mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-12-26 23:49:02 -06:00
270 lines
7.4 KiB
Lua
270 lines
7.4 KiB
Lua
require 'funcs'
|
|
|
|
local GameMode = require 'tetris.modes.gamemode'
|
|
local Piece = require 'tetris.components.piece'
|
|
|
|
local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls'
|
|
|
|
local DemonModeGame = GameMode:extend()
|
|
|
|
DemonModeGame.name = "Demon Mode"
|
|
DemonModeGame.hash = "DemonMode"
|
|
DemonModeGame.tagline = "Can you handle the ludicrous speed past level 20?"
|
|
|
|
function DemonModeGame:new()
|
|
DemonModeGame.super:new()
|
|
self.roll_frames = 0
|
|
self.combo = 1
|
|
self.randomizer = History6RollsRandomizer()
|
|
|
|
self.grade = 0
|
|
self.section_start_time = 0
|
|
self.section_times = { [0] = 0 }
|
|
self.section_tetris_count = 0
|
|
self.section_tries = 0
|
|
|
|
self.enable_hold = true
|
|
self.lock_drop = true
|
|
self.lock_hard_drop = true
|
|
self.next_queue_length = 6
|
|
if love.math.random() < 1/6.66 then
|
|
self.rpc_details = "Suffering"
|
|
end
|
|
end
|
|
|
|
function DemonModeGame:getARE()
|
|
if self.level < 500 then return 30
|
|
elseif self.level < 600 then return 25
|
|
elseif self.level < 700 then return 15
|
|
elseif self.level < 800 then return 14
|
|
elseif self.level < 900 then return 12
|
|
elseif self.level < 1000 then return 11
|
|
elseif self.level < 1100 then return 10
|
|
elseif self.level < 1300 then return 8
|
|
elseif self.level < 1400 then return 6
|
|
elseif self.level < 1700 then return 4
|
|
elseif self.level < 1800 then return 3
|
|
elseif self.level < 1900 then return 2
|
|
elseif self.level < 2000 then return 1
|
|
else return 0 end
|
|
end
|
|
|
|
function DemonModeGame:getLineARE()
|
|
return self:getARE()
|
|
end
|
|
|
|
function DemonModeGame:getDasLimit()
|
|
if self.level < 500 then return 15
|
|
elseif self.level < 1000 then return 10
|
|
elseif self.level < 1500 then return 5
|
|
elseif self.level < 1700 then return 4
|
|
elseif self.level < 1900 then return 3
|
|
elseif self.level < 2000 then return 2
|
|
else return 1 end
|
|
end
|
|
|
|
function DemonModeGame:getLineClearDelay()
|
|
if self.level < 600 then return 15
|
|
elseif self.level < 800 then return 10
|
|
elseif self.level < 1000 then return 8
|
|
elseif self.level < 1500 then return 5
|
|
elseif self.level < 1700 then return 3
|
|
elseif self.level < 1900 then return 2
|
|
elseif self.level < 2000 then return 1
|
|
else return 0 end
|
|
end
|
|
|
|
function DemonModeGame:getLockDelay()
|
|
if self.level < 100 then return 30
|
|
elseif self.level < 200 then return 25
|
|
elseif self.level < 300 then return 22
|
|
elseif self.level < 400 then return 20
|
|
elseif self.level < 1000 then return 15
|
|
elseif self.level < 1200 then return 10
|
|
elseif self.level < 1400 then return 9
|
|
elseif self.level < 1500 then return 8
|
|
elseif self.level < 1600 then return 7
|
|
elseif self.level < 1700 then return 6
|
|
elseif self.level < 1800 then return 5
|
|
elseif self.level < 1900 then return 4
|
|
elseif self.level < 2000 then return 3
|
|
else return 2 end
|
|
end
|
|
|
|
function DemonModeGame:getGravity()
|
|
return 20
|
|
end
|
|
|
|
local function getSectionForLevel(level)
|
|
return math.floor(level / 100) + 1
|
|
end
|
|
|
|
local cleared_row_levels = {1, 3, 6, 10}
|
|
|
|
function DemonModeGame:advanceOneFrame()
|
|
if self.clear then
|
|
self.roll_frames = self.roll_frames + 1
|
|
if self.roll_frames < 0 then
|
|
return false
|
|
elseif self.roll_frames >= 1337 then
|
|
self.completed = true
|
|
end
|
|
elseif self.ready_frames == 0 then
|
|
self.frames = self.frames + 1
|
|
end
|
|
end
|
|
|
|
function DemonModeGame:onPieceEnter()
|
|
if (self.level % 100 ~= 99) and self.frames ~= 0 then
|
|
self.level = self.level + 1
|
|
end
|
|
end
|
|
|
|
function DemonModeGame:onLineClear(cleared_row_count)
|
|
if cleared_row_count == 4 then
|
|
self.section_tetris_count = self.section_tetris_count + 1
|
|
end
|
|
local advanced_levels = cleared_row_levels[cleared_row_count]
|
|
if not self.clear then
|
|
self:updateSectionTimes(self.level, self.level + advanced_levels)
|
|
end
|
|
end
|
|
|
|
function DemonModeGame:updateSectionTimes(old_level, new_level)
|
|
local section = math.floor(old_level / 100) + 1
|
|
if math.floor(old_level / 100) < math.floor(new_level / 100) then
|
|
-- If at least one Tetris in this section hasn't been made,
|
|
-- deny section passage.
