mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-11-22 21:19:01 -06:00
142 lines
4.0 KiB
Lua
142 lines
4.0 KiB
Lua
local Ruleset = require 'tetris.rulesets.ruleset'
|
|
local Piece = require 'tetris.components.piece'
|
|
|
|
local RandomPieces = Ruleset:extend()
|
|
|
|
RandomPieces.name = "Random Pieces"
|
|
RandomPieces.hash = "RandomPieces"
|
|
|
|
function RandomPieces:generateBlockOffsets()
|
|
function containsPoint(points, p)
|
|
for _, point in pairs(points) do
|
|
if point.x == p.x and point.y == p.y then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
local offsets = {}
|
|
for i = 1, 4 do
|
|
local generated_offset = {}
|
|
repeat
|
|
generated_offset = {
|
|
x = math.random(-1, 1),
|
|
y = math.random(-2, 0)
|
|
}
|
|
until not containsPoint(offsets, generated_offset)
|
|
offsets[i] = generated_offset
|
|
end
|
|
|
|
return offsets
|
|
end
|
|
|
|
RandomPieces.pieces = 1
|
|
|
|
RandomPieces.spawn_positions = {
|
|
{ x=4, y=5 }
|
|
}
|
|
|
|
RandomPieces.big_spawn_positions = {
|
|
{ x=2, y=3 }
|
|
}
|
|
|
|
RandomPieces.next_sounds = {
|
|
"O"
|
|
}
|
|
|
|
RandomPieces.colourscheme = {
|
|
"F"
|
|
}
|
|
|
|
RandomPieces.block_offsets = {
|
|
{
|
|
{ {x=0, y=0} },
|
|
{ {x=0, y=0} },
|
|
{ {x=0, y=0} },
|
|
{ {x=0, y=0} },
|
|
}
|
|
}
|
|
|
|
function RandomPieces:onPieceCreate(piece)
|
|
local offsets = self:generateBlockOffsets()
|
|
piece.getBlockOffsets = function()
|
|
return offsets
|
|
end
|
|
piece.withOffset = function(self, offset)
|
|
local piece = Piece(
|
|
self.shape, self.rotation,
|
|
{x = self.position.x + offset.x, y = self.position.y + offset.y},
|
|
self.block_offsets, self.gravity, self.lock_delay, self.skin, self.colour, self.big
|
|
)
|
|
local offsets = self:getBlockOffsets()
|
|
piece.getBlockOffsets = function()
|
|
return offsets
|
|
end
|
|
piece.draw = function(self, opacity, brightness, grid, partial_das)
|
|
if self.ghost then return false end
|
|
if opacity == nil then opacity = 1 end
|
|
if brightness == nil then brightness = 1 end
|
|
love.graphics.setColor(brightness, brightness, brightness, opacity)
|
|
local offsets = self:getBlockOffsets()
|
|
local gravity_offset = 0
|
|
if config.gamesettings.smooth_movement == 1 and
|
|
grid ~= nil and not self:isDropBlocked(grid) then
|
|
gravity_offset = self.gravity * 16
|
|
end
|
|
if partial_das == nil then partial_das = 0 end
|
|
for index, offset in pairs(offsets) do
|
|
local x = self.position.x + offset.x
|
|
local y = self.position.y + offset.y
|
|
if self.big then
|
|
love.graphics.draw(
|
|
blocks[self.skin][self.colour],
|
|
64+x*32+partial_das*2, 16+y*32+gravity_offset*2,
|
|
0, 2, 2
|
|
)
|
|
else
|
|
love.graphics.draw(
|
|
blocks[self.skin][self.colour],
|
|
64+x*16+partial_das, 16+y*16+gravity_offset
|
|
)
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
return piece
|
|
end
|
|
end
|
|
|
|
function RandomPieces:attemptRotate(new_inputs, piece, grid, initial)
|
|
|
|
if not (
|
|
new_inputs.rotate_left or new_inputs.rotate_left2 or
|
|
new_inputs.rotate_right or new_inputs.rotate_right2 or
|
|
new_inputs.rotate_180
|
|
) then
|
|
return
|
|
end
|
|
|
|
local new_piece = piece:withOffset({x=0, y=0})
|
|
local offsets = self:generateBlockOffsets()
|
|
new_piece.getBlockOffsets = function()
|
|
return offsets
|
|
end
|
|
|
|
if (grid:canPlacePiece(new_piece)) then
|
|
piece.getBlockOffsets = function()
|
|
return offsets
|
|
end
|
|
self:onPieceRotate(piece, grid)
|
|
else
|
|
if not(initial and self.enable_IRS_wallkicks == false) then
|
|
self:attemptWallkicks(piece, new_piece, offsets, grid)
|
|
end
|
|
end
|
|
end
|
|
|
|
function RandomPieces:onPieceDrop(piece) piece.lock_delay = 0 end
|
|
function RandomPieces:onPieceMove(piece) piece.lock_delay = 0 end
|
|
function RandomPieces:onPieceRotate(piece) piece.lock_delay = 0 end
|
|
|
|
return RandomPieces |