107 lines
3.1 KiB
Lua
107 lines
3.1 KiB
Lua
require 'funcs'
|
|
|
|
local GameMode = require 'tetris.modes.gamemode'
|
|
local Piece = require 'tetris.components.piece'
|
|
|
|
local DTETRandomizer = require 'tetris.randomizers.dtet'
|
|
|
|
local JokerGame = GameMode:extend()
|
|
|
|
JokerGame.name = "Final J"
|
|
JokerGame.hash = "Joker"
|
|
JokerGame.tagline = "One of the hardest modes! Can you retain your stock to level 300?"
|
|
|
|
function JokerGame:new()
|
|
self.super:new()
|
|
|
|
self.randomizer = DTETRandomizer()
|
|
|
|
self.level = 50
|
|
self.stock = 0
|
|
self.time_limit = 7200
|
|
|
|
self.lock_drop = true
|
|
self.lock_hard_drop = true
|
|
self.enable_hold = false
|
|
self.next_queue_length = 6
|
|
end
|
|
|
|
function JokerGame:getARE() return 16 end
|
|
function JokerGame:getLineARE() return self:getARE() end
|
|
function JokerGame:getDasLimit() return 8 end
|
|
function JokerGame:getLineClearDelay() return 6 end
|
|
function JokerGame:getLockDelay() return 30 end
|
|
function JokerGame:getGravity() return 20 end
|
|
|
|
function JokerGame:advanceOneFrame()
|
|
if self.ready_frames == 0 then
|
|
self.frames = self.frames + 1
|
|
self.time_limit = self.time_limit - 1
|
|
end
|
|
if self.time_limit <= 0 then self.game_over = true end
|
|
return true
|
|
end
|
|
|
|
function JokerGame:onLineClear(cleared_row_count)
|
|
if cleared_row_count >= 4 and self.level < 200 then self.stock = self.stock + 1
|
|
elseif cleared_row_count < 4 and self.level >= 200 then self.stock = self.stock - 1 end
|
|
|
|
if self.level >= 200 then
|
|
if self.stock > 0 or (cleared_row_count >= 4 and self.stock <= 0) then
|
|
self.level = self.level + 1
|
|
self.time_limit = math.min(self.time_limit + frameTime(0,15), frameTime(5,00))
|
|
elseif self.stock == 0 then
|
|
self.level = self.level + 1
|
|
self.time_limit = math.min(self.time_limit + frameTime(0,15), frameTime(5,00))
|
|
end
|
|
else
|
|
self.level = self.level + 1
|
|
self.time_limit = math.min(self.time_limit + frameTime(0,15), frameTime(5,00))
|
|
end
|
|
|
|
if self.stock <= 0 and (self.level == 200 or self.level >= 300) then self.game_over = true end
|
|
end
|
|
|
|
function JokerGame:drawGrid() self.grid:drawOutline() end
|
|
|
|
function JokerGame:drawScoringInfo()
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
|
|
love.graphics.setFont(font_3x5_2)
|
|
love.graphics.print(
|
|
self.das.direction .. " " ..
|
|
self.das.frames .. " " ..
|
|
strTrueValues(self.prev_inputs)
|
|
)
|
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
|
love.graphics.printf("TIME LIMIT", 240, 120, 80, "left")
|
|
love.graphics.printf("LEVEL", 240, 200, 40, "left")
|
|
love.graphics.printf("STOCK", 240, 280, 40, "left")
|
|
|
|
love.graphics.setFont(font_3x5_3)
|
|
if not self.game_over and self.time_limit < frameTime(0,10) and self.time_limit % 4 < 2 then
|
|
love.graphics.setColor(1, 0.3, 0.3, 1)
|
|
end
|
|
love.graphics.printf(formatTime(self.time_limit), 240, 140, 120, "left")
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
love.graphics.printf(self.level, 240, 220, 90, "left")
|
|
love.graphics.printf(math.max(self.stock, 0), 240, 300, 90, "left")
|
|
|
|
love.graphics.setFont(font_8x11)
|
|
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
|
end
|
|
|
|
function JokerGame:getBackground()
|
|
if self.level < 200 then return 0
|
|
elseif self.level < 300 then return 4
|
|
else return 19 end
|
|
end
|
|
|
|
function JokerGame:getHighscoreData()
|
|
return {
|
|
level = self.level,
|
|
}
|
|
end
|
|
|
|
return JokerGame
|