|
|
if old_level > 500 then
|
|
if self.section_tetris_count == 0 then
|
|
self.level = 100 * math.floor(old_level / 100)
|
|
self.section_tries = self.section_tries + 1
|
|
else
|
|
self.level = math.min(new_level, 2500)
|
|
-- if this is first try (no denials, add a grade)
|
|
if self.section_tries == 0 then
|
|
self.grade = self.grade + 1
|
|
end
|
|
self.section_tries = 0
|
|
self.section_tetris_count = 0
|
|
-- record new section
|
|
section_time = self.frames - self.section_start_time
|
|
table.insert(self.section_times, section_time)
|
|
self.section_start_time = self.frames
|
|
-- maybe clear
|
|
if self.level == 2500 and not self.clear then
|
|
self.clear = true
|
|
self.grid:clear()
|
|
self.roll_frames = -150
|
|
end
|
|
end
|
|
elseif old_level < 100 then
|
|
-- If section time is under cutoff, skip to level 500.
|
|
if self.frames < frameTime(1,00) then
|
|
self.level = 500
|
|
self.grade = 5
|
|
self.section_tries = 0
|
|
self.section_tetris_count = 0
|
|
else
|
|
self.level = math.min(new_level, 2500)
|
|
self.skip_failed = true
|
|
self.grade = self.grade + 1
|
|
end
|
|
-- record new section
|
|
section_time = self.frames - self.section_start_time
|
|
table.insert(self.section_times, section_time)
|
|
self.section_start_time = self.frames
|
|
else
|
|
self.level = math.min(new_level, 2500)
|
|
if self.skip_failed and new_level >= 500 then
|
|
self.level = 500
|
|
self.game_over = true
|
|
end
|
|
self.grade = math.min(self.grade + 1, 4)
|
|
end
|
|
else
|
|
self.level = math.min(new_level, 2500)
|
|
end
|
|
end
|
|
|
|
function DemonModeGame:updateScore(level, drop_bonus, cleared_lines)
|
|
if not self.clear then
|
|
if cleared_lines > 0 then
|
|
self.combo = self.combo + (cleared_lines - 1) * 2
|
|
self.score = self.score + (
|
|
(math.ceil((level + cleared_lines) / 4) + drop_bonus) *
|
|
cleared_lines * self.combo
|
|
)
|
|
else
|
|
self.combo = 1
|
|
end
|
|
self.drop_bonus = 0
|
|
end
|
|
end
|
|
|
|
local letter_grades = {
|
|
[0] = "", "D", "C", "B", "A",
|
|
"S", "S-A", "S-B", "S-C", "S-D",
|
|
"X", "X-A", "X-B", "X-C", "X-D",
|
|
"W", "W-A", "W-B", "W-C", "W-D",
|
|
"Master", "MasterS", "MasterX", "MasterW", "Grand Master",
|
|
"Demon Master"
|
|
}
|
|
|
|
function DemonModeGame:getLetterGrade()
|
|
return letter_grades[self.grade]
|
|
end
|
|
|
|
function DemonModeGame:drawGrid()
|
|
if self.clear and not (self.completed or self.game_over) then
|
|
self.grid:drawInvisible(self.rollOpacityFunction)
|
|
else
|
|
self.grid:draw()
|
|
end
|
|
end
|
|
|
|
DemonModeGame.rollOpacityFunction = function(age)
|
|
if age > 4 then return 0
|
|
else return 1 - age / 4 end
|
|
end
|
|
|
|
function DemonModeGame:drawScoringInfo()
|
|
DemonModeGame.super.drawScoringInfo(self)
|
|
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
|
|
love.graphics.setFont(font_3x5_2)
|
|
love.graphics.print(
|
|
self.das.direction .. " " ..
|
|
self.das.frames .. " " ..
|
|
strTrueValues(self.prev_inputs)
|
|
)
|
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
|
if self.grade ~= 0 then love.graphics.printf("GRADE", 240, 120, 40, "left") end
|
|
love.graphics.printf("SCORE", 240, 200, 40, "left")
|
|
love.graphics.printf("LEVEL", 240, 320, 40, "left")
|
|
|
|
-- draw section time data
|
|
local current_section = getSectionForLevel(self.level)
|
|
self:drawSectionTimesWithSecondary(current_section)
|
|
|
|
love.graphics.setFont(font_3x5_3)
|
|
love.graphics.printf(self.score, 240, 220, 90, "left")
|
|
love.graphics.printf(self:getLetterGrade(), 240, 140, 90, "left")
|
|
love.graphics.printf(string.format("%.2f", self.level / 100), 240, 340, 70, "right")
|
|
end
|
|
|
|
function DemonModeGame:getHighscoreData()
|
|
return {
|
|
grade = self.grade,
|
|
level = self.level,
|
|
frames = self.frames,
|
|
}
|
|
end
|
|
|
|
function DemonModeGame:getBackground()
|
|
return math.min(math.floor(self.level / 100), 19)
|
|
end
|
|
|
|
return DemonModeGame
|