151 lines
4.1 KiB
Lua
151 lines
4.1 KiB
Lua
local Piece = require 'tetris.components.piece'
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local Ruleset = require 'tetris.rulesets.ruleset'
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local MizuRS = Ruleset:extend()
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MizuRS.name = "Mizu Rotation"
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MizuRS.hash = "MizuRS"
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MizuRS.softdrop_lock = false
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MizuRS.harddrop_lock = true
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MizuRS.colourscheme = {
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I = "R",
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L = "O",
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J = "C",
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S = "G",
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Z = "M",
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O = "Y",
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T = "B",
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}
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MizuRS.spawn_positions = {
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I = { x=5, y=2 },
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J = { x=4, y=3 },
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L = { x=4, y=3 },
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O = { x=5, y=3 },
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S = { x=4, y=3 },
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T = { x=4, y=3 },
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Z = { x=4, y=3 },
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}
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MizuRS.big_spawn_positions = {
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I = { x=3, y=0 },
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J = { x=2, y=1 },
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L = { x=2, y=1 },
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O = { x=3, y=1 },
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S = { x=2, y=1 },
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T = { x=2, y=1 },
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Z = { x=2, y=1 },
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}
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MizuRS.block_offsets = {
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I={
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{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
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{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} },
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{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
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{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} },
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},
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J={
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{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} },
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{ {x=0, y=-1}, {x=1, y=-2}, {x=0, y=-2}, {x=0, y=0} },
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{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=1, y=0} },
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{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=-1, y=0} },
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},
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L={
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{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} },
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{ {x=0, y=-2}, {x=0, y=-1}, {x=1, y=0}, {x=0, y=0} },
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{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=0} },
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{ {x=0, y=-1}, {x=-1, y=-2}, {x=0, y=-2}, {x=0, y=0} },
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},
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O={
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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},
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S={
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{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
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{ {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0} },
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{ {x=-1, y=0}, {x=0, y=0}, {x=0, y=-1}, {x=1, y=-1} },
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{ {x=1, y=0}, {x=1, y=-1}, {x=0, y=-1}, {x=0, y=-2} },
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},
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T={
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{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} },
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{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-1}, {x=0, y=-2} },
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{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=0} },
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{ {x=0, y=-1}, {x=0, y=0}, {x=-1, y=-1}, {x=0, y=-2} },
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},
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Z={
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{ {x=1, y=0}, {x=0, y=0}, {x=0, y=-1}, {x=-1, y=-1} },
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{ {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=-2} },
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{ {x=1, y=0}, {x=0, y=0}, {x=0, y=-1}, {x=-1, y=-1} },
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{ {x=1, y=-2}, {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0} },
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}
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}
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MizuRS.wallkicks_cw = {{x=0, y=-1}, {x=0, y=-2}, {x=1, y=0}, {x=2, y=0}, {x=0, y=1}, {x=0, y=2}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=-1}, {x=2, y=-2}, {x=1, y=1}, {x=2, y=2}, {x=-1, y=1}, {x=-2, y=2}, {x=-1, y=-1}, {x=-2, y=-2}}
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MizuRS.wallkicks_ccw = {{x=0, y=-1}, {x=0, y=-2}, {x=-1, y=0}, {x=-2, y=0}, {x=0, y=1}, {x=0, y=2}, {x=1, y=0}, {x=2, y=0}, {x=-1, y=-1}, {x=-2, y=-2}, {x=-1, y=1}, {x=-2, y=2}, {x=1, y=1}, {x=2, y=2}, {x=1, y=1}, {x=2, y=2}}
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function MizuRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
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local kicks
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if piece.shape == "O" then
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return
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elseif rot_dir == 1 then
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kicks = MizuRS.wallkicks_cw
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else
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kicks = MizuRS.wallkicks_ccw
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end
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assert(piece.rotation ~= new_piece.rotation)
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for idx, offset in pairs(kicks) do
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kicked_piece = new_piece:withOffset(offset)
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if grid:canPlacePiece(kicked_piece) then
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piece:setRelativeRotation(rot_dir)
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piece:setOffset(offset)
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self:onPieceRotate(piece, grid)
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return
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end
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end
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end
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function MizuRS:checkNewLow(piece)
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for _, block in pairs(piece:getBlockOffsets()) do
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local y = piece.position.y + block.y
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if y > piece.lowest_y then
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piece.ldincrease = 20
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piece.lock_delay = 0
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piece.lowest_y = y
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end
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end
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end
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function MizuRS:onPieceCreate(piece, grid)
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piece.ldincrease = 20
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piece.lowest_y = -math.huge
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end
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function MizuRS:onPieceDrop(piece, grid)
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self:checkNewLow(piece)
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end
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function MizuRS:onPieceMove(piece, grid)
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if piece:isDropBlocked(grid) then
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piece.lock_delay = math.max((piece.lock_delay - piece.ldincrease), 0)
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piece.ldincrease = piece.ldincrease - 1
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end
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end
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function MizuRS:onPieceRotate(piece, grid)
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if piece:isDropBlocked(grid) then
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piece.lock_delay = math.max((piece.lock_delay - piece.ldincrease), 0)
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piece.ldincrease = piece.ldincrease - 1
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end
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end
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function MizuRS:getDefaultOrientation() return 3 end
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return MizuRS
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