamma(r, g, b, a)
local function convert(c)
if c > 1.0 then
return 1.0
elseif c < 0.0 then
return 0.0
elseif c < 0.0031308 then
return c * 12.92
else
return 1.055 * math.pow(c, 0.41666) - 0.055
end
end
if type(r) == "table" then
local c = {}
for i = 1, 3 do
c[i] = convert(r[i])
end
c[4] = r[4]
return c
else
return convert(r), convert(g), convert(b), a or 1
end
end
--- Check if color is valid
-- @tparam color to test
-- @treturn boolean is color
function color.is_color(a)
if type(a) ~= "table" then
return false
end
for i = 1, 4 do
if type(a[i]) ~= "number" then
return false
end
end
return true
end
--- Return a formatted string.
-- @tparam color a color to be turned into a string
-- @treturn string formatted
function color.to_string(a)
return string.format("[ %3.0f, %3.0f, %3.0f, %3.0f ]", a[1], a[2], a[3], a[4])
end
color_mt.__index = color
color_mt.__tostring = color.to_string
function color_mt.__call(_, r, g, b, a)
return color.new(r, g, b, a)
end
function color_mt.__add(a, b)
return new(a[1] + b[1], a[2] + b[2], a[3] + b[3], a[4] + b[4])
end
function color_mt.__sub(a, b)
return new(a[1] - b[1], a[2] - b[2], a[3] - b[3], a[4] - b[4])
end
function color_mt.__mul(a, b)
if type(a) == "number" then
return new(a * b[1], a * b[2], a * b[3], a * b[4])
elseif type(b) == "number" then
return new(b * a[1], b * a[2], b * a[3], b * a[4])
else
return new(a[1] * b[1], a[2] * b[2], a[3] * b[3], a[4] * b[4])
end
end
return setmetatable({}, color_mt)