mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-11-22 20:59:02 -06:00
165 lines
4.8 KiB
Lua
165 lines
4.8 KiB
Lua
local GameMode = require 'tetris.modes.gamemode'
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local Grid = require 'tetris.components.grid'
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local StackerGame = GameMode:extend()
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StackerGame.name = "Stacker"
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StackerGame.hash = "Stacker"
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StackerGame.tagline = "Hey, wait, I didn't mean this kind of block stacking!"
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local block = { skin = "2tie", colour = "C" }
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function StackerGame:new()
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self.super:new()
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self.grid = Grid(7, 19)
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self.next_queue_length = 0
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self.ready_frames = 1
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self.row = 19
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self.block_width = 3
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self.position = 0
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self.direction = 0
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self.ticks = 0
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self.are = 30
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self.map = {}
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block.colour = "C"
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self:updateGrid()
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end
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function StackerGame:getSpeed()
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return 20 ^ ((self.row - 4) / 15)
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end
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function StackerGame:getMaxBlockWidth()
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if self.row >= 17 then return 3
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elseif self.row >= 11 then return 2
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else return 1 end
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end
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function StackerGame:updateGrid()
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local width = math.min(self:getMaxBlockWidth(), self.block_width)
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self.grid:clear()
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self.grid:applyMap(self.map)
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for w = 0, width - 1 do
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self.grid.grid[self.row][self.position - w] = block
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end
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for y = 5, 19 do
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for x = 1, 7 do
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self.grid.grid_age[y][x] = 3
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end
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end
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end
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function StackerGame:advanceOneFrame(inputs, ruleset)
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if self.game_over or self.completed then return true end
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if self.are > 0 then
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self.are = self.are - 1
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return false
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elseif self.are == 0 then
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self.position = love.math.random(1, 7 + self.block_width - 1)
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self.direction = ({-1, 1})[love.math.random(2)]
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self.are = -1
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end
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if not self.prev_inputs.up and inputs.up then
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self.prev_inputs = inputs
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local width = math.min(self:getMaxBlockWidth(), self.block_width)
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local new_width = 0
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local row = {}
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for w = 0, width - 1 do
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if self.grid:isOccupied(self.position - w - 1, self.row) and
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self.position - w >= 1 and self.position - w <= 7 then
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new_width = new_width + 1
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row[self.position - w] = block
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end
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end
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if new_width == 0 then
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self.game_over = true
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else
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playSE("lock")
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self.map[self.row] = row
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self.row = self.row - 1
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if self.row <= 8 and self.row >= 5 then
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block.colour = "R"
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elseif self.row <= 4 then
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block.colour = "G"
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self.completed = true
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self:updateGrid()
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return false
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end
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self.ticks = 0
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self.block_width = new_width
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self.position = 0
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self.direction = 0
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self.are = 30
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self:updateGrid()
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end
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return false
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end
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self.ticks = self.ticks + 1
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if self.ticks >= self:getSpeed() then
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self.ticks = self.ticks - self:getSpeed()
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if self.position >= 7 + math.min(self:getMaxBlockWidth(), self.block_width) - 1 then
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self.direction = -1
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elseif self.position <= 1 then
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self.direction = 1
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end
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self.position = self.position + self.direction
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self:updateGrid()
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end
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self.prev_inputs = inputs
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return false
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end
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local function noOutline(game, block, x, y, age)
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local x = 0.75
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return x, x, x, 1, 0
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end
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function StackerGame:onGameComplete()
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self.grid:clear()
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local win = {
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[6] = {nil, block, nil, nil, nil, block, nil},
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[7] = {nil, block, nil, block, nil, block, nil},
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[8] = {nil, block, block, nil, block, block, nil},
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[9] = {nil, block, nil, nil, nil, block, nil},
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[11] = {nil, nil, nil, block, nil, nil, nil},
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[12] = {nil, nil, nil, block, nil, nil, nil},
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[13] = {nil, nil, nil, block, nil, nil, nil},
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[14] = {nil, nil, nil, block, nil, nil, nil},
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[16] = {nil, block, nil, block, block, nil, nil},
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[17] = {nil, block, block, nil, nil, block, nil},
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[18] = {nil, block, nil, nil, nil, block, nil},
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[19] = {nil, block, nil, nil, nil, block, nil},
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}
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self.grid:applyMap(win)
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end
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function StackerGame:drawGrid()
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self.grid:drawCustom(noOutline, self)
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end
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function StackerGame:drawScoringInfo()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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love.graphics.print("<-- MAJOR PRIZE", 190, 80)
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love.graphics.print("<-- MINOR PRIZE", 190, 144)
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love.graphics.print("ROWS STACKED", 64, 340)
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love.graphics.print("FRAMES PER MOVE", 64, 400)
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love.graphics.setFont(font_3x5_3)
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love.graphics.print(19 - self.row .. (self.row <= 4 and " - COMPLETE!" or ""), 64, 360)
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love.graphics.print(
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(
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self.row > 4 and
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string.format("%.02f", self:getSpeed()) or
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"N/A"
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),
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64, 420
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)
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end
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function StackerGame:getHighscoreData()
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return {
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rows = 19 - self.row,
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}
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end
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return StackerGame |